Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Personofsecrets wrote: »Refuse2GrowUp wrote: »OP, you need to get onto PTS and test the new changes. The improvement to Constitution is really, really good. Black Rose is now a ridiculously good set. The bonus damage from being hit is good, and 8% healing is excellent.
Yeap; I was doing Reactive/Fury setup on my DK..but i will probably switch to Blackrose/Fury setup.
Great, but this is horrible for proper group synergy. Tavas, Bloodspawn, Worm Cult or Hircines...you should be able to tank while wearing stuff that will help you buff your team...especially for trials. You should not be forced to wear a specific set just to be able to do your job, all because of a patch nerf. The whole play your way goes farrrrrrrrr out the window~
I'm talking about PvP.
Trials you'll not have any trouble with Stamina anyway most likely.
Oh, we should get nerfed then to exactly the point where we start to have trouble.
You now gain back a lot more stamina while actually blocking..That's a fairly useful ability.
And we lose alot more stamina per block for not having the bracing passive.
You can technically gain it back in PVE by using the Block Cost reduction trait..which means you come out net possitive.
In PvP the new change is way more superior....Hell esp if you're a DK.
which means you lose divines and infused.
You don't need either of them as a Tank.
Yes you do need base stats and magic regeneration as a tank. We don't need to be nerfed as tanks.
zmobie_dementor wrote: »I haven't spent a lot of time on the PTS yet but I did have a look at SO real quick, and the Mantikora fight was much, much easier than it is on live right now
zerosingularity wrote: »How about this?
What is the formula for reduction in blocking?
Basically when does % reduction from CP affect it, % from passive, flat numbers?
If we can determine the actual equation used (or if ZoS just tells us and saves some time) then we can mathematically see the exact effect the old passive had on us, and see if the new Constitution passive makes up for it, or how many sturdy pieces are needed.
There are block cost reduction enchants (203 for gold I believe)
8% from S&B Skill
30% from S&B Passive
Up to 25% from CP
3% per armor [gold] with Sturdy (Assuming 6-12% would be the average, max is 21%) (pts but not on live)
20% bracing (live but not on pts)
My "assumption" is something like this.
Cost = (Base - reduction enchants)*(1 - all % reductions as additive)
So for live it would be: [a base of 2160 stam per block and 1 enchant, with max CP]
333 stam per block
For PTS it would be: [a base of 2196 max CP and 1 enchant, with 6% from sturdy]
617 stam per block
318 stam per block in full sturdy GOLD
Keep in mind this formula is pure guesswork with NO testing and is most likely VERY WRONG. If someone knows the actual formula please share it. I would love to know the actual formula so I can run the math accurately without crappy guesswork.
On a side note, how about that dodge-roll reduction from Ring of Preservation. Might be useful to have for a tank, who knows.
Yeah, FTC crashes when casting some skills like Refreshing Path.I did some testing on the new Blocking Costs per hit.
...snip...
On this crashing when trying to check and measure things in PTS.
That will not make testing easier !!!!
Am I the only one having issues with FTC ?
I'm starting to wonder why they even bothered posting the tanking feedback thread at all since they apparently didn't read it.
Did anyone ask for more damage? Hardly anyone.
Did anyone ask to nerf Bracing? No.
Did anyone ask "please let us recraft all our legendary armor sets with the new reduced block cost trait"? No.
What did almost everyone ask for? Remove 0 stamina regen while blocking.
Did they listen? No.
We asked to get heavy armor buffed. Instead they nerfed Bracing, the only good passive there were and made it into a DPS passive that no one asked for.
It is apparent that ZOS doesn't like tanks. We should all reroll DPS or stop playing.The game is so easy anyway that tanks are hardly needed.
With this change i don't see a single reason to wear heavy armor in PvP:
1. You can craft full light armor with block trait.
2. In 7 light armor you will have perfect magicka sustain thx to passives so you can enchant more reduce block glyphs.
3. In 7 light you will have +10% spellcrit and constant spell penetration that not reqire you to be a hitted dummy.
4. In 7 light with revamped LA shield you will get very strong Dampen Magicka morph that will protect against all types of attacks.
5. You can craft 7 LA of Armor Master set and activating Dampen Magicka won't just give you strong damage shield but also increase your HP and proc 5pc bonus - in 7 light you will have same numbers of armor as in HA.
Overall in LA armor you will have more sustain, more survivability, more dps, equal armor rate.
zerosingularity wrote: »How about this?
What is the formula for reduction in blocking?
Basically when does % reduction from CP affect it, % from passive, flat numbers?
If we can determine the actual equation used (or if ZoS just tells us and saves some time) then we can mathematically see the exact effect the old passive had on us, and see if the new Constitution passive makes up for it, or how many sturdy pieces are needed.
There are block cost reduction enchants (203 for gold I believe)
8% from S&B Skill
30% from S&B Passive
Up to 25% from CP
3% per armor [gold] with Sturdy (Assuming 6-12% would be the average, max is 21%) (pts but not on live)
20% bracing (live but not on pts)
My "assumption" is something like this.
Cost = (Base - reduction enchants)*(1 - all % reductions as additive)
So for live it would be: [a base of 2160 stam per block and 1 enchant, with max CP]
333 stam per block
For PTS it would be: [a base of 2196 max CP and 1 enchant, with 6% from sturdy]
617 stam per block
318 stam per block in full sturdy GOLD
Keep in mind this formula is pure guesswork with NO testing and is most likely VERY WRONG. If someone knows the actual formula please share it. I would love to know the actual formula so I can run the math accurately without crappy guesswork.
On a side note, how about that dodge-roll reduction from Ring of Preservation. Might be useful to have for a tank, who knows.
sneakymitchell wrote: »Yea I block use heavy attack and with the increase in resources gain balances it.
Would like to see you do that when tanking the 3 axes in aa hard mode, hel ra final boss, sanctum or vmol.
The lag in EU servers or the servers in EU in general just throws tanks off. Meaning the moment the drop they shield and weapon swap, good chance they will take a full on attack (30K manti for example) due to this and be dead.
Band Camp statements: To state "But this one time I saw X doing X... so that justifies X" Refers to the Band camp statement.
Coined by Maxwell
lolo_01b16_ESO wrote: »Sturdy is bugged and provides less block cost reduction than stated in the tooltip.
Base block costs are 2160, so with 8 pieces legendary sturdy armour (24% block cost reduction), this should be either
2160 x 0.76 = 1642 if it stacks additive or
2160 x 0.97^8 = 1693 if it stacks multiplicative.
But when testing it, blocking costs 1740.
zmobie_dementor wrote: »I haven't spent a lot of time on the PTS yet but I did have a look at SO real quick, and the Mantikora fight was much, much easier than it is on live right now
Pretty sure you were in normalmode
zmobie_dementor wrote: »I haven't spent a lot of time on the PTS yet but I did have a look at SO real quick, and the Mantikora fight was much, much easier than it is on live right now
Pretty sure you were in normalmode
Constitution passive will return you something like 1200 magicka in 4 seconds, how the heck this will allow you to drop cost reduction enchant? I'll tell you more - you'll need to trade one more spellpower enchant for block cost reduction and, @Wrobel time: you will have block cost almost twice more expensive and will need to wait under constant dps until your spellpower will be enough to kill anyone.ninjaguyman wrote: »From a PVP perspecitive, im overall happy with these changes. If they had only added in the changes to Constitution, i would have still been happy. As was said somewhere earlier in the thread, not too many people, atleast i dont think, were asking for a buff to heavy armor damage. However, i for one am very happy about that change. Poor resource management and horrible damage were my main problems with heavy armor in pvp, but the style of play that i wanted was to have less damage output with better upfront tankiness(thus, i try to use heavy armor). Both of which have been addressed with these changes. Now i have increased damage, but along with the increased constitution passive, i can replace a cost reduction enchant to a spell damage one = more damage. However even with these changes, i don't think a HUGE amount of people are gonna roll heavy armor builds. Most people would probably still want to keep maxing out damage and max stats, thus increasing their heal and survivability.
But the concern about the Bracing nerf is completely warranted still. Thats definitely gonna hurt in pve, no doubt. Once again i think pvp effected pve like with the stam regen while blocking nerf. Zos probably did the nerf so heavy armor wouldn't be completely stacked to prevent an influx of near invincible perma blockers in cyrodiil, now buffed with increased recovery and damage.