I too have a bad feeling about this decision and would like to know why, but the fact that you can now enchant items with lower level runes is obviously tied to the potency rune removal and the price of them from vendors.
v15 -111 gold
v16 - 2508 gold
ishilb14_ESO wrote: »Where did my enchanting mats go? They all disappeared from my crafting bag.
Potency runestones no longer need to be harvested, with every tier of both polarities now available for purchase from any enchanting vendor, including Alliance Point enchanting vendors.
Except if you look at the current price of aspect stones, a less disruptive exchange rate would be more like 5000 Ta = 1 Kuta (at least on NA PC)!staracino_ESO wrote: »I also want to chime in and say that blue runes need to be found in the wild. If you want to make some crazy change to enchanting:
Make all nodes contain 1 potency, 1 essence, and 1 Ta. Jejota, Denata, Rekuta, and Kuta do not drop, but you combine Ta's to upgrade them. 5 Ta = 1 Jejota, 4 Jejota = 1 Denata, 3 Denata = 1Rekuta, 2 Rekuta = 1 Kuta. That makes 120 Ta per Kuta, which seems like a fair amount to me, maybe even a little too many. But this solves the problems of people leaving behind Ta, and the current issue with blues runes needing to be bought. Although with current stockpiles floating around, this would result in a huge amount of Kutas being produced, so maybe it will be too much.
This sounds like a great idea to me!
At the end of the day you may have spend the time you saved for farming those extra runes to earn a little gold and everything works out fine.
Except if you look at the current price of aspect stones, a less disruptive exchange rate would be more like 5000 Ta = 1 Kuta (at least on NA PC)!staracino_ESO wrote: »I also want to chime in and say that blue runes need to be found in the wild. If you want to make some crazy change to enchanting:
Make all nodes contain 1 potency, 1 essence, and 1 Ta. Jejota, Denata, Rekuta, and Kuta do not drop, but you combine Ta's to upgrade them. 5 Ta = 1 Jejota, 4 Jejota = 1 Denata, 3 Denata = 1Rekuta, 2 Rekuta = 1 Kuta. That makes 120 Ta per Kuta, which seems like a fair amount to me, maybe even a little too many. But this solves the problems of people leaving behind Ta, and the current issue with blues runes needing to be bought. Although with current stockpiles floating around, this would result in a huge amount of Kutas being produced, so maybe it will be too much.
This sounds like a great idea to me!
I could be 100% wrong on this but I can legitimately only remember Aspect Runes in Cyro.
ZOS_GinaBruno wrote: »This is the official feedback thread for Enchanting. We’ve removed the Potency Runestones from nodes, and put them on the Enchanting vendors instead. Specific feedback that the team is looking for includes the following:
- Is it easy to tell where to get these now?
- Does it feel easier to start from scratch to make a rune?
- How does it feel to put lower-level enchants on higher-level gear?
- Do you have any other general feedback?
Ourorboros wrote: »I'm not surprised to find a massive thread from angry Enchanters reviling this change. This ranks with making monster collectibles unbankable as WORST changes ever to the game. Sad to say that despite enormous feedback against the collectibles change, it went into the game just as stated in patch notes. So I won't be surprised when the same thing happens to potency nodes. It seems that someone who doesn't actually play the game is making a poor decision, based on reasons no one here can fathom. Way to go, zos, keep pissing on your players.
If an exchange were implemented I don't know what the exchange rate should be - I was reflecting upon the current rate that they trade at in guild traders. Your calculation of 120 to 1 and the current trading rate of 5000 to 1 illustrate a substantial discontinuity in the market conditions for Ta vs Kuta that would occur if such an exchange were implemented. For example, would we expect to see Ta trading for 65g (7700g / 120), or Kuta trading for 187g (1.5g * 120), instead of the current 1.5g and 7700g, respectively? I suspect somewhere in between - but probably far from where they currently are since the market price would be tied together by roughly a 120:1 ratio.staracino_ESO wrote: »Except if you look at the current price of aspect stones, a less disruptive exchange rate would be more like 5000 Ta = 1 Kuta (at least on NA PC)!staracino_ESO wrote: »I also want to chime in and say that blue runes need to be found in the wild. If you want to make some crazy change to enchanting:
Make all nodes contain 1 potency, 1 essence, and 1 Ta. Jejota, Denata, Rekuta, and Kuta do not drop, but you combine Ta's to upgrade them. 5 Ta = 1 Jejota, 4 Jejota = 1 Denata, 3 Denata = 1Rekuta, 2 Rekuta = 1 Kuta. That makes 120 Ta per Kuta, which seems like a fair amount to me, maybe even a little too many. But this solves the problems of people leaving behind Ta, and the current issue with blues runes needing to be bought. Although with current stockpiles floating around, this would result in a huge amount of Kutas being produced, so maybe it will be too much.
This sounds like a great idea to me!
You have to consider: If only Ta are dropping, how long should one person reasonably spend harvesting to get one? My quote puts it at 120 harvests will get you a Kuta if you don't spend any of the Ta. For reference, that would normally get you over 400 raw materials from any ore, wood or plant nodes, which in turn should mathematically get you about 2 gold tempers. What I am saying here is that Kuta are already rare, and my suggested system would still make them ~twice as rare as other gold mats, which is fine because you do not need as many Kuta to make a full set of equipment. (12-14 Kuta vs. 64-72 gold tempers total) If you think more Ta's should be needed, fine, but not 5000. If you are talking full gear requirements, it should be 600 to be square, but that seems like too many.
Pangnirtung wrote: »With no explanation from ZOS as to why they have done this one has to believe that there is a financial motive behind this.
ZOS, the sentiment here is overwhelmingly against NOT having potency runes in the wild. Please listen to YOUR customers.