We will be performing maintenance for patch 11.2.2 on the PTS on Monday at 8:00AM EDT (12:00 UTC).
Maintenance for the week of September 29:
• PC/Mac: NA and EU megaservers for patch maintenance – September 29, 4:00AM EDT (8:00 UTC) - 9:00AM EDT (13:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)
• PlayStation®: NA and EU megaservers for patch maintenance – October 1, 8:00 UTC (4:00AM EDT) - 16:00 UTC (12:00PM EDT)

PTS Patch Notes v2.4.2

  • Cinbri
    Cinbri
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    @ZOS_GinaBruno is it possible to remove cooldown from Maw of Lorkhaj in incremental patch on live, instead of waiting month till next dlc, just like it was done with Mutagen skill cooldown?
  • lathbury
    lathbury
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    Paulington wrote: »
    The Surge "flat value" is 1980 for me, really, is that it? That's 1,980 HPS maximum (990 in PvP) which is approximately useless.

    cfdf2ea826.jpg

    So, instead of actually using a bit of skill with this skill, timing our crits and being able to either have a slow trickle of heals or an awesome BoL-style burst heal with Overload, we now just toggle this skill and forget about it? Just why? Not only are Sorcerer shields reduced in duration we also have our class heal made borderline ineffectual.

    This skill didn't really need a change from the magicka side of things, that's for sure.

    Yeah this is a serious nerf to stamina sorcs!!

    If they intended to help stam sorcs with this then someone should really pull them down to the reality of this game. 2k healing per second is nothing.

    It is as stupid as the race abilities that change health regen speed. They could remove health regen from the game and no one would notice!

    its better than stamblades heal
  • RoyJade
    RoyJade
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    Yeah, but stamblade have one ultimate, one gap closer, one aoe (outclassed by one weapon aoe), one spammable (outclassed by a weapon one in pve, but really strong in pvp) and one execute. Their utilities are good too. Stamsorc has nearly nothing else than surge, perhaps a speed boost but… that's all. If every classes need something unique, stamsorc need a better surge and better weapon boost. If everyone should be equal, stamsorc need far more offensive skill (and some efficient one, of course).
  • vladimilianoub17_ESO1
    vladimilianoub17_ESO1
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    The CP swapping change.WTF...common ....I think the lead combat designer is really loosing his mind and the game director not giving a *** about the game.

    I said it in many post before,im not playing the game atm because im waiting for tanking to be useful again but all i see is the contrary,tanking role being more useless every new change.

    switch block exp to the green tree.......give this guy some vacation Firor before the game gets worse.
  • davidautry_ESO
    Caff32 wrote: »
    Champion System
    • The Steed
      • Block Expertise:
        • Renamed this Champion ability to Shadow Ward.
        • This Champion ability has been switched with the Elusive ability from The Shadow constellation.
    • The Shadow
      • Elusive:
        • Renamed this Champion ability to Ironclad.
        • This Champion ability has been switched with the Block Expertise ability from The Steed constellation.

    Why do you hate tanks? You already can't restore stamina when blocking. Now tanks must choose between reducing block cost and increased stamina regen/reduced stamina ability costs?!? This change makes absolutely zero sense.

    ZOS, why do you hate tanks? Seriously.
  • davidautry_ESO
    SickDuck wrote: »
    Why all the complaints about a nerf to blocking? All I saw was in increase in block cost reduction from 30% to 36% and 1% more on your gear. That makes a potential total of 13% more reduction. Am I missing something, because that sounds like a buff.

    They took our 20% from bracing and now block cost reduction is now in the Green CP tree not the Red which is WTH

    So tanks can have reduced blocking cost and reduced damage at the same time? Honestly that sounds a great deal to me.

    As for the Shield Expert passive... that needs rethinking with this switch I agree.

    The problem is by moving it into the thief tree it's shared with all the other stamina reduction abilities. Now managing stamina will be very difficult.

    Based on the trees this seems to favor medium armor skirmishers .... I dunno what to think anymore. Having come back to test and read the updates I think I'm just going to give up on the heavy armor PVE tank. It's my first, favorite character but these changes do not make the game more immersive/fun. Just another round of "Tweak out my epic, leet gear / champion points.." SIck of it at this point.
    Edited by davidautry_ESO on May 23, 2016 3:02AM
  • Teridaxus
    Teridaxus
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    I think we all can agree that 2.4.2 was one of the worst things which happened to this game lately no matter if you were stam sorc, magicka dk, tank, enchanter and even the rest with those uber poisons.
  • AEAltadoonPadhome
    AEAltadoonPadhome
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    For me, this CP swap was really a blowout for my magicka DK tank. The entire point of the build was to use the Earthen Heart passives to regain Stamina for blocking instead of stacking max stamina, and in order to cast these abilities magicka sustain is needed. But now I have to deallocate my magicka sustain points in order to keep block cost reduction to a decent level.

    Doing this will also hurt my DD performance, and I liked to be able to swap to DD in easier dungeons or situations with an off-tank like trials such as maw and SO. To me, this is just another nerf to tanking and the tank's resource management.

    To compensate for this worse resource mgmt, we can instead put more points into survivability in the Warrior signs, but in my opinion this promotes a more passive-aggressive style of tanking that is much more boring. From interesting skill rotations this has changed into nerfing the skills and instead adding some more defense, although that defense is also lowered due to not being able to spam skills like fragmented shield. So it did not only nerf tanks, it also made them less interesting IMO.
    Edited by AEAltadoonPadhome on June 11, 2016 1:25PM
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