tryia3b14a_ESO wrote: »Lucius_Aelius wrote: »tryia3b14a_ESO wrote: »Lucius_Aelius wrote: »The current system isn't an auction house at all, but yes it should absolutely stay. A global auction house or search feature would defy lore and break immersion, and would also trivialize the acquisition of loot when it's cheaper and easier to always buy anything you want instead of going out and getting it yourself.
I see this argument a lot, but how would a global auction house break the lore? I already have to suspend my disbelief to accept that there are these traders with huge amounts of inventory that can just be instantly repopulated with items that I can't actually see because they don't exist in the world outside of an inventory screen. These traders who don't eat or sleep or live in buildings, they just stand there next to a couple of baskets (which must be pocket portals to oblivion for all the goods they apparently contain). How does having a building that players can go to to purchase items that other players put up for sale break the lore? What lore?
Hmm, that reminds me, one of my favorite things about Elder Scrolls games that always made them stand apart from other games was that no items existed only as icons in an inventory. All items could be placed and seen in the game world. I really miss that. How awesome would it be if the guild traders just had huge stacks of junk piled up behind them of all the stuff they had for sale? I'd gladly suffer a loading screen to zone into an actual shop where I could physically see the goods for sale.
I agree completely that what you describe would be awesome (preferably without the load screen as load screens themselves shatter my immersion into tiny little pieces every time they happen, that's why I loved Destiny load screens, felt like you were actually flying around places). That said though, just because you list things that already break immersion doesn't mean it's okay to add a whole bunch of new ones, every single thing that defies lore and breaks immersion is a problem. The more things that do it, the bigger the problem becomes.
But what's the difference between the current trader system and a centralized auction house, lore wise I mean? I don't see how an AH is more immersion breaking than what we already have.
I actually don't want to see a generic auction house either, but I want something a lot better (more convenient, easier to use) than what we have right now. I do think there can be a creative solution to appease both groups.
Edit: I just wanted to add that I agree with you about a love for immersion and using my imagination though. One of the things I loved about Archeage was that there was no teleportation system. To earn money I had to carry heavy trading packs of goods I grew myself on my farm into pirate (real players preying on simple traders) infested waters on a small skiff I made myself because it was all I could afford. I was hoping to join a merchant guild so we could afford a big merchant ship and hire someone body guards. Hopefully trustworthy ones that didn't turn out to be pirates too. Just to illustrate that proper immersion in a game creates its own experience beyond just what the questing experience offers.notimetocare wrote: »tryia3b14a_ESO wrote: »notimetocare wrote: »tryia3b14a_ESO wrote: »It's a cool idea, but other games that tried a similar system (Everquest, FFXIV 1.0) did it better with a centralized location for all the traders and a search feature to help you find what you were actually looking for.
(Even though FFXIV did it better, players hated the system so much that Square Enix completely scrapped it and added an auction house.)
The way it is in this game feel incomplete. I bet the majority of players (and I mean all players, not just forum goers) don't even use the guild traders. I know I don't.
I just wanted to say that there are a lot of choices that ZOS makes that make me feel like they've never played an MMO before and have no idea what went wrong for other games, and this is one of them.
The fact that guild traders cost millions a week paid mostly in money made from people selling in those guilds... Im going to call bs on 'majority of players'
We'll, that's your opinion. I don't think the fact that it cost millions to run these traders means that most players use them. It just means that the people who do use them are the ones with a lot of gold to spend. But that's just my opinion.
Not being in any trading guilds myself, the only other players I interact with are people like me who do not use the guild trader feature so that is where my view on the matter comes from. Truly though, it was just more of a wondering out loud. Only ZOS really knows the answer.
Math answers questions. Millions in gold is not coming from nowhere. Math trumps your anecdotal evidence
That's not really using math to answer the question. True, the gold isn't coming from nowhere. I offer that it comes from an elite few, you insist that it comes from the masses. Your "evidence" is just as anecdotal as mine.
A math answer would be like; "It costs 4 million gold per week to have a guild trader. A player can only earn X amount of gold per day on thier own. Therefore it takes Y number of players being active and earning gold every day to run a guild trader."
Anyway, my whole point and contribution to this topic was that due to my personal experiences with them and from what I read on these forums and hear in game, I think the guild traders are not utilized by a large portion of the player base and that another solution is needed.
You're welcome to have a different opinion than me, it's totally ok. But it is your opinion, based on your experiences.
I don't think we've had this since launch. Might be time for an upgrade, while you're at it Z.
Whatever ZOS decides, they need to keep it compatible with ES lore... and a global AH would not fit and would be completely lore and immersion breaking.
Where's the "Keep the existing system, update the search function" option?MidknightWolf wrote: »Seen some topics about this, lets do a simple vote.
notimetocare wrote: »
The fact that guild traders cost millions a week paid mostly in money made from people selling in those guilds... Im going to call bs on 'majority of players'
Correct, guilds pve side haven't sold to the public since launch as they do now.

snakester320 wrote: »no scrap the old system that the guilds owning and controlling the markets ( crying at the fact there market will dry up if a central AH is introduced) and move towards a better system thats fair for everyone!!
wenchmore420b14_ESO wrote: »For the love of Akatosh!.This has been re-hashed soooooo many times! The answer is NO! Again! No!
The majority of people have spoken, time and time again, we want to keep the current system.
A central auction house will not happen. Period. Why?
1. The system is in place, has been since launch, and It is what Zos wanted as a trade system.
2. For the "new people" who keep bringing this up, here's a history lesson, early after launch, 2014, Zos announced, live, that they Will Not change the current system, ever. Case closed.
3. To change would put 50-100K guild members out of their trader.
(Math for this statement...157 kiosk traders, at least half of these are at 500 members, thats 40k ppl. if the other half have only 250, thats still 20k+..total, 60k+, estimated, and thats just on NA/PC..
So, to the OP, please, let the horse rest in peace! Has been beaten enough. AH is not going to happen, thankfully..
Huzzah!!!
My biggest issue with the current system is that it is an absolute hassle to search for specific items. Especially if they are rare. There are Mods that make it a bit easier of course, but far from convenient. At this point i think the only people who actually support this system are those who invested time in it and profit from it.wenchmore420b14_ESO wrote: »For the love of Akatosh!.This has been re-hashed soooooo many times! The answer is NO! Again! No!
The majority of people have spoken, time and time again, we want to keep the current system.
A central auction house will not happen. Period. Why?
1. The system is in place, has been since launch, and It is what Zos wanted as a trade system.
2. For the "new people" who keep bringing this up, here's a history lesson, early after launch, 2014, Zos announced, live, that they Will Not change the current system, ever. Case closed.
3. To change would put 50-100K guild members out of their trader.
(Math for this statement...157 kiosk traders, at least half of these are at 500 members, thats 40k ppl. if the other half have only 250, thats still 20k+..total, 60k+, estimated, and thats just on NA/PC..
So, to the OP, please, let the horse rest in peace! Has been beaten enough. AH is not going to happen, thankfully..
Huzzah!!!
1 & 2: ZOS also originally wanted a Veteran Rank system. See what happened to it recently? Yup, they changed it. Nothing's set in stone.
3. They would still retain all the profit they've got under the old system AND have the same access as any other player in the new system. Frankly, i don't see the problem.
AzraelKrieg wrote: »Actually incorrect about the Veteran Rank system. ZOS never wanted it. They only added it after feedback during beta as players were disappointed they couldn't go to the other factions and there was nothing to keep them playing after hitting level 50
Unsent.Soul wrote: »snakester320 wrote: »no scrap the old system that the guilds owning and controlling the markets ( crying at the fact there market will dry up if a central AH is introduced) and move towards a better system thats fair for everyone!!
How is it not fair for everyone? Because everyone doesn't want to join a trade guild/ regular guild?
Sounds like a problem with the player, not the game. It's fair if you partake and give it a shot....
AzraelKrieg wrote: »Actually incorrect about the Veteran Rank system. ZOS never wanted it. They only added it after feedback during beta as players were disappointed they couldn't go to the other factions and there was nothing to keep them playing after hitting level 50
I remember early previews in games media where ZOS statet, they "will find a way for players to experience the other faction's zones/story". They did keep quiet about how this would actually look almost right up to the launch though.
https://youtu.be/10YwzynVwgYsnakester320 wrote: »Unsent.Soul wrote: »snakester320 wrote: »no scrap the old system that the guilds owning and controlling the markets ( crying at the fact there market will dry up if a central AH is introduced) and move towards a better system thats fair for everyone!!
How is it not fair for everyone? Because everyone doesn't want to join a trade guild/ regular guild?
Sounds like a problem with the player, not the game. It's fair if you partake and give it a shot....
why should i have to join a guild to sell items??? why should i then have to pay ( granted not all ) the guild to sell items?? Then i lose the right to sell items if someone outbids the guild on the trader !! silly system protected by equally silly ppl !!
jedtb16_ESO wrote: »you don't lose the ability to sell stuff if your guild loses the trader...
your guilds store still functions and you can still use /z chat.
silly, really?