This thread has been pretty quiet again. Are we not all friends any more? What are you all up to?
Hey all... Haven't been around much, work has been tough around tax time and the weather has been a little better so I've been on my bicycle a bit more. Also baseball started and hockey playoffs! Hopefully you all will have more opportunity to kill me, though.
I would not use 10+ people having to kill a tank emp a good measure of what healing is or is not overpowered. When I was emp on a light armor DK it would take similar numbers. When I was emp on a heavy armor DPS magDK I solo farmed PUGz (not anything to diminish what they do, I was lucky and nobody negated me) on top of a resource. That was pre-dragonsblood buff and only using inhale.
For stamDK vigor is overpowered at its current cost, but the fundamental idea that their healing is overpowered is grossly wrong. Even more so, every class has their own inherent strengths and self-heals and sustain via battleroar are two of the DKs.
First they took our wings, then our heals, and now we have a battle squeak.
Valen_Byte wrote: »They lifted part of the NDA so that we can talk about the base game patch, ie: existing class changes.
I have played my MagDK on the pts. It feels no different than the live server the way I play my DK. Relying on Battleroar is not something I have ever done so its really not a big deal to me at all. I dont think Ive ever thought to myself "oh *** I better leap on that guy cause I need resources."
The changes to OS wont change anything for me either. As I use OS the DB one after the other anyway. There is no pvp server on the PTS at this point so I have not tested it in pvp. In pve, its just fine. As Im sure it will be in cyro.
My max stats and regen on the PTS arent all that dif from live either. I lost about 200 mag regen and thats about it. Overall, Im not worried about my DK. Maybe I have been playing it wrong all along. Either way, my DK will be just fine.
vamp_emily wrote: »
Valen_Byte wrote: »Geez, Back under my rock I go. Lol
ColoursYouHave wrote: »Valen_Byte wrote: »Geez, Back under my rock I go. Lol
Don't worry Valen, your opinion here is welcomed, even if people don't agree with it!
Personally, I don't think the resource changes are as bad as people make it out to be. I haven't really seen it in this thread, but elsewhere people are acting as though this is the apocalypse. Playing my BWB Stam Sorc on the PTS, I feel the resource management nerfs, but it really isn't that bad. I think it is definitely something that people will be able to adapt to. Plus, it is only the first week of the PTS, and to my understanding this will be a longer PTS than previous updates (admittedly, I have no idea when Morrowind launches), so there is still plenty of time for ZOS to tweak things.
Valen_Byte wrote: »Either way, my DK will be just fine.
With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations.
What gets me in all of this is one of their reasonings for the Templar major mending nerfs.With a similar goal to reducing uptime on Major Mending as noted with the Igneous Shield change, Templars having 100% uptime on Major Mending by just standing within their areas of protection is stronger than we’d like and is one of the reasons they are the most desirable healer in endgame situations.
While I understand it being more powerful than intended, it's like they are surprised that Templar are the most desirable healer in end game situations. Their class has healing and support abilities that no other class even gets remotely close to. Even with the mending nerf it's not going to make "that" big of a deal in the grand scheme of thing when it comes to end game.
Templars just bring so much more to the table in terms of healing and support than the otehr classes becaouse its part of it's class design. Granted other classes can fit the shoe as a healer, templars however are the best healers because they "are" the best healers.
Call me crazy, but their even mentioning them as favorable in end game as a reason seems really silly. Of course they are most favorable! You made them to be that way!
They could have just left it at being more powerful then intended and called it a day if you ask me.
To be fair, @Valen_Byte did say he didn't feel his dk would be affected much bc of the way he plays it. And hes talkin pvp, not hardmode vet dungeons, which we don't even really do often. Also, he doesn't have a healer so he cant just go run a trial with one lol! He does have a much more optimistic outlook on this patch than most, myself included. However part of that is bc this is only the first week and @Mjollo hit the nail on the head, they do drastic things first sweep and most of the time they do consider feedback and tune it down. This is why its so important that we do give constructive feedback.
Also, we have been thru many drastic changes in this game since it launched, this is just one more time they are turning things upside down on us, we will adjust, one way or another. Does it look grim? Yes, I think a bit but that's partly bc we have all fine tuned our builds and that *** takes time, it can be a bit discouraging with such drastic changes and no one wants this game to turn into Heavy Attack Online... boring!
I know I have definitely been upset with Templar changes, the removal of half a thing a skill does - told it was over performing and then to see that same thing given to the new class really really pisses me off, more than resource changes. Making me despise their new class, that's for sure. Atm I'm more #screwyourwarden than anything.
Best we can do is continue to give our feedback and see what happens. Change, can be good for a game, gutting classes, making them less unique, can be disastrous.
Just got hemmed up at the Canadian border for a couple hours. I thought Canadians were nice. Lol