IT'S DRAGONKNIGHT not poisonknight @ZOS

  • Lokey0024
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    Love the dark elf tears. Think it's people who play other classes mainly grasping at straws to complain about a great change to stam dk

    What's better, 7% or up to 25%. The only loss i can fathom is non cp azura.
  • Katahdin
    Katahdin
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    DRAGONKNIGHT
    Yea Wrobel commented they were thinking of this change to make each class feel different. So now DK will be poison and NB will be poison and feel exactly the same. GGz

    Not happy with this change. It completely destroys my stam DK.

    IMO NB should be poison, DK should stay as flame.

    WE as a community did not want this. The opinion was fairly mixed the last time this was discussed.
    Edited by Katahdin on April 27, 2016 3:35PM
    Beta tester November 2013
  • Recremen
    Recremen
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    DRAGONKNIGHT
    Lokey0024 wrote: »
    Love the dark elf tears. Think it's people who play other classes mainly grasping at straws to complain about a great change to stam dk

    What's better, 7% or up to 25%. The only loss i can fathom is non cp azura.

    @Lokey0024 It seems like you didn't read anything in this thread to be honest, basically nobody is complaining about the damage type change, we're mostly concerned with how the animations are a complete divorce from our original character concepts, many of us having made these characters as far back as Early Access.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Lenikus
    Lenikus
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    poisonknight
    Most DK players i met were very toxic, as persons.
    DragonKnights are as much dragons as Sorcerers are "Storm Atronnach"borns.
    Lizards and Reptiles, which are loosely linked to dragons are known to be venomous/poisonous in some species.
    It makes sense in teh game, mechanics and stat wise.
    It makes sense in the lore of the game, given that DKs are mostly simply adepts to the destruction school of magic, sort of speak, the stamina ones couldn't keep such link, and the poison morphs are one very smart move.

    So, i don't see the problem with VenomKnights
    (poison means you Eat it and You die, Venomous means it Bites you)
    ... Mai cave. >:3
  • Lokey0024
    Lokey0024
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    @Recremen yea i get why some don't like the animation changes. But if your following the ideals of the op, you have a perfectly untouched magika morph that spews fire just as its always been. Does less damage, uses diffrent resources but looks the same.
  • Recremen
    Recremen
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    DRAGONKNIGHT
    Lokey0024 wrote: »
    @Recremen yea i get why some don't like the animation changes. But if your following the ideals of the op, you have a perfectly untouched magika morph that spews fire just as its always been. Does less damage, uses diffrent resources but looks the same.
    Lokey0024 wrote: »
    @Recremen yea i get why some don't like the animation changes. But if your following the ideals of the op, you have a perfectly untouched magika morph that spews fire just as its always been. Does less damage, uses diffrent resources but looks the same.
    Lokey0024 wrote: »
    @Recremen yea i get why some don't like the animation changes. But if your following the ideals of the op, you have a perfectly untouched magika morph that spews fire just as its always been. Does less damage, uses diffrent resources but looks the same.

    @Lokey0024 But I don't follow the ideals of the OP, I see no reason there can't be a compromise between stats and style. The poison damage change was never a planned change to the class, it's only going through because the Champion Point system wasn't balanced for elemental damage equally across all classes and skill morphs. They could have just as easily changed it to Physical or Disease damage and had the same effect in terms of damage boosts. I just don't see why there needs to be such a gross change to the animations that were a core part of the class identity when they could change the damage type and leave the rest alone.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • Teridaxus
    Teridaxus
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    Onionknight!
  • MaxwellC
    MaxwellC
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    DRAGONKNIGHT
    I will hate the change till they give me back my Flames of Oblivion AoE DoT, when that comes back to me then I'll be happy. I don't even use the DK ardent flame skills as DoTs on a target only works when you stack multiple and if that target doesn't have a purge ready.
    Edited by MaxwellC on April 27, 2016 5:59PM
    不動の Steadfast - Unwavering
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  • myrrrorb14_ESO
    myrrrorb14_ESO
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    DRAGONKNIGHT
    Ironically dragons are known for fire. If I were telling a story and said "Bzthanual the ancient dragon tires of the hero's stalling tactic and breathes doom upon all who surround her." Most people think fire automatically. Yes in some literature it can be acid, old, or rainbows.
  • TX12001rwb17_ESO
    TX12001rwb17_ESO
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    DRAGONKNIGHT
    So how does this impact Magicka DKs? oh wait it doesn't because no magic ability the DK has uses Poison, the poison is only for stamina morphs who didn't really use many class abilities anyway, they all used two-handed skills and so on.

    And Yes I picked the wrong option.
    Edited by TX12001rwb17_ESO on April 27, 2016 6:46PM
  • Mojmir
    Mojmir
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    DRAGONKNIGHT
    next up,stamina sorcs will use ice.
  • Ghrimn
    Ghrimn
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    @myrrrorb14_ESO
    And ironically, Dragons in TES don't breathe anything except for air. As I said before Dragons in TES use the Thu'um which is what enables them to "breathe" fire, frost, shock... they can even slow time and control the mind of others. They can basically do anything magical and much more with the Thu'um.

    All classes in ESO are as much a Dragonknight as a Dragonknight himself.
    Edited by Ghrimn on April 27, 2016 7:04PM
  • Recremen
    Recremen
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    DRAGONKNIGHT
    Ghrimn wrote: »
    @myrrrorb14_ESO
    And ironically, Dragons in TES don't breathe anything except for air. As I said before Dragons in TES use the Thu'um which is what enables them to "breathe" fire, frost, shock... they can even slow time and control the mind of others. They can basically do anything magical and much more with the Thu'um.

    All classes in ESO are as much a Dragonknight as a Dragonknight himself.

    If anything they should have changed it to Physical damage, what with the Fus Ro Dah and all.
    Men'Do PC NA AD Khajiit
    Grand High Illustrious Mid-Tier PvP/PvE Bussmunster
  • DaveMoeDee
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    Sigma957 wrote: »
    I think it will work great with my imperial dk that is stamina based. It will add a bit of variety to the game instead of the same builds being made by everyone.

    My stamina DK is Imperial, my magicka is Dunmer. I think those are pretty common combos.

    I agree to the variety comment in the sense that combat will look cooler with new animation variants.
  • Lynx7386
    Lynx7386
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    poisonknight
    Seriously, all they need to do is make the abilities green fire.

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  • hamgatan
    hamgatan
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    DRAGONKNIGHT
    Bossdonut wrote: »
    There are poison dragons. And ice dragons. And even puff puff the magic dragon.

    If you're talking about Green Dragons however (I.E Cyan Bloodbane).. yes they do have a poison breath attack but it deals static fixed damage (77 mitigated by a save throw on Constitution).. but traditionally in the Elder Scrolls.. poison damage has been a DOT.. so it doesn't fit the base accepted model of Poison use in Dragons.

    If you're talking about Wyverns, those aren't Dragons.

    That said I'm with OP. This change completely screws Dunmer DK's left right and centre. What's the point of a racial passive if you screw with all the skills and DOT's that utilise it.
    Edited by hamgatan on April 28, 2016 12:54AM
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  • hamgatan
    hamgatan
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    DRAGONKNIGHT
    DaveMoeDee wrote: »
    I think this is a really cool concept, but the dunmer passives need to be changed to increase poison damage to accommodatel the changes.

    Does annoy me a bit since I created a Dunmer DK alt a month and a half ago and have bought all the bag upgrades and leveled the horse to like 45 more bag slots.

    Same boat as you. I spent last weekend bringing my lowbie bank toon Dunmer DK up to production (grinded 22-VR1 over the course of the weekend) anticipating the upcoming vet rank removal only to find out in the natch potes that the useability of my original build idea is now.. well Kapoot!

    Edited by hamgatan on April 28, 2016 12:26AM
    PC / NA - 1900 CP

    PvE Tanks
    L50 Imperial DK (US/DC) "Rampant Rabbit"
    L50 Nord Necro (US/DC) "Skeletons In The Closet"
    L50 Nord Arcanist (US/EP) "Now Thats a Huge Witch"

    PvE Healers
    L50 Argonian MagPlar (US/EP) "Smothers-With-Pillows"
    L50 Breton MagWarden (US/EP) "Drunk-The-Koolaid"
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    L50 Breton StamCro PvE DPS (US/DC) "Ivanna Fakakakis"
    L50 PvE DPS Argonian StamPlar (US/EP) "The Rusty Argonian Spade"
    L50 PvE DPS Khajit StamPlar (US/EP) "Critteh Kitteh"
    L50 Dunmer MagDK PvE DPS (US/DC) "Deep Fried Bin Chicken"

    Bank Skanks
    L20 Redguard StamBlade PvP Tank (US/AD) "Sneak Dogg"
    L40 Orc StamDen PvE DPS (US/EP) "Fugly Betty"

    PvP DPS
    L50 Orc StamSorc PvE DPS (US/AD) "Fraggle Proc"


    Xbox One / NA - 360 CP
    L50 Altmer MagBlade (US/AD) "Cork Soaking"
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  • Cazic
    Cazic
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    poisonknight
    I think it's a good change overall. Poison dragons can be a thing just as much as fire dragons, ice dragons, etc. And the damage increase from pairing Mighty with the (now) poison based DK abilities is obviously awesome.

    I'm a little disappointed because I do play a dunmer DK, and this makes the 7% bonus to fire damage feel wasted now. I do use inferno so I suppose it'll still help that a bit. Anyone have suggestions on how to work more fire damage into a stam DK build?
  • aisriyth_ESO
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    poisonknight
    IMO, they didn't go far enough, still need Stam Whip I.e. Poison Whip now. Also, would love a poison morph for for
    molten weapons, but i suppose a poisoned weapon with a poisoned morph of molten weapons maybe be just too poisonous.
  • PhatGrimReaper
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    poisonknight
    Feel the wrath of my green vomit!!!
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  • Dubhliam
    Dubhliam
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    poisonknight
    NO MATE just no
    It's DRAGONKNIGHT not poisonknight. You are doing a major change to my class, one of your only 4 classes. Did you asked your community before you went ahead with spending energy on this for one DLC? I LIKE FIRE not poison. Poison is a cowards weapon.
    I don't care how competitive poisonknight will be with those characteristics and I don't care how much WORSE would DRAGONKNIGHT remain without them, but I'll tell you this decision of yours will have an impact this time. We still got till DB launch. Get the communities feedback.

    The community has spoken, 50% more people are for poison than those that are not (60/40).

    If you dislike poison so much, you have the simple option to switch to magicka.
    Even if you need another race, it is not that hard to make another toon and level him to lvl 50, takes only a couple of days.

    But no, as always, it is easier to ask for changes that negatively impact other players than to change yourself.
    >>>Detailed Justice System Concept thread<<<
  • Avnr
    Avnr
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    DRAGONKNIGHT
    Dubhliam wrote: »
    NO MATE just no
    It's DRAGONKNIGHT not poisonknight. You are doing a major change to my class, one of your only 4 classes. Did you asked your community before you went ahead with spending energy on this for one DLC? I LIKE FIRE not poison. Poison is a cowards weapon.
    I don't care how competitive poisonknight will be with those characteristics and I don't care how much WORSE would DRAGONKNIGHT remain without them, but I'll tell you this decision of yours will have an impact this time. We still got till DB launch. Get the communities feedback.

    The community has spoken, 50% more people are for poison than those that are not (60/40).

    If you dislike poison so much, you have the simple option to switch to magicka.
    Even if you need another race, it is not that hard to make another toon and level him to lvl 50, takes only a couple of days.

    But no, as always, it is easier to ask for changes that negatively impact other players than to change yourself.

    this is open poll for all - i wish only DK's who love there DK build can vote , you will get 90% and more that dont want the change

    What you see is hide nerf request from other classes
    Edited by Avnr on April 28, 2016 7:17AM
  • MacCait
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    I haven't read the entire post, so perhaps it has already been mentioned...

    I think the change has to do with CP allocation. This is a boost for Stamina Dragonknights.

    Currently a Magic Dragonknight puts points into elemental expert, affecting magic and fire damage. Currently a Stamina Dragonknight would have to do the same if they want to boost certain DK powers. So there is an unbalance... because a Stamina DK also needs to put points into a different tree, Mighty (physical damage).

    In the last update Poison was moved to Mighty, so that a Stamina bow user can use the same points for physical damage and poison damage on their bow. Magic was moved from Thaumaturge to Elemental Expert, so that a magic user could use the same points for magic and elemental damage. It was a great idea and has created more balance.

    The problem is Dragonknights use fire... so Magic DK got a boost, but Stam DK is still in a situation where they can only use certain DK powers or split their points between Fire damage and Physical damage in the CP system. With this change, a Stamina DK can be more balanced with a Magic DK... as both can get the most from their CP's. Stamina using Physical and Posion (Mighty), and Magicka using Flame and Magic in Elemental Expert. Everyone wins!

    Also, the title of the post and POLL is quite flawed... "Its DRAGONKNIGHT not Poisonknight"... yes, it is still a Dragonknight either way! One is a FireKnight, the other is a Poisonknight... if you really want to brand it that way. Personally I just see that they are both Dragonknights, one does poison and physical, the other does magic and flame. Seems like a good balance.

    The only downside is animation changes that possibly affect the design of a players Stamina character... but in game, the damage for Stamina DK will be better
    Edited by MacCait on April 28, 2016 7:59AM
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