Clerics1985 wrote: »
"Nope. Both are cheating, against the rules and bannable offenses. The fact that you all agreed to cheat makes no difference whatsoever. When you break the rules of a game just like the laws of the land, you don't get to choose when it's ok and when it isn't."
Just want to point out that "The law of the land" in the US anyway DOES get to choose when it's okay to break the Law, Colorado/washington recreational smoke laws anyone??
Define this, because the people voted to make it recreational, yet the federal law trumps state law which is completely wrong.
its actually funkevlarto_ESO wrote: »I wonder how many other games the cheat engine is ruining, why people make such programs is beyond me, I hope they could have some legal action brought on them, shut them down.
I'm so lucky to have most of my recaps saved... I'm viewing them now and I've found a yesterday's ultimate spam proof on me which will hopefully get one of my worst PvP enemies banned
Nope.
But at least I'm not someone who has been banned for cheating and jumping on forums with fairytales trying to get sympathy.
Tavore1138 wrote: »This is a step in the right direction although it is important to realise that the endless ulti spam was not the only format this took so I hope these cheat detection have some way of server side checking and ESO client code checking so anyone actually hacking the game can be spotted.
Equally, anticipating those saying they were unfairly banned, it should not be something blunt like scanning the client PC for the existence of a cheat tool - you might capture those who hack their offline games which hurts no-one but them.
At this stage, as I am sure ZOS are realising, it is vital to get this right and not err in either direction so that confidence and trust can be regained.
I look forward to the announcement later which I shall hopefully read while exploring Anvil and Kvatch...
Tavore1138 wrote: »This is a step in the right direction although it is important to realise that the endless ulti spam was not the only format this took so I hope these cheat detection have some way of server side checking and ESO client code checking so anyone actually hacking the game can be spotted.
Equally, anticipating those saying they were unfairly banned, it should not be something blunt like scanning the client PC for the existence of a cheat tool - you might capture those who hack their offline games which hurts no-one but them.
At this stage, as I am sure ZOS are realising, it is vital to get this right and not err in either direction so that confidence and trust can be regained.
I look forward to the announcement later which I shall hopefully read while exploring Anvil and Kvatch...
Here's the problem. The hack program that lets you cheat in ESO also supports cheating in other games. If you use it to cheat elsewhere, ZOS has to believe that you're going to use it to cheat in their game too. Don't use cheat programs if you want to play ESO. Heck, just don't use cheat programs AT ALL! I don't know what else to say, other than tough luck.
Tavore1138 wrote: »This is a step in the right direction although it is important to realise that the endless ulti spam was not the only format this took so I hope these cheat detection have some way of server side checking and ESO client code checking so anyone actually hacking the game can be spotted.
Equally, anticipating those saying they were unfairly banned, it should not be something blunt like scanning the client PC for the existence of a cheat tool - you might capture those who hack their offline games which hurts no-one but them.
At this stage, as I am sure ZOS are realising, it is vital to get this right and not err in either direction so that confidence and trust can be regained.
I look forward to the announcement later which I shall hopefully read while exploring Anvil and Kvatch...
Here's the problem. The hack program that lets you cheat in ESO also supports cheating in other games. If you use it to cheat elsewhere, ZOS has to believe that you're going to use it to cheat in their game too. Don't use cheat programs if you want to play ESO. Heck, just don't use cheat programs AT ALL! I don't know what else to say, other than tough luck.
PS... This same cheat program can also be used as a crafting mat farming bot, as well as a grinding CP farming bot. Yes, it can be programmed to automatically grind delves for you! So even if some people weren't using it to cheat in PVP directly, they were still cheating in the game overall, and TOTALLY deserve to be permabanned.
I was very active in Azura when @Tower_Of_Shame was emp (EP emp)
he wasnt the best emp, but ok. and i didnt see him (or anyone else for that matter) ever using ulti regen cheat in Azura EU.
I wasnt running with the DC zerg most of the time, but i attended most emp keep battles for at least some time, to gank the doors.
Even if i shouldnt have seen it, there are always people spaming zone with stuff, and i never saw someone call out a ulti spammer.
I don't get why people have to cheat to win. What do they gain from it really? Satisfaction? How can someone get satisfaction from a skill less win? Deep down they know that they just can't hack it against a good player on a 1v1 so they must cheat to win. I pity those people who cannot play without hacks. The game isn't that hard to learn. Are they just being lazy and taking the easy road? Sounds like a very boring life to me.....
Tower_Of_Shame wrote: »Great news! The forums were more depressing than usual yesterday but this is a step in the right direction.
I'm truly happy to see some people get a perm ban for their actions - cheating in online games is something I have zero tolerance for....
Yes and stop defending "the one you know who didn't cheat". They tell you that but....
I wonder if you would be so happy if you would have been banned for no reason
Syntse wrote: »
To the people now arguing about whether anti-cheat detection programs or code is against the law or not. How do you think PunkBuster works, that is used in title as example Battlefield? Is there mass law suits against it? Yes once you install the game you are required to install PunkBuster and you agree to it. If this is not already in ESO ToS it is not hard to add it there and make you agree to it once again.
These kind of apps do not work - they hinder no one, who really wants to cheat - they are just an annoyance for legit users.
@Lysette
Copied from another thread that got closedSyntse wrote: »
To the people now arguing about whether anti-cheat detection programs or code is against the law or not. How do you think PunkBuster works, that is used in title as example Battlefield? Is there mass law suits against it? Yes once you install the game you are required to install PunkBuster and you agree to it. If this is not already in ESO ToS it is not hard to add it there and make you agree to it once again.
These kind of apps do not work - they hinder no one, who really wants to cheat - they are just an annoyance for legit users.
They do work. How much more hacking and cheating do you think there would be if they would not exist? Every 10 year old would be doing it. It will take away the most simpliest and easiest ways of doing it. Of course it will not completely remove the problem and I'm sure nothing ever will. We can see this from the big titles that really take these things seriously that people still do it how ever not in the numbers it would be if these measures were not in place.
kevlarto_ESO wrote: »I hope we get another number after the investigations, 43 is a good start, if you have to cheat to play a video game, maybe video games are not for you.
I pay to play this game, and I don't care what others do unless they do something they affects my game play, and in this case they have, I am glad ZOS did show us they ban people for cheating and take it serious.
I wonder how many other games the cheat engine is ruining, why people make such programs is beyond me, I hope they could have some legal action brought on them, shut them down.
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kevlarto_ESO wrote: »I hope we get another number after the investigations, 43 is a good start, if you have to cheat to play a video game, maybe video games are not for you.
I pay to play this game, and I don't care what others do unless they do something they affects my game play, and in this case they have, I am glad ZOS did show us they ban people for cheating and take it serious.
I wonder how many other games the cheat engine is ruining, why people make such programs is beyond me, I hope they could have some legal action brought on them, shut them down.
From one app's website (name redacted by me):What is *****Bot you ask? Well, it is the BEST automated bot for Final Fantasy XIV: ARR Bot, FFXIV Bots, Neverwinter Online, NWO Bots, Guild Wars 2 Bot, GW2 Bots, Aion Online, Runes of Magic, Warhammer Online, Star Wars the Old Republic, Lord of the Rings, and More ever! If you are tired of sitting in front of the game screen, grinding out level after level and not being able to get out and do something else because all of your friends will have left you behind in levels. Then you NEED the MMO***** Software! All you have to do is set it up and it will grind away level after level all by itself, leaving you time to sleep, play another character, go to the movies, or just relax. MMO***** NEVER has to eat, sleep, drink, or go to the bathroom!! So how does it work? With MMO***** you can record keyboard and mouse clicks and interactions and then have them played back. The ***** software is very intuitive, and can calculate automatically your location in the game world. So if you record a path from one location to another. When you play back this recording, the MMO***** software will follow exactly the steps you took and repeat exactly what you recorded.
MMO***** not only gives you an amazing peice of software that works with multiple games but with almost every game we support you get full access to our premium member forums. This is not an extra price its included in your MMO***** subscription.
Also unlike other sites that you have to pay 30 bucks here and 30 bucks there for different features MMO***** is an all in one solution. You make one fee and you get access to everything we have. That includes all future updates, forums, and user submitted contributions that are added to the site. No more waisting money on one product only to waste more on another a few weeks down the road.
I put a very important sentence in BOLD so that you would see that this is but one of many cheating programs affecting the games you most probably play, or have played. And yes, if you go to their forums you'll see that ESO is actively supported right now. This stuff is pervasive.
Tavore1138 wrote: »This is a step in the right direction although it is important to realise that the endless ulti spam was not the only format this took so I hope these cheat detection have some way of server side checking and ESO client code checking so anyone actually hacking the game can be spotted.
Equally, anticipating those saying they were unfairly banned, it should not be something blunt like scanning the client PC for the existence of a cheat tool - you might capture those who hack their offline games which hurts no-one but them.
At this stage, as I am sure ZOS are realising, it is vital to get this right and not err in either direction so that confidence and trust can be regained.
I look forward to the announcement later which I shall hopefully read while exploring Anvil and Kvatch...
Here's the problem. The hack program that lets you cheat in ESO also supports cheating in other games. If you use it to cheat elsewhere, ZOS has to believe that you're going to use it to cheat in their game too. Don't use cheat programs if you want to play ESO. Heck, just don't use cheat programs AT ALL! I don't know what else to say, other than tough luck.
PS... This same cheat program can also be used as a crafting mat farming bot, as well as a grinding CP farming bot. Yes, it can be programmed to automatically grind delves for you! So even if some people weren't using it to cheat in PVP directly, they were still cheating in the game overall, and TOTALLY deserve to be permabanned.
Tower_Of_Shame wrote: »The cool thing is it is not a fairytale.
Tavore1138 wrote: »Tavore1138 wrote: »This is a step in the right direction although it is important to realise that the endless ulti spam was not the only format this took so I hope these cheat detection have some way of server side checking and ESO client code checking so anyone actually hacking the game can be spotted.
Equally, anticipating those saying they were unfairly banned, it should not be something blunt like scanning the client PC for the existence of a cheat tool - you might capture those who hack their offline games which hurts no-one but them.
At this stage, as I am sure ZOS are realising, it is vital to get this right and not err in either direction so that confidence and trust can be regained.
I look forward to the announcement later which I shall hopefully read while exploring Anvil and Kvatch...
Here's the problem. The hack program that lets you cheat in ESO also supports cheating in other games. If you use it to cheat elsewhere, ZOS has to believe that you're going to use it to cheat in their game too. Don't use cheat programs if you want to play ESO. Heck, just don't use cheat programs AT ALL! I don't know what else to say, other than tough luck.
PS... This same cheat program can also be used as a crafting mat farming bot, as well as a grinding CP farming bot. Yes, it can be programmed to automatically grind delves for you! So even if some people weren't using it to cheat in PVP directly, they were still cheating in the game overall, and TOTALLY deserve to be permabanned.
Hmm, banning a bunch of probably honest players who happen to be messing with modding some other offline game is a good way to make this omni-shambles worse than it already is IMO. Now checking for *that* process running in parallel to ESO is another thing altogether that might make sense, assuming it is just the one possible one and not loads of variants... or actually checking ESO files for modifications before allowing client connectivity.
They should be focusing on either removing certain processing from the client end so it simply cannot be hacked or coming up with a slightly better method than what currently seems to be simply seeing who cast a couple of ultis too close together for the average... both because of the possible false positives and also because, as we know, the hacks were not just the ultimate ones, that was just the most visible of them... how will they capture speed hackers or levitators or people who have tweaks their stats in some way if all they do is scan for overuse of ultimates?
I fully agree on the need for bans - but this is a chance for ZOS to do it right and show us they are looking after the game and it's players properly.
Tavore1138 wrote: »Tavore1138 wrote: »This is a step in the right direction although it is important to realise that the endless ulti spam was not the only format this took so I hope these cheat detection have some way of server side checking and ESO client code checking so anyone actually hacking the game can be spotted.
Equally, anticipating those saying they were unfairly banned, it should not be something blunt like scanning the client PC for the existence of a cheat tool - you might capture those who hack their offline games which hurts no-one but them.
At this stage, as I am sure ZOS are realising, it is vital to get this right and not err in either direction so that confidence and trust can be regained.
I look forward to the announcement later which I shall hopefully read while exploring Anvil and Kvatch...
Here's the problem. The hack program that lets you cheat in ESO also supports cheating in other games. If you use it to cheat elsewhere, ZOS has to believe that you're going to use it to cheat in their game too. Don't use cheat programs if you want to play ESO. Heck, just don't use cheat programs AT ALL! I don't know what else to say, other than tough luck.
PS... This same cheat program can also be used as a crafting mat farming bot, as well as a grinding CP farming bot. Yes, it can be programmed to automatically grind delves for you! So even if some people weren't using it to cheat in PVP directly, they were still cheating in the game overall, and TOTALLY deserve to be permabanned.
Hmm, banning a bunch of probably honest players who happen to be messing with modding some other offline game is a good way to make this omni-shambles worse than it already is IMO. Now checking for *that* process running in parallel to ESO is another thing altogether that might make sense, assuming it is just the one possible one and not loads of variants... or actually checking ESO files for modifications before allowing client connectivity.
They should be focusing on either removing certain processing from the client end so it simply cannot be hacked or coming up with a slightly better method than what currently seems to be simply seeing who cast a couple of ultis too close together for the average... both because of the possible false positives and also because, as we know, the hacks were not just the ultimate ones, that was just the most visible of them... how will they capture speed hackers or levitators or people who have tweaks their stats in some way if all they do is scan for overuse of ultimates?
I fully agree on the need for bans - but this is a chance for ZOS to do it right and show us they are looking after the game and it's players properly.
If you're cheating in another game, then you're not an honest player.
Tavore1138 wrote: »Tavore1138 wrote: »This is a step in the right direction although it is important to realise that the endless ulti spam was not the only format this took so I hope these cheat detection have some way of server side checking and ESO client code checking so anyone actually hacking the game can be spotted.
Equally, anticipating those saying they were unfairly banned, it should not be something blunt like scanning the client PC for the existence of a cheat tool - you might capture those who hack their offline games which hurts no-one but them.
At this stage, as I am sure ZOS are realising, it is vital to get this right and not err in either direction so that confidence and trust can be regained.
I look forward to the announcement later which I shall hopefully read while exploring Anvil and Kvatch...
Here's the problem. The hack program that lets you cheat in ESO also supports cheating in other games. If you use it to cheat elsewhere, ZOS has to believe that you're going to use it to cheat in their game too. Don't use cheat programs if you want to play ESO. Heck, just don't use cheat programs AT ALL! I don't know what else to say, other than tough luck.
PS... This same cheat program can also be used as a crafting mat farming bot, as well as a grinding CP farming bot. Yes, it can be programmed to automatically grind delves for you! So even if some people weren't using it to cheat in PVP directly, they were still cheating in the game overall, and TOTALLY deserve to be permabanned.
Hmm, banning a bunch of probably honest players who happen to be messing with modding some other offline game is a good way to make this omni-shambles worse than it already is IMO. Now checking for *that* process running in parallel to ESO is another thing altogether that might make sense, assuming it is just the one possible one and not loads of variants... or actually checking ESO files for modifications before allowing client connectivity.
They should be focusing on either removing certain processing from the client end so it simply cannot be hacked or coming up with a slightly better method than what currently seems to be simply seeing who cast a couple of ultis too close together for the average... both because of the possible false positives and also because, as we know, the hacks were not just the ultimate ones, that was just the most visible of them... how will they capture speed hackers or levitators or people who have tweaks their stats in some way if all they do is scan for overuse of ultimates?
I fully agree on the need for bans - but this is a chance for ZOS to do it right and show us they are looking after the game and it's players properly.
If you're cheating in another game, then you're not an honest player.
vyndral13preub18_ESO wrote: »Tavore1138 wrote: »Tavore1138 wrote: »This is a step in the right direction although it is important to realise that the endless ulti spam was not the only format this took so I hope these cheat detection have some way of server side checking and ESO client code checking so anyone actually hacking the game can be spotted.
Equally, anticipating those saying they were unfairly banned, it should not be something blunt like scanning the client PC for the existence of a cheat tool - you might capture those who hack their offline games which hurts no-one but them.
At this stage, as I am sure ZOS are realising, it is vital to get this right and not err in either direction so that confidence and trust can be regained.
I look forward to the announcement later which I shall hopefully read while exploring Anvil and Kvatch...
Here's the problem. The hack program that lets you cheat in ESO also supports cheating in other games. If you use it to cheat elsewhere, ZOS has to believe that you're going to use it to cheat in their game too. Don't use cheat programs if you want to play ESO. Heck, just don't use cheat programs AT ALL! I don't know what else to say, other than tough luck.
PS... This same cheat program can also be used as a crafting mat farming bot, as well as a grinding CP farming bot. Yes, it can be programmed to automatically grind delves for you! So even if some people weren't using it to cheat in PVP directly, they were still cheating in the game overall, and TOTALLY deserve to be permabanned.
Hmm, banning a bunch of probably honest players who happen to be messing with modding some other offline game is a good way to make this omni-shambles worse than it already is IMO. Now checking for *that* process running in parallel to ESO is another thing altogether that might make sense, assuming it is just the one possible one and not loads of variants... or actually checking ESO files for modifications before allowing client connectivity.
They should be focusing on either removing certain processing from the client end so it simply cannot be hacked or coming up with a slightly better method than what currently seems to be simply seeing who cast a couple of ultis too close together for the average... both because of the possible false positives and also because, as we know, the hacks were not just the ultimate ones, that was just the most visible of them... how will they capture speed hackers or levitators or people who have tweaks their stats in some way if all they do is scan for overuse of ultimates?
I fully agree on the need for bans - but this is a chance for ZOS to do it right and show us they are looking after the game and it's players properly.
If you're cheating in another game, then you're not an honest player.
And? We should ban anyone who ever cheated at a game? Really? That is what you are going with here?