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Dark Brotherhood Sorcerer Q&A

  • SanSan
    SanSan
    ✭✭✭✭✭
    Can you guys actually revamp the class? That would be nice. The summon passives are pooop.
  • juhasman
    juhasman
    ✭✭✭✭
    Fasoo wrote: »
    Hey Eric! This is Faso! I play a magicka sorc and have for almost 2 years. I was wondering if you have looked at the ball of lightning ability and buffing it or changing its functionality? It is
    Currently a non existent skill within pvp and even PVE content ( VMA, etc) and was wondering with the recent nerfs to sorc as a whole if you have considered re structuring the ability...

    I would love to see Ball of Lightining as stamina based gap closer teleporting user to enemie using lightnings.
  • Natas013
    Natas013
    ✭✭✭
    juhasman wrote: »
    Fasoo wrote: »
    Hey Eric! This is Faso! I play a magicka sorc and have for almost 2 years. I was wondering if you have looked at the ball of lightning ability and buffing it or changing its functionality? It is
    Currently a non existent skill within pvp and even PVE content ( VMA, etc) and was wondering with the recent nerfs to sorc as a whole if you have considered re structuring the ability...

    I would love to see Ball of Lightining as stamina based gap closer teleporting user to enemie using lightnings.

    I'd like to see a stam gap closer too, but not at the expense of a broken BoL that should be fixed, not replaced. IMO a bound armaments active skill would be a better place for this. Bound agis for a mag sorc spamable. Change crystal blast to a stam based melee/short range spamable. Two ideas I had wouldn't take much work. Take dawnbreaker of smiting animation and effect, remove the DoT, and change the sword to a crystal hammer. Take piercing javelin animation, reduce the range to 12-14M, give it similar damage and effect as a daedric mine. Keep the cast time on either option with a proc like frags, but when dealing physical damage. This isn't perfect by any means, but I'll bet these simple additions would probably shut most people up, and make you the hero of sorcs @Wrobel.
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
  • Cinnamon_Spider
    Cinnamon_Spider
    ✭✭✭✭✭
    @Wrobel
    Please, for the love of all that is good and holy, revert or revamp some of your sorc changes. You've nerfed us heavily. Meanwhile, the other classes have been buffed. It is very hard to be competitive after what you've done. It's a travesty.
    Cinn #SorcLivesMatter
    Exquisite Bedlam - Sorcerer AD rank 34
    Cinnamonspiderdreams - Sorcerer EP rank 24
    Synaris Astarte - Templar DC rank 24
    Cinnamon Spider - Nightblade AD

    Youtube - Cinnamon_Spider
  • Tyrannitar
    Tyrannitar
    ✭✭✭
    @Wrobel
    Please, for the love of all that is good and holy, revert or revamp some of your sorc changes. You've nerfed us heavily. Meanwhile, the other classes have been buffed. It is very hard to be competitive after what you've done. It's a travesty.

    @Wrobel

    Please, listen to your community. FFS dude, you rekt us. This isn't a Q&A it's an FAQ as to why you thought it necessary to screw us.
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • KundaliniHero
    KundaliniHero
    ✭✭✭
    Shields should be increased to 10 seconds, there has to be something better about the class skill or its just plain worthless. Although good players can make the shields work in a shorter time span pvp-wise don't expect the majority of the player base to adjust so drastically.

    Get rid of toggles on sorcs - most other classes are able to muster those abilities from passives why does the sorc have to commit slots when they could be devoting those to damaging abilities.

    Better execution ability - wrath needs to be re-tuned on par with the nightblade execute as far as damage effectiveness.

    Either buff pets to make such a build actually effective - or remove pets from the sorc and add a new summoner tree for all classes to NOT USE.

    Replace the daedric summoning abilities with frost/cold magic abilities since that's the one element that seems to be completely abandoned/ignored in this game.







  • Grao
    Grao
    ✭✭✭✭✭
    Hey guys! What did you all think of those awesome incoming changes for Sorcerers on patch 2.5?!
    Daedric Summoning

    Bound Armor: This ability and its morphs now display new, permanent visual effects when they are toggled on. The new visuals are significantly less obtrusive than before and no longer hide all the other gear your character is wearing.
    Summon Unstable Familiar: The pet summoned from this ability and its morphs will no longer follow you quite as close when you are out of combat. This will help prevent it from interfering with non-combat activities such as looting and pickpocketing. These pets now position themselves at your left side.
    Summon Winged Twilight: The pet summoned from this ability and its morphs will no longer follow you quite as close when you are out of combat. This will help prevent it from interfering with non-combat activities such as looting and pickpocketing. These pets now position themselves at your right side.
    Doesn't that sound AWESOME? LOL.
    Edited by Grao on June 29, 2016 5:17AM
  • cosmic_niklas_93b16_ESO
    cosmic_niklas_93b16_ESO
    ✭✭✭✭✭
    Grao wrote: »
    Hey guys! What did you all think of those awesome incoming changes for Sorcerers on patch 2.5?!
    Daedric Summoning

    Bound Armor: This ability and its morphs now display new, permanent visual effects when they are toggled on. The new visuals are significantly less obtrusive than before and no longer hide all the other gear your character is wearing.
    Summon Unstable Familiar: The pet summoned from this ability and its morphs will no longer follow you quite as close when you are out of combat. This will help prevent it from interfering with non-combat activities such as looting and pickpocketing. These pets now position themselves at your left side.
    Summon Winged Twilight: The pet summoned from this ability and its morphs will no longer follow you quite as close when you are out of combat. This will help prevent it from interfering with non-combat activities such as looting and pickpocketing. These pets now position themselves at your right side.
    Doesn't that sound AWESOME? LOL.

    Eh, I gave up on the game, most I've done this entire patch is 30 minutes to chat with a few friends that asked why I'm barely on these days, the rest of the time I was only on to feed my horse on an alt. xD
    ZoS are so damn incompetent that it's scary, really. They can ban me for speaking the truth if they want, but it doesn't make their incompetence any better.
    Edited by cosmic_niklas_93b16_ESO on June 29, 2016 7:52AM
    R.I.P. Daranth Spellborn
    VR16 Dunmer Sorcerer
    March 2014 - May 2016
    He was a skilled Crafter and a reliable Sorcerer;
    Then came the Dark Brotherhood

    Wrobel wrote: Surge is now more effective for tank characters.
    Because crit tanks are so good, LOL. xD
  • Grao
    Grao
    ✭✭✭✭✭
    Grao wrote: »
    Hey guys! What did you all think of those awesome incoming changes for Sorcerers on patch 2.5?!
    Daedric Summoning

    Bound Armor: This ability and its morphs now display new, permanent visual effects when they are toggled on. The new visuals are significantly less obtrusive than before and no longer hide all the other gear your character is wearing.
    Summon Unstable Familiar: The pet summoned from this ability and its morphs will no longer follow you quite as close when you are out of combat. This will help prevent it from interfering with non-combat activities such as looting and pickpocketing. These pets now position themselves at your left side.
    Summon Winged Twilight: The pet summoned from this ability and its morphs will no longer follow you quite as close when you are out of combat. This will help prevent it from interfering with non-combat activities such as looting and pickpocketing. These pets now position themselves at your right side.
    Doesn't that sound AWESOME? LOL.

    Eh, I gave up on the game, most I've done this entire patch is 30 minutes to chat with a few friends that asked why I'm barely on these days, the rest of the time I was only on to feed my horse on an alt. xD
    ZoS are so damn incompetent that it's scary, really. They can ban me for speaking the truth if they want, but it doesn't make their incompetence any better.

    Tell me about it... I've been struggling to find the motivation to level my new DK kitty and this coming expansion doesn't help at all. No class balancing at all, no buffs to magicka DPS at all, near to no new good content added... I had to laugh when I read the changes to sorcerers though... After the thousands of posts regarding the class issues, the polls, the videos, the number evidence provided by players... It was all pointless cause... Well, cause @Wrobel said so. How did he put it? Some classes are simply better than others? Translating, *** balance?
  • Grao
    Grao
    ✭✭✭✭✭
    Grao wrote: »
    Grao wrote: »
    Hey guys! What did you all think of those awesome incoming changes for Sorcerers on patch 2.5?!
    Daedric Summoning

    Bound Armor: This ability and its morphs now display new, permanent visual effects when they are toggled on. The new visuals are significantly less obtrusive than before and no longer hide all the other gear your character is wearing.
    Summon Unstable Familiar: The pet summoned from this ability and its morphs will no longer follow you quite as close when you are out of combat. This will help prevent it from interfering with non-combat activities such as looting and pickpocketing. These pets now position themselves at your left side.
    Summon Winged Twilight: The pet summoned from this ability and its morphs will no longer follow you quite as close when you are out of combat. This will help prevent it from interfering with non-combat activities such as looting and pickpocketing. These pets now position themselves at your right side.
    Doesn't that sound AWESOME? LOL.

    Eh, I gave up on the game, most I've done this entire patch is 30 minutes to chat with a few friends that asked why I'm barely on these days, the rest of the time I was only on to feed my horse on an alt. xD
    ZoS are so damn incompetent that it's scary, really. They can ban me for speaking the truth if they want, but it doesn't make their incompetence any better.

    Tell me about it... I've been struggling to find the motivation to level my new DK kitty and this coming expansion doesn't help at all. No class balancing at all, no buffs to magicka DPS at all, near to no new good content added... I had to laugh when I read the changes to sorcerers though... After the thousands of posts regarding the class issues, the polls, the videos, the number evidence provided by players... It was all pointless cause... Well, cause @Wrobel said so. How did he put it? Some classes are simply better than others? Translating, *** balance?

    Yeah, something like that. Wrobel really needs to be fired today and thrown out on his ass so he doesn't poison the game with his presence any longer.

    I wouldn't say he needs to be fired (though we could use someone better in the lead), but he definitely needs to clean his ears and start listening. This Q&A proved how little he listens and since he clearly also does not play the game, he should listen to the community a little more.
  • Natas013
    Natas013
    ✭✭✭
    Does anyone else feel like @ZOS and @Wrobel is trolling us by not responding to this thread and keeping it in announcements?
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
  • Grao
    Grao
    ✭✭✭✭✭
    Natas013 wrote: »
    Does anyone else feel like @ZOS and @Wrobel is trolling us by not responding to this thread and keeping it in announcements?

    It became very evident they are trolling us when @Wrobel and the guys in the ESO live laugh at our concerns about sorcerers. More over, phrases like 'we want firing Dark Exchange to feel awesome' and 'Surge is now a better ability for tanks' are other evidences of pure trolling from the developers, and yes, I am speaking specially about you @Wrobel .
  • datgladiatah
    datgladiatah
    ✭✭✭
    I don't really see the need in getting mad at the moment because it clearly needs a lot of work. If it was your job I'd have to laugh off some of the personal targeting/offensive *** coming my way too because how else would I be sane? Balance has to come through testing and there's clearly room for a revamp. Who knows if that'll happen though.

    I've been disappointed at magicka sorc mechanics since beta. Since then they at least made the silencing field ult morphs more fun and made summoning actives. But Daedric pet mechanics are still abysmal. I don't see why there couldn't be personal X active macros on them too to add extra abilities and controls, because even if they were buffed they still wouldn't be fun to play.

    Storm calling is REALLY lame in a lot of ways too. But Hurricane showed a good sign of support to other storm themes, like gale based physical attacks and ACTUAL storm. They should altogether delete liquid lightning because it's not a fun or strong ability in PvE and definitely not in PvP. I think the only real complaint i don't have is with dark magic, but it doesn't remove the fact that their abilities are very particular like exchange or morphs are plain bad like the aoe crystal shard one.

    Oh and Overload adds a 3rd bar and is probably always going to be a preference for most people in most cases. If Overload is the only thing mechanically interesting about then something needs to change altogether. There needs to be more options and more opportunities. I see Hurricane as a good start but it's one ability for one type of build.

    I just don't see how after 2 years it's so hard to balance these classes? Maybe all the random ass sets that keep getting released who knows
  • Tyrannitar
    Tyrannitar
    ✭✭✭
    I don't really see the need in getting mad at the moment because it clearly needs a lot of work. If it was your job I'd have to laugh off some of the personal targeting/offensive *** coming my way too because how else would I be sane? Balance has to come through testing and there's clearly room for a revamp. Who knows if that'll happen though.

    I've been disappointed at magicka sorc mechanics since beta. Since then they at least made the silencing field ult morphs more fun and made summoning actives. But Daedric pet mechanics are still abysmal. I don't see why there couldn't be personal X active macros on them too to add extra abilities and controls, because even if they were buffed they still wouldn't be fun to play.

    Storm calling is REALLY lame in a lot of ways too. But Hurricane showed a good sign of support to other storm themes, like gale based physical attacks and ACTUAL storm. They should altogether delete liquid lightning because it's not a fun or strong ability in PvE and definitely not in PvP. I think the only real complaint i don't have is with dark magic, but it doesn't remove the fact that their abilities are very particular like exchange or morphs are plain bad like the aoe crystal shard one.

    Oh and Overload adds a 3rd bar and is probably always going to be a preference for most people in most cases. If Overload is the only thing mechanically interesting about then something needs to change altogether. There needs to be more options and more opportunities. I see Hurricane as a good start but it's one ability for one type of build.

    I just don't see how after 2 years it's so hard to balance these classes? Maybe all the random ass sets that keep getting released who knows

    Dude... Not to be rude:

    You'll understand why everyone hates on @wrobel. Not playing the elitist here, but you've got 1 star.

    Wrobel straight hasn't replied to a single Q in his Q & A thread and didn't listen to a single suggestion throughout the entire 1 month PTS for DB...

    The people here have been civil for about a month now... It's ZoS's fault for letting wrobel's vision ferment into reality.

    Cuz' it's rank. It's terrible. It's not the sets that are OP with any certain race/ class combo, rather that @wrobel has legitimately no clue what he's doing for any class that isn't a DK or NB.
    Edited by Tyrannitar on July 4, 2016 3:41PM
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • mrdaveqc
    mrdaveqc
    ✭✭✭
    Well I'm about to reroll a stam sorc now to have a chance in pvp .... And I really really hate stamina .... Rip magika ... But the last time people was crying over a classe (the Templar) after only 1 month they became op. Remember my house ??! so I REALY REALY hope wrobel was smart enought to not only nerf us but let us be as fun and balance as any stam and magika user ... ( I REALY dought it )
    Edited by mrdaveqc on July 5, 2016 4:32AM
    Ps4 NA DC
    Sorcerer vampire v16
    Templar v11
    Flawless Conqueror
  • AtrophyFX
    AtrophyFX
    ✭✭
    The day i see a GM actually INGAME playing the game, being part of active PVP play CONTRIBUTING to a push or a seige, being a PART of their community.. is the day I'll acknowledge that zos is on a level with their players. Until that day though there will ALWAYS be threads like this one. Inviting angsty teeangers to tell you you're crap at your job.
    "Now you. You can call me Ann Marie. But only if you're partial to being flayed alive and having an angry immortal skip rope with your entrails. If not... Then call me Sheogorath, Daedric Prince of Madness. Charmed." - Ann Marie
  • darthsithis
    darthsithis
    ✭✭✭
    I got it some ideas. These aren't totally for real, but just goes to show that creativity can make this class interesting!

    Sorcs are not versatile and therefore restricted to destro pulse weaving and a frag.so be creative zeni! There's so many cool ideas to make this class as unique as other class abilities.

    Like magicka cc's That cost magicka to escape. A sorcerer's best answer to every cc requiring stamina to break is having a move that requires a magicka cc break. And on that subject, Fear should be magicka based to escape. Sorcerer's know their minds. Thrashing should make it worse. It takes mental willpower to escape horror!


    Negate magicka should affect the 8 ppl closest to you for 15 seconds, and act in a way that anyone who casts a magicka ability or magicka based ultimate on one of the affected ppl spends the magicka or ultimate but no attack comes out. negate magic should negate meteors, soul tethers, and can be undone by a magicka cc break. Only 15 seconds but you could hear a meteor and negate!

    Lightning form should refill magicka a little when hit with magicka attacks. Physical damage against you should *slightly* hurt or introduce a small dot on the melee attacker. Metal sword against lightning bolt.

    Streak should cause brief (1.2 seconds) invisibility after traveling at light speed. Other stealthed enemies can target you after a streak however.

    Bolt of lightning should fear people in the way.

    Since power surge doesn't heal as well (it was a big heal for us...) they could think of something like critical strikes restore health and stamina (or magicka) and a lower, but still fixed rate. Or surge increases the healing received after every critical hit inflicted! But being knocked over or cc'd or feared stops the escalation as it broke your concentration.

    Daedric pets cast shields on YOU for free when below certain health thresholds. Also they are summons that disappear after x seconds and the fire don't need double slotting.

    Every daedric mine stepped on channels some of their magicka back to you in masterful arcane chicanery. But the magic you steal from them hurts the target who stepped on it only 75% as usual. Works fine against other does.

    Dark exchange works 3x faster.

    Just some ideas. Creativity is easy. Wish they were as passionate as I...
    Message me if you want to do trials/dungeons, or need a trading guild! Flawless conqueror magsorc with a bad sense of armor fashion.
  • Natas013
    Natas013
    ✭✭✭
    I kinda like the idea of magicka cc breaks, and magicka based blocking as well. Why should blocking with a magicka based weapon consume stamina? Yet another reason to add two new weapon options that are magicka based. On that note, for @Wrobel to claim that we have four weapon options because we have three types of destruction staffs is like me saying stam builds have nine weapon options given the additional effects by twin blade and blunt and heavy weapons passives. Goose gander and all ya know?
    RIP Ellania Delome
    June 9, 2015-June 14, 2016
    A skilled crafter, competent sorcerer, and denizen of the night
    Along came the Dark Brotherhood and summarily ended it all
  • Birdovic
    Birdovic
    ✭✭✭✭✭
    My vote goes for Magicka Block Cost.

    To make it special (and maybe Spellcrit-Tank is a thing oh my god!):

    New Bound Aegis:

    "Protect yourself with the power of Oblivion, creating a suit of Daedric mail that grants Minor Resolve and Minor Ward, increasing your Physical Resistance and Spell Resistance by 1320.

    While slotted, Max Magicka is increased by 5%.

    When activated, Blocking disables Magicka Recovery and costs Magicka instead of Stamina for 20 seconds."
  • ARIES SERPICO
    ARIES SERPICO
    ✭✭
    No matter what happends no one is ever going to be happy. They could make all the changes and still people will be pissed. Please no more comparisons to other MMOs. I understand that you could do multiple roles with a toon(stamina,Magika) but I'm sure it was never intended to do everything great with every class and every class has there niche. I've been playing since PC release and the game has come along way and will continue to get better. We will never get every thing we want and I still play my Magika Sorc and do fine.
  • Tyrannitar
    Tyrannitar
    ✭✭✭
    AtrophyFX wrote: »
    The day i see a GM actually INGAME playing the game, being part of active PVP play CONTRIBUTING to a push or a seige, being a PART of their community.. is the day I'll acknowledge that zos is on a level with their players. Until that day though there will ALWAYS be threads like this one. Inviting angsty teeangers to tell you you're crap at your job.
    No matter what happends no one is ever going to be happy. They could make all the changes and still people will be pissed. Please no more comparisons to other MMOs. I understand that you could do multiple roles with a toon(stamina,Magika) but I'm sure it was never intended to do everything great with every class and every class has there niche. I've been playing since PC release and the game has come along way and will continue to get better. We will never get every thing we want and I still play my Magika Sorc and do fine.

    This is where you're wrong and where your launch-date knowledge falls short. Ever since the conception of Elder Scrolls, the highlighted portion has always been the PITCH for the series. TES may not have invented the spellsword, or the range-tank but they definitely brought it off of tabletops and into video games.


    *Note that this kind of thinking is what's nerfed stam sorcs into what they are now.*
    Edited by Tyrannitar on July 12, 2016 11:25PM
    My Cat Two Chainz (Main) - AD Stam Sorc
    Post Malone - AD Mag Blade
    Ba'al Sahk- AD Stam DK
    Vampy Cat- AD Perma-WW Templar
    610 CP as of 12/12/2016
  • ARIES SERPICO
    ARIES SERPICO
    ✭✭
    Maybe so but can you agree it will never be perfect and gamers will always be dissatisfied.
  • Grao
    Grao
    ✭✭✭✭✭
    Maybe so but can you agree it will never be perfect and gamers will always be dissatisfied.

    This is true when it comes to balance, but the problems with sorcerers is far deeper. We can still perform, at least as DPS. We can complete the current content.

    The problem is, there is no fun in the class anymore. Its been ruined by changes to the game to which the class was not properly adapted to accommodate and by a ridiculous number of nerfs that were never reverted when other classes and comparable skills were buffed.

    Streak is one example, its range was shortened, it has a stacking price per cast and for a while that was right, but now gap closers are so much stronger and cost so little it is barely worth ever slotting Streak. Another example? All the pets... None of them scale with champion points, so their damage stops progressing once you reach level 50 - It is ridiculous, Atronach went from being one of the best DD Ults in the game to being a joke because of this.

    To top that, we are plagued by a no number of toggles, even though Zenimax said they were putting an effort to remove every toggle from the game. Well, they seem to have stopped their changes on Sorcerers because we still have a toggle that every magika sorcerer has to slot three times for a lesser version of a nightblade passive.

    This class needs work and it is not being done. Yes, balance is evolving, unfortunately in the case of sorcerers its been stagnant and the next large patch coming out will bring no class changes at all, so clearly @Wrobel 's moto 'some classes are just better than others' is in effect.
  • lappas
    lappas
    ✭✭✭
    Sorc tears. Went from the most ridiculously overpowered class in the game that could tank any damage best mobility and best dps.

    Now its more on par and the good sorcs are still good but the army of not so good players using the most op class are gone because now they actually have to play the game.
  • Grao
    Grao
    ✭✭✭✭✭
    lappas wrote: »
    Sorc tears. Went from the most ridiculously overpowered class in the game that could tank any damage best mobility and best dps.

    Now its more on par and the good sorcs are still good but the army of not so good players using the most op class are gone because now they actually have to play the game.

    LOL%20bubble%20icon%20glossy%20black%20round%20button.jpg
  • Xeven
    Xeven
    ✭✭✭✭✭
    @Wrobel
    Wrobel wrote: »
    Cast time abilities add a risk/reward mechanic that makes combat more varied and interesting. They are harder to fire off, but the payoff should make the cast time worthwhile. Some examples of abilities we feel are worth the risk are Dark Flare and Radiant Destruction. These abilities have counter play, but feel extremely powerful when executed without interruption. Finding this balance point is challenging, but it’s something we’re pursuing in an effort to make the gameplay more varied and fun.
    We want firing off Dark Exchange in the middle of combat to feel awesome since it’s difficult to do. Our first cut at this was to double the healing it provided, a substantial improvement but not enough. For Dark Brotherhood launch we’re also significantly improving the number of resources returned. We aren’t 100% against making this ability instant cast, but we’d like to further investigate the cast time option first. We think different classes should have different mechanics for resource restoration.

    You almost had this ability fixed. If removing the cast time feels overpowered, make it uninterruptible. We are currently one of the most interruptible classes in the game. I like the mechanics and gameplay of interrupting powerful abilities. It is not justified here, especially when comparing it to other uninterruptible abilites.

    Wrobel wrote: »
    There are multiple advantages of being a Sorcerer when looking at damage shield options.
    • You can stack the Annulment shield with Conjured Ward
    • Conjured Ward has more distinct morph choices (increased duration vs increased power)
    • Conjured Ward is much cheaper than Annulment
    • Conjured Ward gets maximum effectiveness with all armor types, Annulment morphs require light armor
    • Expert Mage gives increased spell and weapon damage for slotting Conjured Ward
    • DKs and Templar can also stack native shields with Annulment. Stacking two six second shields is redundant barring situations where you are most likely going to die anyway. (Getting run over by a train of players in Cyrodiil.)
    • I do not see the value in Empowered Ward. The shield is weaker meaning it will not last 4 seconds longer than Hardened anyway. The minor buff is interesting but in no way makes it competitive with Hardened or Annulment for that matter.
    • Annulment returns magicka.
    • It really doesn't. They both scale with magicka which means effective users of either ability are wearing light armor anyway.
    • Granted, but I'd rather have an 8 second Hardened ward over 2% spell damage, hands down.

    Overall the Streak nerf combined with the ward nerfs and the overall magicka cost increase have left magicka sorcerers underperforming in Cyrodiil. I believe the following two adjustments will help smooth out the class.

    1) Give us two seconds on Hardened Ward. Eight seconds is a nice middle ground. Six seconds is far too restrictive.
    2) Make Dark Exchange uninterruptable, or more desirably, instant cast. Please free us from our Restoration Staff chains.

    Optionally:

    3) Look at relaxing the streak nerf slightly. Gap closers, roots and snares are very powerful now. When rooted we can no longer streak in the direction of our camera. When snared we can not streak as far. When being gap closed, we cannot escape. Relaxing the nerf will not change any of that or overpower the ability. We'd like to use it a bit more offensively. Make it equal to the dodge roll cost increase, or reset the penalty when we deal damage with the ability.



    Edited by Xeven on July 20, 2016 5:55PM
  • Jsmalls
    Jsmalls
    ✭✭✭✭✭
    Xeven wrote: »
    @Wrobel
    Wrobel wrote: »
    Cast time abilities add a risk/reward mechanic that makes combat more varied and interesting. They are harder to fire off, but the payoff should make the cast time worthwhile. Some examples of abilities we feel are worth the risk are Dark Flare and Radiant Destruction. These abilities have counter play, but feel extremely powerful when executed without interruption. Finding this balance point is challenging, but it’s something we’re pursuing in an effort to make the gameplay more varied and fun.
    We want firing off Dark Exchange in the middle of combat to feel awesome since it’s difficult to do. Our first cut at this was to double the healing it provided, a substantial improvement but not enough. For Dark Brotherhood launch we’re also significantly improving the number of resources returned. We aren’t 100% against making this ability instant cast, but we’d like to further investigate the cast time option first. We think different classes should have different mechanics for resource restoration.

    You almost had this ability fixed. If removing the cast time feels overpowered, make it uninterruptible. We are currently one of the most interruptible classes in the game. I like the mechanics and gameplay of interrupting powerful abilities. It is not justified here, especially when comparing it to other uninterruptible abilites.

    Wrobel wrote: »
    There are multiple advantages of being a Sorcerer when looking at damage shield options.
    • You can stack the Annulment shield with Conjured Ward
    • Conjured Ward has more distinct morph choices (increased duration vs increased power)
    • Conjured Ward is much cheaper than Annulment
    • Conjured Ward gets maximum effectiveness with all armor types, Annulment morphs require light armor
    • Expert Mage gives increased spell and weapon damage for slotting Conjured Ward
    • DKs and Templar can also stack native shields with Annulment. Stacking two six second shields is redundant barring situations where you are most likely going to die anyway. (Getting run over by a train of players in Cyrodiil.)
    • I do not see the value in Empowered Ward. The shield is weaker meaning it will not last 4 seconds longer than Hardened anyway. The minor buff is interesting but in no way makes it competitive with Hardened or Annulment for that matter.
    • Annulment returns magicka.
    • It really doesn't. They both scale with magicka which means effective users of either ability are wearing light armor anyway.
    • Granted, but I'd rather have an 8 second Hardened ward over 2% spell damage, hands down.

    Overall the Streak nerf combined with the ward nerfs and the overall magicka cost increase have left magicka sorcerers underperforming in Cyrodiil. I believe the following two adjustments will help smooth out the class.

    1) Give us two seconds on Hardened Ward. Eight seconds is a nice middle ground. Six seconds is far too restrictive.
    2) Make Dark Exchange uninterruptable, or more desirably, instant cast. Please free us from our Restoration Staff chains.

    Optionally:

    3) Look at relaxing the streak nerf slightly. Gap closers, roots and snares are very powerful now. When rooted we can no longer streak in the direction of our camera. When snared we can not streak as far. When being gap closed, we cannot escape. Relaxing the nerf will not change any of that or overpower the ability. We'd like to use it a bit more offensively. Make it equal to the dodge roll cost increase, or reset the penalty when we deal damage with the ability.



    This thread is more of a single A rather than a Q&A unfortunately. He posted what he had to say and that was it.

    I tried using empowered, it's not worth it for the reasons you stated. If an opponent isn't taking off your 8k shield in 10 seconds then they probably aren't attacking you. And 10% recovery isn't worth it having to be constantly reapplied because someone sneezed on it.

    And I completely agree about the streak reset. I can't count how many times a mag NB has run me out of magicka for using streak to pull them out of cloak to have them just reapply for no extra cost while I'm blowing 15k magicka to pull them out of stealth for the 5th time. Also I have streak on my front bar because it is a great offensive 1vX tool, yet I still get penalized when using it offensively. If the cost for it scales up each use then make the damage scale up as well ;)

    That being said, we've seen the next patch notes (summons on the left! Yessss /sarcasm) regardless of the Mag Sorc population decrease (increase in Stam sorcs) and the MASSIVE increase of Mag Temp and Stam NB population, in Wrobel land all is balanced and "working as intended" yes I'm looking at you Radiant Destruction and BoL spammers, and you Incap users using it every 12 to 15 seconds.

    P.S. For the record I adapted, and I'm still a great Mag Sorc. I even dropped the resto staff this update in PvP. Still can't ignore the shortcomings of this class though.
    Edited by Jsmalls on July 24, 2016 12:49PM
  • bardx86
    bardx86
    ✭✭✭✭✭
    Xeven wrote: »
    @Wrobel
    Wrobel wrote: »
    Cast time abilities add a risk/reward mechanic that makes combat more varied and interesting. They are harder to fire off, but the payoff should make the cast time worthwhile. Some examples of abilities we feel are worth the risk are Dark Flare and Radiant Destruction. These abilities have counter play, but feel extremely powerful when executed without interruption. Finding this balance point is challenging, but it’s something we’re pursuing in an effort to make the gameplay more varied and fun.
    We want firing off Dark Exchange in the middle of combat to feel awesome since it’s difficult to do. Our first cut at this was to double the healing it provided, a substantial improvement but not enough. For Dark Brotherhood launch we’re also significantly improving the number of resources returned. We aren’t 100% against making this ability instant cast, but we’d like to further investigate the cast time option first. We think different classes should have different mechanics for resource restoration.

    You almost had this ability fixed. If removing the cast time feels overpowered, make it uninterruptible. We are currently one of the most interruptible classes in the game. I like the mechanics and gameplay of interrupting powerful abilities. It is not justified here, especially when comparing it to other uninterruptible abilites.

    Wrobel wrote: »
    There are multiple advantages of being a Sorcerer when looking at damage shield options.
    • You can stack the Annulment shield with Conjured Ward
    • Conjured Ward has more distinct morph choices (increased duration vs increased power)
    • Conjured Ward is much cheaper than Annulment
    • Conjured Ward gets maximum effectiveness with all armor types, Annulment morphs require light armor
    • Expert Mage gives increased spell and weapon damage for slotting Conjured Ward
    • DKs and Templar can also stack native shields with Annulment. Stacking two six second shields is redundant barring situations where you are most likely going to die anyway. (Getting run over by a train of players in Cyrodiil.)
    • I do not see the value in Empowered Ward. The shield is weaker meaning it will not last 4 seconds longer than Hardened anyway. The minor buff is interesting but in no way makes it competitive with Hardened or Annulment for that matter.
    • Annulment returns magicka.
    • It really doesn't. They both scale with magicka which means effective users of either ability are wearing light armor anyway.
    • Granted, but I'd rather have an 8 second Hardened ward over 2% spell damage, hands down.

    Overall the Streak nerf combined with the ward nerfs and the overall magicka cost increase have left magicka sorcerers underperforming in Cyrodiil. I believe the following two adjustments will help smooth out the class.

    1) Give us two seconds on Hardened Ward. Eight seconds is a nice middle ground. Six seconds is far too restrictive.
    2) Make Dark Exchange uninterruptable, or more desirably, instant cast. Please free us from our Restoration Staff chains.

    Optionally:

    3) Look at relaxing the streak nerf slightly. Gap closers, roots and snares are very powerful now. When rooted we can no longer streak in the direction of our camera. When snared we can not streak as far. When being gap closed, we cannot escape. Relaxing the nerf will not change any of that or overpower the ability. We'd like to use it a bit more offensively. Make it equal to the dodge roll cost increase, or reset the penalty when we deal damage with the ability.



    I'd even take it a step further. Make the streak cool down 1.5 sec, allow us to reposition more in an engagement. the cost currently is just to much. This will still retain the running away penalty if spammed. If you keep the cast time on dark deal make it so we can block while it cast, remove the channel requirement. Still would have a cast time but add a bit of defense during the use. And yes either increase the harden ward duration or lower the duration of healing ward to 3 sec so we can at least protect that heal somewhat, currently we have no real way to heal efftively.
  • psychotic13
    psychotic13
    ✭✭✭✭✭
    I love how many people call @Wrobel out, doesn't this tell Zenimax anything? Did they just pick a random guy off the street to fill the job? Sure as hell seems that way.

    I really don't understand why you wouldn't have someone who loves to play the game in his role, it would only bring good things if someone was actually a passionate player filling his role.
  • Pinja
    Pinja
    ✭✭✭✭
    Alright guy @Wrobel Basic job interview. Tell what you've envisioned as the corner piece & hierarchy of Sorcer's besides being dead on the ground getting T bagged by a scrub fearing nightblade.
    If you do be shore to edit on to the main section of this thread because there's a lot of frustrated comments... because you've failed us... Especially on console.
    Pinja for Dual Wands.
    Pinja's three server solutions:
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