skillastat wrote: »You know what's worse than ALL this ?
People getting banned for no reasons, no cheating/exploiting.
Tavore1138 wrote: »skillastat wrote: »You know what's worse than ALL this ?
People getting banned for no reasons, no cheating/exploiting.
At this point I think more people have had forum bans for trying to get ZOS to do something about cheating than players have had bans for actually cheating... and the continued cheating and exploiting in Cyro shows the cheats feel pretty damn safe around this game...
LegendaryChef wrote: »@Zose just out of curiousity, Is using your summon shade to port through walls and other similar ideas classed as exploiting?
I got called a cheater the other day for using it and before I get slapped with a perma ban I'd like to know what your thoughts on shade are.
LegendaryChef wrote: »
LeifErickson wrote: »LegendaryChef wrote: »
Shhhh
antihero727 wrote: »I have never felt so strongly about anything in this game to make a post about it but there is a first time for everything. Today I have herd about several bans for the werewolf exploit that resulted in perma bans. I get that there needs to be justice for cheating but how are you going to perma ban for an item set that ZOS is responsible for bugging? I understand perma banning for 3rd party software, RL threats, sexual or racial harassment and other things in this relm. The people using exploited gap closers, broken sets, and broken mechanics should receive a temp ban of different lengths. To perma ban for YOUR BROKEN MECHANICS is just morally wrong and IMO quite the shortcut on fixing the plaguing issues (Most have in some form or another been here since launch)of this game. There have been many bans for usual mechanics such as the rash of speed hack bans for a lot of nightblades in VMA just for using VO and speed sig. Everyone calls for "Off with their heads" when just a hand might do esp for a first offense. I don't expect an official response besides a thread closer and some empty green words but needed to put my 2 cents in.
I moved this here so that at least it's harder for the mods to close this thread.
Free Badwolf
Free Balc
Free Hugh
Upgraded CU support tier to warrior 2.0 forever. Will be using ESO sub money to pay for it.
antihero727 wrote: »I have never felt so strongly about anything in this game to make a post about it but there is a first time for everything. Today I have herd about several bans for the werewolf exploit that resulted in perma bans. I get that there needs to be justice for cheating but how are you going to perma ban for an item set that ZOS is responsible for bugging? I understand perma banning for 3rd party software, RL threats, sexual or racial harassment and other things in this relm. The people using exploited gap closers, broken sets, and broken mechanics should receive a temp ban of different lengths. To perma ban for YOUR BROKEN MECHANICS is just morally wrong and IMO quite the shortcut on fixing the plaguing issues (Most have in some form or another been here since launch)of this game. There have been many bans for usual mechanics such as the rash of speed hack bans for a lot of nightblades in VMA just for using VO and speed sig. Everyone calls for "Off with their heads" when just a hand might do esp for a first offense. I don't expect an official response besides a thread closer and some empty green words but needed to put my 2 cents in.
I moved this here so that at least it's harder for the mods to close this thread.
Free Badwolf
Free Balc
Free Hugh
Upgraded CU support tier to warrior 2.0 forever. Will be using ESO sub money to pay for it.
as i agree with you that a perma ban is kind of hard in that matter since it is a broken mechanic ZOS brought into the game,
i have to say:
punishment in generell is fair - since it is exploiting a broken mechanic, which you all agreed to not do.
it is broken and they need to fix it but it is after all exploiting.
"It is known"
Sallington wrote: »If I accidentally misclick my gap-close button and charge onto a keep wall (it's really that easy to do), does that mean I'm at risk of being banned if someone reports me?
Should we all unslot Critical Charge until this mess is fixed?
antihero727 wrote: »antihero727 wrote: »I have never felt so strongly about anything in this game to make a post about it but there is a first time for everything. Today I have herd about several bans for the werewolf exploit that resulted in perma bans. I get that there needs to be justice for cheating but how are you going to perma ban for an item set that ZOS is responsible for bugging? I understand perma banning for 3rd party software, RL threats, sexual or racial harassment and other things in this relm. The people using exploited gap closers, broken sets, and broken mechanics should receive a temp ban of different lengths. To perma ban for YOUR BROKEN MECHANICS is just morally wrong and IMO quite the shortcut on fixing the plaguing issues (Most have in some form or another been here since launch)of this game. There have been many bans for usual mechanics such as the rash of speed hack bans for a lot of nightblades in VMA just for using VO and speed sig. Everyone calls for "Off with their heads" when just a hand might do esp for a first offense. I don't expect an official response besides a thread closer and some empty green words but needed to put my 2 cents in.
I moved this here so that at least it's harder for the mods to close this thread.
Free Badwolf
Free Balc
Free Hugh
Upgraded CU support tier to warrior 2.0 forever. Will be using ESO sub money to pay for it.
as i agree with you that a perma ban is kind of hard in that matter since it is a broken mechanic ZOS brought into the game,
i have to say:
punishment in generell is fair - since it is exploiting a broken mechanic, which you all agreed to not do.
it is broken and they need to fix it but it is after all exploiting.
"It is known"
But in the end how were people informed that this set is bugged and if put on that a perma ban is the punishment? An obscure reference in the middle of a 700+ Post thread. They have in game mail, pop ups, and other things that are not being used. What about the people that were just testing sets and didn't even have fourm accounts? Yes there was a married couple that are known bug testers & finders that were perma banned and they filled out a bug report and removed the set after duplicateing the bug. This was a harsh "we're going to make examples of these people" when they were so easy on hackers. If your QA was better this would not be an issue. Set was fixed within 24hr of screenshots and forum posts.
lordrichter wrote: »antihero727 wrote: »antihero727 wrote: »I have never felt so strongly about anything in this game to make a post about it but there is a first time for everything. Today I have herd about several bans for the werewolf exploit that resulted in perma bans. I get that there needs to be justice for cheating but how are you going to perma ban for an item set that ZOS is responsible for bugging? I understand perma banning for 3rd party software, RL threats, sexual or racial harassment and other things in this relm. The people using exploited gap closers, broken sets, and broken mechanics should receive a temp ban of different lengths. To perma ban for YOUR BROKEN MECHANICS is just morally wrong and IMO quite the shortcut on fixing the plaguing issues (Most have in some form or another been here since launch)of this game. There have been many bans for usual mechanics such as the rash of speed hack bans for a lot of nightblades in VMA just for using VO and speed sig. Everyone calls for "Off with their heads" when just a hand might do esp for a first offense. I don't expect an official response besides a thread closer and some empty green words but needed to put my 2 cents in.
I moved this here so that at least it's harder for the mods to close this thread.
Free Badwolf
Free Balc
Free Hugh
Upgraded CU support tier to warrior 2.0 forever. Will be using ESO sub money to pay for it.
as i agree with you that a perma ban is kind of hard in that matter since it is a broken mechanic ZOS brought into the game,
i have to say:
punishment in generell is fair - since it is exploiting a broken mechanic, which you all agreed to not do.
it is broken and they need to fix it but it is after all exploiting.
"It is known"
But in the end how were people informed that this set is bugged and if put on that a perma ban is the punishment? An obscure reference in the middle of a 700+ Post thread. They have in game mail, pop ups, and other things that are not being used. What about the people that were just testing sets and didn't even have fourm accounts? Yes there was a married couple that are known bug testers & finders that were perma banned and they filled out a bug report and removed the set after duplicateing the bug. This was a harsh "we're going to make examples of these people" when they were so easy on hackers. If your QA was better this would not be an issue. Set was fixed within 24hr of screenshots and forum posts.
If that is all the married couple did with that set, and they were banned, they would probably be unbanned and cleared on appeal. If they were not, we don't have the rest of the story.
I honestly believe that no casual encounter with an exploit will result in a permanent ban. Permanent. Meaning "forever".
To those people who would attempt to reply with counter examples, go ahead, but it is more likely that the whole story is not being revealed, or there is deception invooved on the part of the players involved.
I don't think ZOS watches the game that closely, so the only way to get snagged is if something happens to make the player stand out. That could include a report from another player.
I don't think that ZOS does permanent bans lightly, so if there is a valid reason to not do it, I think ZOS is going to take it, even if it is upon appeal. This will be particularly the case with first time offenders and any automated checks that they are not certain of.
antihero727 wrote: »lordrichter wrote: »antihero727 wrote: »antihero727 wrote: »I have never felt so strongly about anything in this game to make a post about it but there is a first time for everything. Today I have herd about several bans for the werewolf exploit that resulted in perma bans. I get that there needs to be justice for cheating but how are you going to perma ban for an item set that ZOS is responsible for bugging? I understand perma banning for 3rd party software, RL threats, sexual or racial harassment and other things in this relm. The people using exploited gap closers, broken sets, and broken mechanics should receive a temp ban of different lengths. To perma ban for YOUR BROKEN MECHANICS is just morally wrong and IMO quite the shortcut on fixing the plaguing issues (Most have in some form or another been here since launch)of this game. There have been many bans for usual mechanics such as the rash of speed hack bans for a lot of nightblades in VMA just for using VO and speed sig. Everyone calls for "Off with their heads" when just a hand might do esp for a first offense. I don't expect an official response besides a thread closer and some empty green words but needed to put my 2 cents in.
I moved this here so that at least it's harder for the mods to close this thread.
Free Badwolf
Free Balc
Free Hugh
Upgraded CU support tier to warrior 2.0 forever. Will be using ESO sub money to pay for it.
as i agree with you that a perma ban is kind of hard in that matter since it is a broken mechanic ZOS brought into the game,
i have to say:
punishment in generell is fair - since it is exploiting a broken mechanic, which you all agreed to not do.
it is broken and they need to fix it but it is after all exploiting.
"It is known"
But in the end how were people informed that this set is bugged and if put on that a perma ban is the punishment? An obscure reference in the middle of a 700+ Post thread. They have in game mail, pop ups, and other things that are not being used. What about the people that were just testing sets and didn't even have fourm accounts? Yes there was a married couple that are known bug testers & finders that were perma banned and they filled out a bug report and removed the set after duplicateing the bug. This was a harsh "we're going to make examples of these people" when they were so easy on hackers. If your QA was better this would not be an issue. Set was fixed within 24hr of screenshots and forum posts.
If that is all the married couple did with that set, and they were banned, they would probably be unbanned and cleared on appeal. If they were not, we don't have the rest of the story.
I honestly believe that no casual encounter with an exploit will result in a permanent ban. Permanent. Meaning "forever".
To those people who would attempt to reply with counter examples, go ahead, but it is more likely that the whole story is not being revealed, or there is deception invooved on the part of the players involved.
I don't think ZOS watches the game that closely, so the only way to get snagged is if something happens to make the player stand out. That could include a report from another player.
I don't think that ZOS does permanent bans lightly, so if there is a valid reason to not do it, I think ZOS is going to take it, even if it is upon appeal. This will be particularly the case with first time offenders and any automated checks that they are not certain of.
After cheat engine and a hacker got his account back the community threw a fit. Yes these were permanent bans that were apealed a few times to deaf ears. Unfortunately there were a few people that were made examples of to calm the masses. Unfortunately I think it backfired because a lot of people I know have lost all faith in ZOS after this overreaction. Playing a ZOS game is like dating a bipolar person, no middle ground. They should have used CE they would be playing right now because their 3 day ban would have been over. Yes I know the full story and ZOS made examples of the wrong people.
ZOS_JessicaFolsom wrote: »Lately, we’ve seen a lot of questions about what we consider cheating and/or exploiting in ESO. The amount of people using exploits, especially in Cyrodiil, has also been on the rise. Due to this, and our recent efforts to take a stronger stance against exploiting and cheating in ESO, this has become a hotly debated topic within our community. We’d like to help shed some light on what we consider cheating and exploiting and how you can help us curb this behavior.
We would generally frown upon (and potentially take action as a result of) using third party tools or taking an advantage of an in-game mechanic that is not currently working as designed to in any way provide an advantage to your playing abilities. In plain English: if it looks or feels like cheating, then try it out at your own risk. Or better yet, don’t try it at all.
We have a zero tolerance policy for cheating/exploiting/using unapproved third party tools (such as Cheat Engine), so you should also know that even a single instance can lead to a 72-hour suspension, or even a permanent ban, depending on the offense. And in the specific case of Cheat Engine, even the first offense will result in a permanent ban.
There are certain things we’re working on fixing on our end to make this behavior no longer possible, but that does not mean it’s okay to exploit these issues in the meantime.
To summarize, if you are using abilities such as gap closers to do things that are not within the realm of intended design and/or bypassing core game mechanics, such as entering keeps without downing doors and/or walls and getting under the environment (ground, water, etc.), you are exploiting. In short: don’t do it. If we catch you exploiting and/or cheating, even once, it is grounds for disciplinary action up to and including a permanent ban of your game account. If in doubt about whether or not certain actions or activity are considered exploiting, you are welcome to ask us here on the forums.
Thank you all for your cooperation in helping us keep ESO free of cheating and exploiting, and a fun, fair environment for all.
skillastat wrote: »You know what's worse than ALL this ?
People getting banned for no reasons, no cheating/exploiting.
I played for the first time in months this past weekend. Imagine my surprise when my templar was able to toppling charge from the third floor postern to above the door of whatever keep we were at.
Cries of, "Nait! You can get banned for that!" were met with me being incredulous and using various terms to describe extreme lack of common sense, logic and reasoning capability either due to genetic issues or being beaten over the head repeatedly with a 2x4 as a child.
@ZOS_JessicaFolsom I'm sure someone in this thread as written something like this before, but I'm feeling lazy right now and don't want to read a full 7 pages. Nightblades and DKs have been doing this since beta. If those skills are not working as intended, why allow other classes to do it too? Back when I was leading groups, I had a "Predator Leap Corps" ready to jump at all times. We even had a dedicated person (hi @Chilo ) running propelling shield/barrier/whatever it was called (I have fond memories of yelling, "Chiloolo! Launch us!"). The fact that you're banning people for doing what has been done for more than two years (are we close to 3 yet?) is ludicrous.
When there were bugs in skills that worked outside of intended methods, you disabled those skills or didn't do anything at all for the week or two before fixes were out, and people were free to use those skills however they worked - because it was a skill/spell on the toolbar, and pressing the numbers 1 through 5 were part of the game. What you're telling us is, that if we have a gap closer slotted for number 1, that we can't use that skill if there's a chance that we're on the third floor postern and our mouse is pointing at the keep.
Calling this an exploit is also ridiculous, and I have to question if your colleagues understand what an exploit really is.
Step 1: slot a gap closer.
Step 2: hit the button on the keyboard that corresponds to the gap closer.
How the <blank> can you actually justify banning people for that?
When I stopped playing the game (along with about 50 other people) six months ago, I wrote (see darkelves.com), "As of about two weeks after the Thieves Guild patch I’ve stopped playing ESO. I realised that I enjoyed the camaraderie and social aspects of the game far more than actually playing due to the issues and problems that have not been addressed, game breaking bugs, lack of proper balance, and decisions made by the people in charge that simply make the game worse rather than more fun.". This is clearly yet another case of that last part.
I'm sure we would all appreciate seeing a response on why you consider step1/step2 combo as described above an exploit. "Not working as intended" I can agree with for at least some classes / skills, though a NB with the "TELEPORT strike" skill should be able to TELEPORT as long as a target is in range - otherwise the skill should be renamed "Slide over the ground strike".
I played for the first time in months this past weekend. Imagine my surprise when my templar was able to toppling charge from the third floor postern to above the door of whatever keep we were at.
Cries of, "Nait! You can get banned for that!" were met with me being incredulous and using various terms to describe extreme lack of common sense, logic and reasoning capability either due to genetic issues or being beaten over the head repeatedly with a 2x4 as a child.
@ZOS_JessicaFolsom I'm sure someone in this thread as written something like this before, but I'm feeling lazy right now and don't want to read a full 7 pages. Nightblades and DKs have been doing this since beta. If those skills are not working as intended, why allow other classes to do it too? Back when I was leading groups, I had a "Predator Leap Corps" ready to jump at all times. We even had a dedicated person (hi @Chilo ) running propelling shield/barrier/whatever it was called (I have fond memories of yelling, "Chiloolo! Launch us!"). The fact that you're banning people for doing what has been done for more than two years (are we close to 3 yet?) is ludicrous.
When there were bugs in skills that worked outside of intended methods, you disabled those skills or didn't do anything at all for the week or two before fixes were out, and people were free to use those skills however they worked - because it was a skill/spell on the toolbar, and pressing the numbers 1 through 5 were part of the game. What you're telling us is, that if we have a gap closer slotted for number 1, that we can't use that skill if there's a chance that we're on the third floor postern and our mouse is pointing at the keep.
Calling this an exploit is also ridiculous, and I have to question if your colleagues understand what an exploit really is.
Step 1: slot a gap closer.
Step 2: hit the button on the keyboard that corresponds to the gap closer.
How the <blank> can you actually justify banning people for that?
When I stopped playing the game (along with about 50 other people) six months ago, I wrote (see darkelves.com), "As of about two weeks after the Thieves Guild patch I’ve stopped playing ESO. I realised that I enjoyed the camaraderie and social aspects of the game far more than actually playing due to the issues and problems that have not been addressed, game breaking bugs, lack of proper balance, and decisions made by the people in charge that simply make the game worse rather than more fun.". This is clearly yet another case of that last part.
I'm sure we would all appreciate seeing a response on why you consider step1/step2 combo as described above an exploit. "Not working as intended" I can agree with for at least some classes / skills, though a NB with the "TELEPORT strike" skill should be able to TELEPORT as long as a target is in range - otherwise the skill should be renamed "Slide over the ground strike".
Sandman929 wrote: »It seems pretty clear to me, I don't understand the confusion. If you want to come into a keep or outpost you don't own, take down a wall or door. ZOS has spelled that out clearly now, and do otherwise at your own risk.
Sandman929 wrote: »It seems pretty clear to me, I don't understand the confusion. If you want to come into a keep or outpost you don't own, take down a wall or door. ZOS has spelled that out clearly now, and do otherwise at your own risk.
Except I've been leaping into keeps for two years, and it wasn't until THEY created the issue because they can't properly code gap closers like normal *@$%ing AAA MMORPG studios. I've quit the game because of mechanical flip flopping shenanigans such as these (Thanks Wrobel! Outstanding job bud)
To pretend this issue is black and white would be a practice of ignorance.
Sandman929 wrote: »Sandman929 wrote: »It seems pretty clear to me, I don't understand the confusion. If you want to come into a keep or outpost you don't own, take down a wall or door. ZOS has spelled that out clearly now, and do otherwise at your own risk.
Except I've been leaping into keeps for two years, and it wasn't until THEY created the issue because they can't properly code gap closers like normal *@$%ing AAA MMORPG studios. I've quit the game because of mechanical flip flopping shenanigans such as these (Thanks Wrobel! Outstanding job bud)
To pretend this issue is black and white would be a practice of ignorance.
It is black and white. There wasn't a clearly defined rule before, and now there is.
Sandman929 wrote: »Sandman929 wrote: »It seems pretty clear to me, I don't understand the confusion. If you want to come into a keep or outpost you don't own, take down a wall or door. ZOS has spelled that out clearly now, and do otherwise at your own risk.
Except I've been leaping into keeps for two years, and it wasn't until THEY created the issue because they can't properly code gap closers like normal *@$%ing AAA MMORPG studios. I've quit the game because of mechanical flip flopping shenanigans such as these (Thanks Wrobel! Outstanding job bud)
To pretend this issue is black and white would be a practice of ignorance.
It is black and white. There wasn't a clearly defined rule before, and now there is.
This was brought up in the past to ZOS and they didn't say it was cheating at that point in time. It was only following the patch implementing the ludicrous super-hero gap closers that they deemed it "exploiting" --- which they knew before hand and refused to fix!
So here we have it folks, they implemented their own exploit that makes it as simple as slotting and using a gap closer, or using skills that have been working as intended for the past two years, and are now banning people who simply don't read the forums.
They can make login messages for Crown Store Item Updates, but god forbid they inform 95% of the PVP community that doesn't read the forums with a message when entering Cyrodiil that Leaping into keeps with a leap skill is an exploit, Teleporting into a keep with a teleport skill is an exploit, and using a mechanic that they knowingly implemented themselves is exploiting