Since this thread technically consists of a hand full of people confirming their dislikes repetitively without contributing much new after page 1, i humbly want to ask everyone to calm down a bit and give @ZOS_GinaBruno a chance to explain the reasons behind this change before this thread gets way to messy.
Btw there are people who don't hate the change, just to be less onesided in here.
Shadowfx1970 wrote: »Tried to make some enchants last night spent about an hour looking for potency runes and decided to give up and break down some runes I wasn't using, didn't occur to me that they would be for sale now.
I don't think anyone should be forced to buy mats to craft as part of crafting is the ability to gather materials, ok it could be a choice for someone who needs a rune fast, but it should not be the only option.
I think it's actually made the process slower as you now have to go to the merchant first before crafting unless you have a stack of them already on you and I for one don't want to spend 2500 gold on the potency runes for cp160 and then if I am short on Kuta aspect runes have to spend another 6-8k on those too from guild merchants.
Shadowfx1970 wrote: »Tried to make some enchants last night spent about an hour looking for potency runes and decided to give up and break down some runes I wasn't using, didn't occur to me that they would be for sale now.
I don't think anyone should be forced to buy mats to craft as part of crafting is the ability to gather materials, ok it could be a choice for someone who needs a rune fast, but it should not be the only option.
I think it's actually made the process slower as you now have to go to the merchant first before crafting unless you have a stack of them already on you and I for one don't want to spend 2500 gold on the potency runes for cp160 and then if I am short on Kuta aspect runes have to spend another 6-8k on those too from guild merchants.
So did the potency runes still drop out of glyphs at least? I haven't gotten back on the pts yet to check.
Shadowfx1970 wrote: »Shadowfx1970 wrote: »Tried to make some enchants last night spent about an hour looking for potency runes and decided to give up and break down some runes I wasn't using, didn't occur to me that they would be for sale now.
I don't think anyone should be forced to buy mats to craft as part of crafting is the ability to gather materials, ok it could be a choice for someone who needs a rune fast, but it should not be the only option.
I think it's actually made the process slower as you now have to go to the merchant first before crafting unless you have a stack of them already on you and I for one don't want to spend 2500 gold on the potency runes for cp160 and then if I am short on Kuta aspect runes have to spend another 6-8k on those too from guild merchants.
So did the potency runes still drop out of glyphs at least? I haven't gotten back on the pts yet to check.
Yeah but you only get one or two of each after breaking down about 20 enchants
ZOS_GinaBruno wrote: »This is the official feedback thread for Enchanting. We’ve removed the Potency Runestones from nodes, and put them on the Enchanting vendors instead. Specific feedback that the team is looking for includes the following:
- Is it easy to tell where to get these now?
- Does it feel easier to start from scratch to make a rune?
- How does it feel to put lower-level enchants on higher-level gear?
- Do you have any other general feedback?
Shadowfx1970 wrote: »Shadowfx1970 wrote: »Tried to make some enchants last night spent about an hour looking for potency runes and decided to give up and break down some runes I wasn't using, didn't occur to me that they would be for sale now.
I don't think anyone should be forced to buy mats to craft as part of crafting is the ability to gather materials, ok it could be a choice for someone who needs a rune fast, but it should not be the only option.
I think it's actually made the process slower as you now have to go to the merchant first before crafting unless you have a stack of them already on you and I for one don't want to spend 2500 gold on the potency runes for cp160 and then if I am short on Kuta aspect runes have to spend another 6-8k on those too from guild merchants.
So did the potency runes still drop out of glyphs at least? I haven't gotten back on the pts yet to check.
Yeah but you only get one or two of each after breaking down about 20 enchants
Ugh. Thanks for the reply! Not nearly enough to do writs and gear your own characters, let alone sell any for a reasonable price.
Since this thread technically consists of a hand full of people confirming their dislikes repetitively without contributing much new after page 1, i humbly want to ask everyone to calm down a bit and give @ZOS_GinaBruno a chance to explain the reasons behind this change before this thread gets way to messy.
Btw there are people who don't hate the change, just to be less onesided in here.
I don't know if I'm missing a point here. Potency runes will still exist right? Just not the blue nodes?
So hirelings will still bring more than enough? Since last DLC v16 runes are dropping like flies and will be the only thing needed on any level onwards? We still get potency runes by deconstruction right?
Can't remember when was the last time I needed to harvest a rune. I only do Aspect ones and even those not really worth the effort. There are so many ways to get them apart from harvesting. Or have I missed something?
Saltypretzels wrote: »I just don't understand (or support) this change. I think we all deserve an explanation. Its not a game breaker or anything, but why break something that doesn't need to be fixed?
Writs are still v15 runes right? Aren't those like 100 gold... in case you don't get swarmed by them from hireling mails.
Yikes! 2500
Everyone needs those enchants, not just the enchanter himself. So if you feel like you have to compensate your investements, maybe selling glyphs for more than the material costs could be an option. Sounds like a little more interessting aspect of trading than the calculation of a item just by its rarity (offer/demand). Maybe that counts for the possibly more expensive way to level up enchanting now, too.Ahnastashia wrote: »... needing to spend 25k just to make their own runes for their gear?
Up to now the quest always asked me for vr15 glyphes, which should have potency costs of 111g, am i wrong?Something else I just thought of, it will now cost me 2500 gold to do a Writ in Wrothgar for Enchanting. And I get 600 gold back.
Even Jehade and Rejera (both level 10) are available for 111 gold, [...]
That is the reason why Warhammer Online died. They listened to the loudest of the 1% of which was using the forums. The progression of ESO shows us that Zenimax is smarter than that.NewBlacksmurf wrote: »The reason doesn't change the outcome. The outcry and feedback is specific to the outcome and not any reasoning.
Up to now the quest always asked me for vr15 glyphes, which should have potency costs of 111g, am i wrong?
Without being able to harvest *all* runes in the wild, that leveling will be so much more difficult for newcomers to the game.
Everyone needs those enchants, not just the enchanter himself. So if you feel like you have to compensate your investements, maybe selling glyphs for more than the material costs could be an option. Sounds like a little more interessting aspect of trading than the calculation of a item just by its rarity (offer/demand). Maybe that counts for the possibly more expensive way to level up enchanting now, too.Ahnastashia wrote: »... needing to spend 25k just to make their own runes for their gear?
@Epona222: What i did was asking very politely not to repeat the same matter over and over again. Quoting whole posts just to write "i agree so much omg" instead of just hitting the "agree" button as well as expressing the same opinion over and over again just with other words (or going off-topic) does only lead to a very long thread ZOS has to work through without any benefit to the topic. I guess we are on the same side when we are looking for an answer to our doubts. Exept we are just here to express our feelings, then i apologise for interfering.Up to now the quest always asked me for vr15 glyphes, which should have potency costs of 111g, am i wrong?Something else I just thought of, it will now cost me 2500 gold to do a Writ in Wrothgar for Enchanting. And I get 600 gold back.Even Jehade and Rejera (both level 10) are available for 111 gold, [...]That is the reason why Warhammer Online died. They listened to the loudest of the 1% of which was using the forums. The progression of ESO shows us that Zenimax is smarter than that.NewBlacksmurf wrote: »The reason doesn't change the outcome. The outcry and feedback is specific to the outcome and not any reasoning.
Sorry for inconsistence timeline of replies, took a while.
Without being able to harvest *all* runes in the wild, that leveling will be so much more difficult for newcomers to the game.
Certainly more expensive. While buying the Potencies in the stores to use to level will be easier, farming the gold to buy them is an added complexity that does not need to be there.
Mind that there will be more runes in the game than before, since a runestone now gives at least two runes.
What did you need to make a glph when you leveled up?
At least one Aspect, one Essence and one Potency runestone.
What do you need now? One runestone and a little gold.
At the end of the day you may have spend the time you saved for farming those extra runes to earn a little gold and everything works out fine.
Another issue, less important:
You end up with lets say 10 aspect and 10 essense runes from 10 runestones, which make 10 glyphes. Sounds better than 3 aspect and 17 essence in the first place (which could have happened by chance, dunno the average ratio of aspect and essence runestones though).
But the chances to get an essence rune back when deconstructing are higher than getting an aspect rune back, right?
Joy_Division wrote: »ZOS_GinaBruno wrote: »
- Is it easy to tell where to get these now? - No. Easy is seeing a blue node and harvesting its contents.
- Does it feel easier to start from scratch to make a rune? - No. Because I have to go through the additional step of buying a Potency Rune.
- How does it feel to put lower-level enchants on higher-level gear? - Like putting regular gasoline in a high octane sports vehicle. Why would I do this? Probably because the max mats that I must buy instead of harvest are ridiculously expensive.
- Do you have any other general feedback? Yes. 1) I want to harvest my own potency Runes. 2) You should make it so lower level aspect runes are worth picking up from the nodes. Allowing master enchanters to combines many weaker aspect stones into a stronger one is an obvious possibility you ought to explore. 3) Forcing crafters to buy (expensive) mats is just a bad idea.
Mind that there will be more runes in the game than before, since a runestone now gives at least two runes.
What did you need to make a glph when you leveled up?
At least one Aspect, one Essence and one Potency runestone.
What do you need now? One runestone and a little gold.
At the end of the day you may have spend the time you saved for farming those extra runes to earn a little gold and everything works out fine.
Another issue, less important:
You end up with lets say 10 aspect and 10 essense runes from 10 runestones, which make 10 glyphes. Sounds better than 3 aspect and 17 essence in the first place (which could have happened by chance, dunno the average ratio of aspect and essence runestones though).
But the chances to get an essence rune back when deconstructing are higher than getting an aspect rune back, right?
staracino_ESO wrote: »I also want to chime in and say that blue runes need to be found in the wild. If you want to make some crazy change to enchanting:
Make all nodes contain 1 potency, 1 essence, and 1 Ta. Jejota, Denata, Rekuta, and Kuta do not drop, but you combine Ta's to upgrade them. 5 Ta = 1 Jejota, 4 Jejota = 1 Denata, 3 Denata = 1Rekuta, 2 Rekuta = 1 Kuta. That makes 120 Ta per Kuta, which seems like a fair amount to me, maybe even a little too many. But this solves the problems of people leaving behind Ta, and the current issue with blues runes needing to be bought. Although with current stockpiles floating around, this would result in a huge amount of Kutas being produced, so maybe it will be too much.