ZOS put it in the game themselves, why would it NOT be allowed?
We warned them about this. Many times, and for up to a month before releasing it to the live version.
They still released it. If it got pushed into the live version, it surely must've been within their own rule-set right?
I mean, why wouldn't they just revert the changes if it was going to be an "exploit"?
Are you going to now tell me that it would have been too hard to copy/paste the old code while they work on ironing out the issues in the new version?
ZOS put it in the game themselves, why would it NOT be allowed?
We warned them about this. Many times, and for up to a month before releasing it to the live version.
They still released it. If it got pushed into the live version, it surely must've been within their own rule-set right?
I mean, why wouldn't they just revert the changes if it was going to be an "exploit"?
Are you going to now tell me that it would have been too hard to copy/paste the old code while they work on ironing out the issues in the new version?
This line of reasoning literally says everything I need to know about you. Think whatever you want about the situation, but we will never agree sir.
The_Outsider wrote: »Wait really tho, question: Do you guys report people who get into towers for exploiting?
Didn't even occur to me that people might get reported for this.
For me that sounds pretty silly. 'Oh, I am going to report you because you used your ability as the game allows you too without using any special code or cheat...'
Zenimax is aware this is happening, they were made aware of it in the PTS, they didn't cared and released the game with the bug... Why should players avoid using this if the Devs them selves couldn't care less?
If it is possible to do those things without using hacks, if it is a in game mechanics Zenimax is aware of and failing to fix, then yes... You should be allowed to use it. People may be pissed at you for doing it, but it is not a ban worth offense. This is the developers fault, they were made aware of this problem just they were made aware of many problems before and they still chose to release the game with the bugs.
Don't get me wrong, I don't use exploits, actually I hardly ever PvP, it is too laggy, and no, I don't think using this 'bugs' is nice, I just don't think those using them should be banned. You should be complaining about the Devs, not the players using the game mechanics to win.
ZOS put it in the game themselves, why would it NOT be allowed?
We warned them about this. Many times, and for up to a month before releasing it to the live version.
They still released it. If it got pushed into the live version, it surely must've been within their own rule-set right?
I mean, why wouldn't they just revert the changes if it was going to be an "exploit"?
Are you going to now tell me that it would have been too hard to copy/paste the old code while they work on ironing out the issues in the new version?
This line of reasoning literally says everything I need to know about you. Think whatever you want about the situation, but we will never agree sir.
No I'd like a rebuttal.
Why would they leave something in the game that they could have easily taken out if it wasn't working?
That's fine Chaos, I don't mind losing my forum acct if it means another exploiter is brought out from the toxic underbelly of the game. I don't need to continue either and you've sufficiently made everyone aware of your intentions here.Reporting @Cuyler for being mean and making personal attacks.
Many people as well as myself have been leaping into keeps since the beginning of the game, nothings changed, and never will. See you on the inside of your keep tonight sweet cheeks!
P.S
Is it really exploiting if ZOS intentionally put it in the game after knowing full well that it worked this way?
j/k your opinion doesn't matter, it was a rhetorical question.
P.S. grow up
@Cuyler
If I host an Alcoholics Anonymous meeting, and provide a 60oz of Whiskey for all my members to drink, is it the fault of the AA members for drinking it? Or mine for bringing that whiskey?
If ZOS hosts a game and provides faulty mechanics that originally worked, is it the fault of players for using the new mechanics that ZOS deemed fit, even though they could've kept the old ones in place?
The_Outsider wrote: »The_Outsider wrote: »Wait really tho, question: Do you guys report people who get into towers for exploiting?
Didn't even occur to me that people might get reported for this.
For me that sounds pretty silly. 'Oh, I am going to report you because you used your ability as the game allows you too without using any special code or cheat...'
Zenimax is aware this is happening, they were made aware of it in the PTS, they didn't cared and released the game with the bug... Why should players avoid using this if the Devs them selves couldn't care less?
I feel the same way.
Hypothetical (also a real situation): ZOS makes a big rock next to a tower. Some tard stands in tower hard casting Crystal Frags at me. I close the gap between us with an ability that is designed to close gaps. I then get reported for exploiting?
EDIT: How could the above situation not be considered "working as intended."
Also: what's the problem? I think it's kind of fun. I enjoy the challenge of getting into enemy towers, and I enjoy the challenge of killing players who get into my tower. Doesn't anyone else feel this way? Hitting people with Flame Clench mid-crit rush is quite enjoyable. It's like blocking a slam dunk.
Bluepitbull13 wrote: »
If it is possible to do those things without using hacks, if it is a in game mechanics Zenimax is aware of and failing to fix, then yes... You should be allowed to use it. People may be pissed at you for doing it, but it is not a ban worth offense. This is the developers fault, they were made aware of this problem just they were made aware of many problems before and they still chose to release the game with the bugs.
Don't get me wrong, I don't use exploits, actually I hardly ever PvP, it is too laggy, and no, I don't think using this 'bugs' is nice, I just don't think those using them should be banned. You should be complaining about the Devs, not the players using the game mechanics to win.
lol
ZOS put it in the game themselves, why would it NOT be allowed?
We warned them about this. Many times, and for up to a month before releasing it to the live version.
They still released it. If it got pushed into the live version, it surely must've been within their own rule-set right?
I mean, why wouldn't they just revert the changes if it was going to be an "exploit"?
Are you going to now tell me that it would have been too hard to copy/paste the old code while they work on ironing out the issues in the new version?
This line of reasoning literally says everything I need to know about you. Think whatever you want about the situation, but we will never agree sir.
No I'd like a rebuttal.
Why would they leave something in the game that they could have easily taken out if it wasn't working?
Pleading ignorance and placing the blame on the enabler is a classic addict justification.
There is heroin in the world and people get addicted to it and die and kill people and abuse things, so remove the poppy plant?
You are justifying actions you want to take that are against the 'accepted rules' of combat.
It's like the geneva convention, you don't kill the generals wife and send her head to him in a box, as much as that would help your cause, because there is no end to it.
When you have pure logic dictate your actions, you are no longer being human. You need to stop and think if I SHOULD do something just because you COULD do something.
Self control and fair play obviously are concepts that we disagree on, so the discussion will go nowhere and will degrade into personal attacks on our core motivations , how can that be constructive?
We simply will never agree on this topic.
The_Outsider wrote: »The_Outsider wrote: »Wait really tho, question: Do you guys report people who get into towers for exploiting?
Didn't even occur to me that people might get reported for this.
For me that sounds pretty silly. 'Oh, I am going to report you because you used your ability as the game allows you too without using any special code or cheat...'
Zenimax is aware this is happening, they were made aware of it in the PTS, they didn't cared and released the game with the bug... Why should players avoid using this if the Devs them selves couldn't care less?
I feel the same way.
Hypothetical (also a real situation): ZOS makes a big rock next to a tower. Some tard stands in tower hard casting Crystal Frags at me. I close the gap between us with an ability that is designed to close gaps. I then get reported for exploiting?
EDIT: How could the above situation not be considered "working as intended."
Also: what's the problem? I think it's kind of fun. I enjoy the challenge of getting into enemy towers, and I enjoy the challenge of killing players who get into my tower. Doesn't anyone else feel this way? Hitting people with Flame Clench mid-crit rush is quite enjoyable. It's like blocking a slam dunk.
its a gap closer, not a "I can fly" skill. You're really stretching that terms meaning
So by your logic... if you *** a woman, and she reaches an ***, it's okay because her actions or inactions validate you breaking the law ?Conclusion? Even if Zos now says that the ability is not working as intended, it is is... Their actions say the ability is just fine as it is. Again, actions speak louder than word.
Why would they bring something broken into the game that they could have reverted to a prior functional state?
So by your logic... if you *** (sexually assault) a woman, and she reaches an orgams, it's okay because her actions or inactions validate you breaking the law ?Conclusion? Even if Zos now says that the ability is not working as intended, it is is... Their actions say the ability is just fine as it is. Again, actions speak louder than word.
/inb4mods
So by your logic... if you *** (sexually assault) a woman, and she reaches an orgams, it's okay because her actions or inactions validate you breaking the law ?Conclusion? Even if Zos now says that the ability is not working as intended, it is is... Their actions say the ability is just fine as it is. Again, actions speak louder than word.
/inb4mods
LOL, war analogies and now sexual abuse analogies. Your mind must be seriously twisted if you think both issues are even remotely connected or on the same level of gaming poor design...
My point remains, idiotic analogies apart, if Zenimax didn't want this to happen they could easily have released the update with this ability rolled back to a point where this bug was non existent. They chose not to and from the moment they made that choice, using ability to gap close vertically became 'intended' mechanics.
Why would they bring something broken into the game that they could have reverted to a prior functional state?
Because video games are relational and they have more than one moving part.
They more than likely are not sure which subroutine is causing the issue that desyncs the z-axis of gap closers, but the code now does fix the issues of having people be multi stunned and locked out of combat from gap closers.
SO you have a finate amount of time to manage the expectation of your user and not lose the player to boredom and frustration, so you fix what you can.
I understand that these issues were reported, but the powers that be make the choice that fixing the first problem with gap closers was more important than the problem the fix created.
You see its all a balancing act of resources and time.
In your analogy, the cup was always broken, but they made it now so you can drink out of it, but when you drink out of it, you can punch through brick walls.
So you then take that glass and start punching ***? Or you realize that this is strange, let me not punch *** until I get a better glass, this may break things.
I just want a *** game that I play where I don't have to ask myself, how the hell did that just happen.
Joy_Division wrote: »You NBs are a different story with teleport strike. A basic skill and you don't even have the decency to finish what you started! You'd rather skulk off undetected and just gank some poor unsuspecting soul on siege. That goes beyond playful fun and behavior that warrants mercilessly and continuous Jesus Beaming upon sighting said NB.
Joy_Division wrote: »A little perspective here would be nice. Comparing a DK leaping into a keep to real life crime and cheating is a excessive to say the least.
I don't see what the big deal is with DK's leaping onto walls. It's all in good fun and even the better DKs don't do very much while up there. As a defender of said keep, I actually wholeheartedly welcome it, left-clicking siege and trying to snipe unsuspecting siege operators is dreadfully boring. Attention all DKs: PLEASE Dragon Leap up onto the castle walls to fight me! It's fun ... and I enjoy fighting you when you have zero ultimateI always stand at the very edge to entice these wing wonders to party up on the ramparts.
You NBs are a different story with teleport strike. A basic skill and you don't even have the decency to finish what you started! You'd rather skulk off undetected and just gank some poor unsuspecting soul on siege. That goes beyond playful fun and behavior that warrants mercilessly and continuous Jesus Beaming upon sighting said NB.
Permaban players for something ZOS intentionally put in the game?! Get [snip]ed bud.
& don't you dare try to argue it wasn't intentional, we reported it on PTS and the forums, showing videos clear as day. All they had to do was revert the changes, if anything permaban the ones that let this go live.
so by your logic because ZOS chose to intentionally write certain integer values to client side RAM, players who fiddled with those values should not be permabanned also.... because ZOS made the mistake of not keeping it controlled?
people knew it was exploitable. they exploited it to gain an advantage.
yaw'll knew this was exploitable from the PTS.. and you still exploit it in live.
no respect or sympathy. stop making excuses.
There's no fiddling with values. This is game mechanics that they pushed live. They did this, not us. If they let it go into the game after it being identified on the PTS before the patch went live, it must be within the rules.
Gap closers were brought to the attention of ZOS before they pushed the changes live and they did so with full knowledge that people could do shenanigans such as the ones demonstrated in this video.
This is a tower, no keep walls or core keep mechanics were abused by jumping onto the tower. When a DK group captures a keep without taking down a wall, then you can come back and complain.
I can't wait to get in-game and leap into keeps/towers. [snip] And no, I will not get banned for doing so.
[edited for baiting]
ZOS_JessicaFolsom wrote: »It is not intended that players can completely bypass core Keep capture mechanics by leaping onto walls and into enemy Keeps. You should always have to enter enemy Keeps by taking down a door or wall - any other way is a bug. We are aware that Dragonknights have been able to do this for a while, and and are working to change it.
Permaban players for something ZOS intentionally put in the game?! Get [snip]ed bud.
& don't you dare try to argue it wasn't intentional, we reported it on PTS and the forums, showing videos clear as day. All they had to do was revert the changes, if anything permaban the ones that let this go live.
so by your logic because ZOS chose to intentionally write certain integer values to client side RAM, players who fiddled with those values should not be permabanned also.... because ZOS made the mistake of not keeping it controlled?
people knew it was exploitable. they exploited it to gain an advantage.
yaw'll knew this was exploitable from the PTS.. and you still exploit it in live.
no respect or sympathy. stop making excuses.
There's no fiddling with values. This is game mechanics that they pushed live. They did this, not us. If they let it go into the game after it being identified on the PTS before the patch went live, it must be within the rules.
Gap closers were brought to the attention of ZOS before they pushed the changes live and they did so with full knowledge that people could do shenanigans such as the ones demonstrated in this video.
This is a tower, no keep walls or core keep mechanics were abused by jumping onto the tower. When a DK group captures a keep without taking down a wall, then you can come back and complain.
I can't wait to get in-game and leap into keeps/towers. [snip] And no, I will not get banned for doing so.
[edited for baiting]
So you found a loop hole. Because a tower is technically not a keep and ZOS didn't explicitly include towers in their message that jumping into keeps is a bug and not intended you think it's ok to exploit leap mechanics for towers?! Use some common sense man. Your exploiting a bug not intended. Regardless if it's a keep or a tower it's a resource that can be captured by enemy faction. Your line of reasoning is off.
Permaban players for something ZOS intentionally put in the game?! Get [snip]ed bud.
& don't you dare try to argue it wasn't intentional, we reported it on PTS and the forums, showing videos clear as day. All they had to do was revert the changes, if anything permaban the ones that let this go live.
so by your logic because ZOS chose to intentionally write certain integer values to client side RAM, players who fiddled with those values should not be permabanned also.... because ZOS made the mistake of not keeping it controlled?
people knew it was exploitable. they exploited it to gain an advantage.
yaw'll knew this was exploitable from the PTS.. and you still exploit it in live.
no respect or sympathy. stop making excuses.
There's no fiddling with values. This is game mechanics that they pushed live. They did this, not us. If they let it go into the game after it being identified on the PTS before the patch went live, it must be within the rules.
Gap closers were brought to the attention of ZOS before they pushed the changes live and they did so with full knowledge that people could do shenanigans such as the ones demonstrated in this video.
This is a tower, no keep walls or core keep mechanics were abused by jumping onto the tower. When a DK group captures a keep without taking down a wall, then you can come back and complain.
I can't wait to get in-game and leap into keeps/towers. [snip] And no, I will not get banned for doing so.
[edited for baiting]
So you found a loop hole. Because a tower is technically not a keep and ZOS didn't explicitly include towers in their message that jumping into keeps is a bug and not intended you think it's ok to exploit leap mechanics for towers?! Use some common sense man. Your exploiting a bug not intended. Regardless if it's a keep or a tower it's a resource that can be captured by enemy faction. Your line of reasoning is off.
nvm, it's hopeless. lmao
ZOS_DaryaK wrote: »We've removed the video from the opening post of this discussion due to naming and shaming. We are aware of this bug. If you wish to report someone for exploiting you should use the report function in-game.
Players should now report all cheaters/exploiters on esocheaters.com with names and videos clearly shown.
Permaban players for something ZOS intentionally put in the game?! Get [snip]ed bud.
& don't you dare try to argue it wasn't intentional, we reported it on PTS and the forums, showing videos clear as day. All they had to do was revert the changes, if anything permaban the ones that let this go live.
so by your logic because ZOS chose to intentionally write certain integer values to client side RAM, players who fiddled with those values should not be permabanned also.... because ZOS made the mistake of not keeping it controlled?
people knew it was exploitable. they exploited it to gain an advantage.
yaw'll knew this was exploitable from the PTS.. and you still exploit it in live.
no respect or sympathy. stop making excuses.
There's no fiddling with values. This is game mechanics that they pushed live. They did this, not us. If they let it go into the game after it being identified on the PTS before the patch went live, it must be within the rules.
Gap closers were brought to the attention of ZOS before they pushed the changes live and they did so with full knowledge that people could do shenanigans such as the ones demonstrated in this video.
This is a tower, no keep walls or core keep mechanics were abused by jumping onto the tower. When a DK group captures a keep without taking down a wall, then you can come back and complain.
I can't wait to get in-game and leap into keeps/towers. [snip] And no, I will not get banned for doing so.
[edited for baiting]
So you found a loop hole. Because a tower is technically not a keep and ZOS didn't explicitly include towers in their message that jumping into keeps is a bug and not intended you think it's ok to exploit leap mechanics for towers?! Use some common sense man. Your exploiting a bug not intended. Regardless if it's a keep or a tower it's a resource that can be captured by enemy faction. Your line of reasoning is off.
nvm, it's hopeless. lmao
Yeah your logic is like this. You walk into a bank and see a bag of money on the floor. No ones watching so you take the bag and walk out. You get caught and your argument is, well the bank shouldn't have left it there. It's there fault! No security guards to stop me!
Even though we all damn well know that taking that money was wrong.
In your case your abusing a bug. ZOS has made it clear that that bug is not intended. Yet you try to blame ZOS for letting you do it. Where is your integrity?