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Group finder & Job Roles

  • jzholloway
    jzholloway
    ✭✭✭
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll

    Problem (on PS4) is no one is on the mic
    PC/NA
  • Jaeysa
    Jaeysa
    ✭✭✭✭✭
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • jzholloway
    jzholloway
    ✭✭✭
    Jaeysa wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    agreed
    PC/NA
  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    Jaeysa wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    Does anyone know if the group finder filters group members based on your ignore list? When it's obvious that a DPS has gamed the LFG tool I put them on my ignore list, and I don't recall getting grouped with those people again, but absence of evidence is not evidence of absence and all that.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • jzholloway
    jzholloway
    ✭✭✭
    wayfarerx wrote: »
    Jaeysa wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    Does anyone know if the group finder filters group members based on your ignore list? When it's obvious that a DPS has gamed the LFG tool I put them on my ignore list, and I don't recall getting grouped with those people again, but absence of evidence is not evidence of absence and all that.

    I have no idea... never thought of it honestly. I try not to be an *** so I rarely block people - on PSN or anything. Will keep it in mind though.
    PC/NA
  • Jaeysa
    Jaeysa
    ✭✭✭✭✭
    wayfarerx wrote: »
    Jaeysa wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    Does anyone know if the group finder filters group members based on your ignore list? When it's obvious that a DPS has gamed the LFG tool I put them on my ignore list, and I don't recall getting grouped with those people again, but absence of evidence is not evidence of absence and all that.

    I don't know first hand, but I've seen complaints on the forums in regards to it. It may have been changed, however.
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • NewBlacksmurf
    NewBlacksmurf
    ✭✭✭✭✭
    ✭✭✭✭✭
    Jaeysa wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    I dont think your expectation is wrong, but I think its unrealistic to expect tank and healer as well as DPS to be "filled" most of the time. I don't blame that on the system tho, its the people and so I think we all know when its time to bail.

    I'm just saying when ppl are trying or "think they are trying" then its cool but I do expect everyone to be able to stay alive if the healer dies until we can rez which may end up being after the boss is down. Thats the point im making...if I know how u play then we can all adjust as necessary.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • UrQuan
    UrQuan
    ✭✭✭✭✭
    ✭✭✭✭✭
    wayfarerx wrote: »
    Jaeysa wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    Does anyone know if the group finder filters group members based on your ignore list? When it's obvious that a DPS has gamed the LFG tool I put them on my ignore list, and I don't recall getting grouped with those people again, but absence of evidence is not evidence of absence and all that.
    I don't even know how to put someone on my ignore list lol
    Caius Drusus Imperial DK (DC)
    Bragg Ironhand Orc Temp (DC)
    Neesha Stalks-Shadows Argonian NB (EP)
    Falidir Altmer Sorcr (AD)
    J'zharka Khajiit NB (AD)
    Isabeau Runeseer Breton Sorc (DC)
    Fevassa Dunmer DK (EP)
    Manut Redguard Temp (AD)
    Tylera the Summoner Altmer Sorc (EP)
    Svari Snake-Blood Nord DK (AD)
    Ashlyn D'Elyse Breton NB (EP)
    Filindria Bosmer Temp (DC)
    Vigbjorn the Wanderer Nord Warden (EP)
    Hrokki Winterborn Breton Warden (DC)
    Basks-in-the-Sunshine Argonian Temp
    Someone stole my sweetroll
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    jzholloway wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll

    Problem (on PS4) is no one is on the mic

    use the emote wheel for the text pop-ups...that works too and if things go south....and they aren't willing to communicate, its OK to leave right?
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    wayfarerx wrote: »
    Jaeysa wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    Does anyone know if the group finder filters group members based on your ignore list? When it's obvious that a DPS has gamed the LFG tool I put them on my ignore list, and I don't recall getting grouped with those people again, but absence of evidence is not evidence of absence and all that.

    Not sure for PC..(based on your sig)
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • jzholloway
    jzholloway
    ✭✭✭
    Jaeysa wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    I dont think your expectation is wrong, but I think its unrealistic to expect tank and healer as well as DPS to be "filled" most of the time. I don't blame that on the system tho, its the people and so I think we all know when its time to bail.

    I'm just saying when ppl are trying or "think they are trying" then its cool but I do expect everyone to be able to stay alive if the healer dies until we can rez which may end up being after the boss is down. Thats the point im making...if I know how u play then we can all adjust as necessary.

    Yeah - when I say I expect a DPS to DPS, Healer to heal, etc... again, I don't expect perfection... i.e. 24k dps, 20k crit heals, etc. I just expect to see some green numbers on occasion and see my health bar move in the right direction when Its going the wrong way. I expect (if I'm tanking) to see DPS coming in from two guys/gals, not see them running while I'm throwing down pierce armor and heroic slashes like mad for 5 minutes.

    I don't know, maybe, with ZOS saying play anyway you want, that is the problem - people want to say one thing and be something else (I mean Thieves Guild right?)... :) I'll say it again, I just want people to at least try and play the role they slotted, not slot a role to get in a dungeon quicker.
    PC/NA
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    jzholloway wrote: »
    Jaeysa wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    I dont think your expectation is wrong, but I think its unrealistic to expect tank and healer as well as DPS to be "filled" most of the time. I don't blame that on the system tho, its the people and so I think we all know when its time to bail.

    I'm just saying when ppl are trying or "think they are trying" then its cool but I do expect everyone to be able to stay alive if the healer dies until we can rez which may end up being after the boss is down. Thats the point im making...if I know how u play then we can all adjust as necessary.

    Yeah - when I say I expect a DPS to DPS, Healer to heal, etc... again, I don't expect perfection... i.e. 24k dps, 20k crit heals, etc. I just expect to see some green numbers on occasion and see my health bar move in the right direction when Its going the wrong way. I expect (if I'm tanking) to see DPS coming in from two guys/gals, not see them running while I'm throwing down pierce armor and heroic slashes like mad for 5 minutes.

    I don't know, maybe, with ZOS saying play anyway you want, that is the problem - people want to say one thing and be something else (I mean Thieves Guild right?)... :) I'll say it again, I just want people to at least try and play the role they slotted, not slot a role to get in a dungeon quicker.

    "Play the way you want"
    -I can't say that its a problem....I have to be realistic, that phrase can mean a lot of different things depending upon who you ask. So I had to learn....come in very open minded and don't expect any normal or typical MMO type of experiences.

    I mean seriously..there are some dungeons where you shouldn't have a tank....so its weird and then some popular builds tht self heal with high DPS.

    We all have access to alliance skills and undaunted that taunt and heal...and the weapons heal and taunt so....I've personally thrown all that tank, heal, DPS stuff out the window.
    I just expect to have to heal and DPS always regardless of my role cause I don't want to die or see anyone die cause the biggest frustration is what....



    Oh...sorry i don't have any more soul gems.....(drops controller and bails)...but I still dont even know why the game requires soul gems for ressing others.... I mean...dang is my magic not good enough :wink:
    Edited by NewBlacksmurf on April 14, 2016 7:06PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • Miszou
    Miszou
    ✭✭✭✭✭
    UrQuan wrote: »
    wayfarerx wrote: »
    Jaeysa wrote: »
    Dubhliam wrote: »
    Yet another one of GT threads.

    Sigh.

    I said this many times before: the problem does not lie in the Grouping Tool. It is working, albeit not many people use it because they will most likely be paired with newbs.

    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    If people did not have such an easy time smashing monsters during their solo ventures, they might consider improving their gear and/or skill setup.
    wayfarerx wrote: »
    Dubhliam wrote: »
    The game is baby-easy mode for solo story content and people think they are fit to jump into a group dungeon when they are, in fact, not.
    And THAT is where the problem lies.

    THIS is where real improvements can be made. The game needs some sort of ramp between the "play as you want" solo content and v16 scaled dungeons where people need to know their role. Little tank/healer training missions that teach you to taunt/buff/whatever. Heck even one for DPS since many of them don't know that they are supposed to be in charge of rezzing.

    Make the short tutorial quests a perquisite for selecting the associated role and you would at least help out the players who are not gaming the group finder but just legitimately don't know any better.

    So to these comments.....
    The game is a lot easier in dungeons than it use to be. A LOT EASIER by at least a calculation of 50% - 75% easier regardless of dungeon, role or levels.

    Now, I can't argue a ramp-up suggestion or idea because I would interpret that as a difficulty based on available skills. If im a healer and not a Templar but only have 1 or 2 healing staff skills...unmorphed...difficulty is relative by comparison of class and weapons and available skill points.

    But....is the game really that hard or is it that "we" go into dungeons with certain expectations and assumptions and when things arent smooth, we point blame, kick, or leave? (Asking cause I haven't played with you all)

    on Xbox One, which to me is slightly different than PC in that PC players type where xbox player talk (both someone dont get in the freaking channels) Oh well....

    I've found the best results are than when we join...get on the horn and talk about expectations.

    Hey healer...what skills and weapon are u using? (listen)
    tank - what skills/weapon are u using?
    DPS - what curses, debuff, support skills and DPS skills /weapons are u using

    ...then before any elite or any pull....(if ive done it before) hey folks..just an FYI...when we do this X or Y might happen.

    ...before bosses....hey folks...have we all done this fight before? OK...how do you / did you do it? (listen)
    ...OK....so I'm gonna do this when this happens...and u....ok

    now lets roll
    Yes. I expect a healer to heal. A tank to tank. A dps to dps. It's pretty easy to tell when you're not getting heals, the tank's not taunting and a dps isn't dpsing, so long as you know what to look for. Then you ask, 'where're the heals?' or whatever question pertinent to the situation. If it's because 'I don't heal, just wanted a fast queue'...yeah, no. I sat through a thirty minute queue because I don't want to be dishonest with the group. Not going to fly.

    Does anyone know if the group finder filters group members based on your ignore list? When it's obvious that a DPS has gamed the LFG tool I put them on my ignore list, and I don't recall getting grouped with those people again, but absence of evidence is not evidence of absence and all that.
    I don't even know how to put someone on my ignore list lol

    lol, I was thinking the same thing!
  • Lightninvash
    Lightninvash
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    you know I didn't think of it till now but what if there was a system pit in place that records how well you do in a role and you are grouped with like players. say you know you need to work at say tanking so your role as a tank would be lower so you are grouped with relatively newer people so you all can learn together. where as you are an awesome dps and you queue as a dps you get slotted with a tank that is on the same level(skill wise) and another dps and healer on that same level. there wouldn't be anything to recognize by players what the skill levels are at certain roles so when grouping not pug it wont effect anything. but when using GF you can be grouped with people of similar skills. how does that sound?
  • wayfarerx
    wayfarerx
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    ✭✭✭
    you know I didn't think of it till now but what if there was a system pit in place that records how well you do in a role and you are grouped with like players. say you know you need to work at say tanking so your role as a tank would be lower so you are grouped with relatively newer people so you all can learn together. where as you are an awesome dps and you queue as a dps you get slotted with a tank that is on the same level(skill wise) and another dps and healer on that same level. there wouldn't be anything to recognize by players what the skill levels are at certain roles so when grouping not pug it wont effect anything. but when using GF you can be grouped with people of similar skills. how does that sound?

    How do you quantify people's performance? An automated system will have trouble with nuance (i.e. the healer sucked so the tank died a lot so the DPS pulled low numbers because they spent half the dungeon rezzing the tank, does that mean the DPS sucks?) A player-directed system would be open to abuse.

    Also, newer players tend to learn faster when grouped with more experienced players that can show them what to do. It would be a shame to cut all newer players off from the people best positioned to help them learn.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • NewBlacksmurf
    NewBlacksmurf
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    ✭✭✭✭✭
    you know I didn't think of it till now but what if there was a system pit in place that records how well you do in a role and you are grouped with like players. say you know you need to work at say tanking so your role as a tank would be lower so you are grouped with relatively newer people so you all can learn together. where as you are an awesome dps and you queue as a dps you get slotted with a tank that is on the same level(skill wise) and another dps and healer on that same level. there wouldn't be anything to recognize by players what the skill levels are at certain roles so when grouping not pug it wont effect anything. but when using GF you can be grouped with people of similar skills. how does that sound?

    Don't take this as rude...
    it sounds like you dont understand how many variations this could have. There is no metric to measure a game design to allow all classes and roles to mix and match.

    Most of the issues are people...other than that, QoL changes could make things better but its only a little that can force better like...vote to kick and other rewards for roles (if not kicked) but completed as well as some type of boost or assistance for each role. (I went as far as options DPS, Healing and Tanking grouping tool only skills) that we can opt to use only in these encounters for the specific role assigned.
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • MidnightBlue
    MidnightBlue
    ✭✭✭
    Maybe I'm missing the point, but I don't see normal dungeons as a big deal when it comes to roles. I carried 3 nonvet level players that were not experienced (you can tell) in a scaled v16 normal dungeon as the only v16. No I don't want a cookie for it, as I enjoyed some of the small challenges and we still beat it. Roles aren't important to me in normal dungeons. I only really care about people doing their parts in the harder dungeons like vCoA, vWGT, and vICP.
    Edited by MidnightBlue on April 15, 2016 12:45AM
  • failkiwib16_ESO
    failkiwib16_ESO
    ✭✭✭✭✭
    Maybe I'm missing the point, but I don't see normal dungeons as a big deal when it comes to roles. I carried 3 nonvet level players that were not experienced (you can tell) in a scaled v16 normal dungeon as the only v16. No I don't want a cookie for it, as I enjoyed some of the small challenges and we still beat it. Roles aren't important to me in normal dungeons. I only really care about people doing their parts in the harder dungeons like vCoA, vWGT, and vICP.
    It's because you are probably a skilled player, and can carry others through those dungeons. Not everyone can pull this off though.

    I have some friends. The casual part-time roleplayer types, that run builds and gear that fits their adventure lust and have the efficiency of a frog performing a ballet in a blender.

    Despite being experienced and well aware of what works for what roles, they insist on using the group finder tool while using gear and builds that are inefficient as hell. They tend to group up with anyone, any level and don't mind getting stuck in a dungeon for 1-5 hours untill someone from their group leaves. Then they invite a "good" friend (usually a carebear-nuke like me) to finish the dungeon.

    I can't always save them... last time I did 2 dungeons, the one where I joined as DD the job got done in 20 seconds ..while the time I joined as a healer, we got stuck 2-3 hours and the group eventually disbanded. Tank had no taunt, DD's pulled below 10k each and I had to spam Breath of Life so much that I didn't even get time to cast Rapid Regeneration >.<

    To contribute to the topic, I agree with @wayfarerx and don't think it would lead to much good to inplement vote-kick or allow ratings and comments.
    A lot of players who join up with their family and friends, and just use the grouping tool to get 1 member into their group. Some of these players are like the above mentioned incompetent casuals, and should the new guy wish to kick out the tank who can't taunt, then they would probably get insulted and kick him instead.

    Allowing ratings and comments - the same above mentioned group of players would probably uprank eachother, because they like eachother, and give very nice comments. Other people might give bad ratings or comments to troll another player.

    New players and inexperienced players would get mistrust and maybe kicked from groups, if they didn't have high enough rating.

    About only allowing 1 role to pick from, regarding the grouping tool.
    I queque in as a healer/dd and I usually just switch skills out to perform either role, depending on what my group prefers. So having to choose 1 role instead of 2 is not a problem for me, however I can see how this would hurt players who don't dedicate themselves to specific roles and do multiple at the same time. I have a few friends who can tank/heal/dps at the same time, and they are viable for the hardest content in the game.

    It will also not solve the problem. People who falsely flag themselves with all 3 roles will choose dd, tank or heal, depending on what gets them into a group faster.

    I think the best thing you can do, if you get quequed into a group you do not enjoy playing with, and feel that they are cheating or asking to be carried, is to simply kick them out or leave the group, and queque in for another group.
  • Jaeysa
    Jaeysa
    ✭✭✭✭✭
    I agree about the ratings/comments being too easily abused, but a vote-kick system would be nice. It wouldn't be a fix-all, but if you require all three to agree it could be useful in select situations where the leader is being an ass. That too could be abused and circumvented, but not to the extent of ratings/comments.

    Also, those friends sound rather selfish >_<
    Edited by Jaeysa on April 15, 2016 2:37AM
    PC/NA: Primarily Daggerfall Covenant.

    Lennie: Breton Sorceror. 9-trait crafter on everything, purveyor of useless frippery.
  • wayfarerx
    wayfarerx
    ✭✭✭✭✭
    ✭✭✭
    Jaeysa wrote: »
    I agree about the ratings/comments being too easily abused, but a vote-kick system would be nice. It wouldn't be a fix-all, but if you require all three to agree it could be useful in select situations where the leader is being an ass. That too could be abused and circumvented, but not to the extent of ratings/comments.

    Also, those friends sound rather selfish >_<

    I also agree that vote-kick would be a nice addition, not because it would always work and never be abused or anything, but because just about anything is better than the current random-person-gets-crown and it would prevent the crown-disbanded-so-everyone-GTFO scenarios.
    @wayfarerx - PC / North America / Aldmeri Dominion
  • RAGUNAnoOne
    RAGUNAnoOne
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    Too much issues with trolls that will intentionally mark others down just for giggles. a mark up would be good and it can display the number of stars you get for each role but no mark down.
    PS4 NA
    Argonian Master Race

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Support Tail armor and tail ribbons: http://forums.elderscrollsonline.com/en/discussion/236333/concept-tail-armor-for-beast-races#latest
    http://forums.elderscrollsonline.com/en/discussion/246134/request-dyeable-tail-ribbons
  • disintegr8
    disintegr8
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    ✭✭
    As a vet16 tank I disagree with MidnightBlue that roles are not important in all non vet dungeons. This statement can only be true if the group has excellent DPS and your opponents are not alive long enough to do serious damage. As soon as you lack DPS there is more strain put on the whole group and you will fail.

    A group of random non vet players, on their first ever ESO character with no CP's, trying to do Blackheart Haven through the group finder, is going to have a hard time even if they do communicate well. However, if one of them is an accomplished, dedicated healer and two have above average DPS skills, then the job becomes a lot easier and only then is it that the 4th persons role is not as important.

    I am seeing more and more people marked as tank/dps or healer/dps going into group finder only to find that they cannot heal or tank and have only average DPS skills. If they had super DPS skills it might work out but that is not usually the case - a level 20 going into a dungeon marked as a healer/dps is often only going to be middle of the road in either skill.

    I can take hits, maintain aggro on the boss and resurrect other group members until the cows come home, but when everyone's dead and I have 10 ADDS on me as well there is not much I can do.

    I too would like to see you only able to select one role in the group finder tool
    Australian on PS4 NA server.
    Everyone's entitled to an opinion.
  • acw37162
    acw37162
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    Please for he love of baby Jesus do not give players any tool allowing them to vote or rank other players.

    While beautiful in a utopia here in the cyber world turns into a huge trolling tool that will ruin for more gamers experiences with the game then it will ever help.

    And please no score board either.

    It is already bad enough on PS4 two out of every four random dungeon cues get disbanded or kicked before you even get to the dungeon and this is without voting information from previous runs.
    Edited by acw37162 on April 15, 2016 5:23AM
  • Vangy
    Vangy
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    No need for scoreboards. No need for any kind of table that tells anyone how many + votes you got. Everything hidden behind ZOS code. My idea would be something like this; everyone starts at 0 pts.

    Every upvote you get, you get a +1 internal score.
    Every downvote you get, you get a -1 internal score.

    Remember, no one, not even you can see these. If someone for example, hits a certain negative score, they start losing "mmr" or rating and get matched with players of that score. Ie; maybe a -15 etc. The problem is, I dont see how someone gets out of this situation. Like a new player gets downvoted a couple of times and now cant queue with better players though he has improved... Maybe on every successful completion of a dungeon they get a +4 or +5 to help them reset this score easily.

    For + votes they just add up internally and are used to matchmake you with other players of your skill level. Again, no one, not even you can see how many + votes you have. Everything is done internally so as to match people to groups of the appropriate skill level such that everyone will have the right expectations for their group. Ie: You wont have a +10000 hardcore player get matched into a -100 casual nubcake and end up with both parties having a bad time.

    This system will also punish trolls by lumping them up together. Dont know how effective this system might be but it might help GF although I personally just queue with premade friends I can trust.
    Edited by Vangy on April 15, 2016 5:18AM
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Dubhliam
    Dubhliam
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    Vote kick - yes please.

    Rank player - hell no.
    If you are thinking LoL, that works over there because people are paired against one another, not some AI mobs. Also, don't forget it has one of the most toxic community ever.

    If you do well in a dungeon, people usually recognize that. And add you to their buddy list.
    I have so much players on my buddy list I can form a nice group anytime.

    The problem is: I am not using the Grouping Tool anymore.
    Because I fear of being stuck in a Dungeon for 1 or 2 hours, relying on people with inefficient builds to dish out damage while I tank.
    Communication is non existent on PC. Not for my lack of trying though.
    But after I type an essay on Planar Inhibitor tactics in group chat, and the guy just says: "Just play" still holding on to his 2h and DW after 10 failed attempts...
    I just lose it.

    It is a very negative experience for players that have invested some time and energy into their builds and experience.

    And the Grouping Tool is not to blame.

    ZOS is to blame for enabling players to play with highly ineffective builds throughout the game.
    People have no incentive to learn game mechanics.
    Nor to improve their builds.

    A simple bump in difficulty (a revert actually) on world maps paired with some nice in-game tutorials would do the trick.
    >>>Detailed Justice System Concept thread<<<
  • swirve
    swirve
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    jzholloway wrote: »
    1. NO... this makes no sense at all. While I've been in groups where someone isn't good at their role or even select a role just to get a faster queue, limiting the selection isnt going to change that behavior. Its just going to cause ppl to have one role and we have no idea what other roles they can fill. This does not solve the problem or concern you identify.
    2. No... because the tool struggles to work as is, so having us do something else as a pop-up again...doesnt address the issue you're describing.
    3. No.... ain't nobody got time for that!
    4. No...again this doesn't resolve the issue youre describing.

    Very simple.... ZOS just needs to add in vote to kick, and stop there...
    possibly ZOS can look into tool abilities...like 2 skills that are role specific so that DPS..gets 2 DPS skills to use, if they choose.
    Healer gets 2 healing spells they can use
    Tank gets 2 tank spells they can use

    Regardless of spec and stats, these 2 skills will fulfill the role regardless of level and skill

    *Suggestion*
    -If you're using the tool, you need to have a hybrid build so you can easily mix match skills as needed based on the group. Its to no one's benefit to expect anyone to fulfill their role (like I think you should) because we range from level 10 to VR16.

    There are a lot of logical reasons why someone can't do as well as another player expects, which isn't a player cheating or trying to get over on others.

    Having a hybrid build (which most suck) or having extra gear and skills to slot cannot be the answer - it would end up being t expensive.

    Again, I don't expect a Templar healer to be perfect, but I expect some sort of heal, at least once, while running a dungeon. I don't expect a level 19 Sorc to tank like I can on my VR16 DK, but if he is going to slot tank, I expect him to at least be able to pull aggro on something, at least once, while running a dungeon.

    Side note - vote to kick wont work - if three people group up and run a random dungeon with one person (if it ever gets fixed anyways) - those three will never get kicked and the one guy will end up being trolled (or at least the potential is there.

    So are you saying a hybrid build wont work for you?
    Cause hybrid builds work....hybrid as in this specific example

    My Templar is magic based so almost all stats pts are in magic and few in health.
    Class skills all unlocked
    roles = DPS and Healer
    weapons (depending on role - Healing staff, destruction staff, dual weild)
    Armor - light mostly..sometimes with 2 heavy but all set items magic based

    So you're saying that I suck if I queue as DPS and the group ends up as 1 tank and 4 DPS so I and another player decide to use 1 or 2 of our healing skills to keep the group going?


    Or lets say someone uses an undaunted skill to taunt cause the person who chose the tank role cant taunt...now 2 or 3 members can attempt to ping pong NPCs around....this works in a lot of situations tho no ideal on most bosses.

    I think your intent is unrealistic and your perspective is either from lack of trial and error until finding success or youre basing this off an elitist mindset where either your max or you "suck"

    "Vote to kick wont work"
    -Really? why is that?

    You're suggesting that if one person chooses to kick player X, requiring the other two to agree wont work......why would the other members not vote to kick if its a problem? If its not a problem then any one of us can choose to leave ourselves. That system works better than the options today to kick...(sometimes on accident, or without reason, or disband) but the point is to eliminate those who are abusing the leave and kick button who only want a specific scenario, like a friend or specific dungeon, or whatever other goal they have.

    The random and grouping tools are for those who don't have a pre-made group ready. With that comes a different expectation and mindset than a manual or friend group.

    Please elaborate and detail what I'm overlooking or missing?

    @NewBlacksmurf

    Hybrids work for better than avr players in less challenging content and those who dont do trials
  • failkiwib16_ESO
    failkiwib16_ESO
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    Well I just had my first ever experience with a guy que in as tank, but be a low vet rank dps. It actually turned out fun and cute, as he was sneaking and hiding behind barrels and crates :p

    I have to admit, I was prepared to kick anyone out that got into our group, who didn't deliver on his role ...however, v3 with close to 30k hp and hiding like that was just adorable <3
    Edited by failkiwib16_ESO on April 15, 2016 11:22AM
  • Reykice
    Reykice
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    Just call the people who do that griefers and ban them for 1 day for it if reported for the 1st time. 3 day for 2nd and so on.

    You can select as many roles you want but if you can't do the one the dungeon selects for yoy and lie, you get banned for griefing the other 3 player.

    Fair and simple, would remove the problem almost instantly and its done for swearing and such in other games.
  • Reykice
    Reykice
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    DenMoria wrote: »
    And these kind of things are why I have almost completely given up on ESO.

    You try to group and if you don't perform exactly as and have the exact build desired, you are treated like garbage and ostracized.

    I'll just play alone and enjoy the game a couple of times a month. I've already cancelled my sub.

    The hassle just isn't worth it.

    If you can't do your role and the dungeon fails due to you sure people might be butthurt. Once.

    Because you learn from it and its never an issue again.

    Unless you keep doing the bad things and expect different results, madness lies that way.

    It is what it is, everyone wants good players so it can be easier but most take new people too if they are willing to listen and are reasonably good for their role aka you have armor and taunt for a tank, healing spells for a heal and do 10k+ dps for a dps.(not 30k like the uber players)
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