khele23eb17_ESO wrote: »EstelioVeleth wrote: »
That is exactly what confuses me as to why they didnt try to make those armors good enough for female bodies... It would also show that it has nothing to do with Zos not caring about the female community but probably that they just do everything too fast in releasing DLCS and costumes etc.
Im pretty sure if they hired a full team of designers to make crown store cosmetic items, that team would manage to put out quality items for both genders at then needed rate and make the company a huge pile of money.
notimetocare wrote: »notimetocare wrote: »andypappb16_ESO wrote: »For a lot of us, these "aesthetic issues" ARE game-breaking bugs!
Dont worry, I understood that and you know that.
And to make this clear:
You in Return Should Unterstand:
Game developers have a Priority List. Making The Game fully functional Is definetly a top Priority.
A weird shaped character Is ugly, we know that.
BUT: You can Play The Game, no matter how ugly your character Is.
The Most Important Is, the underlying mechanics are working, then we can Continue and make it Look great aswell.
Short:
REALLY Game breaking stuff Needs to be fixed First(stuff that makes The Game unplayable) before The Games Visual appearance gets polished.
Broken Game with beautiful, detailed character?
Or
Working Game with ugly character, which will be beautiful later on?
Your Choice.
@Lysette
Did you Play ESO since PC Beta?
The Beta was so incredibly buggy and horrible to Play (was a lag fest including countless Crashes, bugs, Visual bugs, many "pink boxes" etc.), Even Me as a really, really huge TES Fan Almost gave up on ESO.
What im trying to say is, The bugs you encounter now, are veeeery few. ESO Went a Long way, And it improved so much in this Short timr, I cant Even think of Anything to Compare.
Well, I am used to a better service, where stuff actually works and when new expansion are out, new bugs found are dealt with within days - you want to know, what it is?- EVE online.
I gave ESO 1 star out of 5 - 4 for content, minus 1 for blatant greediness, minus 1 for lack of communication minus 1 for a broken client, game crashes and other stuff - leaving 1 - and currently it is minus 1 due to discrimination, leaving zero stars, I do not have fun to play the game anymore, IF I would be able to play it without to run into bugs and crashes within short at all. But it has crashes, missing textures, annoying audio issues, unreliable skills and performance issues.
This game is currently a mess and I do not want to play it for at least a week or more - I am just fed up with this crap. I might give it another try, eventually, but for now I am done with it.
Bye. I have barely any of the issue you mentioned. So either your rig can't handle the game, or you are blowing the issues out of proportion.
Well, it could before they broke the client again. That all issues reappeared shows me that they are clueless what the actual flaw in their code is, they do trial and error and that is why it takes so long. Which supports again one of my other points, greediness, too greedy to hire staff, which is actually up for the job - to not be able to fix such an issue in that amount of time they got already is just ridiculous, they need better staff, but they won't go for it due to their greediness.
Edit: and that they unpinned the 64-bit client issues thread, shows how they deal with the truth, they hide it, when it is showing a lot of flaws. You must be blind, not to see the many issue this game has. Wonder when they will unpin the "client crash" thread, to hide the issues from the public.
'they broke the client' Assumptions, it is quite easy to break something adjusting and updating code. However, I have few issues with the game, so what is broken for you could be very specific.
Greed, always a laughable point. Everyone assumes greed and does not assume budget. Your bais is showing.
Unpinning a thread does not imply anything. You have to assume what is meant. Many reasons can exist, you would be lying not to admit that the forums population is full of vitriol. A toxic thread does nothing if they have the feedback they think they need. There are many reasons other than just 'lets hide the issue' to unpin the forum. Otherwise every feedback thread would be unpinned. The threads are not deleted, anyone can still find them and the issues. You act like there is some massive coverup.
If you are leaving the game, why are you still here crying about clothing?
You forget that I am still a subscriber and I never said I would be leaving. I said I have currently no intention to play the game for a week or more and that I am not going to spend any more money on this game, as long as I can basically not play it, because the client is bugged and it is simply no fun to play by this and other reasons. But I am still a customer with a right to be here. I paid for the game and I am an active subscriber, I have a right to express my dissatisfaction with the service.
phobossion wrote: »lol I can't believe this has turned into "the devs are misogynistic for not modelling boobs on armor" kind of discussion. Especially in Elder Scrolls, where women play such a major role (maybe even bigger than men? I mean mages guild, the fighters guild, the thieves guild, the dark brotherhood are all led by women iirc AND there is an empress in the IC - I mean wtf more do you want?)
Anyway, is there any armor besides the new store one (something priest something?) that has this problem?
notimetocare wrote: »notimetocare wrote: »notimetocare wrote: »andypappb16_ESO wrote: »For a lot of us, these "aesthetic issues" ARE game-breaking bugs!
Dont worry, I understood that and you know that.
And to make this clear:
You in Return Should Unterstand:
Game developers have a Priority List. Making The Game fully functional Is definetly a top Priority.
A weird shaped character Is ugly, we know that.
BUT: You can Play The Game, no matter how ugly your character Is.
The Most Important Is, the underlying mechanics are working, then we can Continue and make it Look great aswell.
Short:
REALLY Game breaking stuff Needs to be fixed First(stuff that makes The Game unplayable) before The Games Visual appearance gets polished.
Broken Game with beautiful, detailed character?
Or
Working Game with ugly character, which will be beautiful later on?
Your Choice.
@Lysette
Did you Play ESO since PC Beta?
The Beta was so incredibly buggy and horrible to Play (was a lag fest including countless Crashes, bugs, Visual bugs, many "pink boxes" etc.), Even Me as a really, really huge TES Fan Almost gave up on ESO.
What im trying to say is, The bugs you encounter now, are veeeery few. ESO Went a Long way, And it improved so much in this Short timr, I cant Even think of Anything to Compare.
Well, I am used to a better service, where stuff actually works and when new expansion are out, new bugs found are dealt with within days - you want to know, what it is?- EVE online.
I gave ESO 1 star out of 5 - 4 for content, minus 1 for blatant greediness, minus 1 for lack of communication minus 1 for a broken client, game crashes and other stuff - leaving 1 - and currently it is minus 1 due to discrimination, leaving zero stars, I do not have fun to play the game anymore, IF I would be able to play it without to run into bugs and crashes within short at all. But it has crashes, missing textures, annoying audio issues, unreliable skills and performance issues.
This game is currently a mess and I do not want to play it for at least a week or more - I am just fed up with this crap. I might give it another try, eventually, but for now I am done with it.
Bye. I have barely any of the issue you mentioned. So either your rig can't handle the game, or you are blowing the issues out of proportion.
Well, it could before they broke the client again. That all issues reappeared shows me that they are clueless what the actual flaw in their code is, they do trial and error and that is why it takes so long. Which supports again one of my other points, greediness, too greedy to hire staff, which is actually up for the job - to not be able to fix such an issue in that amount of time they got already is just ridiculous, they need better staff, but they won't go for it due to their greediness.
Edit: and that they unpinned the 64-bit client issues thread, shows how they deal with the truth, they hide it, when it is showing a lot of flaws. You must be blind, not to see the many issue this game has. Wonder when they will unpin the "client crash" thread, to hide the issues from the public.
'they broke the client' Assumptions, it is quite easy to break something adjusting and updating code. However, I have few issues with the game, so what is broken for you could be very specific.
Greed, always a laughable point. Everyone assumes greed and does not assume budget. Your bais is showing.
Unpinning a thread does not imply anything. You have to assume what is meant. Many reasons can exist, you would be lying not to admit that the forums population is full of vitriol. A toxic thread does nothing if they have the feedback they think they need. There are many reasons other than just 'lets hide the issue' to unpin the forum. Otherwise every feedback thread would be unpinned. The threads are not deleted, anyone can still find them and the issues. You act like there is some massive coverup.
If you are leaving the game, why are you still here crying about clothing?
You forget that I am still a subscriber and I never said I would be leaving. I said I have currently no intention to play the game for a week or more and that I am not going to spend any more money on this game, as long as I can basically not play it, because the client is bugged and it is simply no fun to play by this and other reasons. But I am still a customer with a right to be here. I paid for the game and I am an active subscriber, I have a right to express my dissatisfaction with the service.
"I might give it another try, eventually, but for now I am done with it." Because if that doesn't sound like quitting, I don't know what does... But honestly, if the game is unplayable for you then you have to look at your setting, hardware, or mods. The majority of plays can play the game. There is an error on your side. You are likely insulting and berating a dev team because of user end issues.
phobossion wrote: »lol I can't believe this has turned into "the devs are misogynistic for not modelling boobs on armor" kind of discussion. Especially in Elder Scrolls, where women play such a major role (maybe even bigger than men? I mean mages guild, the fighters guild, the thieves guild, the dark brotherhood are all led by women iirc AND there is an empress in the IC - I mean wtf more do you want?)
Anyway, is there any armor besides the new store one (something priest something?) that has this problem?
So I've been doing a little lore hunting and I can't find anything that says there were Dragon Priestesses beyond one piece of concept art that had been outsourced work. All of the references I found were "he." I'm of two minds on this. One is that is was a male specific cult, which isn't well supported by what we know from the rest of all of TES. Every cult, religion, guild and order has both male and female members. My other thought and the one that is indirectly supported by well known lore is that once the title Dragon Priest is obtained it transcends gender. The support for that comes from the Daedric Princes. They take the form they choose, male or female, but are all known as Princes.
Another thought is that as a Dragon Priest is a lich, while they have some semblance of a body left, mostly bone and hanging skin, the only people who would really be able to determine gender at that point are archeologists and anthropologists. (Like me ) There isn't much written about becoming a lich, but from in game quests we know it takes the energy of a multitude of souls. The absorption of souls is not limited to one gender, but draws from both. This action alone may cause the lich to appear as we see them, neither really male nor female as they look so similar. It's not the person or the gender that we see as much as the lich they've become.
This is the lich Arielle Jurard from Oblivion, who was once a female Breton battlemage
Here's Nahkriin from Skyrim, guarding the portal to Sovngarde. Listed as "he" in the UESP wiki.
And here from ESO is Spinner Indinael. Before her transformation during the questline, she looks like a perfectly normal Bosmer woman.
If there's any gender stealing going on, it's the necromantic power involved in becoming a lich. I wouldn't recommend it. Unless of course you want tremendous power, undeath, to raise your own unholy army against the living. I hear it's been working out great for Mannimarco!
MornaBaine wrote: »phobossion wrote: »lol I can't believe this has turned into "the devs are misogynistic for not modelling boobs on armor" kind of discussion. Especially in Elder Scrolls, where women play such a major role (maybe even bigger than men? I mean mages guild, the fighters guild, the thieves guild, the dark brotherhood are all led by women iirc AND there is an empress in the IC - I mean wtf more do you want?)
Anyway, is there any armor besides the new store one (something priest something?) that has this problem?
Take a moment to actually go back to the OP and then scroll through this discussion from there. You will see LOTS of screenshotted evidence depicting the actual problems with various armors, which are numerous.
Valen_Byte wrote: »Wow! If I may use one of your images @helediron, this is just terribad.
It's almost as if they just don't care.
That is literally the ugliest armor I have ever seen in any game. Just awful.
Valen_Byte wrote: »Wow! If I may use one of your images @helediron, this is just terribad.
It's almost as if they just don't care.
That is literally the ugliest armor I have ever seen in any game. Just awful.
It truly is. Whats sad is that the concept art is gorgeous imo.
I hate all the armor. Its like the more you level the uglier and bulkier it gets. The hip pads/saddle bags or whatever you want to call them are hideous, especially on females. And the fact that you cant preview armor when you craft and there is no description telling you what style the armor is after it is crafted is totally beyond me.
...My females have all just normal sized chests, and so most stuff looks nice on them. Furthermore they are nearly all athletic with wide shoulders and muscular arms and legs (well, archers, to draw a 75 lbs bow requires real strength), because they have to run a lot and stay agile. So my characters do not look typically sexy in an outfit like the bosmer doeskin, but like a female archer.
Blackbird71 wrote: »...My females have all just normal sized chests, and so most stuff looks nice on them. Furthermore they are nearly all athletic with wide shoulders and muscular arms and legs (well, archers, to draw a 75 lbs bow requires real strength), because they have to run a lot and stay agile. So my characters do not look typically sexy in an outfit like the bosmer doeskin, but like a female archer.
As an archer and archery instructor (IRL), I'm going to have to nitpick this a bit, if only because this is a common misconception that I see frequently and deserves some correction. Yes, drawing a 75lb bow takes a lot of strength, but unless you are doing it horribly wrong, that strength is primarily in the back, not the arms. In fact, I've known experienced archers who regularly pull 60-100lbs but who have rather spindly/scrawny arms. So "big muscular arms" does not mean "good archer". Rather, it either means that your arms are getting a workout through unrelated activities, or that you are using your bow incorrectly, which will not only throw off your aim, but if continued for any length of time will also result in serious injury.
Blackbird71 wrote: »...My females have all just normal sized chests, and so most stuff looks nice on them. Furthermore they are nearly all athletic with wide shoulders and muscular arms and legs (well, archers, to draw a 75 lbs bow requires real strength), because they have to run a lot and stay agile. So my characters do not look typically sexy in an outfit like the bosmer doeskin, but like a female archer.
As an archer and archery instructor (IRL), I'm going to have to nitpick this a bit, if only because this is a common misconception that I see frequently and deserves some correction. Yes, drawing a 75lb bow takes a lot of strength, but unless you are doing it horribly wrong, that strength is primarily in the back, not the arms. In fact, I've known experienced archers who regularly pull 60-100lbs but who have rather spindly/scrawny arms. So "big muscular arms" does not mean "good archer". Rather, it either means that your arms are getting a workout through unrelated activities, or that you are using your bow incorrectly, which will not only throw off your aim, but if continued for any length of time will also result in serious injury.
Blackbird71 wrote: »...My females have all just normal sized chests, and so most stuff looks nice on them. Furthermore they are nearly all athletic with wide shoulders and muscular arms and legs (well, archers, to draw a 75 lbs bow requires real strength), because they have to run a lot and stay agile. So my characters do not look typically sexy in an outfit like the bosmer doeskin, but like a female archer.
As an archer and archery instructor (IRL), I'm going to have to nitpick this a bit, if only because this is a common misconception that I see frequently and deserves some correction. Yes, drawing a 75lb bow takes a lot of strength, but unless you are doing it horribly wrong, that strength is primarily in the back, not the arms. In fact, I've known experienced archers who regularly pull 60-100lbs but who have rather spindly/scrawny arms. So "big muscular arms" does not mean "good archer". Rather, it either means that your arms are getting a workout through unrelated activities, or that you are using your bow incorrectly, which will not only throw off your aim, but if continued for any length of time will also result in serious injury.
Yeah, at our SCA archery range the only time my arms hurt afterwards is when I hyperextend my elbow and get my inner arm slapped with the bowstring. That being said, I only draw a 25 lb bow. I can only do a few arrows with my husband's 40lb before I get to tired to draw it safely.
FearlessOne_2014 wrote: »Atleast make some crown store armors just for female characters body shape, you yall are doing so poorly to not spend the time and resources to make actually female versions of the in game armor. I'll grudgingly settle for that.
Valen_Byte wrote: »Wow! If I may use one of your images @helediron, this is just terribad.
It's almost as if they just don't care.
That is literally the ugliest armor I have ever seen in any game. Just awful.
It truly is. Whats sad is that the concept art is gorgeous imo.
Blackbird71 wrote: »...My females have all just normal sized chests, and so most stuff looks nice on them. Furthermore they are nearly all athletic with wide shoulders and muscular arms and legs (well, archers, to draw a 75 lbs bow requires real strength), because they have to run a lot and stay agile. So my characters do not look typically sexy in an outfit like the bosmer doeskin, but like a female archer.
As an archer and archery instructor (IRL), I'm going to have to nitpick this a bit, if only because this is a common misconception that I see frequently and deserves some correction. Yes, drawing a 75lb bow takes a lot of strength, but unless you are doing it horribly wrong, that strength is primarily in the back, not the arms. In fact, I've known experienced archers who regularly pull 60-100lbs but who have rather spindly/scrawny arms. So "big muscular arms" does not mean "good archer". Rather, it either means that your arms are getting a workout through unrelated activities, or that you are using your bow incorrectly, which will not only throw off your aim, but if continued for any length of time will also result in serious injury.
I hold against it, that you need strong arms in a real hunting situation, because your target is not holding still and it takes quite a while to aim and figure out how much to elevate and such. Shooting at a practice target, you might be right, but in a real hunting situation, like when hunting greater kudu, it takes quite some strength in your arms to hold the drawn bow for as long as is required to be relative certain, to penetrate the lungs of the animal so that it cannot run for an extended period of time after it was shot. Certainly my shoulder muscles are good as well, because I do push ups on a regular basis, but it takes strength in the arms to hold the drawn bow. And this can take a while, because game does move, it's not a practice target. A missed shot means, that you might not get a 2nd chance on the same day. Real game is rather stealthy and hard to find or get near enough to. This is the actual hard part of hunting with a bow, not the shot, but to get near enough for a lethal shot.
WalkingLegacy wrote: »Blackbird71 wrote: »...My females have all just normal sized chests, and so most stuff looks nice on them. Furthermore they are nearly all athletic with wide shoulders and muscular arms and legs (well, archers, to draw a 75 lbs bow requires real strength), because they have to run a lot and stay agile. So my characters do not look typically sexy in an outfit like the bosmer doeskin, but like a female archer.
As an archer and archery instructor (IRL), I'm going to have to nitpick this a bit, if only because this is a common misconception that I see frequently and deserves some correction. Yes, drawing a 75lb bow takes a lot of strength, but unless you are doing it horribly wrong, that strength is primarily in the back, not the arms. In fact, I've known experienced archers who regularly pull 60-100lbs but who have rather spindly/scrawny arms. So "big muscular arms" does not mean "good archer". Rather, it either means that your arms are getting a workout through unrelated activities, or that you are using your bow incorrectly, which will not only throw off your aim, but if continued for any length of time will also result in serious injury.
I hold against it, that you need strong arms in a real hunting situation, because your target is not holding still and it takes quite a while to aim and figure out how much to elevate and such. Shooting at a practice target, you might be right, but in a real hunting situation, like when hunting greater kudu, it takes quite some strength in your arms to hold the drawn bow for as long as is required to be relative certain, to penetrate the lungs of the animal so that it cannot run for an extended period of time after it was shot. Certainly my shoulder muscles are good as well, because I do push ups on a regular basis, but it takes strength in the arms to hold the drawn bow. And this can take a while, because game does move, it's not a practice target. A missed shot means, that you might not get a 2nd chance on the same day. Real game is rather stealthy and hard to find or get near enough to. This is the actual hard part of hunting with a bow, not the shot, but to get near enough for a lethal shot.
You're still using your back muscles to pull. It does not matter how quick your target it moving, if you use poor form you're missing anyways. And when I hold a bow drawn for extended periods my back and shoulders should be only thing straining. If your bicep or forearm is burning, they need more work or you're holding it wrong or you're just plum holding it for 5 minutes as a workout.
When you're bow hunting, you're also looking for stationary targets anyways. You're sitting around waiting for a deer/elk/w.e to graze while you're in your treepost. If you're sneaking around then you're sneaking around with a bow ready to pull, in which case you still need to pull with form.
And compound bows take most the effort out of a traditional bow so there's that too.
MornaBaine wrote: »It's indeed a little frustrating that it's been over a month since @ZOS_JessicaFolsom first told us these armor issues were not intended and that they would be fixed and yet we have heard nothing regarding any progress on this issue.
MornaBaine wrote: »In interesting news, I have discovered this website: http://www.the-elder-scrolls-by-mysticals.com/
It is a great showcase for armor but what is really fascinating is that even the problem armor looks like it's SUPPOSED to for this player.
For instance, the Trinimac that looks like this on my character:
looks like THIS for this player:
LOOK! NO DISTORTION!!!
I don't know what the difference is except that this player, judging form their website, is probably EU whereas I am NA. I have no idea if this would in any way account for the difference though. @ZOS_GinaBruno ??? @ZOS_JessicaFolsom ???