it can be done if he has necro + magnus , each use can negate magicka cost, so if unbuffed 36k magicka + inner light + bound armor , with necropotence could hit mark around 56k magicka if he used magnus too he can bolt like crazy, i used my stamina sorc to kill them with stamina dk and stamina templar its easy job too
Is it possible to data inject against dodgeroll/bolt escape cooldowns? Or is it more likely someone froze their resource pool?
Reason I ask is I was outrun last night by a mag sorc who did no fewer than a dozen simultaneous bolt escapes.. one after another.. which should be theoretically impossible, no one has a mag pool of the size required to do that. Base cost of 3410, and then (3410 x 1.5) x 11 = 59,675k mag pool which wouldn't have been full either because they had popped lightning form just prior, meaning over 60k. Even with return and necropotence.. it's mathematically impossible to do that.
Plus, I was on my stam sorc orc with rapids/hurricane up/steed mundus/divines/speed pot/windrunning + dark stride/fiords... Nothing should be faster no?
rfennell_ESO wrote: »Is it possible to data inject against dodgeroll/bolt escape cooldowns? Or is it more likely someone froze their resource pool?
Reason I ask is I was outrun last night by a mag sorc who did no fewer than a dozen simultaneous bolt escapes.. one after another.. which should be theoretically impossible, no one has a mag pool of the size required to do that. Base cost of 3410, and then (3410 x 1.5) x 11 = 59,675k mag pool which wouldn't have been full either because they had popped lightning form just prior, meaning over 60k. Even with return and necropotence.. it's mathematically impossible to do that.
Plus, I was on my stam sorc orc with rapids/hurricane up/steed mundus/divines/speed pot/windrunning + dark stride/fiords... Nothing should be faster no?
You have to account for a potion pop and magicka regen and the possibility of magicka cost reduction.
A high magicka regen sorc could likely pull it off. Limiting things to all the bolt escapes were cast back to back (probably didn't happen like that) that's 12 seconds and with 2500 magicka regen they would have gained 15000 magicka back and add a potion pot and it becomes a bit more reasonable to believe it can occur. The 59,675k -15000 -8000(ish) drops to 36k ish, and that's not even taking into account any cost reduction they may have (seducer etc.)
Seducer or Lich (or warlock) changes things entirely when you think about it...
rfennell_ESO wrote: »Is it possible to data inject against dodgeroll/bolt escape cooldowns? Or is it more likely someone froze their resource pool?
Reason I ask is I was outrun last night by a mag sorc who did no fewer than a dozen simultaneous bolt escapes.. one after another.. which should be theoretically impossible, no one has a mag pool of the size required to do that. Base cost of 3410, and then (3410 x 1.5) x 11 = 59,675k mag pool which wouldn't have been full either because they had popped lightning form just prior, meaning over 60k. Even with return and necropotence.. it's mathematically impossible to do that.
Plus, I was on my stam sorc orc with rapids/hurricane up/steed mundus/divines/speed pot/windrunning + dark stride/fiords... Nothing should be faster no?
You have to account for a potion pop and magicka regen and the possibility of magicka cost reduction.
A high magicka regen sorc could likely pull it off. Limiting things to all the bolt escapes were cast back to back (probably didn't happen like that) that's 12 seconds and with 2500 magicka regen they would have gained 15000 magicka back and add a potion pot and it becomes a bit more reasonable to believe it can occur. The 59,675k -15000 -8000(ish) drops to 36k ish, and that's not even taking into account any cost reduction they may have (seducer etc.)
Seducer or Lich (or warlock) changes things entirely when you think about it...
It would have to be Lich/Warlock if anything - that's the only way I could see it happening realistically after rerunning the numbers. I've run gold Lich on my Healer back since it was over a million gold for the set, and when it procs I'm up somewhere like 4.5k mag regen.
Streaks were all back to back. Dude was spamming it. Don't think any cost reduction enchants either because Frag hit for 9k.. which would suggest spell damage to me?
Let's say hypothetically player had 56k in their pool with Necro/Undaunted Mettle/Food Buff/Bound Aegis/Inner Light.. As the player didn't have pets out, that would drop to 52k. Plus 12 seconds of regular regen (if they were 2.5k magicka regen) = 15k as you said.. and accomodate for one pot in that time, so 7.5k. Total pool size effectively is 74.5k.
Cost of 12 simultaneous bolts - 59,675. Left with 14,825. Cost of Boundless Storm (went into it when i first engaged with LA) = 4050. Left with 10,825. Haunting Curse, 2970.. Proc Frag.. 2025.. Wrath x 2... 4860.. left with below 1k magicka in the pool. No LA/HA to regen either.. sitting duck. but such was not the case. Oh and i forgot, they repopped Boundless again so we're in the negatives still even if we count the regen between Streaks stopping and final Wrath.
If Lich hypothetically kicked in, it'd be at the 7 second mark, and on 2.5k regen it will give close to 3.9k after procced.. so 8750 regen + 9750 regen = 18500 which is an additional 3.5k magicka back only.. or one more cast. So on second thought yeah it'd be possible, but only with Lich/Warlock I think.. (Warlock would have given more)
Is it possible to data inject against dodgeroll/bolt escape cooldowns? Or is it more likely someone froze their resource pool?
Reason I ask is I was outrun last night by a mag sorc who did no fewer than a dozen simultaneous bolt escapes.. one after another.. which should be theoretically impossible, no one has a mag pool of the size required to do that. Base cost of 3410, and then (3410 x 1.5) x 11 = 59,675k mag pool which wouldn't have been full either because they had popped lightning form just prior, meaning over 60k. Even with return and necropotence.. it's mathematically impossible to do that.
Plus, I was on my stam sorc orc with rapids/hurricane up/steed mundus/divines/speed pot/windrunning + dark stride/fiords... Nothing should be faster no?
rfennell_ESO wrote: »Is it possible to data inject against dodgeroll/bolt escape cooldowns? Or is it more likely someone froze their resource pool?
Reason I ask is I was outrun last night by a mag sorc who did no fewer than a dozen simultaneous bolt escapes.. one after another.. which should be theoretically impossible, no one has a mag pool of the size required to do that. Base cost of 3410, and then (3410 x 1.5) x 11 = 59,675k mag pool which wouldn't have been full either because they had popped lightning form just prior, meaning over 60k. Even with return and necropotence.. it's mathematically impossible to do that.
Plus, I was on my stam sorc orc with rapids/hurricane up/steed mundus/divines/speed pot/windrunning + dark stride/fiords... Nothing should be faster no?
You have to account for a potion pop and magicka regen and the possibility of magicka cost reduction.
A high magicka regen sorc could likely pull it off. Limiting things to all the bolt escapes were cast back to back (probably didn't happen like that) that's 12 seconds and with 2500 magicka regen they would have gained 15000 magicka back and add a potion pot and it becomes a bit more reasonable to believe it can occur. The 59,675k -15000 -8000(ish) drops to 36k ish, and that's not even taking into account any cost reduction they may have (seducer etc.)
Seducer or Lich (or warlock) changes things entirely when you think about it...
It would have to be Lich/Warlock if anything - that's the only way I could see it happening realistically after rerunning the numbers. I've run gold Lich on my Healer back since it was over a million gold for the set, and when it procs I'm up somewhere like 4.5k mag regen.
Streaks were all back to back. Dude was spamming it. Don't think any cost reduction enchants either because Frag hit for 9k.. which would suggest spell damage to me?
Let's say hypothetically player had 56k in their pool with Necro/Undaunted Mettle/Food Buff/Bound Aegis/Inner Light.. As the player didn't have pets out, that would drop to 52k. Plus 12 seconds of regular regen (if they were 2.5k magicka regen) = 15k as you said.. and accomodate for one pot in that time, so 7.5k. Total pool size effectively is 74.5k.
Cost of 12 simultaneous bolts - 59,675. Left with 14,825. Cost of Boundless Storm (went into it when i first engaged with LA) = 4050. Left with 10,825. Haunting Curse, 2970.. Proc Frag.. 2025.. Wrath x 2... 4860.. left with below 1k magicka in the pool. No LA/HA to regen either.. sitting duck. but such was not the case. Oh and i forgot, they repopped Boundless again so we're in the negatives still even if we count the regen between Streaks stopping and final Wrath.
If Lich hypothetically kicked in, it'd be at the 7 second mark, and on 2.5k regen it will give close to 3.9k after procced.. so 8750 regen + 9750 regen = 18500 which is an additional 3.5k magicka back only.. or one more cast. So on second thought yeah it'd be possible, but only with Lich/Warlock I think.. (Warlock would have given more)
rfennell_ESO wrote: »Is it possible to data inject against dodgeroll/bolt escape cooldowns? Or is it more likely someone froze their resource pool?
Reason I ask is I was outrun last night by a mag sorc who did no fewer than a dozen simultaneous bolt escapes.. one after another.. which should be theoretically impossible, no one has a mag pool of the size required to do that. Base cost of 3410, and then (3410 x 1.5) x 11 = 59,675k mag pool which wouldn't have been full either because they had popped lightning form just prior, meaning over 60k. Even with return and necropotence.. it's mathematically impossible to do that.
Plus, I was on my stam sorc orc with rapids/hurricane up/steed mundus/divines/speed pot/windrunning + dark stride/fiords... Nothing should be faster no?
You have to account for a potion pop and magicka regen and the possibility of magicka cost reduction.
A high magicka regen sorc could likely pull it off. Limiting things to all the bolt escapes were cast back to back (probably didn't happen like that) that's 12 seconds and with 2500 magicka regen they would have gained 15000 magicka back and add a potion pot and it becomes a bit more reasonable to believe it can occur. The 59,675k -15000 -8000(ish) drops to 36k ish, and that's not even taking into account any cost reduction they may have (seducer etc.)
Seducer or Lich (or warlock) changes things entirely when you think about it...
It would have to be Lich/Warlock if anything - that's the only way I could see it happening realistically after rerunning the numbers. I've run gold Lich on my Healer back since it was over a million gold for the set, and when it procs I'm up somewhere like 4.5k mag regen.
Streaks were all back to back. Dude was spamming it. Don't think any cost reduction enchants either because Frag hit for 9k.. which would suggest spell damage to me?
Let's say hypothetically player had 56k in their pool with Necro/Undaunted Mettle/Food Buff/Bound Aegis/Inner Light.. As the player didn't have pets out, that would drop to 52k. Plus 12 seconds of regular regen (if they were 2.5k magicka regen) = 15k as you said.. and accomodate for one pot in that time, so 7.5k. Total pool size effectively is 74.5k.
Cost of 12 simultaneous bolts - 59,675. Left with 14,825. Cost of Boundless Storm (went into it when i first engaged with LA) = 4050. Left with 10,825. Haunting Curse, 2970.. Proc Frag.. 2025.. Wrath x 2... 4860.. left with below 1k magicka in the pool. No LA/HA to regen either.. sitting duck. but such was not the case. Oh and i forgot, they repopped Boundless again so we're in the negatives still even if we count the regen between Streaks stopping and final Wrath.
If Lich hypothetically kicked in, it'd be at the 7 second mark, and on 2.5k regen it will give close to 3.9k after procced.. so 8750 regen + 9750 regen = 18500 which is an additional 3.5k magicka back only.. or one more cast. So on second thought yeah it'd be possible, but only with Lich/Warlock I think.. (Warlock would have given more)
Keep in mind the 50% penalty to bolt cost stacks with itself. The 59675 cost was calculated as "Base cost of 3410, and then (3410 x 1.5) x 11 = 59,675k" but that's not how it works.
Assuming the first bolt will cost 3410, the second will cost (3410 x 1.5) = 5115. The 3rd bolt will cost (5115 x 1.5) = 7672. The 4th will cost (7672 x 1.5) = 11508. The 5th will cost 17262.
So 5 bolts in a row would cost 44967. (This is how many bolts in a row my own sorc was able to do spamming it, with around 41k magicka pool)
cost for 6th: 25893
cost for 7th: 38840
cost for 8th: 58260
cost for 9th: 87388
cost for 10th: 131083
cost for 11th: 196625
cost for 12th: 294937
total cost for bolting 12 times in a row in this example: 877993 magicka. There are ways to make the base cost lower than 3410, and there are ways to gain more magicka during bolting, but i still find it hard to believe someone could legit bolt 12 times in a row.
The only explanation that does not involve a cheat is that the sorc did not bolt 12 times in a row, but made a 4 second break somewhere during the chain(and multiple times), which reset the stacking bolt cost penalty back to zero.
Oh it's not linear? I didnt realise the 50% cost wasn't on the base cost, but rather each subsequent cast which would mean a quadratic cost curve.. that's a whole different ballgame then.
https://forums.elderscrollsonline.com/en/discussion/212035/pc-mac-patch-notes-v2-1-4Bolt Escape: This ability no longer reduces out-of-combat Magicka recovery after casting. We have also increased the cost for Bolt Escape by 50%, which stacks with each cast within four seconds.
I recently installed Miat's PvP add on. I believe it essentially amounts to a cheat engine: any attack with a long cast time has basically no chance of hitting me anymore. Its very strange that this kind of thing is allowed in game.
I recently installed Miat's PvP add on. I believe it essentially amounts to a cheat engine: any attack with a long cast time has basically no chance of hitting me anymore. Its very strange that this kind of thing is allowed in game.
I recently installed Miat's PvP add on. I believe it essentially amounts to a cheat engine: any attack with a long cast time has basically no chance of hitting me anymore. Its very strange that this kind of thing is allowed in game.
Tavore1138 wrote: »Is there a 'team of 8' hack in battlegrounds? I ask because 4 times tonight I have been in a pug of 4 against the same 8 players in the other two teams who seem to be working together.
Along with quite obvious CE style exploiting, BGs really do reveal how little ZOS are doing to stop cheats.
Assuming the queue works like any normal queue, that make complete sense. When you're in a queue, you get served after the person in front of you, so if two people/groups join the queue at the same time, they'll end up next to each other in the queue, and will be served one after the other. This means they'll probably be allocated to BGs next to each other too, as the game goes through the queue sequentially to fill the spaces.Tavore1138 wrote: »Is there a 'team of 8' hack in battlegrounds? I ask because 4 times tonight I have been in a pug of 4 against the same 8 players in the other two teams who seem to be working together.
Along with quite obvious CE style exploiting, BGs really do reveal how little ZOS are doing to stop cheats.
Is anyone else enraged when you come across a bot-train in the middle of nowhere?
Is anyone else enraged when you come across a bot-train in the middle of nowhere?
I'm enraged that it seems reporting them makes no sense...
I stumbled into some groups when looking to farm some mats for me... manually,,, not automated.
Glister vale in Auridon f.e. always is a good spot to report some bots;)
If this clearly is against Terms of use, why not banning them permanent?