GrumpyDuckling wrote: »On Friday's ESO Live Gina said there were going to be a lot of ability changes. This seems to be a lot less info than implied. Is there more information coming about ability changes?
WalkingLegacy wrote: »Speaking as someone that only recently got the Conjured ward for the first time ever in the game, I must say my reactions are mixed at best.
Having that shield is great, but it's nowhere near bullet-proof as some people claim it to be. Currently absorbs 4479 damage in Non-vet Cyrodiil campaign. That's like 2-3 enemy hits and only a half (1/2) of Power Overload. If you are confronting several enemies, that shield goes down in no time. And with zergs you have absolutely no chance, even with 2 shields and 1 healing ward stacked together.
So really, ZOS should leave this shield's timing alone. Reducing it by 70% makes it more annoying - spamming it like crazy or using it only when you're heavily confronted. But still it does NOT make the Sorcerers untouchable.
You're not supposed to be invincible and you're definitely not suppose to be invincible against a zerg.
Why should one class have a "set it and forget" ability again?
Please just please stop commenting on what you know nothing about.
Please just please stop commenting on what you know nothing about.
Please return after you have the slightest experience of end game PvE.
Can't tell if serious or joking.
Please just please stop commenting on what you know nothing about.
Please return after you have the slightest experience of end game PvE.
WalkingLegacy wrote: »Speaking as someone that only recently got the Conjured ward for the first time ever in the game, I must say my reactions are mixed at best.
Having that shield is great, but it's nowhere near bullet-proof as some people claim it to be. Currently absorbs 4479 damage in Non-vet Cyrodiil campaign. That's like 2-3 enemy hits and only a half (1/2) of Power Overload. If you are confronting several enemies, that shield goes down in no time. And with zergs you have absolutely no chance, even with 2 shields and 1 healing ward stacked together.
So really, ZOS should leave this shield's timing alone. Reducing it by 70% makes it more annoying - spamming it like crazy or using it only when you're heavily confronted. But still it does NOT make the Sorcerers untouchable.
You're not supposed to be invincible and you're definitely not suppose to be invincible against a zerg.
Why should one class have a "set it and forget" ability again?
Why should one class not get a class heal that actually works in PVP?
Mine requires critical hits to heal, and with everyone wearing impen.. That never ever happens.
Why should one class need to wear five light armor to cast anything without running out of mana?
Why is stacking weapon damage to 5K with great sustain easy, but stacking spell damage half that high with great sustain and IMPEN gear is impossible?
Why is the PVP game ruining the PVE one? In a dungeon does my shield still make you sad?
It's by design. Changing shield duration without fixing any of the other problems you're causing is short-sighted and bad decision making.