No matter what they do you (all) would complain. So now anyone can change their race to khajit or red guard or whatever yet still you all complain. Egads. Ppl say that the devs don't listen unfortunately they do listen. That's a great deal of problem they listen and make changes that a vocal minority ask for. I am happy as no one will discuss further what the best nb will be wood elf or khajit at least.
Silver_Strider wrote: »PlagueMonk wrote: »Silver_Strider wrote: »Please, enlighten me where exactly in the lore are Argonians noted as being excellent healers?KoshkaMurka wrote: »Proof pls?
Not that they have healers (any race has), but that they're better in that than other races.
I must be losing my mind because I could have sworn there was lore to back up my claim but I can no longer find the source material. I'll admit I might be wrong that Argonians are renowned healers but they do have some affinity for magic so there is at least some reasonable explanation for the extra magic we're receiving and at this point, I'm just happy to receive ANY buff we receive.
But that's mine and many others point........while we do get a tiny magicka buff, unless we are healers we all get an across the board NERF (especially in group situations). Losing a pretty universal bonus (not the best even then but it's what we were given) in trade for a pigeon hole ability we cant take advantage of unless we heal is not a bonus.
I could continue and ask things like WHY ONE EARTH we are still the only race tied to a consumable (so no consumable no bonus, and it costs resources / gold to get that bonus) why the renown Shadowscales are not represented (even though ESO;s description of Argonians falsely advertizes it, the DB is out and the next patch is going to focus on us), bah I am so fed up with Zenimax's ******** decisions.
Honestly speak, how much of a nerf is it really?
Let me give you an example. My Argonian Templar is probably the outright WORST Templar in ESO. Restostaff and Light Armor aren't maxed level and with food, I only have 30k max magic, and 1980 Spell Damage
Without either Major Mending or Major Sorcery, My BoL can heal for, on average, for 14k, with 16k crits
With Major Mending, I heal for 18k with 21-22k crits
With Major Mending + Sorcery, I heal for 20-21k and crit for 25k
I am overhealing already with my p*** poor excuse of a Templar as is. That 9% extra healing you are receiving is not helping me keep you alive, at all. Any other Templar that has even remotely better stats than me is healing you WAY more than I am and you are no different from the majority of DPS that sit at about 20k health at the best of times. The only people that might miss the extra healing received are Tanks but it would still take at least 2 BoLs from me to heal them for 40k health, which is well above average for most tanks that sit at maybe 35k at most. So really what is the nerf for group content?
The absolute only thing that might hurt is that potions may no longer get the benefit of that 9% extra healing but a potion wouldn't heal you for more than 10-11k on an Argonian DPS character and 9% of that is only ~900 extra health, which isn't going to make THAT much of a difference honestly. Your other self heals shouldn't be affected much if at all really.
You pick a race for either fitting your RP/aesthetic likes without caring about what passives they get, or you take a look at their passives, and pick a race that best suits the role you want to make.
You don't pick a race for aesthetics and then demand their passives be made to fit the role you want.
germainp96b14_ESO wrote: »@ZOS_JessicaFolsom
Regarding other Races:
I think that the changes in this PTS are good and allow races to fill specific roles better than others adding much flavor to the game and increasing build diversity, IE: Argonians, Orcs and, Nord changes. Argonians are going to be great healers, Orcs tankier allowing them more forgiving gameplay in PVP and PVE and, Nords are much beefier and even better tanks than they were. The Redguard has remained unchanged (good) because their dominance along with Imperial in PVP needed no adjustment and their great sustain still allows them to be good in PVE especially with longer more mechanic intensive fights being the focus of new PVE content. Imperial could do with some tweaks, yet their high resource pools in both health and stamina makes them an ideal choice in PVP regardless of how you want to play.
Let me know what you think.
SoulKing32 wrote: »
You pick a race for either fitting your RP/aesthetic likes without caring about what passives they get, or you take a look at their passives, and pick a race that best suits the role you want to make.
You don't pick a race for aesthetics and then demand their passives be made to fit the role you want.
Your argument would be valid if the racial passives would be carved in stone. They are not, ZOS changed the passives several times since launch. This thread was created to discuss those changes. If you think Nord passives are fine thats ok - I respect your opinion of course. In my opinion there is a huge gap between good races like Redguard/Kahjiit and Nord in PVP.
I erect the spine of rage against you all for your support of Argonians being healers. The saddest thing in this game is that it makes more sense to be an Altmer for a nightblade than an Argonian, worshippers of Sithis and reknowned for guerrilla tactics. This game has failed them and so have all of you that support their new ludicrous role as healers. I shake my head in disgust.
Why do they have to be healers? Why? Why? Why?
Also, Altmer and Bretons need no changes. They have been the top 2 magicka races since forever. Any magicka build has them first and second. Dark Elf only became popular with the Maelstrom staff. One weapon and now Altmer and Breton need buffs? Give me a break. If Altmer get buffs I'll crap a daedroth. Altmer IS magicka. They should get absolutely nothing.
The worst thing about these changes to racial passives is that none of the races that really need help got much at all. For example, Argonians got relegated to healing?! The Shadowscales?! Worshippers of Sithis?! Hippie dippie healers?! Shameful. Disgraceful.
The same races that have been Titans all along will continue to be Titans. Redguard, Altmer, these races melt face. I guess I'll just sit in the back and heal, because that's what a Shadowscale would do. That's what the main characters of their new DLC would do, right? That's what the Shadowscales in the main Shadowfen questline would do, right? I just don't get it. Bretons should be healers. Give them the 9% healing given and make Argonians real Argonians, not this made up race for ESO, these poser lizards that have to use a consumable to use a passive.
People complain about the meaningless fluff passives? Guess what, Argonians have been shafted with that since launch as one of their MAIN passives. Yep, not fluff, but the starting lineup. Argonians deserve to have a 25%-chance-to-instant-kill-other-players passive for all the crap we've put up with over these last two years. Begging for the scraps we've gotten while races like Altmer and Redguard have been crushing it all along. That's the real injustice here. And some of you have the audacity to ask for buffs for these races?! Ha! Ahahahahahaha! That's just friggin perfect. And I'm sure ZOS will give it to you. Oh you poor Bretons, Bosmer, and Imperials...cry me a river and I'll use my stupid swim speed to swim up it and tail slap you across the face.
I'm so bitter and resentful. I wish my Argonian could take out my vengeance on all of you for these transgressions, but I guess I'll just be healing in the back waiting for some roided out kitty cat to gank my peace-loving ass.
I erect the spine of rage against you all for your support of Argonians being healers. The saddest thing in this game is that it makes more sense to be an Altmer for a nightblade than an Argonian, worshippers of Sithis and reknowned for guerrilla tactics. This game has failed them and so have all of you that support their new ludicrous role as healers. I shake my head in disgust.
Why do they have to be healers? Why? Why? Why?
Also, Altmer and Bretons need no changes. They have been the top 2 magicka races since forever. Any magicka build has them first and second. Dark Elf only became popular with the Maelstrom staff. One weapon and now Altmer and Breton need buffs? Give me a break. If Altmer get buffs I'll crap a daedroth. Altmer IS magicka. They should get absolutely nothing.
The worst thing about these changes to racial passives is that none of the races that really need help got much at all. For example, Argonians got relegated to healing?! The Shadowscales?! Worshippers of Sithis?! Hippie dippie healers?! Shameful. Disgraceful.
The same races that have been Titans all along will continue to be Titans. Redguard, Altmer, these races melt face. I guess I'll just sit in the back and heal, because that's what a Shadowscale would do. That's what the main characters of their new DLC would do, right? That's what the Shadowscales in the main Shadowfen questline would do, right? I just don't get it. Bretons should be healers. Give them the 9% healing given and make Argonians real Argonians, not this made up race for ESO, these poser lizards that have to use a consumable to use a passive.
People complain about the meaningless fluff passives? Guess what, Argonians have been shafted with that since launch as one of their MAIN passives. Yep, not fluff, but the starting lineup. Argonians deserve to have a 25%-chance-to-instant-kill-other-players passive for all the crap we've put up with over these last two years. Begging for the scraps we've gotten while races like Altmer and Redguard have been crushing it all along. That's the real injustice here. And some of you have the audacity to ask for buffs for these races?! Ha! Ahahahahahaha! That's just friggin perfect. And I'm sure ZOS will give it to you. Oh you poor Bretons, Bosmer, and Imperials...cry me a river and I'll use my stupid swim speed to swim up it and tail slap you across the face.
I'm so bitter and resentful. I wish my Argonian could take out my vengeance on all of you for these transgressions, but I guess I'll just be healing in the back waiting for some roided out kitty cat to gank my peace-loving ass.
I.. I think I love you. (And PlagueMonk too )
Also, it occurred to me last night exactly what is wrong with this "new improved" version of Quick to Mend * - it's a buff for everyone else in you party, not necessarily for you.
Why do Argonians have to be the only race with a passive that directly benefits OTHER players? And only then if you happen to be a healer? +10% magicka (or whatever) benefits both the player AND indirectly, the team. But first and foremost, it's a buff for the player.
This change is garbage.
* Some restrictions may apply. Does not imply that the owner of this skill is actually Quick to Mend. Offer not valid for Tanks, DPS or any other class that doesn't heal other players. Offer only valid for outgoing healing.
I erect the spine of rage against you all for your support of Argonians being healers. The saddest thing in this game is that it makes more sense to be an Altmer for a nightblade than an Argonian, worshippers of Sithis and reknowned for guerrilla tactics. This game has failed them and so have all of you that support their new ludicrous role as healers. I shake my head in disgust.
Why do they have to be healers? Why? Why? Why?
Also, Altmer and Bretons need no changes. They have been the top 2 magicka races since forever. Any magicka build has them first and second. Dark Elf only became popular with the Maelstrom staff. One weapon and now Altmer and Breton need buffs? Give me a break. If Altmer get buffs I'll crap a daedroth. Altmer IS magicka. They should get absolutely nothing.
The worst thing about these changes to racial passives is that none of the races that really need help got much at all. For example, Argonians got relegated to healing?! The Shadowscales?! Worshippers of Sithis?! Hippie dippie healers?! Shameful. Disgraceful.
The same races that have been Titans all along will continue to be Titans. Redguard, Altmer, these races melt face. I guess I'll just sit in the back and heal, because that's what a Shadowscale would do. That's what the main characters of their new DLC would do, right? That's what the Shadowscales in the main Shadowfen questline would do, right? I just don't get it. Bretons should be healers. Give them the 9% healing given and make Argonians real Argonians, not this made up race for ESO, these poser lizards that have to use a consumable to use a passive.
People complain about the meaningless fluff passives? Guess what, Argonians have been shafted with that since launch as one of their MAIN passives. Yep, not fluff, but the starting lineup. Argonians deserve to have a 25%-chance-to-instant-kill-other-players passive for all the crap we've put up with over these last two years. Begging for the scraps we've gotten while races like Altmer and Redguard have been crushing it all along. That's the real injustice here. And some of you have the audacity to ask for buffs for these races?! Ha! Ahahahahahaha! That's just friggin perfect. And I'm sure ZOS will give it to you. Oh you poor Bretons, Bosmer, and Imperials...cry me a river and I'll use my stupid swim speed to swim up it and tail slap you across the face.
I'm so bitter and resentful. I wish my Argonian could take out my vengeance on all of you for these transgressions, but I guess I'll just be healing in the back waiting for some roided out kitty cat to gank my peace-loving ass.
Medieval_Miss81 wrote: »What I don't understand is why Dunmers need to have added elemental other than fire. As I said previously, the entire reasoning to decrease the across the board elemental damage of Altmers at the beginning of the game was because it would be too much when Dunmers only had fire damage - so the result was that Dunmer would have more fire damage but Altmer would have all forms of elemental damage. When you now add other elemental damage to Dunmer, that negates the very argument for reducing Altmer elemental damage across the board.
I erect the spine of rage against you all for your support of Argonians being healers. The saddest thing in this game is that it makes more sense to be an Altmer for a nightblade than an Argonian, worshippers of Sithis and reknowned for guerrilla tactics. This game has failed them and so have all of you that support their new ludicrous role as healers. I shake my head in disgust.
Why do they have to be healers? Why? Why? Why?
Also, Altmer and Bretons need no changes. They have been the top 2 magicka races since forever. Any magicka build has them first and second. Dark Elf only became popular with the Maelstrom staff. One weapon and now Altmer and Breton need buffs? Give me a break. If Altmer get buffs I'll crap a daedroth. Altmer IS magicka. They should get absolutely nothing.
The worst thing about these changes to racial passives is that none of the races that really need help got much at all. For example, Argonians got relegated to healing?! The Shadowscales?! Worshippers of Sithis?! Hippie dippie healers?! Shameful. Disgraceful.
The same races that have been Titans all along will continue to be Titans. Redguard, Altmer, these races melt face. I guess I'll just sit in the back and heal, because that's what a Shadowscale would do. That's what the main characters of their new DLC would do, right? That's what the Shadowscales in the main Shadowfen questline would do, right? I just don't get it. Bretons should be healers. Give them the 9% healing given and make Argonians real Argonians, not this made up race for ESO, these poser lizards that have to use a consumable to use a passive.
People complain about the meaningless fluff passives? Guess what, Argonians have been shafted with that since launch as one of their MAIN passives. Yep, not fluff, but the starting lineup. Argonians deserve to have a 25%-chance-to-instant-kill-other-players passive for all the crap we've put up with over these last two years. Begging for the scraps we've gotten while races like Altmer and Redguard have been crushing it all along. That's the real injustice here. And some of you have the audacity to ask for buffs for these races?! Ha! Ahahahahahaha! That's just friggin perfect. And I'm sure ZOS will give it to you. Oh you poor Bretons, Bosmer, and Imperials...cry me a river and I'll use my stupid swim speed to swim up it and tail slap you across the face.
I'm so bitter and resentful. I wish my Argonian could take out my vengeance on all of you for these transgressions, but I guess I'll just be healing in the back waiting for some roided out kitty cat to gank my peace-loving ass.
Medieval_Miss81 wrote: »What I don't understand is why Dunmers need to have added elemental other than fire. As I said previously, the entire reasoning to decrease the across the board elemental damage of Altmers at the beginning of the game was because it would be too much when Dunmers only had fire damage - so the result was that Dunmer would have more fire damage but Altmer would have all forms of elemental damage. When you now add other elemental damage to Dunmer, that negates the very argument for reducing Altmer elemental damage across the board.
Might be a bad idea, but I had to wonder: what if the Dunmer would get a bonus to fire damage + poison damage, instead of elemental damage? I seem to remember a lot of Dunmer Stam-DKs unhappy with the latest changes to poison for Dragonknights, and this might help fix that. Also, it would provide an interesting synergy with some bow skills, which is still somewhat Dunmer lore-friendly, as they've always got a small bonus in the Marksman skill in every TES games.
Furthermore, that would keep the Altmer and Bretons as best all-around magicka choices and at the same time balance magicka and stamina Dunmer characters, keeping the whole racial theme in line with the "dynamic" vibe they've always had.
germainp96b14_ESO wrote: »
Argonians have no bonuses to Stamina or Magicka exclusively, rather their only base stat increase is to health 9%. The regeneration Argonians get from Pots is VERY good and allows for certain buffs to be acquired without slotting skills. The healing passive applies to both magicka and stamina based heals. These three things together allows for stamina or magicka based gameplay by preference of the player and not determined by your racial passives, so your first point about argonians being pigeon holed is quite frankly wrong. These passives make Argonian a solid ALL AROUND choice for PVP and PVE allowing you to be generally successful in every play style. However, I do recognize that argonians lack damage compared to other races, especially if you like to RP yourself as a Shadowscale, thus if for lore and flavor reasons a small buff to poison and disease damage, or effectiveness (more procs or less dilution) would make sense. The benefit Argonians get to drinking potions synergizes extremely well with a nightblade and allow for some pretty nasty ultimate combos, such as meteor->soul harvest (plus resources to almost full) or dawnbreaker->incap strike (plus resources to almost full). The potions are the true strength of the argonian and allows a well built magicka OR stamina argonian nightblade to be particularly successful in the heat of combat as well as durable. Be glad you have such flavor built into your race, most races just get flat percentages or resists. You also can't expect argonians to be such a versatile race as they are while still dealing just as good damage as Khajit or Dunmer (yes khajit and dunmer because they are the best Stamina and Magicka dps next patch, khajit always has been top DPS). Therefore there is just a much reason to go Argonian nighblade as Altmer nighblade depending on what you want to do, of course for high end PVE in top guilds Dunmer and Altmer will trump Argonians but it's the opposite in PVP.
Disappointed with the Orc changes. It honestly feels like they changed the Orc racial just for the sake of changing it. I would honestly rather have health recovery than relying on healing recived.
Personally i would have liked to see Orcs have less to do with speed and health and more to do with stamina and attack. They are Orcs after all, the finest warriors in Tamerial. They are known for their strengh and fighting abilities not for being able to run the 100 metres sprint in record time, Which in all honesty is completely useless in the game. When in combat most people will buff with the speed bost, when out of combat people ride their mounts. Something more useful would be nice.
dodgehopper_ESO wrote: »Disappointed with the Orc changes. It honestly feels like they changed the Orc racial just for the sake of changing it. I would honestly rather have health recovery than relying on healing recived.
Personally i would have liked to see Orcs have less to do with speed and health and more to do with stamina and attack. They are Orcs after all, the finest warriors in Tamerial. They are known for their strengh and fighting abilities not for being able to run the 100 metres sprint in record time, Which in all honesty is completely useless in the game. When in combat most people will buff with the speed bost, when out of combat people ride their mounts. Something more useful would be nice.
You know I always thought some kind of passive for Orcs that increased their weapon damage the lower their health got would be cool. It would fit the old 'Berserker' ability from previous games.
dodgehopper_ESO wrote: »Disappointed with the Orc changes. It honestly feels like they changed the Orc racial just for the sake of changing it. I would honestly rather have health recovery than relying on healing recived.
Personally i would have liked to see Orcs have less to do with speed and health and more to do with stamina and attack. They are Orcs after all, the finest warriors in Tamerial. They are known for their strengh and fighting abilities not for being able to run the 100 metres sprint in record time, Which in all honesty is completely useless in the game. When in combat most people will buff with the speed bost, when out of combat people ride their mounts. Something more useful would be nice.
You know I always thought some kind of passive for Orcs that increased their weapon damage the lower their health got would be cool. It would fit the old 'Berserker' ability from previous games.
That would be great. I miss the Orc beserker racial from previous games.
There needs to be races that are built for tanking. Sorry but if you make every race stam or magicka dps then you have no good races for tanking. You'll get the chance to change race to a race you think is better suited for PVP if you like, but Nord is good for PVE tanking.
They're having enough trouble just trying to balance 3 races for stam dps and 3 races for magicka dps/healing as it is, trying to make it 5 and 5 with no tanking races is just going to homogenize everything because they won't be able to balance that many races while still making them unique.