Maintenance for the week of November 11:
• PC/Mac: NA and EU megaservers for patch maintenance – November 11, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – November 13, 4:00AM EST (9:00 UTC) - 12:00PM EST (17:00 UTC)

Official Feedback Thread for Enchanting

  • SpAEkus
    SpAEkus
    ✭✭✭✭
    So can we at least hear why this change was made before we try to decide what the good or bad is about it?

    If we at least knew why you made the change maybe we could offer the best input to help understand what this is supposed to accomplish.

    And as of today my Hirelings are still delivering Potency based on their current Passives.

    @ZOS_GinaBruno, are there any changes to Hirelings expected with this or any other Craft Material changes?
    Edited by SpAEkus on April 26, 2016 2:08AM
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    @Enodoc, thanks for the heads up. I was looking for this thread but did not see it.
    This is the official feedback thread for Enchanting. We’ve removed the Potency Runestones from nodes, and put them on the Enchanting vendors instead. Specific feedback that the team is looking for includes the following:
    • Is it easy to tell where to get these now?
    • Does it feel easier to start from scratch to make a rune?
    • How does it feel to put lower-level enchants on higher-level gear?
    • Do you have any other general feedback?

    The enchanter merchant is the expected place to purchase enchanting supplies, but I would not say that it is easy to tell where to get them. You first have to know to go to a merchant. Once you arrive at that conclusion, it is a matter of finding which merchant is the one. I don't think there are merchants near every enchanting table. I have been known to talk to the wrong people, but my experience and familiarity took me where I needed to go.

    It will be a bit harder to create a glyph from scratch, if by "scratch" you mean as a low level character on an account that does not have an active enchantment crafter on it. The initial quest sends me out into the field to get one of each of the three types, and there I find the old rune stone nodes, one of each. I note the helpful suggestion to check out ruins if I need more. At level 6, I might hold off on that. The tutorial does not mention who to buy the Potency runes from. The enchanter merchant also does not mention that he sells them and directs the player to adventure to get them and deconstruct glyphs.

    How does it feel to put a lower level rune on a higher level item? I would rather deconstruct them for parts than do that.

    I have already voiced my dislike of the Potency change, and it is obvious that this change is not even fully implemented. The tutorial has not changed. The shopkeepers have not changed. These things must be done if Potency is going to be available only from shopkeepers. We're gonna be answering questions for months about where to find them, if you don't.

    Alternately, take my suggestion and put it back the way it was. There was nothing broken with the way it was. If it ain't broke, don't fix it. :smile: If you are concerned about people being able to find what Potency rune they need, keep them in the shops, in addition to the runestone nodes.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Seraseth
    Seraseth
    ✭✭✭✭
    I'm all for also allowing vendor's to sell the potency runes for those who need a specific level, and don't wanna run around in the world to find them. But taking them out of the world is a terrible idea. No other profession is forced to buy materials.
  • BergisMacBride
    BergisMacBride
    ✭✭✭✭✭
    Is it easy to tell where to get these now?

    Sure, since I read the patch notes. Not so much for those going into it without that knowledge beforehand.


    Does it feel easier to start from scratch to make a rune?

    I guess so.


    How does it feel to put lower-level enchants on higher-level gear?

    I'm OK with this, but it doesn't really affect me since I have always crafted all my own runes to the level of the armor.


    Do you have any other general feedback?

    I have several thoughts on the changes to runestone harvesting and availability:

    Let me begin by saying I'm fine with offering the potency stones for sale at a vendor for inflated prices - will be convenient for those without the time nor inclination to harvest them. That being said, having this as the ONLY source to obtain potency stones (aside from decons or writs) is NOT a desired change. As with all the other crafts, the basic core materials should ALL be available through harvesting. Removing our ability to harvest potency stones out in the world makes absolutely no sense to me, unless you want to introduce another gold sink.

    In fact, I actually have no problem with the way runestone harvesting currently works in the game now, and really don't understand the overall rationale for the changes to their havesting. Granted, I have all crafts maxed, run writs daily on most of my chars and am absolutely incapable of passing up anything harvestable out in the world, so supply has never been an issue with my characters.

    I've spent just a few brief sessions on PTS and specifically gone out to see what the new runestone harvesting is like. (For those interested, they are in the same locations as before, are orange as the current Aspect stones and have the generic name "runestone'). Every stone I harvested gave me one Essence and one Ta runestone. The Essence stones were heavily weighted towards the armor glyphs - lots of Oko, Makko and Deni with an odd one thrown in every now and then. I think in the 30 minutes or so I was out I harvested one Rekuta stone as an extra. No potency stones so I guess these can't be harvested from runestones anymore. I'll do some more thorough testing if I get the chance. If I do, I'll post the results here. I do know if it goes live as it is now, Ta stones are going to be even more throwaway trash than they are now, if that is possible.

    My personal preference is to revert the runestone harvesting changes completely, while still allow them to be purchased for inflated prices at a vendor. If you want to keep the current generic "runestone" for harvesting , then I would suggest having two stones of ANY type drop from each runestone - a combination of potency, essence and aspect stones. IMO, potency stones absolutely must be available for harvesting in the world.

    Regarding the availability of higher level Aspect stones, I suspect they are all going to be much more rare when the patch goes live, but will have to test this further. A previous poster's suggestion to combine these to make the higher level Aspect stones has some merit.
  • Amdar_Godkiller
    Amdar_Godkiller
    ✭✭✭✭✭
    I don't get this at all. The only issue I've ever had with potency runes is the space that lower level runes take up after leveling. If you want to improve enchanting, just remove potency runes, allow enchanting level+passives to determine "potency", and create a new set of runes (or just expand essence runes) that can be used to not only alter the effect (additive vs subtractive), . but also offer a minor secondary enchantment. For example:

    Kuta+Deni+(new rune)+max level enchanting = Max stamina enchantment + 1.5% increase to poison resistance
    Ta+Takderi+(new rune)+enchanting level= Weapons damage jewelry glyph+ .2% increase to attack speed
  • MissBizz
    MissBizz
    ✭✭✭✭✭
    ✭✭✭✭✭
    Epona222 wrote: »
    I think I may have already said this, but I have no issue with potency runes being available at a vendor AS WELL as in the world for harvesting. The fact that grocers sell provisioning mats does not impact on me in any way and never has done, as I am still able to go and collect my own mats, and there is still a market for my excess mats via my guild stores. If someone wants to go pay 150g for an apple because it is more convenient than looking for an apple basket or checking a guild store to find them at 4g each, it doesn't affect me at all.

    Removing a crafting mat from the world so that I can no longer gather it myself *does* affect me negatively, and will affect a great many players. Add them to a vendor for those people who would rather have the convenience of buying one from an NPC at an inflated price, fine, but leave them in the world for harvest too.

    This. Exactly this.1

    Bring on purchasable mats. I don't care. But PLEASE allow me to still gather them if I so choose.
    Lone Wolf HelpFor the solo players who know, sometimes you just need a hand.PC | NA | AD-DC-EP | Discord
  • Bossdonut
    Bossdonut
    ✭✭✭✭✭
    Forced to buy them? Dumb.
  • TerraDewBerry
    TerraDewBerry
    ✭✭✭✭✭
    I'm a maxed crafter in all crafts (including enchating). I was harvesting enchanting runes all evening and when I went to make a glyph, the runes I had gathered were not there at all. The only way I could craft a glyph was if I bought glyphs and runes from the vendor and extracted the runes from the glyphs I bought and then added them to the runes I bought.
  • Astanphaeus
    Astanphaeus
    ✭✭✭✭✭
    Is it easy to tell where to get these now?
    If you mean in the PTS, only if you read the Patch Notes. If you mean in the current live version, it's extremely easy. I don't even put skill points into the part that makes it easier to find enchanting nodes because they already glow. I find an Itade or Repora about every 10 minutes of farming in Hew's Bane.

    Does it feel easier to start from scratch to make a rune?
    Edited because I think I figured out what you were asking here. Is it easier to make a glyph starting without any runes. I would say no because finding a repora in the current live is easier than finding an extra 2500g that I don't have other uses for.

    How does it feel to put lower-level enchants on higher-level gear?
    This change I do like, if for no other reason than it makes sense that you can. Enchanting is the hardest skill to level by yourself, and my enchanting skills fell behind my toon level between v3-v9 roughly, so I would have likely used lower glyphs temporarily on my armor then.

    Do you have any other general feedback?
    I sincerely hope that the harvesting change does not make it to the live version. We should not be forced to purchase a crafting material when no other skill requires such. Particularly not one that is so easy to get right now, and for more than current market prices dictate. At least on NA PC, Reporas currently sell for about 1500g on the market, 1k lower than the price you are setting. And many of us crafters are also farmers who will go out and get our mats for free.

    Also, it is easier in the PTS to find Aspect and Essence runes, but I don't see why that is necessary. Essence runes are all easy to come by in the current live, and yes Kutas are uncommon, but why shouldn't they be. It's good for the market, and again, most of us crafters have plenty of extras. I've found 5 in the past 2 days.

    Bluntly put, this is a horrible move that should be forgotten about and never brought up again.
    Edited by Astanphaeus on April 26, 2016 3:43AM
  • Taisynn
    Taisynn
    ✭✭✭✭✭
    Great, now you're taking away potency runes from us. Really!? This is going to make enchanting harder and more expensive!

    Leave it alone already. Ugg. Gonna rush to get my character to 50 enchanting before you guys implement this. You guys just let us down.
    PC - @Taisynn - NA - CP 268
    Shizuko url=https://docs.google.com/document/d/1CvZa0PPdzAfUv9h_rd8J2vwc1B4NnZGkPL_n4WfgYfs/edit?usp=sharing"]RP Profile[/url - Bosmer - LVL50 - Nightblade 50 Provisioning, 50 Woodworking, 50 Clothing, 50 Alchemy Ebonhart Pact
    Nev'e - Bosmer - LVL 18 - Templar 50 Enchanting Ebonhart Pact

    Proud Member of the Guilds:
    Rusty Old Dragons (Trade) | Children of Skyrim (RP/EP) | Goldleaf Acquisitions (RP/EP)
    Spicy Economics (Trade) | The Jackals (RP/EP)
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    One of the things I remember doing early on after eso went live was making my first glyph. I still have it even, the first 3 nodes I found were one of each type. This, buying a necessary material thing seems so out of nowhere I don't even know what to say. Why not make all mobs stop dropping leather and have tanners sell them? Same logic there.
  • BergisMacBride
    BergisMacBride
    ✭✭✭✭✭
    As a previous poster said, I too would like to know why the devs felt there needed to be a change to runestone harvesting? In my opinion (and most others here from what I gather), this change wasn't necessary nor desired.

    If it's to make the lower level potency stones more available as you level up, then a vendor is fine. If it's to lay the groundwork for upcoming changes, please enlighten us. If it's to introduce another cash sink, there are many other ways to do that and not upset a large portion of your playerbase.

    @ZOS_GinaBruno, we'd like to know the reasons behind this change.

    It (runestone harvesting on live) isn't broken. Please don't "fix" it.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    barrrt wrote: »
    Is it easy to tell where to get these now?

    Yes, because I read the patch notes. I would guess most players do not, and will be wondering why they are not finding potency runes.


    Does it feel easier to start from scratch to make a rune?

    Not sure if it’s any different.


    How does it feel to put lower-level enchants on higher-level gear?

    Not sure why I would do that, perhaps with an exception of C150 on C160 gear if I am short of C160 runes. Even on lower level toons, I do not ever remember having a shortage of potency runes.


    Do you have any other general feedback?

    Regarding removal of Potency nodes, like others, I have absolutely no idea why this change is happening. It seems like trying to solve a problem that does not exist (at least I do not remember seeing any complaints about it on the forums, which I read daily).

    The only problem with Enchanting is that it takes too long to master… it should be possible to do so with the same speed as the toon leveling, so that first time player can make their own glyphs if they choose to specialize in enchanting. On my enchanter, I was around V7 when I got enchanting to level 50. That’s the problem that needs to be solved.

    Why is that a problem at present? So long as you can craft for you level, it isn't an issue. You don't have to be at level 50 in Enchanting when you are V3, for example. Hitting enchanting 50 at v7 is almost perfectly paced.

    On the other hand, it will get a little weird once VR goes away and alts will need top level enchants once they hit 50.
  • DaveMoeDee
    DaveMoeDee
    ✭✭✭✭✭
    ✭✭✭
    Am I the only one whose inventory gets filled with glyphs every day? My doing writs and deconstructing glyphs, I felt like maxing the enchantment on an alt was much faster than on my main. Then again, I think she was deconstructing some glyphs from writs my main did.
  • TerraDewBerry
    TerraDewBerry
    ✭✭✭✭✭
    I would like to add my opinion that the changes to enchanting were not needed, or wanted. I just finally leveled enchanting to 50, and whereas it was a slow progression.. it was possible just from going out and gathering runes. I have no idea what new enchanters are going to do if they have to buy every potency rune they use. I guess I'm glad I got enchating to 50 before the change.. however, assuming there will be crafting level increases over the years to come, I have to say I'm not too happy about what the future holds for enchanting. :(
  • exiledtyrant
    exiledtyrant
    ✭✭✭
    I like that enchantments as a whole got empowered again. Their damage seemed so small before it felt like not having a weapon enchant was about the same as having one. This makes scaling them look a lot more appealing. Being able to use lower level runes on gear is also nice. At the same time however I only ever wanted to use a lower level rune on a piece of gear because I didn't have access to the potency at the time. Essences( outside of prismatic) and aspect runes are abundant and easy to come by. Potency was the real stopping point. Now that I can buy whatever potency I want I will probably never downgrade my runes.

    I can't really speak on the ease of use as I have have maxed enchanting for some time. I am grateful for the increased accessibility however.
    If all are brethren
    How could my hands not tremble
    As breath fled my prey?

    What blinds my vision?
    My hands are tools; it must be
    The haze of blossoms

    -Salous the Penitent
  • Mix
    Mix
    ✭✭✭✭✭
    Hmm, I am guessing this change was in response to newer players confusion over the system because personally I have never heard of an issue with having 3 types of runestones for gathering 3 types of runes. I tend to extract all my truly superb white glyphs anyways though so I probably won't have to purchase them. It does make enchanting stand apart from the other crafts (with the 2500g v16/CP160 level glyphs) as the most expensive thing a person may need to purchase is a style stone to make gear. Technically there is a way to get potency without buying so I am not opposed to the change, just a bit confused as to why it was needed at all.
  • Ashtaris
    Ashtaris
    ✭✭✭✭✭
    ✭✭
    I can think of only one plausible reason they did something like this, to come out with a generic potency rune purchasable in the crown store very similar with what they did with the Mimic Stones. I hope I'm wrong, but I have a very bad feeling about this.
  • BlueViolet
    BlueViolet
    ✭✭✭✭✭
    Dagonthir wrote: »
    When I read in the patch notes that you don't need to harvest potency runes anymore, I thought that they meant that you now have the option of buying them from the vendors if you want to. That I'd be ok with. But if you really can no longer harvest them at all, then I am absolutely opposed to hat change.

    On another point, I do like being able to put lower level enchantments on higher level gear. Sometimes you may just not have an available potency rune for the level of something you want to enchant, so being able to use a lower level rune to make a lower level glyph for the item is a nice option. I'm not sure I'd do it very often, but being able to do it is nice.

    I read the patch notes this morning too, and I also assumed that potency runes would be available to buy as well as being able to be harvested from nodes. I too would have been fine with that. In fact, I think that's a terrific idea.
    I just saw in another thread that this is not the case. This is a dreadful change. Although I haven't logged into the PTS to look at pricing or anything, I did read the comment with prices made by @MissBizz above and I was a little shocked.

    There are times I've needed just one or two potency runes to make a couple of enchantments, and had to go around to half a dozen guild traders to find the one I wanted. To know I could go right to an enchanter would be marvelous, BUT, I don't want to be "forced" into doing so if I want to make enchantments.

    Just rolling along and collecting crafting materials in a quiet spot is one of the highlights of this game for me, when I don't have enough spare time to run extensive quests or dungeons. It's also how I wind down and relax after a particularly stressful day. Now, while this change doesn't affect that in its entirety, I don't want to have to go out and kill things or whatever to make gold because I now will be required to pay for a rune to make an enchantment that I could once just craft without the need for money.
    I don't know why you would simply restrict the potency runes to only being sold in stores. It isn't benefiting anyone that I can see, and as stated above, I don't believe I've ever seen one person ask for something like this.
    Quite frankly it baffles me why anyone would think that this change was a good idea to implement.

    EU / NA / PC
  • Lylith
    Lylith
    ✭✭✭✭✭
    OldManJim wrote: »
    My 2 cents: Forcing us crafters to purchase potency runes is absolute garbage. If Rejera are 2500gp, then why should I have to pay ~25,000 gp to craft enchantments for a v16 character, when I would previously get them essentially for free (nodes or writs)?

    You should give people the option to purchase them, not force them to do so.

    Also, with the massive changes to the equipment writs, there's going to be plenty of recrafting gear sets. Now all requiring us to purchase new potency runes.

    Ever heard the old adage that if it ain't broke, then don't fix it?

    This feels like change for the sake of change.

    One very, very unhappy master enchanter here.

    ^this x 1000^

    please stop 'fixing' things that aren't broken.

    there's a plethora of things that ARE broken and truly need fixing.

    why not concentrate on those?


  • Mettaricana
    Mettaricana
    ✭✭✭✭✭
    ✭✭✭
    I can't speak much since I'm on ps4 but I would accept this change if this doubled the odds of finding kutas from harvesting not just writs
  • NBrookus
    NBrookus
    ✭✭✭✭✭
    ✭✭✭✭
    Not being able to harvest potency runes from nodes is a terrible change.

    It's great that they are available to purchase from an NPC. Getting potency runes when you are leveling an alt can be difficult. But players should be able to acquire them by harvesting. My first toon was constantly broke. I was only able to level enchanting by decon and making glyphs with whatever I found. There were not enough skillpoints to invest in hirelings at that point wither. If a new player has to purchase potency runes, it makes leveling enchanting expensive as well as the most tedious craft to level up.

    I'm not seeing any players say they support this change. You got us all to agree on something for a change! Please revert this or find another way.
  • Enodoc
    Enodoc
    ✭✭✭✭✭
    ✭✭✭✭✭
    Ashtaris wrote: »
    I can think of only one plausible reason they did something like this, to come out with a generic potency rune purchasable in the crown store very similar with what they did with the Mimic Stones. I hope I'm wrong, but I have a very bad feeling about this.
    You may be on to something there, but that would be ridiculous. Mimic stones are mimics for style, and style is entirely cosmetic. Potency runes determine the power of the glyph, and are anything but cosmetic. If they started selling those in the Crown Store, they would also have to sell alchemy water, sanded wood, processed threads and hides, and refined ingots, and then there would be uproar about selling in-game power for real money.
    UESP: The Unofficial Elder Scrolls Pages - A collaborative source for all knowledge on the Elder Scrolls series since 1995
    Join us on Discord - discord.gg/uesp
  • rootimus
    rootimus
    ✭✭✭✭✭
    SpAEkus wrote: »
    So can we at least hear why this change was made before we try to decide what the good or bad is about it?

    If we at least knew why you made the change maybe we could offer the best input to help understand what this is supposed to accomplish.

    And as of today my Hirelings are still delivering Potency based on their current Passives.

    @ZOS_GinaBruno, are there any changes to Hirelings expected with this or any other Craft Material changes?

    I agree with this.
    Ashtaris wrote: »
    I can think of only one plausible reason they did something like this, to come out with a generic potency rune purchasable in the crown store very similar with what they did with the Mimic Stones. I hope I'm wrong, but I have a very bad feeling about this.

    And with this.

    +1 for being able to both harvest and purchase all the things runes.
    Even on the internet, clear communication is important; it can be the difference between "helping your Uncle Jack off a horse" and "helping your uncle jack off a horse"; the difference between "knowing your s***" and "knowing you're s***".
    Greybeards & Gals - Civilised, laid-back, mature gamers. Beards optional. |
  • SantieClaws
    SantieClaws
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why cannot we just buy them and be able to harvest them.

    That way my little Breton friend who provides enchanting services for this one - she then has a choice at least yes?

    Yours with paws
    Santie Claws
    Shunrr's Skooma Oasis - The Movie. A housing video like no other ...
    Find it here - https://youtube.com/user/wenxue2222

    Clan Claws - now recruiting khajiit and like minded others for parties, fishing and other khajiit stuff. Contact this one for an invite.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    https://www.imperialtradingcompany.eu/
  • sigsergv
    sigsergv
    ✭✭✭✭
    I think they are trying to solve this problem: no one is picking up Ta runestones from nodes so basically all Aspect nodes are Ta nodes now, so ZOS merged two kinds together, but this won't help either, because people will still leave Ta on the node.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    Enodoc wrote: »
    Ashtaris wrote: »
    I can think of only one plausible reason they did something like this, to come out with a generic potency rune purchasable in the crown store very similar with what they did with the Mimic Stones. I hope I'm wrong, but I have a very bad feeling about this.
    You may be on to something there, but that would be ridiculous. Mimic stones are mimics for style, and style is entirely cosmetic. Potency runes determine the power of the glyph, and are anything but cosmetic. If they started selling those in the Crown Store, they would also have to sell alchemy water, sanded wood, processed threads and hides, and refined ingots, and then there would be uproar about selling in-game power for real money.

    Yeah, this is about CR 160 armor power. It is not about crown store sales. They are fixing their problem, nothing the players complained about.

    They want top tier enchantments to be expensive, and don't want it RNG or for sale cheap in guild store. This is why they allow lower level enchants to be used on higher level armor, they expect people to use lower level enchants on Vet 16 armor. They did not reduce the insane cost of Vet 16 armor, and increased the cost. It was too inexpensive to enchant top tier armor.

    This is some sort of internal target they have. If I am right, and I rarely am, it means they will not be likely to change this.
    ESO Plus: No
    PC NA/EU: @Elsonso
    XBox EU/NA: @ElsonsoJannus
    X/Twitter: ElsonsoJannus
  • Epona222
    Epona222
    ✭✭✭✭✭
    ✭✭✭✭
    sigsergv wrote: »
    I think they are trying to solve this problem: no one is picking up Ta runestones from nodes so basically all Aspect nodes are Ta nodes now, so ZOS merged two kinds together, but this won't help either, because people will still leave Ta on the node.

    Could they not do that by having the node despawn after the interaction was finished (ie the player exits from interaction with the node) instead of when the contents were taken? Something I've wanted for ages, so sick of people leaving crud that they do not want to take in nodes/chests/troves.

    Even if that is the case, that is no reason to completely obliterate potency rune harvesting from the game.
    Edited by Epona222 on April 26, 2016 11:57AM
    GM - Ghost Sea Trading Co - NA PC

    Epona was a Romano-Celtic goddess dating back to around 1800 to 2000 years before computer games were invented.
  • Daraugh
    Daraugh
    ✭✭✭✭✭
    I hate having to buy from an npc vendor, it's so boring. It sucks fun out of the game and turns a craft into a gold sink. It doesn't feel like something I've crafted anymore, just bought off of a vendor. Heck it's even more fun to buy them off of guild stores! At least you're not totally losing the fun of the hunt!

    Having Ta runes as part of the runestone set is essentially sticking crawlers into enchanting mats. No one will take the Ta stones, people would take the potency stones, it's gone all backwards here.
    May all beings have happiness
    May they be free from suffering
    May they find the joy that has never known suffering
    May they be free from attachment and hatred
  • laurajf
    laurajf
    ✭✭✭
    I don't understand the reasoning behind this either. Every profession is able to gather everything it needs to craft (as far as I'm aware). Some are harder to find than others but they're all there. Why take one profession, the hardest to level as it is, and take away one REQUIRED harvestable crafting ingredient and put it on a vendor? I mean, I'm seriously baffled. It's like saying we can no longer harvest one particular variant of flowers, wood, cloth or ore and can only purchase it. That would make no sense either.

    This would be especially detrimental to new players who have very limited gold.

    Confused. :/
Sign In or Register to comment.