ZOS_GinaBruno wrote: »The team has been reading everyone's feedback on Bracing, and are looking at making some adjustments. It's still being worked on which is why it wasn't in yesterday's incremental patch.
w3ng_vgeb17_ESO wrote: »
Feedback in connection with this:ZOS_GinaBruno wrote: »Oh gosh, you're right. That was indeed included in 2.4.0 and just completely missed the note for it. Thank you!@ZOS_GinaBruno, you missed out an amazing patch note, either from here or 2.4.0 (not sure which); starting on the starter islands is back!
I even took the liberty of writing the patch note for you:
Quests and Zones
Main Quest
- Soul Shriven in Coldharbour: On completing this quest, you will now arrive directly at your alliance's starter island, instead of the first main city. This should allow players to follow the plot sequences of the storyline in the intended order. You will still be able to immediately travel to the first main city from a boat on the dock nearby if you so choose.
Very pleased about this. Story progression integrity is restored. Now if only you could bring Babineaux Redain back as a quest giver who appears outside Daggerfall Castle for "Turning of the Trees" after "Blood and the Crescent Moon" is finished...
ZOS_GinaBruno wrote: »FIXES & IMPROVEMENTS, BASE GAME PATCH
Exploration & Itemization
Item Sets
- Black Rose: Reduced the bonus this item set provides to the Constitution Heavy Armor passive to 40% from 50% to account for the recent buff to Constitution.
Septimus_Magna wrote: »cpuScientist wrote: »Septimus_Magna wrote: »cpuScientist wrote: »Can stamplars also get some love? They are stuck in the teens to low 20's DPS and since DPS checks are a thing in vetMoL and bringing the second lowest DPS guy along with Stam Sorcs is not really an option...
Lol, stamplars are pulling 34k dps. Ive seen Woeler do it so I know its possible.
Could you link this, I would love to see how. I am struggling to get in the mid 20's I need some pointers. Blood spwan I pulled 22k. That's my best. Could anyone show a 30k+ parse with a stamplar I just wanna know it's actually possible.
I didnt record it but you could message @Woeler and ask him what kind of build he's running.
Probably DW Maelstrom daggers with bow.
Nothing on Puncturing Sweeps? I thought it was said to be bugged?ZOS_GinaBruno wrote: »ZOS_GinaBruno wrote: »Not before Dark Brotherhood is released, but in the future, absolutely!@ZOS_GinaBruno Is there any plans to introduce any other personalities by release of Dark Brotherhood?Oh gosh, you're right. That was indeed included in 2.4.0 and just completely missed the note for it. Thank you!@ZOS_GinaBruno, you missed out an amazing patch note, either from here or 2.4.0 (not sure which); starting on the starter islands is back!
I even took the liberty of writing the patch note for you:
Quests and Zones
Main Quest
- Soul Shriven in Coldharbour: On completing this quest, you will now arrive directly at your alliance's starter island, instead of the first main city. This should allow players to follow the plot sequences of the storyline in the intended order. You will still be able to immediately travel to the first main city from a boat on the dock nearby if you so choose.
Very pleased about this. Story progression integrity is restored. Now if only you could bring Babineaux Redain back as a quest giver who appears outside Daggerfall Castle for "Turning of the Trees" after "Blood and the Crescent Moon" is finished...The team has been reading everyone's feedback on Bracing, and are looking at making some adjustments. It's still being worked on which is why it wasn't in yesterday's incremental patch.Personofsecrets wrote: »
Thanks Gina.
Might be worth to reiterate that you mentioned in another thread that this patch does not include many skill based changes since the teams are currently working on those fixes still. Correct me if I paraphrased that comment too much.
Not sure people read that before reading the patch notes?
That's true. The main focus at least for the gameplay team was iterating on the item sets specifically. They are continuing to look at ability adjustments, which is why there weren't many changes to abilities in this patch.
ZOS_GinaBruno, you missed out an amazing patch note, either from here or 2.4.0 (not sure which); starting on the starter islands is back!
I even took the liberty of writing the patch note for you:
Quests and Zones
Main Quest
- Soul Shriven in Coldharbour: On completing this quest, you will now arrive directly at your alliance's starter island, instead of the first main city. This should allow players to follow the plot sequences of the storyline in the intended order. You will still be able to immediately travel to the first main city from a boat on the dock nearby if you so choose.
Very pleased about this. Story progression integrity is restored. Now if only you could bring Babineaux Redain back as a quest giver who appears outside Daggerfall Castle for "Turning of the Trees" after "Blood and the Crescent Moon" is finished...
OMG @Enodoc That is absolutely amazing news! First quick cast ground abilities, and now this? I love the the ninja buff good things! This will make it MUCH simpler for brand new players.
*scratches how to get to the starter islands off of guides I need to redo list*
Don't know where you heard that... we've known race change is in the works, but it was never expected to be in this update.ZOS_GinaBruno
I know its been stated before..but race change was suppose to come this patch..any reason why it wasn't added in?
FIXES & IMPROVEMENTS, BASE GAME PATCH
Players
Magicka Sorcs
Salty Tears Arena: Created a new area spefically for magicka sorcs who QQ about their damage shields, specifically for them to learn to play and encourage them to show effort rather than gain massive rewards by being 2-button wanna-be's.
I have to say I'm really disappointed you are removing the Veteran system. i understand it will be easier for all the newcomers, but now ive been here since beta, theres so much i STILL havent accomplished with even more coming, and now my veteran ranks i worked so hard for the ONE character i have are basically null and void. I mean i loev this game, i really do, but so mch has changed ability wise, and now this? what are you even gonna do with all the material ranks, not to mention, im still not getting my rank 10 provisioning writ, and ive only received 1 psyjic ambrosia recipe fragment. the entire time ive been playing now for what, 2 years? I started my own guild at the very beginning at launch, i was never invited or consulted in game to any sort of say in this. And of course youll blame me for not participating in the forum sooner. true, ill own that, but jesus, the problem isnt the veteran ranking system, its the items you pick up in dungeons. and even still, theres allot Ive had to learn in doing it the way it is, that creates depth in the game, and thats not something id even want to sacrifice at this point, because it makes me have to earn it... ive had to earn these achievements so far. and yeah, I'm not a grand warlord, i havent even been emp yet, but the challenge is real and worth it, and i wouldnt change the veteran system, just things around it.
not to mention, slowing down the rate people are earning champ points just EMPOWERS the people at the highest ranks already. you need to NERF those high CP players so that people can jump in and stand a chance. there are so many guild that just harvest, and price stack, and gain advantages allot of solo players cant. at least how it is now, i earn a reasonable amounf of champ points by going through all 3 alliance stories with 1 charachter, so it encourages me to make more than one, which is what i JUST STARTED DOING. whtout the veteran ranks, there is NO incentive to pursue those, because everyone will reach level 50 by the end of their alliance chapter.
stop *** with the game already. please.
See it this way, you can get a new char, get him to level 50 and then he will be on par to your older character
VR where one of the worst decisions in this game. They definitively were too slow.
VRs now are converted into CPs, so 10 CPs is basically 1 VR. If you have 160 CPs, then you will be on par to VR16 chars
It happens the same with materials. If you have some nighwood, you will be able to craft weapons and shields for a 140 CPs char.
I see it more like a solution. It was very stupid to have a bar for VRs and another for CPs, when CPs impact over level 50 was more important than the VRs impact in your stats.
So, my advice is quiet simple, get 160 CPs if you still don't have it, and you will be OK forever and ever.
I think you all miss the point of the complaint. What can be expected from whiny she dogs I suppose. I for one am not looking forward to this change. I have worked multiple characters up the vet ranks and was enjoying working my remaining characters up as well. Come May 31 all my characters are max level with no progression possible. I guess that's fun for you and your friends who like to whine about how hard it is to level. Of course if you just applied that whiny energy to leveling this would never have come up. My subscription ends in June. I will not be renewing. Thanks for a year of fun ESO sorry you decided to ruin it. All Hail the might of the whiny she dogs.
Dude, chill. It's hardly going to effect you if you already have 160 CPI think you all miss the point of the complaint. What can be expected from whiny she dogs I suppose. I for one am not looking forward to this change. I have worked multiple characters up the vet ranks and was enjoying working my remaining characters up as well. Come May 31 all my characters are max level with no progression possible. I guess that's fun for you and your friends who like to whine about how hard it is to level. Of course if you just applied that whiny energy to leveling this would never have come up. My subscription ends in June. I will not be renewing. Thanks for a year of fun ESO sorry you decided to ruin it. All Hail the might of the whiny she dogs.
jmgrant44ub17_ESO wrote: »ZOS - FYI
Coloring station problem with the Pelinat's Aptitude Set. The armor will color if you randomize it but the color slots are missing for each piece of armor.
I think you all miss the point of the complaint. What can be expected from whiny she dogs I suppose. I for one am not looking forward to this change. I have worked multiple characters up the vet ranks and was enjoying working my remaining characters up as well. Come May 31 all my characters are max level with no progression possible. I guess that's fun for you and your friends who like to whine about how hard it is to level. Of course if you just applied that whiny energy to leveling this would never have come up. My subscription ends in June. I will not be renewing. Thanks for a year of fun ESO sorry you decided to ruin it. All Hail the might of the whiny she dogs.
ZOS_GinaBruno wrote: »jmgrant44ub17_ESO wrote: »ZOS - FYI
Coloring station problem with the Pelinat's Aptitude Set. The armor will color if you randomize it but the color slots are missing for each piece of armor.
Did you happen to get that piece using a character made from a template?
MarrazzMist wrote: »ZOS_GinaBruno wrote: »jmgrant44ub17_ESO wrote: »ZOS - FYI
Coloring station problem with the Pelinat's Aptitude Set. The armor will color if you randomize it but the color slots are missing for each piece of armor.
Did you happen to get that piece using a character made from a template?
I had the same issue with Gladiator set, in Anvil crafting statiom, with template character. I was able to dye atleast Molag Kena, Viper's Sting and Dreugh King slayer no problem, but Gladiator set color slots were missing.