ZOS_GinaBruno wrote: »KNOWN ISSUES
[*]Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
ZOS_GinaBruno wrote: »KNOWN ISSUES
Nightblade
Siphoning
Power Extraction (Drain Power morph): This morph now deals Disease Damage instead of Physical Damage.
ZOS_GinaBruno wrote: »
Templar
- Restoring Light
- Extended Ritual (Cleansing Ritual morph): This morph now also increases the amount of negative effects cleansed from the casting Templar to 5 from 2.
- Ritual of Retribution (Cleansing Ritual morph): This morph now also increases the amount of healing done to you and your allies by 20%; the damage done to enemies has been increased to match this value.
ZOS_GinaBruno wrote: »KNOWN ISSUES
[*]Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
Hahahahhahahhahahahahahahahahahah wait what?
ZOS_GinaBruno wrote: »KNOWN ISSUES
[*]Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
Hahahahhahahhahahahahahahahahahah wait what?
ZOS_GinaBruno wrote: »Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.
whaaaaaaaaaaaaaaaaaaaaaaaaat.ZOS_GinaBruno wrote: »KNOWN ISSUES
Poison-Making
- Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
ZOS_GinaBruno wrote: »KNOWN ISSUES
[*]Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
Hahahahhahahhahahahahahahahahahah wait what?
maybe is a typo and is ravage stamina and ravage magicka POTIONS?
YUS. My stacks-on-stacks-on-stacks of TA have MEANING.All Enchanting Runes can now be sold to vendors for at least 1 gold.
ZOS_GinaBruno wrote: »[*]Ravage Stamina and Ravage Magicka poisons are only increasing costs by 30%, instead of the intended 60% cost increase.
ZOS_GinaBruno wrote: »Enchanting
- Half the time, when you find a Potency rune it will be scaled to your combat level, and the other half of the time it will be scaled to your rank in the Potency Improvement passive.
So now it's no longer possible to get low-level potency runes from harvesting? That will be very bad for crafter players who create glyphs for lower-level friends or guild mates. The level of harvested Potency runes should depend on the zone level, not player level (except in battle-levelled zones, obviously).ZOS_GinaBruno wrote: »Crafting & Economy
Enchanting
- Potency runes can once again be obtained from runestones!
- Each harvestable runestone is guaranteed to contain an Essence and an Aspect rune, and one third of the runestones you find will also contain a Potency rune.
- Half the time, when you find a Potency rune it will be scaled to your combat level, and the other half of the time it will be scaled to your rank in the Potency Improvement passive.
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Champion System
- The Steed
- Block Expertise:
- Renamed this Champion ability to Shadow Ward.
- This Champion ability has been switched with the Elusive ability from The Shadow constellation.
- The Shadow
- Elusive:
- Renamed this Champion ability to Ironclad.
- This Champion ability has been switched with the Block Expertise ability from The Steed constellation.