Sallington wrote: »If I accidentally misclick my gap-close button and charge onto a keep wall (it's really that easy to do), does that mean I'm at risk of being banned if someone reports me?
Should we all unslot Critical Charge until this mess is fixed?
I actually have a list of players that are constantly exploting this gap closer into keeps, before and after this thread was created.
I also made note of some players that were banned for using a cheat engine and currently back in game.
Seriously Zenimax, you really need to take this seriously, and stop saying things like "we know, we are working on it", actually take action.
I have a screenshot and video of every single one of the players that exploited with gap closers, some are even well known PvP players as well, and no matter what they still abuse it.
This is very very common now on Trueflame EU, please take this seriously, but in all honestly it is your fault Zenimax to begin with because we gave you ALL the feedback back on PTS and you still did not do anything about it and pushed it on live.
that is really great that you have screenshots and the list, but do not post it only here, use the reporting tool in the game and spam zos with screenshots and names every day!!!
maybe they wake up and take some action finally!!
good luck and thank you!!!
ZOS_JessicaFolsom wrote: »Lately, we’ve seen a lot of questions about what we consider cheating and/or exploiting in ESO. The amount of people using exploits, especially in Cyrodiil, has also been on the rise. Due to this, and our recent efforts to take a stronger stance against exploiting and cheating in ESO, this has become a hotly debated topic within our community. We’d like to help shed some light on what we consider cheating and exploiting and how you can help us curb this behavior.
We would generally frown upon (and potentially take action as a result of) using third party tools or taking an advantage of an in-game mechanic that is not currently working as designed to in any way provide an advantage to your playing abilities. In plain English: if it looks or feels like cheating, then try it out at your own risk. Or better yet, don’t try it at all.
We have a zero tolerance policy for cheating/exploiting/using unapproved third party tools (such as Cheat Engine), so you should also know that even a single instance can lead to a 72-hour suspension, or even a permanent ban, depending on the offense. And in the specific case of Cheat Engine, even the first offense will result in a permanent ban.
There are certain things we’re working on fixing on our end to make this behavior no longer possible, but that does not mean it’s okay to exploit these issues in the meantime.
To summarize, if you are using abilities such as gap closers to do things that are not within the realm of intended design and/or bypassing core game mechanics, such as entering keeps without downing doors and/or walls and getting under the environment (ground, water, etc.), you are exploiting. In short: don’t do it. If we catch you exploiting and/or cheating, even once, it is grounds for disciplinary action up to and including a permanent ban of your game account. If in doubt about whether or not certain actions or activity are considered exploiting, you are welcome to ask us here on the forums.
Thank you all for your cooperation in helping us keep ESO free of cheating and exploiting, and a fun, fair environment for all.
ZOS_JessicaFolsom wrote: »Hi everyone,
Starting with the launch of Update 11, coming out today on PC/Mac and on August 16th on Xbox One and PS4, we are making some changes in the game to address the gap closer ability exploiting that has been occurring in PVP. Here is a brief run-down of what we’re changing:Once these changes go live, please let us know what you think. Our goal is to ensure that playing in Cyrodiil is fun and free of cheating and exploiting. We’ll continue to do everything we can to make that happen.
- We are adjusting the jump bonus for the Dragonknight ability morph, Take Flight, to reduce the situations where it can be exploited to enter keeps in an unintended way in Cyrodiil. This will be deployed with Update 11.
- We are making some changes to the game client so that it will limit the ability to jump from a place in an inner keep to a place in an outer keep or vice versa. This will also be deployed with Update 11.
- Longer-term, we are making some world-building changes to keeps in Cyrodiil to address specific spots where it may still be possible to exploit gap closer abilities to enter keeps in an unintended way. These changes will be deployed with Update 12.
GreenSoup2HoT wrote: »@ZOS_JessicaFolsom
Please tell me Resource Towers are going to get some work done in update 12 also. This whole Resource Farming thing has gone on for to long and i think its time Resources get a nice overhaul. I won't get into specific's because i don't want to start a war about the topic, however i think it would be a good idea to look into this issue imo.
Rohamad_Ali wrote: »GreenSoup2HoT wrote: »@ZOS_JessicaFolsom
Please tell me Resource Towers are going to get some work done in update 12 also. This whole Resource Farming thing has gone on for to long and i think its time Resources get a nice overhaul. I won't get into specific's because i don't want to start a war about the topic, however i think it would be a good idea to look into this issue imo.
Resource farming is not cheating or exploiting , the conversation has nothing to do with this thread .
ZOS_JessicaFolsom wrote: »[*] Longer-term, we are making some world-building changes to keeps in Cyrodiil to address specific spots where it may still be possible to exploit gap closer abilities to enter keeps in an unintended way. These changes will be deployed with Update 12.
GreenSoup2HoT wrote: »Rohamad_Ali wrote: »GreenSoup2HoT wrote: »@ZOS_JessicaFolsom
Please tell me Resource Towers are going to get some work done in update 12 also. This whole Resource Farming thing has gone on for to long and i think its time Resources get a nice overhaul. I won't get into specific's because i don't want to start a war about the topic, however i think it would be a good idea to look into this issue imo.
Resource farming is not cheating or exploiting , the conversation has nothing to do with this thread .ZOS_JessicaFolsom wrote: »[*] Longer-term, we are making some world-building changes to keeps in Cyrodiil to address specific spots where it may still be possible to exploit gap closer abilities to enter keeps in an unintended way. These changes will be deployed with Update 12.
Jessica did mention that Zos will be doing some World-Building. So asking them to do some World-Building on Resources is not out of the question. World-Building relates to removing the Door on Resources or changing the structure some how or even creating restrictions to how the flag flips with enemy players inside. This conversion has nothing to do with the thread yes but i'm relating it to Jessica's comment about World-building and Update 12.
It's also debatable that Resource Farming is exploiting. Players are technically exploiting the fact there is a delay upon entering a Resource Tower Door to kill players before they can react. This may not be seen as an exploit to some but it is a mechanic in the game people are abusing to gain an advantage in AP gains. Players are also exploiting the fact you cannot siege the Resource Tower down once an Enemy faction takes it over and you are still inside.. this then gives you a kill-zone right on the other side of the door to instantly kill players who enter without it being possible to siege the Tower down.
Resource Farming in your opinion can be considered not cheating or exploiting but in my opinion Resource Farming is Exploiting.
Exploiting (quick definition):
-to utilize, especially for profit
-to use selfishly for one's own ends
-to advance or further through exploitation
I have never seen ZOS release a statement stating Resource Farming is intended or not. What would happen if ZOS released a thread like this one claiming if you are inside an Enemy Resource farming players who enter the door you are Exploiting... ton's of bans would potentially happen. I'd place a bet that ZOS doesn't have a clue what Resource Farming is.
I'd like to get a little insight on Resource Farming and see where Zos stands on this topic because some people DO think Resource Farming is and can be considered Exploiting.
GreenSoup2HoT wrote: »Rohamad_Ali wrote: »GreenSoup2HoT wrote: »@ZOS_JessicaFolsom
Please tell me Resource Towers are going to get some work done in update 12 also. This whole Resource Farming thing has gone on for to long and i think its time Resources get a nice overhaul. I won't get into specific's because i don't want to start a war about the topic, however i think it would be a good idea to look into this issue imo.
Resource farming is not cheating or exploiting , the conversation has nothing to do with this thread .ZOS_JessicaFolsom wrote: »[*] Longer-term, we are making some world-building changes to keeps in Cyrodiil to address specific spots where it may still be possible to exploit gap closer abilities to enter keeps in an unintended way. These changes will be deployed with Update 12.
Jessica did mention that Zos will be doing some World-Building. So asking them to do some World-Building on Resources is not out of the question. World-Building relates to removing the Door on Resources or changing the structure some how or even creating restrictions to how the flag flips with enemy players inside. This conversion has nothing to do with the thread yes but i'm relating it to Jessica's comment about World-building and Update 12.
It's also debatable that Resource Farming is exploiting. Players are technically exploiting the fact there is a delay upon entering a Resource Tower Door to kill players before they can react. This may not be seen as an exploit to some but it is a mechanic in the game people are abusing to gain an advantage in AP gains. Players are also exploiting the fact you cannot siege the Resource Tower down once an Enemy faction takes it over and you are still inside.. this then gives you a kill-zone right on the other side of the door to instantly kill players who enter without it being possible to siege the Tower down.
Resource Farming in your opinion can be considered not cheating or exploiting but in my opinion Resource Farming is Exploiting.
Exploiting (quick definition):
-to utilize, especially for profit
-to use selfishly for one's own ends
-to advance or further through exploitation
I have never seen ZOS release a statement stating Resource Farming is intended or not. What would happen if ZOS released a thread like this one claiming if you are inside an Enemy Resource farming players who enter the door you are Exploiting... ton's of bans would potentially happen. I'd place a bet that ZOS doesn't have a clue what Resource Farming is.
I'd like to get a little insight on Resource Farming and see where Zos stands on this topic because some people DO think Resource Farming is and can be considered Exploiting.
You have got to be joking. Resource farming is exploiting?
You know how to stop farming right?
Dont. Go. In. The. Tower.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Rohamad_Ali wrote: »GreenSoup2HoT wrote: »@ZOS_JessicaFolsom
Please tell me Resource Towers are going to get some work done in update 12 also. This whole Resource Farming thing has gone on for to long and i think its time Resources get a nice overhaul. I won't get into specific's because i don't want to start a war about the topic, however i think it would be a good idea to look into this issue imo.
Resource farming is not cheating or exploiting , the conversation has nothing to do with this thread .ZOS_JessicaFolsom wrote: »[*] Longer-term, we are making some world-building changes to keeps in Cyrodiil to address specific spots where it may still be possible to exploit gap closer abilities to enter keeps in an unintended way. These changes will be deployed with Update 12.
Jessica did mention that Zos will be doing some World-Building. So asking them to do some World-Building on Resources is not out of the question. World-Building relates to removing the Door on Resources or changing the structure some how or even creating restrictions to how the flag flips with enemy players inside. This conversion has nothing to do with the thread yes but i'm relating it to Jessica's comment about World-building and Update 12.
It's also debatable that Resource Farming is exploiting. Players are technically exploiting the fact there is a delay upon entering a Resource Tower Door to kill players before they can react. This may not be seen as an exploit to some but it is a mechanic in the game people are abusing to gain an advantage in AP gains. Players are also exploiting the fact you cannot siege the Resource Tower down once an Enemy faction takes it over and you are still inside.. this then gives you a kill-zone right on the other side of the door to instantly kill players who enter without it being possible to siege the Tower down.
Resource Farming in your opinion can be considered not cheating or exploiting but in my opinion Resource Farming is Exploiting.
Exploiting (quick definition):
-to utilize, especially for profit
-to use selfishly for one's own ends
-to advance or further through exploitation
I have never seen ZOS release a statement stating Resource Farming is intended or not. What would happen if ZOS released a thread like this one claiming if you are inside an Enemy Resource farming players who enter the door you are Exploiting... ton's of bans would potentially happen. I'd place a bet that ZOS doesn't have a clue what Resource Farming is.
I'd like to get a little insight on Resource Farming and see where Zos stands on this topic because some people DO think Resource Farming is and can be considered Exploiting.
You have got to be joking. Resource farming is exploiting?
You know how to stop farming right?
Dont. Go. In. The. Tower.
I'm not here to start an argument over Resource Farming. You can list all the DO's, DONT's, counters and work around's but that won't change my opinion. In my opinion Resource Farming with always be a design flaw and need adjustment. It's not a L2P issue or anything like that. Yes i know how to stop farming, i've pvp'd long enough to know these things. I'm just advocating for a better system to create a better pvp environment.
For the time being, sure don't go in the Tower.. however i'm trying to reach out to the Developers to show them how flawed this mechanic with Resources is and try to fix it will some design changes.
When i say Resource Farming is Exploiting, im talking about the one case when you are stacked with a group focusing on the kill-zone right as they enter the door. Using that door delay for an advantage. Just like how people take Scrolls to little houses in Cryodill to farm AP using the same Door Delay.
Resource Farming is Exploiting in the sense your abusing a design mechanic to gain profit. To Zenimax this may not be an Exploit but to me it is. Which is why i'm trying to reach out to Zos to see what they think about it.
GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Rohamad_Ali wrote: »GreenSoup2HoT wrote: »@ZOS_JessicaFolsom
Please tell me Resource Towers are going to get some work done in update 12 also. This whole Resource Farming thing has gone on for to long and i think its time Resources get a nice overhaul. I won't get into specific's because i don't want to start a war about the topic, however i think it would be a good idea to look into this issue imo.
Resource farming is not cheating or exploiting , the conversation has nothing to do with this thread .ZOS_JessicaFolsom wrote: »[*] Longer-term, we are making some world-building changes to keeps in Cyrodiil to address specific spots where it may still be possible to exploit gap closer abilities to enter keeps in an unintended way. These changes will be deployed with Update 12.
Jessica did mention that Zos will be doing some World-Building. So asking them to do some World-Building on Resources is not out of the question. World-Building relates to removing the Door on Resources or changing the structure some how or even creating restrictions to how the flag flips with enemy players inside. This conversion has nothing to do with the thread yes but i'm relating it to Jessica's comment about World-building and Update 12.
It's also debatable that Resource Farming is exploiting. Players are technically exploiting the fact there is a delay upon entering a Resource Tower Door to kill players before they can react. This may not be seen as an exploit to some but it is a mechanic in the game people are abusing to gain an advantage in AP gains. Players are also exploiting the fact you cannot siege the Resource Tower down once an Enemy faction takes it over and you are still inside.. this then gives you a kill-zone right on the other side of the door to instantly kill players who enter without it being possible to siege the Tower down.
Resource Farming in your opinion can be considered not cheating or exploiting but in my opinion Resource Farming is Exploiting.
Exploiting (quick definition):
-to utilize, especially for profit
-to use selfishly for one's own ends
-to advance or further through exploitation
I have never seen ZOS release a statement stating Resource Farming is intended or not. What would happen if ZOS released a thread like this one claiming if you are inside an Enemy Resource farming players who enter the door you are Exploiting... ton's of bans would potentially happen. I'd place a bet that ZOS doesn't have a clue what Resource Farming is.
I'd like to get a little insight on Resource Farming and see where Zos stands on this topic because some people DO think Resource Farming is and can be considered Exploiting.
You have got to be joking. Resource farming is exploiting?
You know how to stop farming right?
Dont. Go. In. The. Tower.
I'm not here to start an argument over Resource Farming. You can list all the DO's, DONT's, counters and work around's but that won't change my opinion. In my opinion Resource Farming with always be a design flaw and need adjustment. It's not a L2P issue or anything like that. Yes i know how to stop farming, i've pvp'd long enough to know these things. I'm just advocating for a better system to create a better pvp environment.
For the time being, sure don't go in the Tower.. however i'm trying to reach out to the Developers to show them how flawed this mechanic with Resources is and try to fix it will some design changes.
When i say Resource Farming is Exploiting, im talking about the one case when you are stacked with a group focusing on the kill-zone right as they enter the door. Using that door delay for an advantage. Just like how people take Scrolls to little houses in Cryodill to farm AP using the same Door Delay.
Resource Farming is Exploiting in the sense your abusing a design mechanic to gain profit. To Zenimax this may not be an Exploit but to me it is. Which is why i'm trying to reach out to Zos to see what they think about it.
The-Baconator wrote: »GreenSoup2HoT wrote: »GreenSoup2HoT wrote: »Rohamad_Ali wrote: »GreenSoup2HoT wrote: »@ZOS_JessicaFolsom
Please tell me Resource Towers are going to get some work done in update 12 also. This whole Resource Farming thing has gone on for to long and i think its time Resources get a nice overhaul. I won't get into specific's because i don't want to start a war about the topic, however i think it would be a good idea to look into this issue imo.
Resource farming is not cheating or exploiting , the conversation has nothing to do with this thread .ZOS_JessicaFolsom wrote: »[*] Longer-term, we are making some world-building changes to keeps in Cyrodiil to address specific spots where it may still be possible to exploit gap closer abilities to enter keeps in an unintended way. These changes will be deployed with Update 12.
Jessica did mention that Zos will be doing some World-Building. So asking them to do some World-Building on Resources is not out of the question. World-Building relates to removing the Door on Resources or changing the structure some how or even creating restrictions to how the flag flips with enemy players inside. This conversion has nothing to do with the thread yes but i'm relating it to Jessica's comment about World-building and Update 12.
It's also debatable that Resource Farming is exploiting. Players are technically exploiting the fact there is a delay upon entering a Resource Tower Door to kill players before they can react. This may not be seen as an exploit to some but it is a mechanic in the game people are abusing to gain an advantage in AP gains. Players are also exploiting the fact you cannot siege the Resource Tower down once an Enemy faction takes it over and you are still inside.. this then gives you a kill-zone right on the other side of the door to instantly kill players who enter without it being possible to siege the Tower down.
Resource Farming in your opinion can be considered not cheating or exploiting but in my opinion Resource Farming is Exploiting.
Exploiting (quick definition):
-to utilize, especially for profit
-to use selfishly for one's own ends
-to advance or further through exploitation
I have never seen ZOS release a statement stating Resource Farming is intended or not. What would happen if ZOS released a thread like this one claiming if you are inside an Enemy Resource farming players who enter the door you are Exploiting... ton's of bans would potentially happen. I'd place a bet that ZOS doesn't have a clue what Resource Farming is.
I'd like to get a little insight on Resource Farming and see where Zos stands on this topic because some people DO think Resource Farming is and can be considered Exploiting.
You have got to be joking. Resource farming is exploiting?
You know how to stop farming right?
Dont. Go. In. The. Tower.
I'm not here to start an argument over Resource Farming. You can list all the DO's, DONT's, counters and work around's but that won't change my opinion. In my opinion Resource Farming with always be a design flaw and need adjustment. It's not a L2P issue or anything like that. Yes i know how to stop farming, i've pvp'd long enough to know these things. I'm just advocating for a better system to create a better pvp environment.
For the time being, sure don't go in the Tower.. however i'm trying to reach out to the Developers to show them how flawed this mechanic with Resources is and try to fix it will some design changes.
When i say Resource Farming is Exploiting, im talking about the one case when you are stacked with a group focusing on the kill-zone right as they enter the door. Using that door delay for an advantage. Just like how people take Scrolls to little houses in Cryodill to farm AP using the same Door Delay.
Resource Farming is Exploiting in the sense your abusing a design mechanic to gain profit. To Zenimax this may not be an Exploit but to me it is. Which is why i'm trying to reach out to Zos to see what they think about it.
At this rate everything in the game is an exploit. Sorcerers are exploiting negate to make wiping groups easier, nightblades are exploiting suprise attack\incap for quick and easy kills, templar's are exploting major mending to keep themselves and their friends alive longer and dks are waiting to exploit something that might actually make them good for anything but 1v1s.
I get that the daggerfall zerg was tower farmed a lot when we rerolled but now that we actually have decent group comp and more than 6 people I assure you that your time will no longer be wasted sitting around a resource tower watching +60 people try so hard to kill a mere handful of players. If you still cannot stand the occasional farm by us, another organized group, or a bunch of pugs of any color I suggest you go into area chat and convince the horde that doesn't seem to mind dying +10 times a piece just to score 10 kills between them all that they might be wasting their time. If they don't mind wasting their time--I can assure you with quite a bit of certainty at this point that they don't--I suggest you not concern yourself with the daggerfall pug zerg and find some more people to gank.
ZOS_GinaBruno wrote: »Hi everyone,
Just wanted to let you know that we are aware of this bug and are actively working on a fix for it. Please stand by for further information...
bikerangelo wrote: »No matter how many people I kill & tbag who leap/gap close/whatever onto a keep wall, they'll still keep doing it. I'm not going to sacrifice my already crappy game performance by running shadowplay to upload video evidence, nor am I going to try and get a screenshot of the occurence like some sort of sports journalist.
@Wrobel @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_RichLambert and of course @Janitor
Roll back the gap closing mechanics to the previous patch and start over with new code. It's impossible for me to understand how you've let this stay in the game for weeks, and without a single word regarding any sort of fix.
How it can be considered as exploit if gap closers just do work like that? You do not need to to anything unusual to get vertically 40 meters into the keep, ZOS f*up, they knew that from the first PTS day, and they didn't fixed it, as well as malubeth(and no-one says that it's cheating, which is just strange). Gap closers at least available for everyone, so everyone have the same number of possibilities, so there's no 'exploit', it's broken feature.I actually have a list of players that are constantly exploting this gap closer into keeps, before and after this thread was created.
I also made note of some players that were banned for using a cheat engine and currently back in game.
Seriously Zenimax, you really need to take this seriously, and stop saying things like "we know, we are working on it", actually take action.
I have a screenshot and video of every single one of the players that exploited with gap closers, some are even well known PvP players as well, and no matter what they still abuse it.
This is very very common now on Trueflame EU, please take this seriously, but in all honestly it is your fault Zenimax to begin with because we gave you ALL the feedback back on PTS and you still did not do anything about it and pushed it on live.