ZOS_GinaBruno wrote: »This is the official feedback thread for Enchanting. We’ve removed the Potency Runestones from nodes, and put them on the Enchanting vendors instead. Specific feedback that the team is looking for includes the following:
- Is it easy to tell where to get these now?
- Does it feel easier to start from scratch to make a rune?
- How does it feel to put lower-level enchants on higher-level gear?
- Do you have any other general feedback?
I think I may have already said this, but I have no issue with potency runes being available at a vendor AS WELL as in the world for harvesting. The fact that grocers sell provisioning mats does not impact on me in any way and never has done, as I am still able to go and collect my own mats, and there is still a market for my excess mats via my guild stores. If someone wants to go pay 150g for an apple because it is more convenient than looking for an apple basket or checking a guild store to find them at 4g each, it doesn't affect me at all.
Removing a crafting mat from the world so that I can no longer gather it myself *does* affect me negatively, and will affect a great many players. Add them to a vendor for those people who would rather have the convenience of buying one from an NPC at an inflated price, fine, but leave them in the world for harvest too.
Is it easy to tell where to get these now?
Yes, because I read the patch notes. I would guess most players do not, and will be wondering why they are not finding potency runes.
Does it feel easier to start from scratch to make a rune?
Not sure if it’s any different.
How does it feel to put lower-level enchants on higher-level gear?
Not sure why I would do that, perhaps with an exception of C150 on C160 gear if I am short of C160 runes. Even on lower level toons, I do not ever remember having a shortage of potency runes.
Do you have any other general feedback?
Regarding removal of Potency nodes, like others, I have absolutely no idea why this change is happening. It seems like trying to solve a problem that does not exist (at least I do not remember seeing any complaints about it on the forums, which I read daily).
The only problem with Enchanting is that it takes too long to master… it should be possible to do so with the same speed as the toon leveling, so that first time player can make their own glyphs if they choose to specialize in enchanting. On my enchanter, I was around V7 when I got enchanting to level 50. That’s the problem that needs to be solved.
When I read in the patch notes that you don't need to harvest potency runes anymore, I thought that they meant that you now have the option of buying them from the vendors if you want to. That I'd be ok with. But if you really can no longer harvest them at all, then I am absolutely opposed to hat change.
On another point, I do like being able to put lower level enchantments on higher level gear. Sometimes you may just not have an available potency rune for the level of something you want to enchant, so being able to use a lower level rune to make a lower level glyph for the item is a nice option. I'm not sure I'd do it very often, but being able to do it is nice.
My 2 cents: Forcing us crafters to purchase potency runes is absolute garbage. If Rejera are 2500gp, then why should I have to pay ~25,000 gp to craft enchantments for a v16 character, when I would previously get them essentially for free (nodes or writs)?
You should give people the option to purchase them, not force them to do so.
Also, with the massive changes to the equipment writs, there's going to be plenty of recrafting gear sets. Now all requiring us to purchase new potency runes.
Ever heard the old adage that if it ain't broke, then don't fix it?
This feels like change for the sake of change.
One very, very unhappy master enchanter here.
You may be on to something there, but that would be ridiculous. Mimic stones are mimics for style, and style is entirely cosmetic. Potency runes determine the power of the glyph, and are anything but cosmetic. If they started selling those in the Crown Store, they would also have to sell alchemy water, sanded wood, processed threads and hides, and refined ingots, and then there would be uproar about selling in-game power for real money.I can think of only one plausible reason they did something like this, to come out with a generic potency rune purchasable in the crown store very similar with what they did with the Mimic Stones. I hope I'm wrong, but I have a very bad feeling about this.
So can we at least hear why this change was made before we try to decide what the good or bad is about it?
If we at least knew why you made the change maybe we could offer the best input to help understand what this is supposed to accomplish.
And as of today my Hirelings are still delivering Potency based on their current Passives.
@ZOS_GinaBruno, are there any changes to Hirelings expected with this or any other Craft Material changes?
I can think of only one plausible reason they did something like this, to come out with a generic potency rune purchasable in the crown store very similar with what they did with the Mimic Stones. I hope I'm wrong, but I have a very bad feeling about this.
You may be on to something there, but that would be ridiculous. Mimic stones are mimics for style, and style is entirely cosmetic. Potency runes determine the power of the glyph, and are anything but cosmetic. If they started selling those in the Crown Store, they would also have to sell alchemy water, sanded wood, processed threads and hides, and refined ingots, and then there would be uproar about selling in-game power for real money.I can think of only one plausible reason they did something like this, to come out with a generic potency rune purchasable in the crown store very similar with what they did with the Mimic Stones. I hope I'm wrong, but I have a very bad feeling about this.
I think they are trying to solve this problem: no one is picking up Ta runestones from nodes so basically all Aspect nodes are Ta nodes now, so ZOS merged two kinds together, but this won't help either, because people will still leave Ta on the node.