Roehamad_Ali wrote: »vyndral13preub18_ESO wrote: »Tavore1138 wrote: »Tavore1138 wrote: »This is a step in the right direction although it is important to realise that the endless ulti spam was not the only format this took so I hope these cheat detection have some way of server side checking and ESO client code checking so anyone actually hacking the game can be spotted.
Equally, anticipating those saying they were unfairly banned, it should not be something blunt like scanning the client PC for the existence of a cheat tool - you might capture those who hack their offline games which hurts no-one but them.
At this stage, as I am sure ZOS are realising, it is vital to get this right and not err in either direction so that confidence and trust can be regained.
I look forward to the announcement later which I shall hopefully read while exploring Anvil and Kvatch...
Here's the problem. The hack program that lets you cheat in ESO also supports cheating in other games. If you use it to cheat elsewhere, ZOS has to believe that you're going to use it to cheat in their game too. Don't use cheat programs if you want to play ESO. Heck, just don't use cheat programs AT ALL! I don't know what else to say, other than tough luck.
PS... This same cheat program can also be used as a crafting mat farming bot, as well as a grinding CP farming bot. Yes, it can be programmed to automatically grind delves for you! So even if some people weren't using it to cheat in PVP directly, they were still cheating in the game overall, and TOTALLY deserve to be permabanned.
Hmm, banning a bunch of probably honest players who happen to be messing with modding some other offline game is a good way to make this omni-shambles worse than it already is IMO. Now checking for *that* process running in parallel to ESO is another thing altogether that might make sense, assuming it is just the one possible one and not loads of variants... or actually checking ESO files for modifications before allowing client connectivity.
They should be focusing on either removing certain processing from the client end so it simply cannot be hacked or coming up with a slightly better method than what currently seems to be simply seeing who cast a couple of ultis too close together for the average... both because of the possible false positives and also because, as we know, the hacks were not just the ultimate ones, that was just the most visible of them... how will they capture speed hackers or levitators or people who have tweaks their stats in some way if all they do is scan for overuse of ultimates?
I fully agree on the need for bans - but this is a chance for ZOS to do it right and show us they are looking after the game and it's players properly.
If you're cheating in another game, then you're not an honest player.
And? We should ban anyone who ever cheated at a game? Really? That is what you are going with here?
Depends . Was it multiplayer ? PvP ? If so I'm all for installing cage doors on confession booths . Retroactive Justice , cross platform reform .
vyndral13preub18_ESO wrote: »Roehamad_Ali wrote: »vyndral13preub18_ESO wrote: »Tavore1138 wrote: »Tavore1138 wrote: »This is a step in the right direction although it is important to realise that the endless ulti spam was not the only format this took so I hope these cheat detection have some way of server side checking and ESO client code checking so anyone actually hacking the game can be spotted.
Equally, anticipating those saying they were unfairly banned, it should not be something blunt like scanning the client PC for the existence of a cheat tool - you might capture those who hack their offline games which hurts no-one but them.
At this stage, as I am sure ZOS are realising, it is vital to get this right and not err in either direction so that confidence and trust can be regained.
I look forward to the announcement later which I shall hopefully read while exploring Anvil and Kvatch...
Here's the problem. The hack program that lets you cheat in ESO also supports cheating in other games. If you use it to cheat elsewhere, ZOS has to believe that you're going to use it to cheat in their game too. Don't use cheat programs if you want to play ESO. Heck, just don't use cheat programs AT ALL! I don't know what else to say, other than tough luck.
PS... This same cheat program can also be used as a crafting mat farming bot, as well as a grinding CP farming bot. Yes, it can be programmed to automatically grind delves for you! So even if some people weren't using it to cheat in PVP directly, they were still cheating in the game overall, and TOTALLY deserve to be permabanned.
Hmm, banning a bunch of probably honest players who happen to be messing with modding some other offline game is a good way to make this omni-shambles worse than it already is IMO. Now checking for *that* process running in parallel to ESO is another thing altogether that might make sense, assuming it is just the one possible one and not loads of variants... or actually checking ESO files for modifications before allowing client connectivity.
They should be focusing on either removing certain processing from the client end so it simply cannot be hacked or coming up with a slightly better method than what currently seems to be simply seeing who cast a couple of ultis too close together for the average... both because of the possible false positives and also because, as we know, the hacks were not just the ultimate ones, that was just the most visible of them... how will they capture speed hackers or levitators or people who have tweaks their stats in some way if all they do is scan for overuse of ultimates?
I fully agree on the need for bans - but this is a chance for ZOS to do it right and show us they are looking after the game and it's players properly.
If you're cheating in another game, then you're not an honest player.
And? We should ban anyone who ever cheated at a game? Really? That is what you are going with here?
Depends . Was it multiplayer ? PvP ? If so I'm all for installing cage doors on confession booths . Retroactive Justice , cross platform reform .
I certainly agree with bans for anyone caught cheating in this game. I just thought the whole if you are cheating in another game then you are not an honest player.
Because I would guess like 90% of the population has cheated on at least one game in their life. Online or off. That blanket statement makes a very large part of the population cheaters and worth banning.
I think ZOS/Bethesda's position on cheats has been clear for many many years already..
Or have you all forgotten this already?
I think ZOS/Bethesda's position on cheats has been clear for many many years already..
Or have you all forgotten this already?
ZOS_JessicaFolsom wrote: »
Well to be fair their not trying to ruin the game well not all of them some are just trying to get @ZOS to fox their dam game.Can you blame them for that?Attackopsn wrote: »This kind of intentional exploitation and cheating is disgusting. This is the same behavior that ruined diablo on console platforms, such a shame to see players going out of their way to ruin a game.
No, it's not. There is no such thing as cheating in a single player game, it is your own playground to use as you wish. This should be especially clear to TES fans, who are used to modding the hell out of their games for a very personalized experience. Everyone has different skills and preferences, there is absolutely nothing wrong with modifying a game's difficulty - either up or down - to make it more enjoyable.Not trying to pick a fight with you at all. It's just that so many posts of the "But he's my honest friend who doesn't hack", or "I was unfairly banned for hacking" posts popping up yesterday and today. Yes, a tiny portion of people might have been unfairly banned and should be going through proper channels to prove their innocence and have the bans lifted, but not the numbers as evidenced by all the posts here so far.
The fact that they were cheating in an offline game to give themselves an unfair advantage, is probably a good indicator that they would continue that practice elsewhere.
Now, an engine that mods an offline game to give one a new experience after beating it in vanilla mode the first time, thereby increasing the fun factor of the game is a whole other ball of wax.
But modding a game to make it easier to beat the first time? Yeah, that's cheating, and cheaters keep cheating.
ZOS_JessicaFolsom wrote: »Heh 24 h ban and people jump with joy? And hmm... automated anti cheat system? So why now and not before?
The bans are permanent, not 24-hour bans. We just noted that we issued the bans within the last 24 hours. Also, our automated anti-cheat system was on, but we adjusted the parameters to more effectively catch the recent cheat behavior.
pieceofyarnb14_ESO wrote: »Naming and shaming has legal issues attached to it, I have never heard of a gaming company or any company doing that. It's just not going to happen.
I don't believe anyone anymore, ban em all and let Zos sort it out through the appeal process/reviewing game logs etc... if your legit then welcome back, if not, good riddance.
ZOS_JessicaFolsom wrote: »Just a quick update for everyone regarding the recent influx of those using third party tools to cheat in ESO. We've adjusted our automatic anti-cheat systems to focus specifically on the cheats we've seen in the last few days, in addition to launching investigations on specific players. We've permanently banned 43 players in the last 24 hours who were found to be cheating. We don't take cheating lightly, and will continue to ban those who are found to be cheating. We'll be going back through game logs to identify players who were violating our anti-cheating policies in the hours before we performed the automatic cheat detection adjustment.
In addition, we're working on a number of fixes and improvements to prevent this kind of behavior from happening in ESO in the future. We'll provide more specific details about this tomorrow.
We want to thank everyone who has helped us identify those who would ruin your game experience by cheating, and the means by which they were doing so.
Hello all, Lord Arena25 here.
Every game has that exploit that a lot of players use and it made a mess of PR in their respective games. For World of Warcraft it was the Saronite Bomb Platform Rebuild. For RIFT it was a dummy boss mechanic. And now ESO has to deal with this mess.
While unfortunate, ESO isn't the first game to have this kind of a PR issue right before a major content update, and I doubt ESO will be the last game to have this kind of a PR issue right before a major content update.
I'll be back later when I can be bothered.
Signed,
Lord Arena25
Hello all, Lord Arena25 here.
Every game has that exploit that a lot of players use and it made a mess of PR in their respective games. For World of Warcraft it was the Saronite Bomb Platform Rebuild. For RIFT it was a dummy boss mechanic. And now ESO has to deal with this mess.
While unfortunate, ESO isn't the first game to have this kind of a PR issue right before a major content update, and I doubt ESO will be the last game to have this kind of a PR issue right before a major content update.
I'll be back later when I can be bothered.
Signed,
Lord Arena25
Yes, it is quite unfortunate.
ZOS will assume that DB sells poorly because people protest to the hacking.
Totally rule out the possibility that the DLC itself is a failure(which it is).
ИВАН_ВОДКА wrote: »@ZoM_Head hey please link the videos
There are a ton of players that were abusing the 2H battle axe bleed bug, nothing happened to them.
A lot of players were being invisible, reported and nothing happened.
Some players were at 0% health, executing and being bombarded by zergs and not going down.
All of these exploits are on youtube, and they are still online unbanned/punshed.
Hello all, Lord Arena25 here.
Every game has that exploit that a lot of players use and it made a mess of PR in their respective games. For World of Warcraft it was the Saronite Bomb Platform Rebuild. For RIFT it was a dummy boss mechanic. And now ESO has to deal with this mess.
While unfortunate, ESO isn't the first game to have this kind of a PR issue right before a major content update, and I doubt ESO will be the last game to have this kind of a PR issue right before a major content update.
I'll be back later when I can be bothered.
Signed,
Lord Arena25
Yes, it is quite unfortunate.
ZOS will assume that DB sells poorly because people protest to the hacking.
Totally rule out the possibility that the DLC itself is a failure(which it is).
ZOS_JessicaFolsom wrote: »Just a quick update for everyone regarding the recent influx of those using third party tools to cheat in ESO. We've adjusted our automatic anti-cheat systems to focus specifically on the cheats we've seen in the last few days, in addition to launching investigations on specific players. We've permanently banned 43 players in the last 24 hours who were found to be cheating. We don't take cheating lightly, and will continue to ban those who are found to be cheating. We'll be going back through game logs to identify players who were violating our anti-cheating policies in the hours before we performed the automatic cheat detection adjustment.
In addition, we're working on a number of fixes and improvements to prevent this kind of behavior from happening in ESO in the future. We'll provide more specific details about this tomorrow.
We want to thank everyone who has helped us identify those who would ruin your game experience by cheating, and the means by which they were doing so.