Silky_Shokz wrote: »You referenced "EP" and "coordinating" in the same sentence?
I've been in scourge the last few days to git reward tier 3 on a fee characters. All weekend, run to Arrius, wipe, reds run to chalman, wipe, DC to Arrius, wipe, reds to chalman, wipe.
All weekend, that's all that happened up north.
Silky_Shokz wrote: »McLovin is American. Hence why the late play times.
Misk, on the other hand, I have never spoken to
Silky_Shokz wrote: »I've been in scourge the last few days to git reward tier 3 on a fee characters. All weekend, run to Arrius, wipe, reds run to chalman, wipe, DC to Arrius, wipe, reds to chalman, wipe.
All weekend, that's all that happened up north.
Soul destroying isn't it
While that's happening, the exact same is happening with the rest of EP against AD - Arrius to Blue Road to Arrius to Blue Road...
It's literally one after the other. You can sit on top of the tower and watch the waves roll in & out....it's just not as relaxing as that sentence sounds
Silky_Shokz wrote: »I've been in scourge the last few days to git reward tier 3 on a fee characters. All weekend, run to Arrius, wipe, reds run to chalman, wipe, DC to Arrius, wipe, reds to chalman, wipe.
All weekend, that's all that happened up north.
Soul destroying isn't it
While that's happening, the exact same is happening with the rest of EP against AD - Arrius to Blue Road to Arrius to Blue Road...
It's literally one after the other. You can sit on top of the tower and watch the waves roll in & out....it's just not as relaxing as that sentence sounds
When the guilds are all on it doesnt happen quite as much. Its a shame theres so many people who dont like to ride around and take the flank keeps Could use a few more big thinkers in EP.
roninnight wrote: »I find this all very interesting as the same thing was being discussed when Azura started and DC was last in the first two months. To combat the red zergs we ran small groups, that would skip keeps and disrupt respawns. 4-7 players getting the keeps under attack to delay the supply of troops attacking at glademist(usually). Most guilds i follow, even TKL, run in groups of 5-6 and only combine for keep defenses, their strength is communication on guild chat. Not restricting themselves to a single group chat or area of players and keeping chat to Ingame relevance only so they can fight at multiple locations and get sit-reps on where people are needed or enemies are heading. However i see time and again AD/EP do not co-ordinate their groups/guilds . AD (on azura) used to do amazing insta sieges from no where when dalglish(never spoke with him so no comment on him as a player/person) was in charge because he got groups to unite.Just as EP used to steam roll us every day with Bigbadnoob and co in open combat. Now, i see no central guild or leader. Different enemy faces everynight, which shows that no one is steering your ship, that is as simple as it gets for being the reason you lose. You actually have huge numbers and great players, sadly most of your active players at night are doing 1v1 duels instead of taking keeps or defending to get points that actually matter. When you do get a keep you scatter in 4 different directions right after with no one behind to spot/defend. We (blues) used to always have that issue after we got Chalman,splitting north, south and east right after and losing on all fronts (still do at times lol). Look, I am a terrible player but have big heals, which allows me to watch most battles at length before i die or we win. I see/have seen, all sides doing the same tactics since day one, well other than the recent 'lets get a blue to carry our scroll back home for us' tactic of late. I prefer playing Solo or with one or two friends after work to unwind or if its been a hard day in the office and i want an easy night i will join a group like TKL because i know the chat will be game only, precise movements and co-ordinated without too much BS. All i am trying to say is numbers mean nothing if they are not in communication. Talk more, get communication between guilds, use your smart phones to msg each other, use guild chats, not limited group chats and focus on the actual game mechanics, not 1v1's and you will turn it around on us in no time as we did when we finished 3rd two months in a row. You can't win if 15-20 of your players are standing on a hill watching a 1v1 match or worse still, glitching under the map to do it. Where is the logic? I have seen too many times large groups of potential game changing players doing 1v1's as they lose their home keeps and scrolls waltz on by without a single counter attack. i miss the old days running with iblazehaze + 5 guys, isnta sieging kingscrest for a scroll and getting half way home before bigbadnoob demolished us at a gate or something lol now when we get a scroll do you know what i do? I stop and farm resources smell the roses, i can even paint a pretty picture of them, have a nap and still walk home without fear, 'cause, i know you guys are all on a hill getting off to a 5 hit combo 1v1 match
Badgerbeast wrote: »I'm a TKL member and I do zerg but it is the same with every other alliance; it's just we dont log off the first time we get wrecked. Everybody knows the reds have the biggest zergs and then come the yellows for second place. We just stay on. I just think most of their zergs are kids and go to bed while blues stay on till we win. We dont night cap, we're just on all day and night and end up putting most of you to bed. Don't get it twisted cuz I see a pattern of traiters complaining about TKL cuz they switched to the losing team. The reds only won the first campaigns cuz of PC transfers and as soon as we caught up in CP, it was GAME OVER. Now those ppl dont even play much anymore cuz they're no longer OP. A word of advice, maybe if you guys got organized with a good pvp guild group, you would stop whinning about losing and writing in the forums and just play the game! #TKL4LIFE
Badgerbeast wrote: »we're just on all day and night and end up putting most of you to bed.
Badgerbeast wrote: »maybe if you guys got organized with a good pvp guild group, you would stop whinning about losing
Badgerbeast wrote: »I'Everybody knows the reds have the biggest zergs and then come the yellows for second place.
MightyBantam34 wrote: »Moan moan moan TKL this TKL that .I use to be in TKL .... Zerg Zerg Zerg. man this thread is getting repetitive just play the ruddy game and stop coming on here bashing other players . If you don't like the pvp leave
Badgerbeast wrote: »Mclovin and I are just 2 players, everyone else is European. We cant make that big of a difference.
MightyBantam34 wrote: »Moan moan moan TKL this TKL that .I use to be in TKL .... Zerg Zerg Zerg. man this thread is getting repetitive just play the ruddy game and stop coming on here bashing other players . If you don't like the pvp leave
MightyBantam34 wrote: »Like I've said loads of times you don't have the right to dictate how others play and enjoy this game . Pvp maps have been designed for large scale pvp . Now many have become bored of this I understand but they are people who have not . Until they is a other form of pvp it's pointless moaning on at those that want to Zerg . .
Badgerbeast wrote: »I'm a TKL member and I do zerg but it is the same with every other alliance; it's just we dont log off the first time we get wrecked. Everybody knows the reds have the biggest zergs and then come the yellows for second place. We just stay on. I just think most of their zergs are kids and go to bed while blues stay on till we win. We dont night cap, we're just on all day and night and end up putting most of you to bed. Don't get it twisted cuz I see a pattern of traiters complaining about TKL cuz they switched to the losing team. The reds only won the first campaigns cuz of PC transfers and as soon as we caught up in CP, it was GAME OVER. Now those ppl dont even play much anymore cuz they're no longer OP. A word of advice, maybe if you guys got organized with a good pvp guild group, you would stop whinning about losing and writing in the forums and just play the game! #TKL4LIFE
Badgerbeast wrote: »I'm a TKL member and I do zerg but it is the same with every other alliance; it's just we dont log off the first time we get wrecked. Everybody knows the reds have the biggest zergs and then come the yellows for second place. We just stay on. I just think most of their zergs are kids and go to bed while blues stay on till we win. We dont night cap, we're just on all day and night and end up putting most of you to bed. Don't get it twisted cuz I see a pattern of traiters complaining about TKL cuz they switched to the losing team. The reds only won the first campaigns cuz of PC transfers and as soon as we caught up in CP, it was GAME OVER. Now those ppl dont even play much anymore cuz they're no longer OP. A word of advice, maybe if you guys got organized with a good pvp guild group, you would stop whinning about losing and writing in the forums and just play the game! #TKL4LIFE
Glad we could get a person from DC to finally respond. Also glad they managed to prove exactly how deluded and arrogant TKL players can be.
The worst thing about TKL is that they switch to alt characters whenever DC's backs are against the wall and just come in to defend with even more numbers than they should have. Effectively 4 barring campaigns because they have whole groups of AD that just won't attack them. This also results in AD's keeps just getting swept away in no time because TKL will get their little green bogey boys to constantly push Arrius and ignore anything that goes on behind them. There is no smart tactics in that. It's just exploiting Zeni's poor game design and faith that players might want to play with a little more legitimacy. Its no wonder I've had players come over to my EP guild from DC saying they got fed up with it. Few people find any satisfaction in what TKL do.
As for getting good organisation with a pvp guild for EP. That happens but at legitimate times. When EP guilds are on, they purposefully stay spread for the majority of the time. Thats because we hate crashes and unlike TKL find it pretty dull and weak to need to DDOS our way through keeps with 70 people spewing out of their foward camps every few seconds as they just blindly charge at breeches until enough defenders games have crashed that they finally get in. Most importantly while the EP guilds are on, they take the campaign during prime time with far less of what could be called a zerg than anything TKL and their green alliance will throw at Arrius all day every day. The only zerg you will see is the random solo players that arent really left with much choice but to keep running around Arrius fighting AD zergs often led by DC players.
With my guild, I have run 8 people and wiped an attack of 40+ DC in seconds. Thats what legitimate tactics and good organisation are. Not "Invite everyone and run at the enemy til they crash". TKL zergs are plagued with bad players. Its the zergs that make them bad because they are never on their own to learn to fight properly.
During the night when I have stayed up I will often see more than 24 of the McMiskzergs strolling through keeps when nobody is on just to get that score up. It happens particularly when theres a maintenance coming up because for some dumb reason evaluations just keep ticking during that time. Zenimax need to save their pvp from the plight of TKL. They need to make it so evaluations stop once any alliance drops to 0 bars. This will stop the night caps at least because there wont be much worth in doing it when theres no points going up.
Badgerbeast wrote: »I'm a TKL member and I do zerg but it is the same with every other alliance; it's just we dont log off the first time we get wrecked. Everybody knows the reds have the biggest zergs and then come the yellows for second place. We just stay on. I just think most of their zergs are kids and go to bed while blues stay on till we win. We dont night cap, we're just on all day and night and end up putting most of you to bed. Don't get it twisted cuz I see a pattern of traiters complaining about TKL cuz they switched to the losing team. The reds only won the first campaigns cuz of PC transfers and as soon as we caught up in CP, it was GAME OVER. Now those ppl dont even play much anymore cuz they're no longer OP. A word of advice, maybe if you guys got organized with a good pvp guild group, you would stop whinning about losing and writing in the forums and just play the game! #TKL4LIFE
Glad we could get a person from DC to finally respond. Also glad they managed to prove exactly how deluded and arrogant TKL players can be.
The worst thing about TKL is that they switch to alt characters whenever DC's backs are against the wall and just come in to defend with even more numbers than they should have. Effectively 4 barring campaigns because they have whole groups of AD that just won't attack them. This also results in AD's keeps just getting swept away in no time because TKL will get their little green bogey boys to constantly push Arrius and ignore anything that goes on behind them. There is no smart tactics in that. It's just exploiting Zeni's poor game design and faith that players might want to play with a little more legitimacy. Its no wonder I've had players come over to my EP guild from DC saying they got fed up with it. Few people find any satisfaction in what TKL do.
As for getting good organisation with a pvp guild for EP. That happens but at legitimate times. When EP guilds are on, they purposefully stay spread for the majority of the time. Thats because we hate crashes and unlike TKL find it pretty dull and weak to need to DDOS our way through keeps with 70 people spewing out of their foward camps every few seconds as they just blindly charge at breeches until enough defenders games have crashed that they finally get in. Most importantly while the EP guilds are on, they take the campaign during prime time with far less of what could be called a zerg than anything TKL and their green alliance will throw at Arrius all day every day. The only zerg you will see is the random solo players that arent really left with much choice but to keep running around Arrius fighting AD zergs often led by DC players.
With my guild, I have run 8 people and wiped an attack of 40+ DC in seconds. Thats what legitimate tactics and good organisation are. Not "Invite everyone and run at the enemy til they crash". TKL zergs are plagued with bad players. Its the zergs that make them bad because they are never on their own to learn to fight properly.
During the night when I have stayed up I will often see more than 24 of the McMiskzergs strolling through keeps when nobody is on just to get that score up. It happens particularly when theres a maintenance coming up because for some dumb reason evaluations just keep ticking during that time. Zenimax need to save their pvp from the plight of TKL. They need to make it so evaluations stop once any alliance drops to 0 bars. This will stop the night caps at least because there wont be much worth in doing it when theres no points going up.
Badgerbeast wrote: »We run a 24 man group with siege and get a buff. You pretty much need to do so too if you want to take a keep. What is stopping you from doing the same? Also, I have a family and a job so I'm not even on as much anymore; so I dont see why you guys are crying and all this about "Our alliance players are better then DC players". That is so *** as DC has most of the best players in this game. It's just another reason why your players keep reporting our players especially our Emp so we can't communicate with him; we haven't been able to talk to Misk for weeks now. You are all mass spamming complaints against him and I notice you are all yellows. This wouldn't have anything to do with you being in last place would it and yes this is true because everytime he gets Emp he gets banned and all you are doing is crying to Zenimax.
Badgerbeast wrote: »It's just another reason why your players keep reporting our players especially our Emp so we can't communicate with him; we haven't been able to talk to Misk for weeks now.
"Brrrofski wrote: »
There are forward camps now. Take your group of 8 who wipe a group of 40... and go siege behind the lines. Split the zerg up. If 40 come you'll be able to handle them. If it's more, your alliance have breathing room and can push somewhere else.
Badgerbeast wrote: »It's just another reason why your players keep reporting our players especially our Emp so we can't communicate with him; we haven't been able to talk to Misk for weeks now.
Lol for some reason I find this *** hilarious. Didn't know people were doing that but I wouldn't doubt it. Titan received tons of hate messages when he was emp for what 3 or 4 days off and on? Happens to every emp in main campaign"Brrrofski wrote: »
There are forward camps now. Take your group of 8 who wipe a group of 40... and go siege behind the lines. Split the zerg up. If 40 come you'll be able to handle them. If it's more, your alliance have breathing room and can push somewhere else.
Exactly. This is how we took emp on haderus from the yellow MEGA zerg. Just break up the zergs so they don't know where to defend/attack. The average "ZERG" don't have sound campaign tactics so they are relatively easy to split apart. You will never win pushing Zerg V Zerg... Have to work around them and break them apart.
Badgerbeast wrote: »I'm a TKL member and I do zerg but it is the same with every other alliance; it's just we dont log off the first time we get wrecked. Everybody knows the reds have the biggest zergs and then come the yellows for second place. We just stay on. I just think most of their zergs are kids and go to bed while blues stay on till we win. We dont night cap, we're just on all day and night and end up putting most of you to bed. Don't get it twisted cuz I see a pattern of traiters complaining about TKL cuz they switched to the losing team. The reds only won the first campaigns cuz of PC transfers and as soon as we caught up in CP, it was GAME OVER. Now those ppl dont even play much anymore cuz they're no longer OP. A word of advice, maybe if you guys got organized with a good pvp guild group, you would stop whinning about losing and writing in the forums and just play the game! #TKL4LIFE
Glad we could get a person from DC to finally respond. Also glad they managed to prove exactly how deluded and arrogant TKL players can be.
The worst thing about TKL is that they switch to alt characters whenever DC's backs are against the wall and just come in to defend with even more numbers than they should have. Effectively 4 barring campaigns because they have whole groups of AD that just won't attack them. This also results in AD's keeps just getting swept away in no time because TKL will get their little green bogey boys to constantly push Arrius and ignore anything that goes on behind them. There is no smart tactics in that. It's just exploiting Zeni's poor game design and faith that players might want to play with a little more legitimacy. Its no wonder I've had players come over to my EP guild from DC saying they got fed up with it. Few people find any satisfaction in what TKL do.
As for getting good organisation with a pvp guild for EP. That happens but at legitimate times. When EP guilds are on, they purposefully stay spread for the majority of the time. Thats because we hate crashes and unlike TKL find it pretty dull and weak to need to DDOS our way through keeps with 70 people spewing out of their foward camps every few seconds as they just blindly charge at breeches until enough defenders games have crashed that they finally get in. Most importantly while the EP guilds are on, they take the campaign during prime time with far less of what could be called a zerg than anything TKL and their green alliance will throw at Arrius all day every day. The only zerg you will see is the random solo players that arent really left with much choice but to keep running around Arrius fighting AD zergs often led by DC players.
With my guild, I have run 8 people and wiped an attack of 40+ DC in seconds. Thats what legitimate tactics and good organisation are. Not "Invite everyone and run at the enemy til they crash". TKL zergs are plagued with bad players. Its the zergs that make them bad because they are never on their own to learn to fight properly.
During the night when I have stayed up I will often see more than 24 of the McMiskzergs strolling through keeps when nobody is on just to get that score up. It happens particularly when theres a maintenance coming up because for some dumb reason evaluations just keep ticking during that time. Zenimax need to save their pvp from the plight of TKL. They need to make it so evaluations stop once any alliance drops to 0 bars. This will stop the night caps at least because there wont be much worth in doing it when theres no points going up.
I'm sorry, but this isn't exclusive to blues. All factions have big groups and half of them are trash.
All alliances have good players, all have bad, all have zergs, all have small groups, all will still cap when nobody else is on. No single person or group is responsible for lag or lagouts.
Everyone does everything. This thread has just descended into finger pointing and blame shifting.
I also think you'll find a lot of zergs, are just randoms without a group who just run in a straight line. If DC push reds away from chalman, randoms will just continue that direction and end up at Arrius.
There are forward camps now. Take your group of 8 who wipe a group of 40... and go siege behind the lines. Split the zerg up. If 40 come you'll be able to handle them. If it's more, your alliance have breathing room and can push somewhere else.
People need to stop running into a brick wall and expecting to break through.
I will say that IC needs to be seperate. It takes up places in Cyrodiil. So pop lock might actually mean nothing but stops a faction doing anything because half of them are in the sewers.