SantieClaws wrote: »The problem with the lockboxes that drop is that usually it is required to buy a key to open them.
This is the way a dwavern friend called Rosiebelle told khajiit that boxes work in a place called Middle Earth. The friend liked this even less because once you had the boxes there was a greater feeling of curiosity about what may be inside the box yes. Therefore the greater compulsion to buy the key.
Yours with paws
Santie Claws
SantieClaws wrote: »MornaBaine wrote: »I'll be the first to say that actual gameplay is the most important thing. But when a game with stellar graphics like ESO comes along, it is going to draw the kinds of players that also care about aesthetics. Those who want an immersive world (like many a TES fan who has spent countless hours downloading custom content for their game PRECISELY so they can get their characters to look the way they want them to) also want characters that, to them, look the part. Whether that be sexy, beautiful, fierce or downright terrifying. So costumes and cosmetics matter to these players. And why shouldn't they? Being concerned with aesthetics is no more "shameful" than being concerned with your position on the leaderboards or finding the best build for trials or PvP. There's no rules on how people should enjoy the game.
But here's the difference...
PvPers don't have to pay extra real cash for new PvP gear... or rebalacing of classes... or changes to racials... all things they ask for routinely. But if I want my character to have hair that doesn't look like it was styled with a weed whacker that'll be 20 bucks please! it is we, silly people who want more control over how our characters LOOK, that pay for more content for those who care about how the game plays. You might want to be a little nicer to us.
Khajiit is in agreement. The costumes, mounts and emotes. These are how we express ourselves in Tamriel. This is what many of us are here for. Yet to get experience Tamriel fully in this way then khajiit she must purchase extras. This one she hears the phrase 'just cosmetics' and that this has no effect on the 'game'.
For many travellers this is the 'game'.
Yours with paws
Santie Claws
nimander99 wrote: »SantieClaws wrote: »Khajiit is in agreement. The costumes, mounts and emotes. These are how we express ourselves in Tamriel. This is what many of us are here for. Yet to get experience Tamriel fully in this way then khajiit she must purchase extras. This one she hears the phrase 'just cosmetics' and that this has no effect on the 'game'.
For many travellers this is the 'game'.
Yours with paws
Santie Claws
Well said Santie Claws. As usual. This is an online RPG, for many of us coming from the role playing school our avatars are our reflections in game world.
For instance, any time I am given the option to play a dark elf or equivalent or even make a dark elf looking character I will do so as I have been playing a drow sword and board warrior since the early 90's. And look has just as much as stats to do with it. For me anyways.
One of the things that ZOS didnt yet mentioned is what is the percentage to get the cosmetic item. They only said that there is "a chance", which in my words means "you might get only useless potions and thats all!".
lordrichter wrote: »One of the things that ZOS didnt yet mentioned is what is the percentage to get the cosmetic item. They only said that there is "a chance", which in my words means "you might get only useless potions and thats all!".
Pretty much everyone's words... except maybe ZOS. We will see when they have them on PTS, but there is no guarantee that the RNG will remain the same when it goes Live. Part of what they are going to do on PTS is validate the RNG values and adjust accordingly.
lordrichter wrote: »Blackbird71 wrote: »The problem is that when you remove the development of quality content as the primary factor in the revenue stream, you remove any incentive to actually produce quality content. The end result (as has been seen in other games) is usually lackluster "expansions", and a continual production of new bugs without any significant progress in bug fixes (new or old), simply because the quality of the product no longer matters. When the cost of maintaining or improving the quality of a product is negatively disproportionate to the increase in revenue such quality would provide, specifically because there are other less resource-intensive means of producing greater revenue, what is the motivation to focus on quality?
In theory, this is correct, and there may be some interest inside of a studio to divert attention away from a game that has a successful gamble box. However, no one buys games based on how wonderful the gamble boxes are. Gamble boxes are not exactly selling points, otherwise when you visited an MMO website, it is all they would be talking about. You need to have a game, and it has to be good enough to sell. It is the hook to get players in to buy gamble boxes and it is what keeps the players around buying them.
Yes, marketing can do a lot with a cold turd, but it takes a lot less effort if that is not what you are trying to sell.
Esquire1980g_ESO wrote: »lordrichter wrote: »One of the things that ZOS didnt yet mentioned is what is the percentage to get the cosmetic item. They only said that there is "a chance", which in my words means "you might get only useless potions and thats all!".
Pretty much everyone's words... except maybe ZOS. We will see when they have them on PTS, but there is no guarantee that the RNG will remain the same when it goes Live. Part of what they are going to do on PTS is validate the RNG values and adjust accordingly.
As some1 who runs a MMORPG server now (again), I can certainly tell you that to change the drop rate on just about anything in a game, takes about 10 secs and amounts to just about changing 1 number. And, it's all server side so no patch notes/download needed or required.
lordrichter wrote: »Esquire1980g_ESO wrote: »lordrichter wrote: »One of the things that ZOS didnt yet mentioned is what is the percentage to get the cosmetic item. They only said that there is "a chance", which in my words means "you might get only useless potions and thats all!".
Pretty much everyone's words... except maybe ZOS. We will see when they have them on PTS, but there is no guarantee that the RNG will remain the same when it goes Live. Part of what they are going to do on PTS is validate the RNG values and adjust accordingly.
As some1 who runs a MMORPG server now (again), I can certainly tell you that to change the drop rate on just about anything in a game, takes about 10 secs and amounts to just about changing 1 number. And, it's all server side so no patch notes/download needed or required.
One would think. For some reason, I get the impression that it is never that easy for ZOS.
Obviously we're always skeptical (ZOS used similar rhetoric back in 2013/2014) and whether the CU devs actually end up walking the walk remains to be seen. I can tell you one thing though: Mark Jacobs has been super transparent and blunt with the community.“It cheapens all of us at the end of the day. It cheapens the devs, it cheapens the designers who want to do the right thing.”
MisterBigglesworth wrote: »On a somewhat related note, this was a refreshing read:
http://massivelyop.com/2016/09/08/dragoncon-2016-mark-jacobs-on-trolls-subscriptions-and-camelot-unchained/
Here you have a developer who says he'd rather shut his game down before resorting to F2P nickle-and-diming tactics:Obviously we're always skeptical (ZOS used similar rhetoric back in 2013/2014) and whether the CU devs actually end up walking the walk remains to be seen. I can tell you one thing though: Mark Jacobs has been super transparent and blunt with the community.“It cheapens all of us at the end of the day. It cheapens the devs, it cheapens the designers who want to do the right thing.”
MisterBigglesworth wrote: »On a somewhat related note, this was a refreshing read:
http://massivelyop.com/2016/09/08/dragoncon-2016-mark-jacobs-on-trolls-subscriptions-and-camelot-unchained/
Here you have a developer who says he'd rather shut his game down before resorting to F2P nickle-and-diming tactics:Obviously we're always skeptical (ZOS used similar rhetoric back in 2013/2014) and whether the CU devs actually end up walking the walk remains to be seen. I can tell you one thing though: Mark Jacobs has been super transparent and blunt with the community.“It cheapens all of us at the end of the day. It cheapens the devs, it cheapens the designers who want to do the right thing.”
*Gasps!*
But...but....that is a treason! I would not be surprised if he wound up stuffed into a scambox after talks like that, P2W mafia does not like traitors.
i can assure everyone that THEY ARE NOT GOING TO TELL ANYONE THE ODDS but ITS STACKED HIGHLY IN THERE FAVOR!!nimander99 wrote: »SantieClaws wrote: »Khajiit is in agreement. The costumes, mounts and emotes. These are how we express ourselves in Tamriel. This is what many of us are here for. Yet to get experience Tamriel fully in this way then khajiit she must purchase extras. This one she hears the phrase 'just cosmetics' and that this has no effect on the 'game'.
For many travellers this is the 'game'.
Yours with paws
Santie Claws
Well said Santie Claws. As usual. This is an online RPG, for many of us coming from the role playing school our avatars are our reflections in game world.
For instance, any time I am given the option to play a dark elf or equivalent or even make a dark elf looking character I will do so as I have been playing a drow sword and board warrior since the early 90's. And look has just as much as stats to do with it. For me anyways.
One of reason why I think people saying "Its just cosmetic" are wrong.
Some people doesnt like to run around with chars named "pwnswithtemplar" or other ugliness. I try to make khajiit chars with names and look as much lore friendly as I can. I have magicka sorcerer khajiit with destro staff and light armor. How much of racial khajiit passives do I use? None! I like to play as khajiits even if it means that Im weak even to do normal maelstrom arena.
And how about roleplayers? Do you want unique costume that makes you unique? Well bad luck butterfly! Buy 100+ crownboxes cause that costume has only 1% chance to drop. After losing more than 60 euros/dollars on useless food/potions, you can think about yourself if that was worth it. Poor roleplayer can right now just say that he lost money in gambling. But hey, just cosmetic right?
One of the things that ZOS didnt yet mentioned is what is the percentage to get the cosmetic item. They only said that there is "a chance", which in my words means "you might get only useless potions and thats all!".
Emmeric1964 wrote: »Ugh, I support lockboxes that drop in-game. I do not support lottery boxes only available in the store. I never buy those. Waste of money.
Emmeric1964 wrote: »Ugh, I support lockboxes that drop in-game. I do not support lottery boxes only available in the store. I never buy those. Waste of money.
lordrichter wrote: »SantieClaws wrote: »The problem with the lockboxes that drop is that usually it is required to buy a key to open them.
This is the way a dwavern friend called Rosiebelle told khajiit that boxes work in a place called Middle Earth. The friend liked this even less because once you had the boxes there was a greater feeling of curiosity about what may be inside the box yes. Therefore the greater compulsion to buy the key.
Yours with paws
Santie Claws
The free boxes, paid keys, is a level of "evil" above what ZOS is implementing, which is a small measure of comfort. This seems to be an aspect of the boxes that they don't like, as they have said in interviews, Q&A sessions, and this is what they claim that Gina was specifically talking about back in 2015.
starkerealm wrote: »Emmeric1964 wrote: »Ugh, I support lockboxes that drop in-game. I do not support lottery boxes only available in the store. I never buy those. Waste of money.
If you mean ones that drop as consumables you can simply open, then sure. If you're talking about ones that require you to then cough up cash or they sit there chewing up an inventory slot, then that's far worse, and much more insidious. You have something in your face, and if you want to clear it, you need to pay cash, or delete it. Bonus points if it actually chews up your drop pool, like Star Trek Online did.Emmeric1964 wrote: »Ugh, I support lockboxes that drop in-game. I do not support lottery boxes only available in the store. I never buy those. Waste of money.
If you mean ones that drop as consumables you can simply open, then sure. If you're talking about ones that require you to then cough up cash or they sit there chewing up an inventory slot, then that's far worse, and much more insidous.lordrichter wrote: »SantieClaws wrote: »The problem with the lockboxes that drop is that usually it is required to buy a key to open them.
This is the way a dwavern friend called Rosiebelle told khajiit that boxes work in a place called Middle Earth. The friend liked this even less because once you had the boxes there was a greater feeling of curiosity about what may be inside the box yes. Therefore the greater compulsion to buy the key.
Yours with paws
Santie Claws
The free boxes, paid keys, is a level of "evil" above what ZOS is implementing, which is a small measure of comfort. This seems to be an aspect of the boxes that they don't like, as they have said in interviews, Q&A sessions, and this is what they claim that Gina was specifically talking about back in 2015.
Free boxes with paid keys is a level of evil above what ZOS is currently planning to implement. If the boxes don't sell, I have absolutely zero doubt these things will get dropped in game.
starkerealm wrote: »Emmeric1964 wrote: »Ugh, I support lockboxes that drop in-game. I do not support lottery boxes only available in the store. I never buy those. Waste of money.
If you mean ones that drop as consumables you can simply open, then sure. If you're talking about ones that require you to then cough up cash or they sit there chewing up an inventory slot, then that's far worse, and much more insidious. You have something in your face, and if you want to clear it, you need to pay cash, or delete it. Bonus points if it actually chews up your drop pool, like Star Trek Online did.Emmeric1964 wrote: »Ugh, I support lockboxes that drop in-game. I do not support lottery boxes only available in the store. I never buy those. Waste of money.
If you mean ones that drop as consumables you can simply open, then sure. If you're talking about ones that require you to then cough up cash or they sit there chewing up an inventory slot, then that's far worse, and much more insidous.lordrichter wrote: »SantieClaws wrote: »The problem with the lockboxes that drop is that usually it is required to buy a key to open them.
This is the way a dwavern friend called Rosiebelle told khajiit that boxes work in a place called Middle Earth. The friend liked this even less because once you had the boxes there was a greater feeling of curiosity about what may be inside the box yes. Therefore the greater compulsion to buy the key.
Yours with paws
Santie Claws
The free boxes, paid keys, is a level of "evil" above what ZOS is implementing, which is a small measure of comfort. This seems to be an aspect of the boxes that they don't like, as they have said in interviews, Q&A sessions, and this is what they claim that Gina was specifically talking about back in 2015.
Free boxes with paid keys is a level of evil above what ZOS is currently planning to implement. If the boxes don't sell, I have absolutely zero doubt these things will get dropped in game.
Actually guys, they're the exact same evil, the slight difference in implementation is pure window dressing, the end goal - wringing more coin out of customers for little return - is exactly the same.
There is a bit of a difference, based on perception and physical presence. Having a box that you can't open is less easy to ignore, because it's right there.Actually guys, they're the exact same evil, the slight difference in implementation is pure window dressing, the end goal - wringing more coin out of customers for little return - is exactly the same.starkerealm wrote: »If you mean ones that drop as consumables you can simply open, then sure. If you're talking about ones that require you to then cough up cash or they sit there chewing up an inventory slot, then that's far worse, and much more insidious. You have something in your face, and if you want to clear it, you need to pay cash, or delete it. Bonus points if it actually chews up your drop pool, like Star Trek Online did.Emmeric1964 wrote: »Ugh, I support lockboxes that drop in-game. I do not support lottery boxes only available in the store. I never buy those. Waste of money.If you mean ones that drop as consumables you can simply open, then sure. If you're talking about ones that require you to then cough up cash or they sit there chewing up an inventory slot, then that's far worse, and much more insidous.Emmeric1964 wrote: »Ugh, I support lockboxes that drop in-game. I do not support lottery boxes only available in the store. I never buy those. Waste of money.Free boxes with paid keys is a level of evil above what ZOS is currently planning to implement. If the boxes don't sell, I have absolutely zero doubt these things will get dropped in game.lordrichter wrote: »The free boxes, paid keys, is a level of "evil" above what ZOS is implementing, which is a small measure of comfort. This seems to be an aspect of the boxes that they don't like, as they have said in interviews, Q&A sessions, and this is what they claim that Gina was specifically talking about back in 2015.SantieClaws wrote: »The problem with the lockboxes that drop is that usually it is required to buy a key to open them.
This is the way a dwavern friend called Rosiebelle told khajiit that boxes work in a place called Middle Earth. The friend liked this even less because once you had the boxes there was a greater feeling of curiosity about what may be inside the box yes. Therefore the greater compulsion to buy the key.
Yours with paws
Santie Claws
snakester320 wrote: »i can assure everyone that THEY ARE NOT GOING TO TELL ANYONE THE ODDS but ITS STACKED HIGHLY IN THERE FAVOR!!
starkerealm wrote: »Free boxes with paid keys is a level of evil above what ZOS is currently planning to implement. If the boxes don't sell, I have absolutely zero doubt these things will get dropped in game.
Actually guys, they're the exact same evil, the slight difference in implementation is pure window dressing, the end goal - wringing more coin out of customers for little return - is exactly the same.
There is a bit of a difference, based on perception and physical presence. Having a box that you can't open is less easy to ignore, because it's right there.Actually guys, they're the exact same evil, the slight difference in implementation is pure window dressing, the end goal - wringing more coin out of customers for little return - is exactly the same.starkerealm wrote: »If you mean ones that drop as consumables you can simply open, then sure. If you're talking about ones that require you to then cough up cash or they sit there chewing up an inventory slot, then that's far worse, and much more insidious. You have something in your face, and if you want to clear it, you need to pay cash, or delete it. Bonus points if it actually chews up your drop pool, like Star Trek Online did.Emmeric1964 wrote: »Ugh, I support lockboxes that drop in-game. I do not support lottery boxes only available in the store. I never buy those. Waste of money.If you mean ones that drop as consumables you can simply open, then sure. If you're talking about ones that require you to then cough up cash or they sit there chewing up an inventory slot, then that's far worse, and much more insidous.Emmeric1964 wrote: »Ugh, I support lockboxes that drop in-game. I do not support lottery boxes only available in the store. I never buy those. Waste of money.Free boxes with paid keys is a level of evil above what ZOS is currently planning to implement. If the boxes don't sell, I have absolutely zero doubt these things will get dropped in game.lordrichter wrote: »The free boxes, paid keys, is a level of "evil" above what ZOS is implementing, which is a small measure of comfort. This seems to be an aspect of the boxes that they don't like, as they have said in interviews, Q&A sessions, and this is what they claim that Gina was specifically talking about back in 2015.SantieClaws wrote: »The problem with the lockboxes that drop is that usually it is required to buy a key to open them.
This is the way a dwavern friend called Rosiebelle told khajiit that boxes work in a place called Middle Earth. The friend liked this even less because once you had the boxes there was a greater feeling of curiosity about what may be inside the box yes. Therefore the greater compulsion to buy the key.
Yours with paws
Santie Claws
lordrichter wrote: »The Crown Store is not yet evil because it can still be ignored.
lordrichter wrote: »starkerealm wrote: »Free boxes with paid keys is a level of evil above what ZOS is currently planning to implement. If the boxes don't sell, I have absolutely zero doubt these things will get dropped in game.
I don't disagree with you, but it is not what they are] implementing. I have a reasonable confidence that future revisions of the Crown Crates will be much more evil.
However, it is hard to judge something based on future actions, which is why I still say YES to these. Although I think I am pretty sure the road these people are traveling, they can, at any moment, change course. They are not there, yet. I would feel a lot more confident if they would demonstrate they are not evil rather than just asking me to trust them, and saying that my thoughts are "baseless fear".
starkerealm wrote: »lordrichter wrote: »starkerealm wrote: »Free boxes with paid keys is a level of evil above what ZOS is currently planning to implement. If the boxes don't sell, I have absolutely zero doubt these things will get dropped in game.
I don't disagree with you, but it is not what they are] implementing. I have a reasonable confidence that future revisions of the Crown Crates will be much more evil.
However, it is hard to judge something based on future actions, which is why I still say YES to these. Although I think I am pretty sure the road these people are traveling, they can, at any moment, change course. They are not there, yet. I would feel a lot more confident if they would demonstrate they are not evil rather than just asking me to trust them, and saying that my thoughts are "baseless fear".
Just remember the conditional element in that phrase. "If the boxes fail to sell, then..." Not, an automatic assumption that this is where they must be headed.
Also, I have seen this exact transition from grab bags to boxes in the past, so it's not without precedent. Not from ZOS, obviously. But, it's worth remembering, this isn't the first time a developer has grafted lucky bags into an existing game.
nimander99 wrote: »starkerealm wrote: »lordrichter wrote: »starkerealm wrote: »Free boxes with paid keys is a level of evil above what ZOS is currently planning to implement. If the boxes don't sell, I have absolutely zero doubt these things will get dropped in game.
I don't disagree with you, but it is not what they are] implementing. I have a reasonable confidence that future revisions of the Crown Crates will be much more evil.
However, it is hard to judge something based on future actions, which is why I still say YES to these. Although I think I am pretty sure the road these people are traveling, they can, at any moment, change course. They are not there, yet. I would feel a lot more confident if they would demonstrate they are not evil rather than just asking me to trust them, and saying that my thoughts are "baseless fear".
Just remember the conditional element in that phrase. "If the boxes fail to sell, then..." Not, an automatic assumption that this is where they must be headed.
Also, I have seen this exact transition from grab bags to boxes in the past, so it's not without precedent. Not from ZOS, obviously. But, it's worth remembering, this isn't the first time a developer has grafted lucky bags into an existing game.
This whole thing is super depressing, I've been paying more attention to this negative content than I have to the game... I've barely played since this was announced. Like I said, super depressing.
lordrichter wrote: »starkerealm wrote: »Free boxes with paid keys is a level of evil above what ZOS is currently planning to implement. If the boxes don't sell, I have absolutely zero doubt these things will get dropped in game.
I don't disagree with you, but it is not what they are] implementing. I have a reasonable confidence that future revisions of the Crown Crates will be much more evil.
However, it is hard to judge something based on future actions, which is why I still say YES to these. Although I think I am pretty sure the road these people are traveling, they can, at any moment, change course. They are not there, yet. I would feel a lot more confident if they would demonstrate they are not evil rather than just asking me to trust them, and saying that my thoughts are "baseless fear".Actually guys, they're the exact same evil, the slight difference in implementation is pure window dressing, the end goal - wringing more coin out of customers for little return - is exactly the same.
If that is the case, then the entire Crown Store is evil, and I don't buy that right now. Yes, the Crown Store can be used for evil, and yes the Crown Crates open new doors that lead to evil. ZOS has shown no reluctance to walk right up to the line. This is why I think they will eventually turn to evil. It is possible that the evil is already in them and is merely being held in restraint.
The Crown Store is not yet evil because it can still be ignored. The temptation can be kept at bay and the decision to use it can be a rational one. The Crown Crates do make it harder, and that is ZOS walking up to that line, again.
Crates that drop in the game and require a purchased key are more evil. This is not the same thing as what ZOS is doing, and @Enodoc sums it up nicely. It is all about how easy it is to ignore.
I am not unaware of the anecdote about the frog and the boiling water.
nimander99 wrote: »starkerealm wrote: »lordrichter wrote: »starkerealm wrote: »Free boxes with paid keys is a level of evil above what ZOS is currently planning to implement. If the boxes don't sell, I have absolutely zero doubt these things will get dropped in game.
I don't disagree with you, but it is not what they are] implementing. I have a reasonable confidence that future revisions of the Crown Crates will be much more evil.
However, it is hard to judge something based on future actions, which is why I still say YES to these. Although I think I am pretty sure the road these people are traveling, they can, at any moment, change course. They are not there, yet. I would feel a lot more confident if they would demonstrate they are not evil rather than just asking me to trust them, and saying that my thoughts are "baseless fear".
Just remember the conditional element in that phrase. "If the boxes fail to sell, then..." Not, an automatic assumption that this is where they must be headed.
Also, I have seen this exact transition from grab bags to boxes in the past, so it's not without precedent. Not from ZOS, obviously. But, it's worth remembering, this isn't the first time a developer has grafted lucky bags into an existing game.
This whole thing is super depressing, I've been paying more attention to this negative content than I have to the game... I've barely played since this was announced. Like I said, super depressing.