MightyBantam34 wrote: »well done yellows your officially ruining haderus pvp what started as small scale now has turned into yellows 3 bar zerging . Cmon reds and blues lets kick them out of hereEvery alliance has its zerg.There's no point in saying one of them is wrong to nightcap or simply run on other zerg. PvP is just like that nowadays and every zerg will have its moment. Today it is blue, yesterday was red, tomorrow yellow ... The only difference now is wheter a small group is going to play smart or not. You have to deal with the zerg and know its weaknesses.
PS : Does not apply when the lag is real.
Everything you just said has no relevance to nightcapping
No-one cares about zergs apart from the performance of the game; nightcapping is just trashy because it tends to be the same people every single time Massive groups of americans coming on to EU servers to PvDoor when most active players are asleep
I wouldn't mind the night capping so much if I was able to actually fight them late night. That group likes to draw you near the group and then 10v1 ZERG you down even though there's only like 7 ppl on EP defending. They will never stray far from the crown and once you get close enough they all jump off siege to kill 1 person. Late night as an American is for dualing... That's bout all you can do
*cough* kings legion *cough* mczerg *cough*
Haderus and Scourge are basically the same, you either Zerg someone down or you get zerged (depending on what side you are on). Comparing the two campaigns, the only difference is less lag because there isn't as many people in Haderus.
The stronger players tend to play in Scourge, while the majority of PvE farmers play in Haderus; with stronger small groups on opposite alliances jumping to the campaign because it easier to AP farm PvE players.
Cyrodiil itself is catered towards zergs, small-man groups cant do anything but maybe farm a tower/choke points to do anything; and when a zerg big enough rolls in, you have no chance with the lag.
There is no skill aspect in either campaign. The bigger/more coordinated zerg wins, every single time.
MightyBantam34 wrote: »well done yellows your officially ruining haderus pvp what started as small scale now has turned into yellows 3 bar zerging . Cmon reds and blues lets kick them out of here
Unfortunately thats probably not going to happen because ZoS havent given players enough reason to care about playing on their guest campaigns. That people cant hit the leaderboards on guest campaign basically means people feel running their guest campaign is a waste of time considering the rewards in Haderus just arent as good as the overpopulated Scourge.@Dalglish On a side note you should PvP with us Friday and get Titan emp. Dudes been hitting it hard for awhile. If we could get you and a couple other hard hitters in group we can make things happen.
Dont need the hard hitters in 1 group. Just need to stop guilds hissing about each other, cut trolling each other and get united. Which we did prrrretty much with out zerging everything (except that last keep of Jmains geeezsh!!) and need to keep doing
Dont know all the guilds but The Asaro have been working with Flaming Dwarfs for a while anyway and just got in touch with Never Behind.
Would be good to get in touch with a couple more of the guild masters at some point so we can help cut out any drama and get EP connecting as well as the other 2 alliances have before. I think we've shown EP is capable of fighting on 2 fronts even when AD and DC coordinate their regular double zergs on either side of Arrius. Would be great to keep that up.
I had 3-4 guilds all in my guild chat on Friday night; we were trying to stay away from all bulking up in one keep but when they have 3-4 raids defending last emp keep while they have blues trying to defend the outside of the keep from us; we were forced to push in with a few more numbers.
I also agree, the only reason EP don't work is because a lot of groups don't like each other; I'm open to working with anyone as long as they don't have the usual idiots who rack up more game time arguing in Mournhold than actually playing, in their group.
With regards to the battle strats I'm going to message you direct on here so we dont give away too much in this thread ;D I mean Misk and Mclovins lot are desperate and dirty enough to do anything and everything to get points. Everything from basically DDOSing their way through keeps with massive zergs all the time or being bad enough they will stay up all night and zerg even when nobodies on just so they can take the map before maintenance like theyve just done. Im guessing the campaign keeps on evaluating and ticking up points while the game is down seeing as its a regular thing I've seen DC do. If so they really need to change it so that no scoring happens in downtime for the game.
As for the EP soap opera, I think if you get so many leaders together then of course there will be differences in opinion in about how to take the battle. I just think certain people need to recognise thats going to happen, learn to live and let live, forgive and forget and every other cliche of that type. Plus trying not to be too bullheaded helps which is how it sounds from some stories I hear of past clashes. Usually I try to make sure if my guild and the Dwarfs have our own ideas then at least we arent treading on each others toes too much (sometimes troubles with guild chat not showing up etc means it will happen but usually we're pretty much settled and vibing).
I mean we're all solid guild masters clearly as we all run with consistent groups so that alone should show theres some brain power behind what each person has to say. I think there were a lot of ideas thrown around on Friday and not one of them were right or wrong. Certainly the way we succeeded up north between Asaro, Flaming Dwarfs and Never Behind was we evolved our ideas into one and it worked out really well in the end.
Yeah, well it seems like most of the guys that were in the guild chats enjoyed the night; a lot of them wished it was like that all of the time. As a leader, it's hard to keep up as I have personally started to get bored of the game and not too keen on lagging the servers into submission (reason why I split a lot of the groups up around the map).
Bringing everyone into the one guild chat was solely to try and get some of the guys who would never normally speak to each other to try and work together. Usually when things are done separately, a lot of the time there will be initial communication but then after a few hours, people will just start to do what they want haha.
We had one of our groups up north too, then brought them down to Alessia when we needed to dethrone, by the time they got to the keep we had already flipped the flags and dethroned
Yeh I really hope that people can keep any differences aside and stay working together. I definitely hate the crashes. They're a lot worse since the new forward camps came in to because it just keeps the zergs up. I think Zeni really need to make it so forward camps can only be placed halfway between keeps and outposts but have larger catchment to them. That would be a good compromise. I understand why theyre there but right now it feels like they are basically being used by DC and AD to DDOS their way through keeps. Its not a good thing for pvp at the moment because you have people constantly dying and spawning directly in the battle. Its just an overload of information for the system to process in a small area. EP seem to be the only Alliance who actually play to not crash the game.
It definitely feels like some guilds are like that where you say about them working together for an objective or 2 and then they just lost communication somehow and start going off with different tactics or treading on each others toes. With Flaming Dwarfs and The Asaro I am always hopping between my chat and the Dwarfs so we keep up the fight until people start winding off for the night. I pretty much hop in there after each objective or if somethings going to take a little longer than planned because I think its important to take the battle step by step and keep coordinated as it evolves like that.
I actually pulled my guild down from the north for that Alessia fight because it had been going on for so long. It was us and then hells group that started attacking the other side of Alessia to get in behind JMAINs ballista and flood the keep from both sides in the end. It took a couple of hours but when it fell that fell spectacularly I hate to pile so many people into one place but there is a time and a place for it and that was the one time its acceptable. I like that seems to be the EP way and there arent really any guilds that are just zerging guilds on this side. Its far more rewarding to develop the relationships, understand other people and put some real thought in the battle.
When DC zerg you can pick the exact moment when there is a breakdown in communication for even 1 second. When that happens I have seen groups of 20 of us take out zergs of 60+ by hopping off the wall at that perfect little moment of chaos in Kings Legion.
Haderus and Scourge are basically the same, you either Zerg someone down or you get zerged (depending on what side you are on). Comparing the two campaigns, the only difference is less lag because there isn't as many people in Haderus.
The stronger players tend to play in Scourge, while the majority of PvE farmers play in Haderus; with stronger small groups on opposite alliances jumping to the campaign because it easier to AP farm PvE players.
Cyrodiil itself is catered towards zergs, small-man groups cant do anything but maybe farm a tower/choke points to do anything; and when a zerg big enough rolls in, you have no chance with the lag.
There is no skill aspect in either campaign. The bigger/more coordinated zerg wins, every single time.
Haderus and Scourge are basically the same, you either Zerg someone down or you get zerged (depending on what side you are on). Comparing the two campaigns, the only difference is less lag because there isn't as many people in Haderus.
The stronger players tend to play in Scourge, while the majority of PvE farmers play in Haderus; with stronger small groups on opposite alliances jumping to the campaign because it easier to AP farm PvE players.
Cyrodiil itself is catered towards zergs, small-man groups cant do anything but maybe farm a tower/choke points to do anything; and when a zerg big enough rolls in, you have no chance with the lag.
There is no skill aspect in either campaign. The bigger/more coordinated zerg wins, every single time.
That is completely un-accurate, the majority of duels are held in Haderus.
This means that duellers are inclined to play in Haderus, which many do. As I'm sure you can agree, duelling is the most skilled aspect of the game, and consists of the strongest players on all servers.
That does not even include the current yellow group that 'own' Haderus, so to speak. They consist of a large portion of the skilled yellows, on both Haderus and Scourge.
When I play in Haderus I find myself fighting mainly that group, we don't leave the gate; because we don't need too. I don't have to run across the map just to get zerged down, I walk out my spawn to have small scale combat against other skilled players.
Don't get me wrong, I know there is many unskilled players in Haderus. But the concentration of skilled compared to Scourge is insane.
For players like myself, who do not care about what alliance wins the campaign, want small scale combat, against a larger concentration of skilled players; Haderus is the place to be.
Quite a few of us have been playing it @Brrrofski but as per my other thread a few weeks back we pinned at the gate, and that gets boring very quickly for noobs & pros alike. I got slammed that I needed to L2P helpful as this forum is....but I see / hear alot of experienced EP's in The same boat. Haven't been back on there for a week plus cos of it, and my preference is a 7 day campaign over 30 day but you don't learn alot dying in spawn over and over.
Haderus and Scourge are basically the same, you either Zerg someone down or you get zerged (depending on what side you are on). Comparing the two campaigns, the only difference is less lag because there isn't as many people in Haderus.
The stronger players tend to play in Scourge, while the majority of PvE farmers play in Haderus; with stronger small groups on opposite alliances jumping to the campaign because it easier to AP farm PvE players.
Cyrodiil itself is catered towards zergs, small-man groups cant do anything but maybe farm a tower/choke points to do anything; and when a zerg big enough rolls in, you have no chance with the lag.
There is no skill aspect in either campaign. The bigger/more coordinated zerg wins, every single time.
That is completely un-accurate, the majority of duels are held in Haderus.
This means that duellers are inclined to play in Haderus, which many do. As I'm sure you can agree, duelling is the most skilled aspect of the game, and consists of the strongest players on all servers.
That does not even include the current yellow group that 'own' Haderus, so to speak. They consist of a large portion of the skilled yellows, on both Haderus and Scourge.
When I play in Haderus I find myself fighting mainly that group, we don't leave the gate; because we don't need too. I don't have to run across the map just to get zerged down, I walk out my spawn to have small scale combat against other skilled players.
Don't get me wrong, I know there is many unskilled players in Haderus. But the concentration of skilled compared to Scourge is insane.
For players like myself, who do not care about what alliance wins the campaign, want small scale combat, against a larger concentration of skilled players; Haderus is the place to be.
Yeh, this is exactly how it is on Haderus now.
How many reds play it often? Can't remember the last time we fought you lot. There's a lot of yellows in between.
Haderus and Scourge are basically the same, you either Zerg someone down or you get zerged (depending on what side you are on). Comparing the two campaigns, the only difference is less lag because there isn't as many people in Haderus.
The stronger players tend to play in Scourge, while the majority of PvE farmers play in Haderus; with stronger small groups on opposite alliances jumping to the campaign because it easier to AP farm PvE players.
Cyrodiil itself is catered towards zergs, small-man groups cant do anything but maybe farm a tower/choke points to do anything; and when a zerg big enough rolls in, you have no chance with the lag.
There is no skill aspect in either campaign. The bigger/more coordinated zerg wins, every single time.
Have you been on haderus recently? Like past 3 weeks. It was like that before, but it certainly isn't now. It's actually PvPers fighting in there.
We don't play in Scourge because it's a non stop zerg and full of lag.
We do beat bigger groups all the time. We're always outnumbered. Sometimes it gets a bit too much though.
That does not even include the current yellow group that 'own' Haderus, so to speak.
I went into Haderus a couple of weeks back and wiped a 20 man group past the gates with 3 of us - it wasn't an extended fight, we hardly even had to kite them and were not using guard aggro. They were just really bad. Scourge has good players, just most of them are split around the map farming the pugs; as most small groups do these days.
It's harder to do that on Scourge because the extra 3 groups piling behind them but I wouldn't call it 'skilled combat' on any level. No matter what campaign you play on, if you're fighting against groups bigger than you and winning, you're fighting people a lot less skilled than you.
It's just a fact, you can only SmallvZerg bad players, once the group has a competent leader and/or a few good players you will be killed.
I choose not to duel on Xbox because of the toxicity between the players, where some of the more known players harass each other when they lose or have more excuses than China has people.
Rather than comparing campaigns on skill level, just wait for the arenas coming in 2025 and you can have matched skill combat all you want
I went into Haderus a couple of weeks back and wiped a 20 man group past the gates with 3 of us - it wasn't an extended fight, we hardly even had to kite them and were not using guard aggro. They were just really bad. Scourge has good players, just most of them are split around the map farming the pugs; as most small groups do these days.
It's harder to do that on Scourge because the extra 3 groups piling behind them but I wouldn't call it 'skilled combat' on any level. No matter what campaign you play on, if you're fighting against groups bigger than you and winning, you're fighting people a lot less skilled than you.
It's just a fact, you can only SmallvZerg bad players, once the group has a competent leader and/or a few good players you will be killed.
I choose not to duel on Xbox because of the toxicity between the players, where some of the more known players harass each other when they lose or have more excuses than China has people.
Rather than comparing campaigns on skill level, just wait for the arenas coming in 2025 and you can have matched skill combat all you want
I didn't compare the skill level, you're the one that said bad players play there... I just pointed out the opposite.
But you must have done it before there was proper pvp. Because you comefight at the keeps most fights are happening at now and no group of 3 is wiping a group of 20.
I haven't seen you in 3 weeks of fighting there. So your view on Haderus is totally tainted and out of date. Coming across one group a few weeks ago and killing them doesn't mean anything about the overall quality of the campaign.
Silky_Shokz wrote: »It's not the difficulty in actual exchanges.
It's the fact that DC has to wait until the server population is at it's lowest to take the whole map. Then AD & EP fight on 2 fronts, taking back the keeps from DC and also fighting against each other (the way PvP is supposed to work)
This is a Scourge thread at the end of the day, maybe you need to jump into the Haderus one to discuss pvp in there? I also agree, it would be nice to have two competitive campaigns, but unfortunately there isn't a big enough PvP player base on DC/EP to have a competitive 3 faction fight in Haderus.
I was not talking about 6 am, i'm talking about everytime of the day. When yellows , who are our main opponents, lose their emp or home keep, they leave scourge and go pve or elsewhere, leaving the whole map to blues.
Yellows and Reds got like the double of our population and they still manage to be beaten by blues...
Scourge XB1 EU = None existent small scale PVP