Are these patch notes for real they can't be right someone tell me this is a joke please..... anyone.....anyone.... well looks like Ive got a great excuse to leave the game now.
ZOS_GinaBruno wrote: »Combat & Gameplay
Templar
- Aedric Spear
- Burning Light: This passive ability now deals Physical Damage or Magic Damage, based on whether your Weapon Damage or Spell Damage is higher respectively.
ZOS_GinaBruno wrote: »
- Dawn’s Wrath
- Power of the Light (Backlash morph): This morph now deals Physical Damage instead of Magic Damage.
Silver_Strider wrote: »I like a lot of these changes especially for the changes to DK and NB skills so they scale off Mighty, however, I can't help but notice that Power Extraction, the stamina morph for Drain Power wasn't included in the changes and still will deal magic damage.
Is this intended or just a possible oversight?
Anything on this @ZOS_GinaBruno
Abilities no longer increase their cost by 1% per Veteran Rank, but will now increase at their normal rate for every 10 Champion points, up to a cap of 160.
Most abilities will cost about the same, but cost reduction abilities should return more predictable results.
ZOS_GinaBruno wrote: »
- Collectibles in Character Select
- Active Appearance Collectibles (Hats, Personalities, Polymorphs, Costumes, Skins) can now be seen from the Character Select screen, in addition to your active mount and/or pet!
ZOS_GinaBruno wrote: »Additional Character Slots
You will now be able to purchase additional character slots through the in-game Crown Store!
Focused Healing:
Renamed this passive ability to Sacred Ground.
This passive ability has gained a new effect. In addition to providing the Minor Mending buff, it now also reduces the Movement Speed of enemies by 15/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects.
So the Major Mending buff is changed into Minor? That's kinda disappointing...
Focused Healing:
Renamed this passive ability to Sacred Ground.
This passive ability has gained a new effect. In addition to providing the Minor Mending buff, it now also reduces the Movement Speed of enemies by 15/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects.
So the Major Mending buff is changed into Minor? That's kinda disappointing...
This has got to be a typo
SirSilverMask wrote: »Two points:
First:
"Experience gain rules will continue to function as they did for Veteran Ranks:
Mobs 40 Champion Points below your level will grant 75% of their normal XP.
Mobs 50 or more Champion Points below your level will grant 30% of their normal XP."
Considering that mobs are going to be maxed at 160 cp, will everyone who has over 210 be nerfed and lose 70% of xp no matter where they are? Hopefully that isn't the case, at least not intended, because that would significantly increase the difficulty of players trying to play catch up with cp in the 200-400 range. Please don't accidentally make it tougher for others to catch up.
2nd: Why the nerf to tanking?
"Heavy Armor
Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times."
The change to bracing will cause tanks to spend 20% more stamina per block, yet the increase in damage will be insignificant especially for trials. So why the decision to nerf tanks ability to block against multiple attackers by increasing block costs by 20%? Honestly it probably wouldn't be bad if bracing/wrath provided both benefits, increasing damage and decreasing block costs.
And what dps will stop wearing 5 light or 5 medium armor to wear a 5 piece of heavy armor.
Toorlokviing wrote: »just when i was starting to enjoy wrecking blow after over 2yrs and never leveling 2hand till now...it gets nerfed...im sad.
Mojomonkeyman wrote: »SturgeHammer wrote: »Oh.... Whelp maybe I am wrong but that change to wrecking blow just made Stam Sorc a lot worse in pvp, unless they provide another reliable melee range stun.
Or maybe you should go play nightblade if you were relying on wrecking blow to make stam sorc work...
Mojomonkeyman wrote: »SturgeHammer wrote: »Oh.... Whelp maybe I am wrong but that change to wrecking blow just made Stam Sorc a lot worse in pvp, unless they provide another reliable melee range stun.
Or maybe you should go play nightblade if you were relying on wrecking blow to make stam sorc work...
That cant be the answer right??
Spearshard wrote: »@ZOS_GinaBruno, I may have missed it, but are going to get a respec when the patch goes live? There are some big changes.
Averya_Teira wrote: »Focused Healing:
Renamed this passive ability to Sacred Ground.
This passive ability has gained a new effect. In addition to providing the Minor Mending buff, it now also reduces the Movement Speed of enemies by 15/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects.
So the Major Mending buff is changed into Minor? That's kinda disappointing...
Yeah, not sure if it's a typo. If it isn't, it sucks real bad.
Focused Healing:
Renamed this passive ability to Sacred Ground.
This passive ability has gained a new effect. In addition to providing the Minor Mending buff, it now also reduces the Movement Speed of enemies by 15/30% whenever they stand in your Cleansing Ritual, Rune Focus, or Rite of Passage area of effects.
So the Major Mending buff is changed into Minor? That's kinda disappointing...
This has got to be a typo
DUTCH_REAPER wrote: »Sniff, why do that to nirn on weapons???
"Heavy Armor
Bracing:
Renamed this passive ability to Wrath.
Redesigned this passive ability so it now increases your Weapon and Spell Damage by 10/20 for 6 seconds after taking damage at Ranks I/II respectively, stacking up to 10 times."
Why not a % increase. such as 2/4%, 1/2% etc...
Thoughts?
Francescolg wrote: »Sorc shield is still on top of all re-castable absorb shields, just because each re-casting can proc Crystal Frag! Every skilled sorc knows how to combine shield-stacking + crystal frag procs in PvP battles, add some ports left and right (not streak^^) and this will work like a charm (still easy mode). You will have a little bit less dps but still mostly instant skills, no casted/channelled spells and very high mobility, while having best-def possible + max dmg output, all out of magicka/spell dmg.
My sorc sees no problems