LegendaryArcher wrote: »@ZOS_GinaBruno @ZOS_Finn Where are the changes to Maelstrom arena drops? Or any info on it? There are many players here waiting for some information to help them decide if they should quit or not.
This is from PTS 2.4.0 patch notes:This is not what you want?Maelstrom Arena
Improved the rewards for Maelstrom Arena so now every level of the Arena is guaranteed to grant a set item.
Note: The only exception is the final Arena on Veteran mode, which may still drop a Maelstrom Weapon instead.
Maelstrom Arena leaderboard rewards are now guaranteed to contain a Maelstrom Weapon, and have an additional 50% chance to award a piece of Jewelry as well.
Expanded the weapons awarded through the Maelstrom Arena leaderboard to include a wider variety of Traits, including Nirnhoned.
I can't believe what I'm reading. Xv1 just got a whole lot easier.ZOS_GinaBruno wrote: »KNOWN ISSUES
- Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
I can't believe what I'm reading. Xv1 just got a whole lot easier.ZOS_GinaBruno wrote: »KNOWN ISSUES
- Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
Enjoy your solo PvP, lads.
kendellking_chaosb14_ESO wrote: »notimetocare wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
What the actual ***? And if you have to make this completely unnecessary change, at least move shield expert with it. This change really falls under the "If it ain't broken, lets break it!" mentality.
OR they intend to make tanks choose to focus more on being tanks?
Have you ever tried tanking? Have you seen the magicka cost of chains and range taunting? Have you seen the stamina cost of low-slashing and piercing? Tanking in PvE is a resource game, and we we have relatively small resources pools to begin with since we need health and we need both magicka and stamina pools. Reallocating green points into block hurts our utility costs. Those green points are useful for everyone, not just for DPS.
Why range taunt gap close and use the cheap Melee taught, you don't need to use that much magic you choose to lean on magic to recover stamina. You can go max health and stamina recovery and be just fine.
Low-slash? You get 25% of damage dealt as splash damage to two enemies near your target with Deep Slash weak on a tank or ultimate over 9 seconds with Heroic Slash why would you be using this more then once every 9 seconds for maximum ultimate generation.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
What the actual ***? And if you have to make this completely unnecessary change, at least move shield expert with it. This change really falls under the "If it ain't broken, lets break it!" mentality.
Peekachu99 wrote: »ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
What the actual ***? And if you have to make this completely unnecessary change, at least move shield expert with it. This change really falls under the "If it ain't broken, lets break it!" mentality.
Block based abilities should be in the heavy armor/ Lady (I think, not on a PC atm) tree. It's strange enough that these skills are found in a light armor tree, now you've moved them to an equally strange place. Why move it into medium armor? Let's further discourage proper tanking stat allocation and skills, said no one, ever (except at ZoS).
I love this game, but if you're not careful ESO is going to end up like the dps-***-a-thon that is DCUO. I was in two instances yesterday where neither of the tanks even had a taunt slotted. VR 14-16s and not so leet that they could manage without a tank. Now I'm back to tanking on both toons, since the odds of success otherwise are grim.
Continued marginalization and needless reordering of perks necessary to support roles never ends well--you just lose people playing those roles.
For some reason I haven't been able to complete veteran Maelstrom Arena yet (I know, I know, I need to "git gud"), and I'm really feeling like I'd better complete it before the patch goes live, or I can just kiss goodbye to it. Or, you know... I guess I can always re-roll.
Yes. This is a death blow to small scale, IMHO.RoamingRiverElk wrote: »I can't believe what I'm reading. Xv1 just got a whole lot easier.ZOS_GinaBruno wrote: »KNOWN ISSUES
- Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
Enjoy your solo PvP, lads.
As did Xv2 and Xv3.
LegendaryArcher wrote: »LegendaryArcher wrote: »@ZOS_GinaBruno @ZOS_Finn Where are the changes to Maelstrom arena drops? Or any info on it? There are many players here waiting for some information to help them decide if they should quit or not.
This is from PTS 2.4.0 patch notes:This is not what you want?Maelstrom Arena
Improved the rewards for Maelstrom Arena so now every level of the Arena is guaranteed to grant a set item.
Note: The only exception is the final Arena on Veteran mode, which may still drop a Maelstrom Weapon instead.
Maelstrom Arena leaderboard rewards are now guaranteed to contain a Maelstrom Weapon, and have an additional 50% chance to award a piece of Jewelry as well.
Expanded the weapons awarded through the Maelstrom Arena leaderboard to include a wider variety of Traits, including Nirnhoned.
No, because now we're gonna get arcane hunter necklaces instead of weapons. Too many people have run this arena over 500 times, only getting *** and shields from the weekly. This game has screwed me over (and many others) enough. For details: this thread
James-Wayne wrote: »@ZOS_GinaBruno ]
I've been crafting some new gear with the precise traits for testing on the PTS and does it appear something looks very very wrong:
It happened as soon as I applied the Thief Mundus stone with 7 pieces of divines on the armour, is this working as intended?
James-Wayne wrote: »@ZOS_GinaBruno ]
I've been crafting some new gear with the precise traits for testing on the PTS and does it appear something looks very very wrong:
It happened as soon as I applied the Thief Mundus stone with 7 pieces of divines on the armour, is this working as intended?
James-Wayne wrote: »@ZOS_GinaBruno ]
I've been crafting some new gear with the precise traits for testing on the PTS and does it appear something looks very very wrong:
It happened as soon as I applied the Thief Mundus stone with 7 pieces of divines on the armour, is this working as intended?
James-Wayne wrote: »@ZOS_GinaBruno ]
I've been crafting some new gear with the precise traits for testing on the PTS and does it appear something looks very very wrong:
It happened as soon as I applied the Thief Mundus stone with 7 pieces of divines on the armour, is this working as intended?
"GinoBruno wrote:KNOWN ISSUES
Mundus Stone buffs are appearing as though they are ten times their expected value on the Character UI. This is strictly a UI error.
Khaos_Bane wrote: »MaxwellCrystal wrote: »ZOS_GinaBruno wrote: »Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
@ZOS_GinaBruno
Dear God please no, This is good for my PvP setups since I can allocate some left over CP in my warrior tree so I can dodge roll for days but my PvE tank setup would lose so much. I love the increase shield armor passive this tree provides so what am I going to put it in? Spell resistance? Like seriously please change this back to block reduction.
Good for PvP but you lose so much in PvE: this really begins to sound like a common theme. Please keep us PvEers in mind, ZOS!
It is odd that all content they are releasing is primarily PvE, but they always balance skills based on PvP. Strange.
Khaos_Bane wrote: »MaxwellCrystal wrote: »ZOS_GinaBruno wrote: »Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
@ZOS_GinaBruno
Dear God please no, This is good for my PvP setups since I can allocate some left over CP in my warrior tree so I can dodge roll for days but my PvE tank setup would lose so much. I love the increase shield armor passive this tree provides so what am I going to put it in? Spell resistance? Like seriously please change this back to block reduction.
Good for PvP but you lose so much in PvE: this really begins to sound like a common theme. Please keep us PvEers in mind, ZOS!
It is odd that all content they are releasing is primarily PvE, but they always balance skills based on PvP. Strange.
I totally agree they should really stop releasing PVE content and focus on PVP.
LegendaryArcher wrote: »LegendaryArcher wrote: »@ZOS_GinaBruno @ZOS_Finn Where are the changes to Maelstrom arena drops? Or any info on it? There are many players here waiting for some information to help them decide if they should quit or not.
This is from PTS 2.4.0 patch notes:This is not what you want?Maelstrom Arena
Improved the rewards for Maelstrom Arena so now every level of the Arena is guaranteed to grant a set item.
Note: The only exception is the final Arena on Veteran mode, which may still drop a Maelstrom Weapon instead.
Maelstrom Arena leaderboard rewards are now guaranteed to contain a Maelstrom Weapon, and have an additional 50% chance to award a piece of Jewelry as well.
Expanded the weapons awarded through the Maelstrom Arena leaderboard to include a wider variety of Traits, including Nirnhoned.
No, because now we're gonna get arcane hunter necklaces instead of weapons. Too many people have run this arena over 500 times, only getting *** and shields from the weekly. This game has screwed me over (and many others) enough. For details: this thread
Realy? It said that piece of Jewelry is additional but not guaranteed reward for leaderbord. Weapons are still guaranteed for this type of reward.
Also weapons are not guaranteed on live - in my second vMSA run I got piece of armor. I got weapon only in third run.
And at some stages there wasn't set items. In 2.4.x we can get set armor items after each arena stage.
And at final stage we can get set armor piece or maelstrom weapon - it is unchanged.
I think, you just misunderstood this patch note.
Critsurge is too strong in pvp, I had heals of 5k+ each second when it crit, Powersurge is too weak, I had 2.4k heals when it crit.
Ffs so much complaining from Sorcs. Sorcs aren't gonna be that bad. Have been on PTS. It's not as good as a stamblade sure. But just because the class isn't OP doesn't mean it needs buffs. I can't sum it up better than L2p. I think the changes are fine.
Except the CP block changes
those are awful.
Enjoy your time being unable to do anything because gap closer snared, regularly snared, rooted, immobilized and out of resources.RoamingRiverElk wrote: »Poisons are way too strong and will kill the rest of what little small group pvp was viable in PvP. It's all about who has more numbers now. 60% cost increase? How about 5% if you want to do an effect like that.
I've stuck with the game for over a year now with nerfs, nerfs, and nerfs for people who play outnumbered. This poison change will simply make it impossible to get any enjoyment out of small group PvP.
They are there. You must do a "Take All" to get them because the number of items is so large that it doesn't show in the container's list even if you scroll. So it's really just a UI bug (or UI limitation)."•Added a new item, The Crafter's Rune Crate, to the contents of The Ultimate Crafting Crate. This new crate contains 200 of every type of rune, and there are 10 of these crates in each Ultimate Crafting Crate."
Hi Gina, just checked this on the PTS and there are no Aspect stones in these crates, only essence and potency. There is also no rubedite ingots, rubedo leather, or ancestor silk in the crafters chests.
@ZOS_GinaBruno
"•Added a new item, The Crafter's Rune Crate, to the contents of The Ultimate Crafting Crate. This new crate contains 200 of every type of rune, and there are 10 of these crates in each Ultimate Crafting Crate."
Hi Gina, just checked this on the PTS and there are no Aspect stones in these crates, only essence and potency. There is also no rubedite ingots, rubedo leather, or ancestor silk in the crafters chests.
Wow, gave us our purge back! But ill still use the other damaging morph. REALLY excited about it. I am concerned about the 60% cost increase... that is ver worrisome, although it may encourage pvp players to use less max magic and more regent, reducing damage as a whole me thinks. Which isn't bad. Ive recently dropped my buffed spell power from 3800 to around 3300 and gotten the regent magic mundus, along with bloodspawn for molag kena, and swapped food for drinks. Still hit hard as a ton of brick though
mzapkeneb18_ESO wrote: »James-Wayne wrote: »@ZOS_GinaBruno ]
I've been crafting some new gear with the precise traits for testing on the PTS and does it appear something looks very very wrong:
It happened as soon as I applied the Thief Mundus stone with 7 pieces of divines on the armour, is this working as intended?
Please read the patchnotes before you comment. Mundusvalues are bugged ( only the ui)