I don't think I understand why people are threatening to quit over this. If you don't like the idea of loot boxes, don't buy them. Your gameplay will not be affected by you not having something you didn't have before.
Panda_iMunch wrote: »I think what seems to be the main issue is the way it might be implemented. That's where some valid points can be made. Maybe they should have it so that gold keys can sometimes drop key or chest fragments so that we have a way to gain these items if you put time into it.
I don't think I understand why people are threatening to quit over this. If you don't like the idea of loot boxes, don't buy them. Your gameplay will not be affected by you not having something you didn't have before.
Falling and games of chance only really apply if people don't win something. Players have nothing to lose from these as they're guaranteed to win something. Like the blind grab bags stores sell or the Kinder Eggs popular in Germany. It's not illegal... it's just a bad idea with the current implementation.starkerealm wrote: »@NewBlacksmurf, @Dromede is mistaken. There's actual video out of Matt Firor's presentation that contradicts the initial bullet points that got posted to Reddit. Now, it's possible that Firor mispoke... and if that's the case, he needs to clarify it. But, right now? No, there's going to be stuff unique to the bags; unavailable elsewhere.
Matt Firor called it "super special mounts" what is exclusive to RNG boxes - it's cash grab behind a gambling wall.
starkerealm wrote: »Panda_iMunch wrote: »I think what seems to be the main issue is the way it might be implemented. That's where some valid points can be made. Maybe they should have it so that gold keys can sometimes drop key or chest fragments so that we have a way to gain these items if you put time into it.
That's actually a far worse situation. You'll often see people defending games like STO as not being pay to win, because you can grind for months to get all of the endgame crap from the store that is flat out, statistically, better than anything you can obtain without interacting with the real money currencies. And... it's technically true. Except, it is still pay to win. Because you will get massively better items from the lockboxes and the store than from any other source, and because of how the grind currency is mashed into the game everywhere, it creates a situation where there's a serious incentive for someone to buy it (from other players) with cash. The game becomes horrifically pay to win, even if you're getting someone else to foot the bill.
In this case, you'd see it used as a justification for items that were statistically better than anything else in the game getting dropped into the lucky bags. Maybe upgrade mats for a new, above legendary, gear quality, or new sets with very attractive bonus combinations. But, you'd have people babbling going, "but, it's not pay to win, because if you collect 10 key fragments, that drop a maximum of once per week, with a drop chance of 1:500k, then you can get a chest, and maybe get one of those awesome things." "Or spend 40 bucks on chests?" "Yeah, but it's not pay to win, see?"
Panda_iMunch wrote: »starkerealm wrote: »Panda_iMunch wrote: »I think what seems to be the main issue is the way it might be implemented. That's where some valid points can be made. Maybe they should have it so that gold keys can sometimes drop key or chest fragments so that we have a way to gain these items if you put time into it.
That's actually a far worse situation. You'll often see people defending games like STO as not being pay to win, because you can grind for months to get all of the endgame crap from the store that is flat out, statistically, better than anything you can obtain without interacting with the real money currencies. And... it's technically true. Except, it is still pay to win. Because you will get massively better items from the lockboxes and the store than from any other source, and because of how the grind currency is mashed into the game everywhere, it creates a situation where there's a serious incentive for someone to buy it (from other players) with cash. The game becomes horrifically pay to win, even if you're getting someone else to foot the bill.
In this case, you'd see it used as a justification for items that were statistically better than anything else in the game getting dropped into the lucky bags. Maybe upgrade mats for a new, above legendary, gear quality, or new sets with very attractive bonus combinations. But, you'd have people babbling going, "but, it's not pay to win, because if you collect 10 key fragments, that drop a maximum of once per week, with a drop chance of 1:500k, then you can get a chest, and maybe get one of those awesome things." "Or spend 40 bucks on chests?" "Yeah, but it's not pay to win, see?"
I see your point if a game had a P2W model like that where the odds are fairly easy to see are stacked against the player. The issue? Elder Scrolls Online is not STO and has no items that offer a person with the best edge in the game. To bring the issues of those games to this one is pretty misleading as they have made it clear they will not put in a P2W item in the crown store and still to this day have not done so. What item in the crown store is a must have in order to top the charts? None from what I can tell.
Panda_iMunch wrote: »starkerealm wrote: »Panda_iMunch wrote: »I think what seems to be the main issue is the way it might be implemented. That's where some valid points can be made. Maybe they should have it so that gold keys can sometimes drop key or chest fragments so that we have a way to gain these items if you put time into it.
That's actually a far worse situation. You'll often see people defending games like STO as not being pay to win, because you can grind for months to get all of the endgame crap from the store that is flat out, statistically, better than anything you can obtain without interacting with the real money currencies. And... it's technically true. Except, it is still pay to win. Because you will get massively better items from the lockboxes and the store than from any other source, and because of how the grind currency is mashed into the game everywhere, it creates a situation where there's a serious incentive for someone to buy it (from other players) with cash. The game becomes horrifically pay to win, even if you're getting someone else to foot the bill.
In this case, you'd see it used as a justification for items that were statistically better than anything else in the game getting dropped into the lucky bags. Maybe upgrade mats for a new, above legendary, gear quality, or new sets with very attractive bonus combinations. But, you'd have people babbling going, "but, it's not pay to win, because if you collect 10 key fragments, that drop a maximum of once per week, with a drop chance of 1:500k, then you can get a chest, and maybe get one of those awesome things." "Or spend 40 bucks on chests?" "Yeah, but it's not pay to win, see?"
I see your point if a game had a P2W model like that where the odds are fairly easy to see are stacked against the player. The issue? Elder Scrolls Online is not STO and has no items that offer a person with the best edge in the game. To bring the issues of those games to this one is pretty misleading as they have made it clear they will not put in a P2W item in the crown store and still to this day have not done so. What item in the crown store is a must have in order to top the charts? None from what I can tell.
And what makes you believe, they are telling the truth, if they lied so often already?
Panda_iMunch wrote: »And what makes you believe, they are telling the truth, if they lied so often already?
Simple little motto I have: "Innocent until proven guilty."
ZoS has not lied about their promise to put in P2W items in the crown store and only have plans to put a few exclusive mounts into the loot table for the boxes. So their actions, so far, have given me a fair bit of trust that they'll will stick to their word.
Panda_iMunch wrote: »starkerealm wrote: »Panda_iMunch wrote: »I think what seems to be the main issue is the way it might be implemented. That's where some valid points can be made. Maybe they should have it so that gold keys can sometimes drop key or chest fragments so that we have a way to gain these items if you put time into it.
That's actually a far worse situation. You'll often see people defending games like STO as not being pay to win, because you can grind for months to get all of the endgame crap from the store that is flat out, statistically, better than anything you can obtain without interacting with the real money currencies. And... it's technically true. Except, it is still pay to win. Because you will get massively better items from the lockboxes and the store than from any other source, and because of how the grind currency is mashed into the game everywhere, it creates a situation where there's a serious incentive for someone to buy it (from other players) with cash. The game becomes horrifically pay to win, even if you're getting someone else to foot the bill.
In this case, you'd see it used as a justification for items that were statistically better than anything else in the game getting dropped into the lucky bags. Maybe upgrade mats for a new, above legendary, gear quality, or new sets with very attractive bonus combinations. But, you'd have people babbling going, "but, it's not pay to win, because if you collect 10 key fragments, that drop a maximum of once per week, with a drop chance of 1:500k, then you can get a chest, and maybe get one of those awesome things." "Or spend 40 bucks on chests?" "Yeah, but it's not pay to win, see?"
I see your point if a game had a P2W model like that where the odds are fairly easy to see are stacked against the player. The issue? Elder Scrolls Online is not STO and has no items that offer a person with the best edge in the game. To bring the issues of those games to this one is pretty misleading as they have made it clear they will not put in a P2W item in the crown store and still to this day have not done so. What item in the crown store is a must have in order to top the charts? None from what I can tell.
Korah_Eaglecry wrote: »Panda_iMunch wrote: »starkerealm wrote: »Panda_iMunch wrote: »I think what seems to be the main issue is the way it might be implemented. That's where some valid points can be made. Maybe they should have it so that gold keys can sometimes drop key or chest fragments so that we have a way to gain these items if you put time into it.
That's actually a far worse situation. You'll often see people defending games like STO as not being pay to win, because you can grind for months to get all of the endgame crap from the store that is flat out, statistically, better than anything you can obtain without interacting with the real money currencies. And... it's technically true. Except, it is still pay to win. Because you will get massively better items from the lockboxes and the store than from any other source, and because of how the grind currency is mashed into the game everywhere, it creates a situation where there's a serious incentive for someone to buy it (from other players) with cash. The game becomes horrifically pay to win, even if you're getting someone else to foot the bill.
In this case, you'd see it used as a justification for items that were statistically better than anything else in the game getting dropped into the lucky bags. Maybe upgrade mats for a new, above legendary, gear quality, or new sets with very attractive bonus combinations. But, you'd have people babbling going, "but, it's not pay to win, because if you collect 10 key fragments, that drop a maximum of once per week, with a drop chance of 1:500k, then you can get a chest, and maybe get one of those awesome things." "Or spend 40 bucks on chests?" "Yeah, but it's not pay to win, see?"
I see your point if a game had a P2W model like that where the odds are fairly easy to see are stacked against the player. The issue? Elder Scrolls Online is not STO and has no items that offer a person with the best edge in the game. To bring the issues of those games to this one is pretty misleading as they have made it clear they will not put in a P2W item in the crown store and still to this day have not done so. What item in the crown store is a must have in order to top the charts? None from what I can tell.
STO didnt have all the items that made it P2W in the beginning either. It still developed into a Lockbox Heavy Development cycle that continues to churn out far better gear for the Lockboxes than what you can find in game.
Panda_iMunch wrote: »And what makes you believe, they are telling the truth, if they lied so often already?
Simple little motto I have: "Innocent until proven guilty."
ZoS has not lied about their promise to put in P2W items in the crown store and only have plans to put a few exclusive mounts into the loot table for the boxes. So their actions, so far, have given me a fair bit of trust that they'll will stick to their word.
starkerealm wrote: »
They did lie about never introducing lucky bags, however. So... that's not looking too good for them right now.
I see no problem with this.
But keep in mind, there are players who simply could not play during that time due to personal problems. It's not fair for them either. I myself wasn't able to play when the elven hero costume was for sale, even though I wouldn't have hesitated a second to buy it.
Korah_Eaglecry wrote: »I think its funny that people are taking it at face value when the alternative is right in their faces. If they want people to buy items that are no longer avaliable. Why not put them back into the store periodically? Why the unnecessary gamblebox?
Panda_iMunch wrote: »starkerealm wrote: »
They did lie about never introducing lucky bags, however. So... that's not looking too good for them right now.
A link would be lovely here, but that doesn't mean they will go back on the promise on not putting in P2W items in the crown store. They haven't gone back on it yet and if trends tell us anything is that they'll continue to do so. It would be a total s**t storm if they did otherwise.
Panda_iMunch wrote: »And what makes you believe, they are telling the truth, if they lied so often already?
Simple little motto I have: "Innocent until proven guilty."
ZoS has not lied about their promise to put in P2W items in the crown store and only have plans to put a few exclusive mounts into the loot table for the boxes. So their actions, so far, have given me a fair bit of trust that they'll will stick to their word.
Take a look at my edit - I have posted an example of how they dealt with the truth in the past - I could dig up more, there is a bunch of lies all over the place - but I am just tired to listen to their lies anymore.
Panda_iMunch wrote: »And what makes you believe, they are telling the truth, if they lied so often already?
Simple little motto I have: "Innocent until proven guilty."
ZoS has not lied about their promise to put in P2W items in the crown store and only have plans to put a few exclusive mounts into the loot table for the boxes. So their actions, so far, have given me a fair bit of trust that they'll will stick to their word.
Take a look at my edit - I have posted an example of how they dealt with the truth in the past - I could dig up more, there is a bunch of lies all over the place - but I am just tired to listen to their lies anymore.
This is not new seen this before many many times, from well known games like Tera, Archeage, Wildstar, Neverwinter, Blade and Soul and many many more, ALL have said exact same things in the past ALL have done the exact opposite ALL have ended up with these originally stated as 'cosmetic only' RNG boxes containing important game changing materials and consumables ............ALL also have servers in Germany........and ALL continue to do so
Its nothing new Welcome to western online game publishers and their 'Shady' practices.
Panda_iMunch wrote: »And what makes you believe, they are telling the truth, if they lied so often already?
Simple little motto I have: "Innocent until proven guilty."
ZoS has not lied about their promise to put in P2W items in the crown store and only have plans to put a few exclusive mounts into the loot table for the boxes. So their actions, so far, have given me a fair bit of trust that they'll will stick to their word.
Take a look at my edit - I have posted an example of how they dealt with the truth in the past - I could dig up more, there is a bunch of lies all over the place - but I am just tired to listen to their lies anymore.
This is not new seen this before many many times, from well known games like Tera, Archeage, Wildstar, Neverwinter, Blade and Soul and many many more, ALL have said exact same things in the past ALL have done the exact opposite ALL have ended up with these originally stated as 'cosmetic only' RNG boxes containing important game changing materials and consumables ............ALL also have servers in Germany........and ALL continue to do so
Its nothing new Welcome to western online game publishers and their 'Shady' practices.
just tell me which ones have servers in germany - i would be interested to make this a case which shows that foreign companies intrude our country with law breaking games - a list of such gaming companies, who run servers in germany and have this kind of thing would be nice.
Panda_iMunch wrote: »starkerealm wrote: »Panda_iMunch wrote: »I think what seems to be the main issue is the way it might be implemented. That's where some valid points can be made. Maybe they should have it so that gold keys can sometimes drop key or chest fragments so that we have a way to gain these items if you put time into it.
That's actually a far worse situation. You'll often see people defending games like STO as not being pay to win, because you can grind for months to get all of the endgame crap from the store that is flat out, statistically, better than anything you can obtain without interacting with the real money currencies. And... it's technically true. Except, it is still pay to win. Because you will get massively better items from the lockboxes and the store than from any other source, and because of how the grind currency is mashed into the game everywhere, it creates a situation where there's a serious incentive for someone to buy it (from other players) with cash. The game becomes horrifically pay to win, even if you're getting someone else to foot the bill.
In this case, you'd see it used as a justification for items that were statistically better than anything else in the game getting dropped into the lucky bags. Maybe upgrade mats for a new, above legendary, gear quality, or new sets with very attractive bonus combinations. But, you'd have people babbling going, "but, it's not pay to win, because if you collect 10 key fragments, that drop a maximum of once per week, with a drop chance of 1:500k, then you can get a chest, and maybe get one of those awesome things." "Or spend 40 bucks on chests?" "Yeah, but it's not pay to win, see?"
I see your point if a game had a P2W model like that where the odds are fairly easy to see are stacked against the player. The issue? Elder Scrolls Online is not STO and has no items that offer a person with the best edge in the game. To bring the issues of those games to this one is pretty misleading as they have made it clear they will not put in a P2W item in the crown store and still to this day have not done so. What item in the crown store is a must have in order to top the charts? None from what I can tell.
And what makes you believe, they are telling the truth, if they lied so often already?
this old reddit post shows pretty well how ZOS is dealing with the truth - be surprised how "honest" they are:
Matt Firor - ESO "Game Director"
Aug 23, 2013
When asked if the game had anything "extra" beyond a subscription, Mr. Firor said:
"There won't be anything like 'bonus points' but we'll have a shop to buy kinda fun stuff and services too, like name changes and things like that. But it's not part of the core game, anything in the core game is included in the subscription price."
and a little later
Paul Sage - ESO "Creative Director"
Sep 7, 2013
"Sage confirms that Matt Firor simply picked his words poorly when he mentioned there would be a cash shop on top of the subscription fee. Sage says that Firor was talking about things like name changes – things you cannot normally do in the course of your gameplay. He even states that to his knowledge there is no cash shop."
Now what is this telling you about their ways to deal with the truth?
Panda_iMunch wrote: »And what makes you believe, they are telling the truth, if they lied so often already?
Simple little motto I have: "Innocent until proven guilty."
ZoS has not lied about their promise to put in P2W items in the crown store and only have plans to put a few exclusive mounts into the loot table for the boxes. So their actions, so far, have given me a fair bit of trust that they'll will stick to their word.
Take a look at my edit - I have posted an example of how they dealt with the truth in the past - I could dig up more, there is a bunch of lies all over the place - but I am just tired to listen to their lies anymore.
This is not new seen this before many many times, from well known games like Tera, Archeage, Wildstar, Neverwinter, Blade and Soul and many many more, ALL have said exact same things in the past ALL have done the exact opposite ALL have ended up with these originally stated as 'cosmetic only' RNG boxes containing important game changing materials and consumables ............ALL also have servers in Germany........and ALL continue to do so
Its nothing new Welcome to western online game publishers and their 'Shady' practices.
just tell me which ones have servers in germany - i would be interested to make this a case which shows that foreign companies intrude our country with law breaking games - a list of such gaming companies, who run servers in germany and have this kind of thing would be nice.
those named above do for a start and I know 100's more online games do, all located in Frankfurt, they dont actually own the servers they lease them.
@Rohamad_Ali Great minds think alike! I just posted the definition too
starkerealm wrote: »Panda_iMunch wrote: »starkerealm wrote: »Panda_iMunch wrote: »I think what seems to be the main issue is the way it might be implemented. That's where some valid points can be made. Maybe they should have it so that gold keys can sometimes drop key or chest fragments so that we have a way to gain these items if you put time into it.
That's actually a far worse situation. You'll often see people defending games like STO as not being pay to win, because you can grind for months to get all of the endgame crap from the store that is flat out, statistically, better than anything you can obtain without interacting with the real money currencies. And... it's technically true. Except, it is still pay to win. Because you will get massively better items from the lockboxes and the store than from any other source, and because of how the grind currency is mashed into the game everywhere, it creates a situation where there's a serious incentive for someone to buy it (from other players) with cash. The game becomes horrifically pay to win, even if you're getting someone else to foot the bill.
In this case, you'd see it used as a justification for items that were statistically better than anything else in the game getting dropped into the lucky bags. Maybe upgrade mats for a new, above legendary, gear quality, or new sets with very attractive bonus combinations. But, you'd have people babbling going, "but, it's not pay to win, because if you collect 10 key fragments, that drop a maximum of once per week, with a drop chance of 1:500k, then you can get a chest, and maybe get one of those awesome things." "Or spend 40 bucks on chests?" "Yeah, but it's not pay to win, see?"
I see your point if a game had a P2W model like that where the odds are fairly easy to see are stacked against the player. The issue? Elder Scrolls Online is not STO and has no items that offer a person with the best edge in the game. To bring the issues of those games to this one is pretty misleading as they have made it clear they will not put in a P2W item in the crown store and still to this day have not done so. What item in the crown store is a must have in order to top the charts? None from what I can tell.
And what makes you believe, they are telling the truth, if they lied so often already?
this old reddit post shows pretty well how ZOS is dealing with the truth - be surprised how "honest" they are:
Matt Firor - ESO "Game Director"
Aug 23, 2013
When asked if the game had anything "extra" beyond a subscription, Mr. Firor said:
"There won't be anything like 'bonus points' but we'll have a shop to buy kinda fun stuff and services too, like name changes and things like that. But it's not part of the core game, anything in the core game is included in the subscription price."
and a little later
Paul Sage - ESO "Creative Director"
Sep 7, 2013
"Sage confirms that Matt Firor simply picked his words poorly when he mentioned there would be a cash shop on top of the subscription fee. Sage says that Firor was talking about things like name changes – things you cannot normally do in the course of your gameplay. He even states that to his knowledge there is no cash shop."
Now what is this telling you about their ways to deal with the truth?
In fairness, the "no lockboxes" thing might have actually been Sage. I don't remember.