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Keep the current auction house or make a new one?

  • tryia3b14a_ESO
    tryia3b14a_ESO
    ✭✭✭
    Scrap the original guild auction houses and make one simple central auction house everyone can use.
    It's a cool idea, but other games that tried a similar system (Everquest, FFXIV 1.0) did it better with a centralized location for all the traders and a search feature to help you find what you were actually looking for.

    (Even though FFXIV did it better, players hated the system so much that Square Enix completely scrapped it and added an auction house.)

    The way it is in this game feel incomplete. I bet the majority of players (and I mean all players, not just forum goers) don't even use the guild traders. I know I don't.

    I just wanted to say that there are a lot of choices that ZOS makes that make me feel like they've never played an MMO before and have no idea what went wrong for other games, and this is one of them.
    Edited by tryia3b14a_ESO on August 6, 2016 10:38PM
  • jedtb16_ESO
    jedtb16_ESO
    ✭✭✭✭✭
    ✭✭
    Keep the current system.
    the title of the thread is misleading... we don't have an auction house thank darwin.

    the ui needs work but otherwise it is functional.

    i've put this in every other thread i've participated in on this topic so.... here too.

    given that there are four methods for players to by and sell gear why should zos divert resources to introduce a fifth?
  • Zamuro
    Zamuro
    ✭✭✭
    Scrap the original guild auction houses and make one simple central auction house everyone can use.
    I need to go everywhere,, search many guild traders for the item i need and the cheapest price, this is a massive waste of time, and i cant even sell items if im not in a guild. and there isnt a trade chat....
  • Rayya_Blackheart
    Rayya_Blackheart
    ✭✭✭
    Keep the current system.
    All this poll is really going to show is who's on PC and who's on console.
    PC NA Rayya Blackheart pitiful DPS NB CP160
    PC NA Phaedra Phoenix beast mode Templar Healer CP160
    PC NA lvl6 Mudcrab
  • RebornV3x
    RebornV3x
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    Keep the current system.
    I actually like the current system its different but they need to double the amount of guild traders in each city
    Xbox One - NA GT: RebornV3x
    I also play on PC from time to time but I just wanna be left alone on there so sorry.
  • alexkdd99
    alexkdd99
    ✭✭✭✭✭
    Keep the current system.
    The current system is supremely fair. You pay more, you get a better spot.
    Nope. The currenty system is supremely unfair. Because gold can buy the best sales places, the rich guilds get a MONOPOLY on the best spots, making them even richer and more powerful - while newcomers have no good place to sell their stuff. This is not how an MMO should work.

    Suggestion if a general Auction House is not desired: Reserve one trader on each place where everybody can sell stuff for a %-fee that is dependent on the inflation. This way, the guild trader system would stay in place, but all people would have a chance to sell, and ZOS could reduce inflation by adjusting the fee accordingly.

    How can you you say this is not how a mmo should work? In almost every game the rich get richer and make more money than the poor. Acting like people don't have the opportunity to sell things is ridiculous. Anyone who wants a guild with a trader can get one easily. Anyone who does not have a guild with trader is doing so purely by choice. You have the ability to be in 5 guilds if you don't have one with a trader then you are choosing that.

    In any type of economy the ones with the most to pay with will always have the ability to make the most profit. If anything this keeps people from completely controlling the market as would probably happen if an auction house were implemented. At the end though zos has made no mention or notion that they ever plan on changing the way guild traders are used.

    I love the current system partly because I like looking for good deals out in random traders. Also I have spent the majority of my time playing solo and currently make plenty of money selling things in guild traders. The current system adds a whole different aspect to this game that I enjoy as much as any other part off the game.
  • Rayya_Blackheart
    Rayya_Blackheart
    ✭✭✭
    Keep the current system.
    Anyways, to expand upon my comment because I was on mobile earlier....

    I have always been the first to admit that when it comes to making gold, console has the shorter end of the stick. PC we at least have an addon to help with the UI, which we all admit is less than desirable. We also have the ability to post things in chat, a feature that is sorely needed in console.

    The poll you have posted is slanted and biased at best. The verbage choice alone makes it so that it appears more people are with your opinion than getting a vast majority and it pits people against one another.

    If you actually want an accurate poll, instead of just trying to get people to come to your side, try something significantly more neutral.

    Example:

    * I'm on PC and I like the multi guild trading system.
    * I'm on PC and I would like a global auction house.
    * I'm on Console and I like a multi guild trading system.
    * I'm on Console and I would like a global auction house.

    Right now, you are not contributing to a viable discussion but rather contributing to the endless conga line of people beating the dead horse with a bat.

    Anywho, that's my 2c on the whole thing. Utilize it, or don't. I'm not your mother, I'm just some jerk on the internet ^.^
    PC NA Rayya Blackheart pitiful DPS NB CP160
    PC NA Phaedra Phoenix beast mode Templar Healer CP160
    PC NA lvl6 Mudcrab
  • Waseem
    Waseem
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    Keep the current system.
    stop asking for auction house when you do not know how bad the cons are of auction houses...
    ppl living in Britain started to google what does it mean to leave the European union after they voted to leave it
    dont be like them
  • Vipstaakki
    Vipstaakki
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    Keep the current system.
    Waseem wrote: »
    stop asking for auction house when you do not know how bad the cons are of auction houses...
    ppl living in Britain started to google what does it mean to leave the European union after they voted to leave it
    dont be like them

    Great Britain might not exist for another 10 years. They are so royally screwed without EU.
    Do you really want the same to happen to the economy of ESO?
  • ZedalisDesign
    I don't hate the current system though I do feel it could be improved. A native search box would be a start, so I don't have to use drop downs for every single trader I come to...

    I actually really enjoyed the way the system was in Star Wars Galaxies. They had a central auction house but in order to pick up the item you purchased, you had to travel to the location where it was located, which usually led you to looking at what else that particular trader had for sale. I think something similar could be implemented into ESO and be very successful because it's almost a direct mix of what we have and a single auction house system. It would still promote the individual trade guilds and locations. Just my .02
  • PURPLE245
    PURPLE245
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    Scrap the original guild auction houses and make one simple central auction house everyone can use.
    i like how it is now and i like how its players driven but...some prices are abit out of hand imo some things are just wayy too cheap making money is not what it was back in the day i always made my money farming gear and selling theback in the day but now gear it not worth much at all because people sell everything soo cheap it seems people just dont want to wait that little bit longer for more money just sell it cheap fast sales ect not the only thing really worth anything is new gear when a dlc comes what soon drop to nothing the only real way i seem making decent money now is crafting mats i remembers they days or GREEN martial selling for like 45k+ now most gear is worth nothing unless its like lich or gold jewelry with its like 100k+ just a huge gap just seems its all crafting mats what sell at least let me kill to make some decent money not running around stealing from npcs or farming nodes just not fun for me im not sure if its just me but making money is just not what it used to be :( imo there should at lease be like a minimum and max listing or just something in stead of someone getting impatient and sellin crazy cheap i mean yeah its good to have things cheap but cmon not pretty much everything apart from craft mats
    Edited by PURPLE245 on August 7, 2016 7:06AM
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  • nordsavage
    nordsavage
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    Keep the current system.
    Trade guilds are set in stone deal with it.
    I didn't choose tank life, tank life chose me.
  • Lucius_Aelius
    Lucius_Aelius
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    Keep the current system.
    The current system isn't an auction house at all, but yes it should absolutely stay. A global auction house or search feature would defy lore and break immersion, and would also trivialize the acquisition of loot when it's cheaper and easier to always buy anything you want instead of going out and getting it yourself.

    The Guild Traders aren't supposed to be anything but an afterthought to flesh out any sets RNGesus refuses to bless you with in full and also sell off excess items you otherwise have no use for. Of course you can buy any number of other things at the traders but only the excess items from other people, and those are often priced steeply enough that it's still often worthwhile to go get it yourself rather than pay for it, as it should be.

    This system also encourages you to keep looking for a better deal and rewards you with cheaper goods if you do so, whereas lazy people have to pay the higher price for being lazy and not looking all over for what they want.

    This isn't meant to be like Walmart, it's supposed to be difficult to find what you want, with no guarantee of finding it in any one place and no guarantee it'll be for a good price if you do. If it were easy there'd be no point playing the game at all, you'd just have everything handed to you on a silver platter, and what fun is that?

    It would also potentially make it easier for the richest players to control the market, while simultaneously driving down prices for anything they don't feel like buying up and reselling to the point of worthlessness. Everything would either be so cheap it's not worth selling because you don't make a profit or so expensive that it's impractical to buy anything and you're driven to go get everything yourself, all of which sounds pretty horrible.

    Having everything decentralized helps keep prices in a more reasonable range, and also makes you work for it if you want to pay the Gold Price for something instead of the Iron Price. Searching for hours at all the traders may be boring and time-consuming but so is grinding for things yourself, and searching traders is almost certainly going to result in you finding what you want sooner than getting it to drop yourself.

    I believe they should add a function in the permissions of Guilds that allows those with the permission to set and change at will the minimum listing price for every kind of item that can be sold, and also allow people not in Guilds to still sell from any Trader they want with a higher cut to the Guild (like 33% or thereabouts), with the listing minimum stopping people from undercutting actual Guild Members.

    Also enhancing the search so you can properly search a trader (by item name as well as other options) and remember previous searches is desperately needed, but only with the ability to search the trader you're actually talking to at that moment, a Global Search function would destroy the entire point of having it decentralized in the first place.
    Edited by Lucius_Aelius on August 7, 2016 7:23AM
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  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Keep the current system.
    The current system is supremely fair. You pay more, you get a better spot.
    Nope. The currenty system is supremely unfair. Because gold can buy the best sales places, the rich guilds get a MONOPOLY on the best spots, making them even richer and more powerful - while newcomers have no good place to sell their stuff. This is not how an MMO should work.

    Suggestion if a general Auction House is not desired: Reserve one trader on each place where everybody can sell stuff for a %-fee that is dependent on the inflation. This way, the guild trader system would stay in place, but all people would have a chance to sell, and ZOS could reduce inflation by adjusting the fee accordingly.

    Really... This is about as false as can be. All main cities are good areas and some of the stalls go relatively cheap. The reason big guilds benefit in higher sales is because lazy idiots think that there are 'good spots'.

    Many guilds make sales based on name too. Should we block guild traders from showing names?
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Keep the current system.
    It's a cool idea, but other games that tried a similar system (Everquest, FFXIV 1.0) did it better with a centralized location for all the traders and a search feature to help you find what you were actually looking for.

    (Even though FFXIV did it better, players hated the system so much that Square Enix completely scrapped it and added an auction house.)

    The way it is in this game feel incomplete. I bet the majority of players (and I mean all players, not just forum goers) don't even use the guild traders. I know I don't.

    I just wanted to say that there are a lot of choices that ZOS makes that make me feel like they've never played an MMO before and have no idea what went wrong for other games, and this is one of them.

    The fact that guild traders cost millions a week paid mostly in money made from people selling in those guilds... Im going to call bs on 'majority of players'
  • tryia3b14a_ESO
    tryia3b14a_ESO
    ✭✭✭
    Scrap the original guild auction houses and make one simple central auction house everyone can use.
    The current system isn't an auction house at all, but yes it should absolutely stay. A global auction house or search feature would defy lore and break immersion, and would also trivialize the acquisition of loot when it's cheaper and easier to always buy anything you want instead of going out and getting it yourself.

    I see this argument a lot, but how would a global auction house break the lore? I already have to suspend my disbelief to accept that there are these traders with huge amounts of inventory that can just be instantly repopulated with items that I can't actually see because they don't exist in the world outside of an inventory screen. These traders who don't eat or sleep or live in buildings, they just stand there next to a couple of baskets (which must be pocket portals to oblivion for all the goods they apparently contain). How does having a building that players can go to to purchase items that other players put up for sale break the lore? What lore?

    Hmm, that reminds me, one of my favorite things about Elder Scrolls games that always made them stand apart from other games was that no items existed only as icons in an inventory. All items could be placed and seen in the game world. I really miss that. How awesome would it be if the guild traders just had huge stacks of junk piled up behind them of all the stuff they had for sale? I'd gladly suffer a loading screen to zone into an actual shop where I could physically see the goods for sale.
  • tryia3b14a_ESO
    tryia3b14a_ESO
    ✭✭✭
    Scrap the original guild auction houses and make one simple central auction house everyone can use.
    It's a cool idea, but other games that tried a similar system (Everquest, FFXIV 1.0) did it better with a centralized location for all the traders and a search feature to help you find what you were actually looking for.

    (Even though FFXIV did it better, players hated the system so much that Square Enix completely scrapped it and added an auction house.)

    The way it is in this game feel incomplete. I bet the majority of players (and I mean all players, not just forum goers) don't even use the guild traders. I know I don't.

    I just wanted to say that there are a lot of choices that ZOS makes that make me feel like they've never played an MMO before and have no idea what went wrong for other games, and this is one of them.

    The fact that guild traders cost millions a week paid mostly in money made from people selling in those guilds... Im going to call bs on 'majority of players'

    We'll, that's your opinion. I don't think the fact that it cost millions to run these traders means that most players use them. It just means that the people who do use them are the ones with a lot of gold to spend. But that's just my opinion.

    Not being in any trading guilds myself, the only other players I interact with are people like me who do not use the guild trader feature so that is where my view on the matter comes from. Truly though, it was just more of a wondering out loud. Only ZOS really knows the answer.
  • Lucius_Aelius
    Lucius_Aelius
    ✭✭✭✭
    Keep the current system.
    The current system isn't an auction house at all, but yes it should absolutely stay. A global auction house or search feature would defy lore and break immersion, and would also trivialize the acquisition of loot when it's cheaper and easier to always buy anything you want instead of going out and getting it yourself.

    I see this argument a lot, but how would a global auction house break the lore? I already have to suspend my disbelief to accept that there are these traders with huge amounts of inventory that can just be instantly repopulated with items that I can't actually see because they don't exist in the world outside of an inventory screen. These traders who don't eat or sleep or live in buildings, they just stand there next to a couple of baskets (which must be pocket portals to oblivion for all the goods they apparently contain). How does having a building that players can go to to purchase items that other players put up for sale break the lore? What lore?

    Hmm, that reminds me, one of my favorite things about Elder Scrolls games that always made them stand apart from other games was that no items existed only as icons in an inventory. All items could be placed and seen in the game world. I really miss that. How awesome would it be if the guild traders just had huge stacks of junk piled up behind them of all the stuff they had for sale? I'd gladly suffer a loading screen to zone into an actual shop where I could physically see the goods for sale.

    I agree completely that what you describe would be awesome (preferably without the load screen as load screens themselves shatter my immersion into tiny little pieces every time they happen, that's why I loved Destiny load screens, felt like you were actually flying around places). That said though, just because you list things that already break immersion doesn't mean it's okay to add a whole bunch of new ones, every single thing that defies lore and breaks immersion is a problem. The more things that do it, the bigger the problem becomes.

    Each and every change ever made to this or any game should be lore-friendly and help maintain immersion, no exceptions. Any change that doesn't is a change that shouldn't happen, period. And anything now that breaks immersion is something that should be made a top priority for being fixed so that it doesn't, that includes Wayshrines. The world isn't that big anyway, and if you want to cross it you should either have to hop on your horse and ride or take a ship (with the exception of doing Dungeons/Trials, having the Undaunted people open you a portal there and back again could make that more lore-friendly while still maintaining the convenience).

    For me, when I play games or watch a movie/show or even read a book, it's almost like I'm there. My heart is pounding during intense moments as if I'm actually doing the activity depicted myself, my body tense, my mind utterly focused in the moment to the exception of all else. And when that immersion gets broken it is extremely jarring, completely taking me out of the moment and depriving me of the enjoyment I would otherwise be having.

    Other people may not have as vivid an imagination as me and don't get as into it, but I can't be the only one like that, and even for people that aren't as intense about it I've heard them say immersion still matters to them, so it should always be a #1 priority of every game developer. Not the only #1 priority, there's other things definitely tied for the top spot, but there is nothing at all more important than immersion.

    It's never going to be perfect, I get that, but it can be a hell of a lot closer than it is now if the developers try hard enough and make it a priority, and just because it's impossible to be perfect doesn't mean you shouldn't go for it anyway and get as close as you possibly can.
    Edited by Lucius_Aelius on August 7, 2016 10:42AM
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  • Hallothiel
    Hallothiel
    ✭✭✭✭✭
    ✭✭
    Keep the current system.
    Vipstaakki wrote: »
    Waseem wrote: »
    stop asking for auction house when you do not know how bad the cons are of auction houses...
    ppl living in Britain started to google what does it mean to leave the European union after they voted to leave it
    dont be like them

    Great Britain might not exist for another 10 years. They are so royally screwed without EU.
    Do you really want the same to happen to the economy of ESO?

    In Sunday morning pedant mode - Great Britain is the actual island so hope it does exist in 10 years ;)

    Quite like the guild traders as they are on PS4. Rarely use them but like seeing the names. But do agree that looking for items could be simplified a lot.
  • notimetocare
    notimetocare
    ✭✭✭✭✭
    Keep the current system.
    It's a cool idea, but other games that tried a similar system (Everquest, FFXIV 1.0) did it better with a centralized location for all the traders and a search feature to help you find what you were actually looking for.

    (Even though FFXIV did it better, players hated the system so much that Square Enix completely scrapped it and added an auction house.)

    The way it is in this game feel incomplete. I bet the majority of players (and I mean all players, not just forum goers) don't even use the guild traders. I know I don't.

    I just wanted to say that there are a lot of choices that ZOS makes that make me feel like they've never played an MMO before and have no idea what went wrong for other games, and this is one of them.

    The fact that guild traders cost millions a week paid mostly in money made from people selling in those guilds... Im going to call bs on 'majority of players'

    We'll, that's your opinion. I don't think the fact that it cost millions to run these traders means that most players use them. It just means that the people who do use them are the ones with a lot of gold to spend. But that's just my opinion.

    Not being in any trading guilds myself, the only other players I interact with are people like me who do not use the guild trader feature so that is where my view on the matter comes from. Truly though, it was just more of a wondering out loud. Only ZOS really knows the answer.

    Math answers questions. Millions in gold is not coming from nowhere. Math trumps your anecdotal evidence
  • swirve
    swirve
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    Scrap the original guild auction houses and make one simple central auction house everyone can use.
    Guild trader system is frankly awful. The main ppl who sort it are the cartel guild alliances...i.e...witchers...

    Playing Neverwinter its so refreshing to have an adequate trade system.
  • johu31
    johu31
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    Keep the current system.
    Can we put this to rest now?
  • ADarklore
    ADarklore
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    Keep the current system.
    Hey look, big surprise, this poll is turning out to be almost exactly like all the other Ad nauseam polls on the Guild Trader subject... with the majority preferring to keep the current system.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
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  • waterfairy
    waterfairy
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    ✭✭
    Scrap the original guild auction houses and make one simple central auction house everyone can use.
    0fc.gif
  • AntMan100673
    AntMan100673
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    Keep the current system.
    What's even the point of this vote? Currently the option to keep the current trader system is winning, are the people strongly in favour of an AH going to accept the result that the majority of people want to keep the current system or are they going to fall back on the majority of players that don't use/like the guild traders aren't on the forums?

    A lot of the comments against the current system seem to be that they're excluded because big trade guilds get all the best spots in the main cities and they cant sell enough / pay the weekly fee. You don't need to be in one of these trade guilds, most of the gold I make, usually around the 100k mark per week, is from a social guild I'm in (not a trade guild) that usually gets a trader in one of the less popular spots, there's no weekly fee but I do donate every week, there's about 200 people in the guild so no-ones being excluded from joining because we're full. Also in the weeks we lose our bid most of the time we're able to pick up a trader somewhere else that no one has bid on so there's traders out there available for virtually nothing if you bid on the right ones. If you get one of the out of the way ones just list items below the prices in the main cities, as you don't need massive amounts of gold to keep the trader you'll be making more per item than the person selling it for more at the big guild trader in a main city. The other comment I quite often see is I cant buy/sell a level 23 sword of x with y trait because of the current system and AH would solve this. The reason you cant is because there's very little demand for these items and the little demand there is isn't satisfied by the traders. If you want to buy low level gear join a social guild and a crafter in the guild can make it for you
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  • ADarklore
    ADarklore
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    ✭✭✭✭✭
    Keep the current system.
    I still prefer the idea against a AH is that it is completely lore-breaking and immersion-breaking. Sorry, but Tamriel doesn't have 'internet' service so there is no logical way a global AH would make sense.

    It's amazing to me, perhaps it's the 'Gen-Instant Gratification' generation... but people seem to forget what shopping was like in the real world before internet. I remember having to drive from store to store, sometimes different towns/cities looking for what I wanted... which is exactly what you have to do in ESO... it adds realism. Oh, but 'Gen-Instant Gratification' doesn't want to take that time to actually 'shop', they want, and they want NOW. Sorry, but this is an MMO, where time-sinks are common- some times sinks you will enjoy, some you won't... but if you want, then you put the time into achieving- including shopping for items.
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  • tryia3b14a_ESO
    tryia3b14a_ESO
    ✭✭✭
    Scrap the original guild auction houses and make one simple central auction house everyone can use.
    The current system isn't an auction house at all, but yes it should absolutely stay. A global auction house or search feature would defy lore and break immersion, and would also trivialize the acquisition of loot when it's cheaper and easier to always buy anything you want instead of going out and getting it yourself.

    I see this argument a lot, but how would a global auction house break the lore? I already have to suspend my disbelief to accept that there are these traders with huge amounts of inventory that can just be instantly repopulated with items that I can't actually see because they don't exist in the world outside of an inventory screen. These traders who don't eat or sleep or live in buildings, they just stand there next to a couple of baskets (which must be pocket portals to oblivion for all the goods they apparently contain). How does having a building that players can go to to purchase items that other players put up for sale break the lore? What lore?

    Hmm, that reminds me, one of my favorite things about Elder Scrolls games that always made them stand apart from other games was that no items existed only as icons in an inventory. All items could be placed and seen in the game world. I really miss that. How awesome would it be if the guild traders just had huge stacks of junk piled up behind them of all the stuff they had for sale? I'd gladly suffer a loading screen to zone into an actual shop where I could physically see the goods for sale.

    I agree completely that what you describe would be awesome (preferably without the load screen as load screens themselves shatter my immersion into tiny little pieces every time they happen, that's why I loved Destiny load screens, felt like you were actually flying around places). That said though, just because you list things that already break immersion doesn't mean it's okay to add a whole bunch of new ones, every single thing that defies lore and breaks immersion is a problem. The more things that do it, the bigger the problem becomes.

    But what's the difference between the current trader system and a centralized auction house, lore wise I mean? I don't see how an AH is more immersion breaking than what we already have.

    I actually don't want to see a generic auction house either, but I want something a lot better (more convenient, easier to use) than what we have right now. I do think there can be a creative solution to appease both groups.

    Edit: I just wanted to add that I agree with you about a love for immersion and using my imagination though. One of the things I loved about Archeage was that there was no teleportation system. To earn money I had to carry heavy trading packs of goods I grew myself on my farm into pirate (real players preying on simple traders) infested waters on a small skiff I made myself because it was all I could afford. I was hoping to join a merchant guild so we could afford a big merchant ship and hire someone body guards. Hopefully trustworthy ones that didn't turn out to be pirates too. Just to illustrate that proper immersion in a game creates its own experience beyond just what the questing experience offers.
    It's a cool idea, but other games that tried a similar system (Everquest, FFXIV 1.0) did it better with a centralized location for all the traders and a search feature to help you find what you were actually looking for.

    (Even though FFXIV did it better, players hated the system so much that Square Enix completely scrapped it and added an auction house.)

    The way it is in this game feel incomplete. I bet the majority of players (and I mean all players, not just forum goers) don't even use the guild traders. I know I don't.

    I just wanted to say that there are a lot of choices that ZOS makes that make me feel like they've never played an MMO before and have no idea what went wrong for other games, and this is one of them.

    The fact that guild traders cost millions a week paid mostly in money made from people selling in those guilds... Im going to call bs on 'majority of players'

    We'll, that's your opinion. I don't think the fact that it cost millions to run these traders means that most players use them. It just means that the people who do use them are the ones with a lot of gold to spend. But that's just my opinion.

    Not being in any trading guilds myself, the only other players I interact with are people like me who do not use the guild trader feature so that is where my view on the matter comes from. Truly though, it was just more of a wondering out loud. Only ZOS really knows the answer.

    Math answers questions. Millions in gold is not coming from nowhere. Math trumps your anecdotal evidence

    That's not really using math to answer the question. True, the gold isn't coming from nowhere. I offer that it comes from an elite few, you insist that it comes from the masses. Your "evidence" is just as anecdotal as mine.

    A math answer would be like; "It costs 4 million gold per week to have a guild trader. A player can only earn X amount of gold per day on thier own. Therefore it takes Y number of players being active and earning gold every day to run a guild trader."

    Anyway, my whole point and contribution to this topic was that due to my personal experiences with them and from what I read on these forums and hear in game, I think the guild traders are not utilized by a large portion of the player base and that another solution is needed.

    You're welcome to have a different opinion than me, it's totally ok. But it is your opinion, based on your experiences.

    Edited by tryia3b14a_ESO on August 7, 2016 2:31PM
  • Danikat
    Danikat
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    Scrap the original guild auction houses and make one simple central auction house everyone can use.
    To be honest my only concern is ease of use.

    The current system is ok for selling popular items to people in my guilds...and horrible for just about everything else. If I want to buy something that one of my guild members isn't currently selling I have to trek around the different trader locations hoping to come across someone selling it and then hope they're asking a fair price when I do. If I don't find it I have to start all over again.

    The end result is I very rarely buy anything from other players (or sell to them) as it's just not worth the hassle.

    Compared to my other MMO - Guild Wars 2 - where I can open a menu from anywhere in the world, search for the item I want, see every single one currently on sale and choose to either buy any amount I need at the current lowest price or put in an offer for a lower one. Then when the transaction goes through I can pick it up in any town (or most outposts).

    (In addition to this I would actually like the option to buy and sell things at auction - something we don't have at all currently. I know some people are stuck on the idea that 'player trading = auction house' because that's the terminology one big MMO uses, but what we actually have is direct sales for a fixed price. If I'm not sure what something is worth I would love to be able to offer it for auction and let people bid what they think it's worth instead of me having to guess.)
    Edited by Danikat on August 7, 2016 2:45PM
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • jedtb16_ESO
    jedtb16_ESO
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    Keep the current system.
    Danikat wrote: »
    snip..... If I'm not sure what something is worth I would love to be able to offer it for auction and let people bid what they think it's worth instead of me having to guess.)

    no offence intended with the snip just wanted to focus on the last bit....

    you can do that now using /z chat - just wts whatever and see what you are offered.
  • Annalyse
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    Keep the current system.
    I think the current system is fine, but I wouldn't mind seeing some changes like:

    1. Add more guild traders, especially to the larger cities. But also to some places like Davon's Watch that only has one despite having a decent amount of traffic.
    2. Revamp the search so that people don't have to use Awesome Guild Store just to not go insane
    3. Make sure the traders are easy to get to from the wayshrine. Bring the ones in the Outlaw's Refuges out so they are not so useless, even if they just stand at the Refuge entrance (so people will at least notice them)
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