zerosingularity wrote: »
Also, just get rid of the Maelstrom Shield entirely, having it as a set bonus is pointless. It's not special in any way. Or make it synergize with the 1-hander like 2x Maelstrom daggers/axes do. (As well as give lots of stats like a normal shield).
Basically, I want is this item to be competitive, so I WANT to consider using this when I am being super serious tanking. What does the community think?
jyates214b14_ESO wrote: »I think all Maelstrom weapons need to be revaluated with the new buffs to weapon enchants.
348 weapon damage enchant beats > 198 stat increase.
jyates214b14_ESO wrote: »I think all Maelstrom weapons need to be revaluated with the new buffs to weapon enchants.
348 weapon damage enchant beats > 198 stat increase.
jyates214b14_ESO wrote: »I think all Maelstrom weapons need to be revaluated with the new buffs to weapon enchants.
348 weapon damage enchant beats > 198 stat increase.
Um, the Maelstrom 189 damage enchant is passive and always active. Normal weapon enchants have 10s cooldowns. With the exception of the lackluster tank weapons, Maelstrom weapons remain best-in-slot.
jyates214b14_ESO wrote: »I think all Maelstrom weapons need to be revaluated with the new buffs to weapon enchants.
348 weapon damage enchant beats > 198 stat increase.
Um, the Maelstrom 189 damage enchant is passive and always active. Normal weapon enchants have 10s cooldowns. With the exception of the lackluster tank weapons, Maelstrom weapons remain best-in-slot.
^This. If anything I always thought maelstrom weapons were a bit too powerful. My stam DK DPS would be like 10k lower if not for his maelstrom daggers (Even with 1 in the wrong trait)... Just artificially widens the power gap between good players and average players. Not that its a bad thing, but the power gap for maelstrom weapons can be absurd.. Especially on DKS.
jyates214b14_ESO wrote: »I think all Maelstrom weapons need to be revaluated with the new buffs to weapon enchants.
348 weapon damage enchant beats > 198 stat increase.
Um, the Maelstrom 189 damage enchant is passive and always active. Normal weapon enchants have 10s cooldowns. With the exception of the lackluster tank weapons, Maelstrom weapons remain best-in-slot.
zerosingularity wrote: »Upon further study, there is even less of a reason to use this item now that weapon enchantments are getting a buff.
The go to enchantments would likely be crushing or magic damage/restore stamina, both of which output more damage than this item, and one of them provides superior resources.
This item needs serious work.
Shader_Shibes wrote: »jyates214b14_ESO wrote: »I think all Maelstrom weapons need to be revaluated with the new buffs to weapon enchants.
348 weapon damage enchant beats > 198 stat increase.
Um, the Maelstrom 189 damage enchant is passive and always active. Normal weapon enchants have 10s cooldowns. With the exception of the lackluster tank weapons, Maelstrom weapons remain best-in-slot.
^This. If anything I always thought maelstrom weapons were a bit too powerful. My stam DK DPS would be like 10k lower if not for his maelstrom daggers (Even with 1 in the wrong trait)... Just artificially widens the power gap between good players and average players. Not that its a bad thing, but the power gap for maelstrom weapons can be absurd.. Especially on DKS.
And they are even more op what with the channel time more than halved
mrdavis1118ub17_ESO wrote: »Shader_Shibes wrote: »jyates214b14_ESO wrote: »I think all Maelstrom weapons need to be revaluated with the new buffs to weapon enchants.
348 weapon damage enchant beats > 198 stat increase.
Um, the Maelstrom 189 damage enchant is passive and always active. Normal weapon enchants have 10s cooldowns. With the exception of the lackluster tank weapons, Maelstrom weapons remain best-in-slot.
^This. If anything I always thought maelstrom weapons were a bit too powerful. My stam DK DPS would be like 10k lower if not for his maelstrom daggers (Even with 1 in the wrong trait)... Just artificially widens the power gap between good players and average players. Not that its a bad thing, but the power gap for maelstrom weapons can be absurd.. Especially on DKS.
And they are even more op what with the channel time more than halved
One thing to note, is the dual wield flurry proc no longer works with ANY channel ability. Not flurry, soul assault, channeled heavy attack, or radiant destruction. Tested on PTS.
mrdavis1118ub17_ESO wrote: »Shader_Shibes wrote: »jyates214b14_ESO wrote: »I think all Maelstrom weapons need to be revaluated with the new buffs to weapon enchants.
348 weapon damage enchant beats > 198 stat increase.
Um, the Maelstrom 189 damage enchant is passive and always active. Normal weapon enchants have 10s cooldowns. With the exception of the lackluster tank weapons, Maelstrom weapons remain best-in-slot.
^This. If anything I always thought maelstrom weapons were a bit too powerful. My stam DK DPS would be like 10k lower if not for his maelstrom daggers (Even with 1 in the wrong trait)... Just artificially widens the power gap between good players and average players. Not that its a bad thing, but the power gap for maelstrom weapons can be absurd.. Especially on DKS.
And they are even more op what with the channel time more than halved
One thing to note, is the dual wield flurry proc no longer works with ANY channel ability. Not flurry, soul assault, channeled heavy attack, or radiant destruction. Tested on PTS.
jyates214b14_ESO wrote: »I think all Maelstrom weapons need to be revaluated with the new buffs to weapon enchants.
348 weapon damage enchant beats > 198 stat increase.
Personofsecrets wrote: »All of the feedback in this thread was already given before the maelstrom sword was released. Not much changed and nothing changed for the better.