BalticBlues wrote: »Nope. The currenty system is supremely unfair. Because gold can buy the best sales places, the rich guilds get a MONOPOLY on the best spots, making them even richer and more powerful - while newcomers have no good place to sell their stuff. This is not how an MMO should work.GarnetFire17 wrote: »The current system is supremely fair. You pay more, you get a better spot.
Suggestion if a general Auction House is not desired: Reserve one trader on each place where everybody can sell stuff for a %-fee that is dependent on the inflation. This way, the guild trader system would stay in place, but all people would have a chance to sell, and ZOS could reduce inflation by adjusting the fee accordingly.
stop asking for auction house when you do not know how bad the cons are of auction houses...
ppl living in Britain started to google what does it mean to leave the European union after they voted to leave it
dont be like them
BalticBlues wrote: »Nope. The currenty system is supremely unfair. Because gold can buy the best sales places, the rich guilds get a MONOPOLY on the best spots, making them even richer and more powerful - while newcomers have no good place to sell their stuff. This is not how an MMO should work.GarnetFire17 wrote: »The current system is supremely fair. You pay more, you get a better spot.
Suggestion if a general Auction House is not desired: Reserve one trader on each place where everybody can sell stuff for a %-fee that is dependent on the inflation. This way, the guild trader system would stay in place, but all people would have a chance to sell, and ZOS could reduce inflation by adjusting the fee accordingly.
tryia3b14a_ESO wrote: »It's a cool idea, but other games that tried a similar system (Everquest, FFXIV 1.0) did it better with a centralized location for all the traders and a search feature to help you find what you were actually looking for.
(Even though FFXIV did it better, players hated the system so much that Square Enix completely scrapped it and added an auction house.)
The way it is in this game feel incomplete. I bet the majority of players (and I mean all players, not just forum goers) don't even use the guild traders. I know I don't.
I just wanted to say that there are a lot of choices that ZOS makes that make me feel like they've never played an MMO before and have no idea what went wrong for other games, and this is one of them.
Lucius_Aelius wrote: »The current system isn't an auction house at all, but yes it should absolutely stay. A global auction house or search feature would defy lore and break immersion, and would also trivialize the acquisition of loot when it's cheaper and easier to always buy anything you want instead of going out and getting it yourself.
notimetocare wrote: »tryia3b14a_ESO wrote: »It's a cool idea, but other games that tried a similar system (Everquest, FFXIV 1.0) did it better with a centralized location for all the traders and a search feature to help you find what you were actually looking for.
(Even though FFXIV did it better, players hated the system so much that Square Enix completely scrapped it and added an auction house.)
The way it is in this game feel incomplete. I bet the majority of players (and I mean all players, not just forum goers) don't even use the guild traders. I know I don't.
I just wanted to say that there are a lot of choices that ZOS makes that make me feel like they've never played an MMO before and have no idea what went wrong for other games, and this is one of them.
The fact that guild traders cost millions a week paid mostly in money made from people selling in those guilds... Im going to call bs on 'majority of players'
tryia3b14a_ESO wrote: »Lucius_Aelius wrote: »The current system isn't an auction house at all, but yes it should absolutely stay. A global auction house or search feature would defy lore and break immersion, and would also trivialize the acquisition of loot when it's cheaper and easier to always buy anything you want instead of going out and getting it yourself.
I see this argument a lot, but how would a global auction house break the lore? I already have to suspend my disbelief to accept that there are these traders with huge amounts of inventory that can just be instantly repopulated with items that I can't actually see because they don't exist in the world outside of an inventory screen. These traders who don't eat or sleep or live in buildings, they just stand there next to a couple of baskets (which must be pocket portals to oblivion for all the goods they apparently contain). How does having a building that players can go to to purchase items that other players put up for sale break the lore? What lore?
Hmm, that reminds me, one of my favorite things about Elder Scrolls games that always made them stand apart from other games was that no items existed only as icons in an inventory. All items could be placed and seen in the game world. I really miss that. How awesome would it be if the guild traders just had huge stacks of junk piled up behind them of all the stuff they had for sale? I'd gladly suffer a loading screen to zone into an actual shop where I could physically see the goods for sale.
Vipstaakki wrote: »stop asking for auction house when you do not know how bad the cons are of auction houses...
ppl living in Britain started to google what does it mean to leave the European union after they voted to leave it
dont be like them
Great Britain might not exist for another 10 years. They are so royally screwed without EU.
Do you really want the same to happen to the economy of ESO?
tryia3b14a_ESO wrote: »notimetocare wrote: »tryia3b14a_ESO wrote: »It's a cool idea, but other games that tried a similar system (Everquest, FFXIV 1.0) did it better with a centralized location for all the traders and a search feature to help you find what you were actually looking for.
(Even though FFXIV did it better, players hated the system so much that Square Enix completely scrapped it and added an auction house.)
The way it is in this game feel incomplete. I bet the majority of players (and I mean all players, not just forum goers) don't even use the guild traders. I know I don't.
I just wanted to say that there are a lot of choices that ZOS makes that make me feel like they've never played an MMO before and have no idea what went wrong for other games, and this is one of them.
The fact that guild traders cost millions a week paid mostly in money made from people selling in those guilds... Im going to call bs on 'majority of players'
We'll, that's your opinion. I don't think the fact that it cost millions to run these traders means that most players use them. It just means that the people who do use them are the ones with a lot of gold to spend. But that's just my opinion.
Not being in any trading guilds myself, the only other players I interact with are people like me who do not use the guild trader feature so that is where my view on the matter comes from. Truly though, it was just more of a wondering out loud. Only ZOS really knows the answer.

Lucius_Aelius wrote: »tryia3b14a_ESO wrote: »Lucius_Aelius wrote: »The current system isn't an auction house at all, but yes it should absolutely stay. A global auction house or search feature would defy lore and break immersion, and would also trivialize the acquisition of loot when it's cheaper and easier to always buy anything you want instead of going out and getting it yourself.
I see this argument a lot, but how would a global auction house break the lore? I already have to suspend my disbelief to accept that there are these traders with huge amounts of inventory that can just be instantly repopulated with items that I can't actually see because they don't exist in the world outside of an inventory screen. These traders who don't eat or sleep or live in buildings, they just stand there next to a couple of baskets (which must be pocket portals to oblivion for all the goods they apparently contain). How does having a building that players can go to to purchase items that other players put up for sale break the lore? What lore?
Hmm, that reminds me, one of my favorite things about Elder Scrolls games that always made them stand apart from other games was that no items existed only as icons in an inventory. All items could be placed and seen in the game world. I really miss that. How awesome would it be if the guild traders just had huge stacks of junk piled up behind them of all the stuff they had for sale? I'd gladly suffer a loading screen to zone into an actual shop where I could physically see the goods for sale.
I agree completely that what you describe would be awesome (preferably without the load screen as load screens themselves shatter my immersion into tiny little pieces every time they happen, that's why I loved Destiny load screens, felt like you were actually flying around places). That said though, just because you list things that already break immersion doesn't mean it's okay to add a whole bunch of new ones, every single thing that defies lore and breaks immersion is a problem. The more things that do it, the bigger the problem becomes.
notimetocare wrote: »tryia3b14a_ESO wrote: »notimetocare wrote: »tryia3b14a_ESO wrote: »It's a cool idea, but other games that tried a similar system (Everquest, FFXIV 1.0) did it better with a centralized location for all the traders and a search feature to help you find what you were actually looking for.
(Even though FFXIV did it better, players hated the system so much that Square Enix completely scrapped it and added an auction house.)
The way it is in this game feel incomplete. I bet the majority of players (and I mean all players, not just forum goers) don't even use the guild traders. I know I don't.
I just wanted to say that there are a lot of choices that ZOS makes that make me feel like they've never played an MMO before and have no idea what went wrong for other games, and this is one of them.
The fact that guild traders cost millions a week paid mostly in money made from people selling in those guilds... Im going to call bs on 'majority of players'
We'll, that's your opinion. I don't think the fact that it cost millions to run these traders means that most players use them. It just means that the people who do use them are the ones with a lot of gold to spend. But that's just my opinion.
Not being in any trading guilds myself, the only other players I interact with are people like me who do not use the guild trader feature so that is where my view on the matter comes from. Truly though, it was just more of a wondering out loud. Only ZOS really knows the answer.
Math answers questions. Millions in gold is not coming from nowhere. Math trumps your anecdotal evidence
snip..... If I'm not sure what something is worth I would love to be able to offer it for auction and let people bid what they think it's worth instead of me having to guess.)