Badgerbeast wrote: »I'm a TKL member and I do zerg but it is the same with every other alliance; it's just we dont log off the first time we get wrecked. Everybody knows the reds have the biggest zergs and then come the yellows for second place. We just stay on. I just think most of their zergs are kids and go to bed while blues stay on till we win. We dont night cap, we're just on all day and night and end up putting most of you to bed. Don't get it twisted cuz I see a pattern of traiters complaining about TKL cuz they switched to the losing team. The reds only won the first campaigns cuz of PC transfers and as soon as we caught up in CP, it was GAME OVER. Now those ppl dont even play much anymore cuz they're no longer OP. A word of advice, maybe if you guys got organized with a good pvp guild group, you would stop whinning about losing and writing in the forums and just play the game! #TKL4LIFE
Glad we could get a person from DC to finally respond. Also glad they managed to prove exactly how deluded and arrogant TKL players can be.
The worst thing about TKL is that they switch to alt characters whenever DC's backs are against the wall and just come in to defend with even more numbers than they should have. Effectively 4 barring campaigns because they have whole groups of AD that just won't attack them. This also results in AD's keeps just getting swept away in no time because TKL will get their little green bogey boys to constantly push Arrius and ignore anything that goes on behind them. There is no smart tactics in that. It's just exploiting Zeni's poor game design and faith that players might want to play with a little more legitimacy. Its no wonder I've had players come over to my EP guild from DC saying they got fed up with it. Few people find any satisfaction in what TKL do.
As for getting good organisation with a pvp guild for EP. That happens but at legitimate times. When EP guilds are on, they purposefully stay spread for the majority of the time. Thats because we hate crashes and unlike TKL find it pretty dull and weak to need to DDOS our way through keeps with 70 people spewing out of their foward camps every few seconds as they just blindly charge at breeches until enough defenders games have crashed that they finally get in. Most importantly while the EP guilds are on, they take the campaign during prime time with far less of what could be called a zerg than anything TKL and their green alliance will throw at Arrius all day every day. The only zerg you will see is the random solo players that arent really left with much choice but to keep running around Arrius fighting AD zergs often led by DC players.
With my guild, I have run 8 people and wiped an attack of 40+ DC in seconds. Thats what legitimate tactics and good organisation are. Not "Invite everyone and run at the enemy til they crash". TKL zergs are plagued with bad players. Its the zergs that make them bad because they are never on their own to learn to fight properly.
During the night when I have stayed up I will often see more than 24 of the McMiskzergs strolling through keeps when nobody is on just to get that score up. It happens particularly when theres a maintenance coming up because for some dumb reason evaluations just keep ticking during that time. Zenimax need to save their pvp from the plight of TKL. They need to make it so evaluations stop once any alliance drops to 0 bars. This will stop the night caps at least because there wont be much worth in doing it when theres no points going up.
I'm sorry, but this isn't exclusive to blues. All factions have big groups and half of them are trash.
All alliances have good players, all have bad, all have zergs, all have small groups, all will still cap when nobody else is on. No single person or group is responsible for lag or lagouts.
Everyone does everything. This thread has just descended into finger pointing and blame shifting.
I also think you'll find a lot of zergs, are just randoms without a group who just run in a straight line. If DC push reds away from chalman, randoms will just continue that direction and end up at Arrius.
There are forward camps now. Take your group of 8 who wipe a group of 40... and go siege behind the lines. Split the zerg up. If 40 come you'll be able to handle them. If it's more, your alliance have breathing room and can push somewhere else.
People need to stop running into a brick wall and expecting to break through.
I will say that IC needs to be seperate. It takes up places in Cyrodiil. So pop lock might actually mean nothing but stops a faction doing anything because half of them are in the sewers.
Badgerbeast wrote: »I'm a TKL member and I do zerg but it is the same with every other alliance; it's just we dont log off the first time we get wrecked. Everybody knows the reds have the biggest zergs and then come the yellows for second place. We just stay on. I just think most of their zergs are kids and go to bed while blues stay on till we win. We dont night cap, we're just on all day and night and end up putting most of you to bed. Don't get it twisted cuz I see a pattern of traiters complaining about TKL cuz they switched to the losing team. The reds only won the first campaigns cuz of PC transfers and as soon as we caught up in CP, it was GAME OVER. Now those ppl dont even play much anymore cuz they're no longer OP. A word of advice, maybe if you guys got organized with a good pvp guild group, you would stop whinning about losing and writing in the forums and just play the game! #TKL4LIFE
Glad we could get a person from DC to finally respond. Also glad they managed to prove exactly how deluded and arrogant TKL players can be.
The worst thing about TKL is that they switch to alt characters whenever DC's backs are against the wall and just come in to defend with even more numbers than they should have. Effectively 4 barring campaigns because they have whole groups of AD that just won't attack them. This also results in AD's keeps just getting swept away in no time because TKL will get their little green bogey boys to constantly push Arrius and ignore anything that goes on behind them. There is no smart tactics in that. It's just exploiting Zeni's poor game design and faith that players might want to play with a little more legitimacy. Its no wonder I've had players come over to my EP guild from DC saying they got fed up with it. Few people find any satisfaction in what TKL do.
As for getting good organisation with a pvp guild for EP. That happens but at legitimate times. When EP guilds are on, they purposefully stay spread for the majority of the time. Thats because we hate crashes and unlike TKL find it pretty dull and weak to need to DDOS our way through keeps with 70 people spewing out of their foward camps every few seconds as they just blindly charge at breeches until enough defenders games have crashed that they finally get in. Most importantly while the EP guilds are on, they take the campaign during prime time with far less of what could be called a zerg than anything TKL and their green alliance will throw at Arrius all day every day. The only zerg you will see is the random solo players that arent really left with much choice but to keep running around Arrius fighting AD zergs often led by DC players.
With my guild, I have run 8 people and wiped an attack of 40+ DC in seconds. Thats what legitimate tactics and good organisation are. Not "Invite everyone and run at the enemy til they crash". TKL zergs are plagued with bad players. Its the zergs that make them bad because they are never on their own to learn to fight properly.
During the night when I have stayed up I will often see more than 24 of the McMiskzergs strolling through keeps when nobody is on just to get that score up. It happens particularly when theres a maintenance coming up because for some dumb reason evaluations just keep ticking during that time. Zenimax need to save their pvp from the plight of TKL. They need to make it so evaluations stop once any alliance drops to 0 bars. This will stop the night caps at least because there wont be much worth in doing it when theres no points going up.
I'm sorry, but this isn't exclusive to blues. All factions have big groups and half of them are trash.
All alliances have good players, all have bad, all have zergs, all have small groups, all will still cap when nobody else is on. No single person or group is responsible for lag or lagouts.
Everyone does everything. This thread has just descended into finger pointing and blame shifting.
I also think you'll find a lot of zergs, are just randoms without a group who just run in a straight line. If DC push reds away from chalman, randoms will just continue that direction and end up at Arrius.
There are forward camps now. Take your group of 8 who wipe a group of 40... and go siege behind the lines. Split the zerg up. If 40 come you'll be able to handle them. If it's more, your alliance have breathing room and can push somewhere else.
People need to stop running into a brick wall and expecting to break through.
I will say that IC needs to be seperate. It takes up places in Cyrodiil. So pop lock might actually mean nothing but stops a faction doing anything because half of them are in the sewers.
You say this as if nobody does it, we do it all the time. DC have numbers such that they can have 24 people at every Keep if they wanted to lmao.
The amount of times me and a small group take a resource or put a keep under and have 20 people pour out and Zerg us down its ridiculous haha
Never have I lagged out whilst fighting against a red keep/defending against reds. Blues however I'll be surprised if I don't disconnect every fight. I'm sure you've experienced it in haderus vs the yellow Zerg.
Also you said yourself you only play haderus. Once you've played scourge at various times especially on both alliances you can see the difference.
Badgerbeast wrote: »I'm a TKL member and I do zerg but it is the same with every other alliance; it's just we dont log off the first time we get wrecked. Everybody knows the reds have the biggest zergs and then come the yellows for second place. We just stay on. I just think most of their zergs are kids and go to bed while blues stay on till we win. We dont night cap, we're just on all day and night and end up putting most of you to bed. Don't get it twisted cuz I see a pattern of traiters complaining about TKL cuz they switched to the losing team. The reds only won the first campaigns cuz of PC transfers and as soon as we caught up in CP, it was GAME OVER. Now those ppl dont even play much anymore cuz they're no longer OP. A word of advice, maybe if you guys got organized with a good pvp guild group, you would stop whinning about losing and writing in the forums and just play the game! #TKL4LIFE
Glad we could get a person from DC to finally respond. Also glad they managed to prove exactly how deluded and arrogant TKL players can be.
The worst thing about TKL is that they switch to alt characters whenever DC's backs are against the wall and just come in to defend with even more numbers than they should have. Effectively 4 barring campaigns because they have whole groups of AD that just won't attack them. This also results in AD's keeps just getting swept away in no time because TKL will get their little green bogey boys to constantly push Arrius and ignore anything that goes on behind them. There is no smart tactics in that. It's just exploiting Zeni's poor game design and faith that players might want to play with a little more legitimacy. Its no wonder I've had players come over to my EP guild from DC saying they got fed up with it. Few people find any satisfaction in what TKL do.
As for getting good organisation with a pvp guild for EP. That happens but at legitimate times. When EP guilds are on, they purposefully stay spread for the majority of the time. Thats because we hate crashes and unlike TKL find it pretty dull and weak to need to DDOS our way through keeps with 70 people spewing out of their foward camps every few seconds as they just blindly charge at breeches until enough defenders games have crashed that they finally get in. Most importantly while the EP guilds are on, they take the campaign during prime time with far less of what could be called a zerg than anything TKL and their green alliance will throw at Arrius all day every day. The only zerg you will see is the random solo players that arent really left with much choice but to keep running around Arrius fighting AD zergs often led by DC players.
With my guild, I have run 8 people and wiped an attack of 40+ DC in seconds. Thats what legitimate tactics and good organisation are. Not "Invite everyone and run at the enemy til they crash". TKL zergs are plagued with bad players. Its the zergs that make them bad because they are never on their own to learn to fight properly.
During the night when I have stayed up I will often see more than 24 of the McMiskzergs strolling through keeps when nobody is on just to get that score up. It happens particularly when theres a maintenance coming up because for some dumb reason evaluations just keep ticking during that time. Zenimax need to save their pvp from the plight of TKL. They need to make it so evaluations stop once any alliance drops to 0 bars. This will stop the night caps at least because there wont be much worth in doing it when theres no points going up.
I'm sorry, but this isn't exclusive to blues. All factions have big groups and half of them are trash.
All alliances have good players, all have bad, all have zergs, all have small groups, all will still cap when nobody else is on. No single person or group is responsible for lag or lagouts.
Everyone does everything. This thread has just descended into finger pointing and blame shifting.
I also think you'll find a lot of zergs, are just randoms without a group who just run in a straight line. If DC push reds away from chalman, randoms will just continue that direction and end up at Arrius.
There are forward camps now. Take your group of 8 who wipe a group of 40... and go siege behind the lines. Split the zerg up. If 40 come you'll be able to handle them. If it's more, your alliance have breathing room and can push somewhere else.
People need to stop running into a brick wall and expecting to break through.
I will say that IC needs to be seperate. It takes up places in Cyrodiil. So pop lock might actually mean nothing but stops a faction doing anything because half of them are in the sewers.
You say this as if nobody does it, we do it all the time. DC have numbers such that they can have 24 people at every Keep if they wanted to lmao.
The amount of times me and a small group take a resource or put a keep under and have 20 people pour out and Zerg us down its ridiculous haha
Never have I lagged out whilst fighting against a red keep/defending against reds. Blues however I'll be surprised if I don't disconnect every fight. I'm sure you've experienced it in haderus vs the yellow Zerg.
Also you said yourself you only play haderus. Once you've played scourge at various times especially on both alliances you can see the difference.
I know there are groups that do it. When I'm posting in here, I'm talking about factions as a whole. There are groups that go behind enemy lines, my point is that not enough do. I don't mean anybody here doesn't. The rest of faction doesn't. While there are organised groups, a lot of players are randoms who just stick with the herd and run in a straight line.
I don't play with TKL so I don't know how they operate. I'm just saying, DC aren't the only ones who do it. Also, not all DC are like that.
If DC have more numbers, then like I mentioned, IC must be the issue. Everyone is pop locked so the only reason blues must have more is tht the other alliances are in IC. It really needs to be seperate from Cyrodiil. Pop locked would mean there's an equal amount above ground.
We've been playing on scourge all week to get the rewards. I often play there as well when haderus is dead.
Are there EP in Haderus now then? We were in there for a month but changed to Scourge this week to get reward tier three. We'll be back on haderus next week probably. You guys have had Emp a few times, but once you'd lost it I wouldn't seeing EP for a while again.
@Brrrofski not really. We made a big push to help a guild mate get emp. Took pretty much the whole map though starting out with 1 bar EP 3 bars AD. Impressive push considering the sheer numbers of AD, but I don't think everyone stuck around. I think a lot of ppl are in scourge doing the same with tier 3 rewards this week.
Silky_Shokz wrote: »Badgerbeast wrote: »I'm a TKL member and I do zerg but it is the same with every other alliance; it's just we dont log off the first time we get wrecked. Everybody knows the reds have the biggest zergs and then come the yellows for second place. We just stay on. I just think most of their zergs are kids and go to bed while blues stay on till we win. We dont night cap, we're just on all day and night and end up putting most of you to bed. Don't get it twisted cuz I see a pattern of traiters complaining about TKL cuz they switched to the losing team. The reds only won the first campaigns cuz of PC transfers and as soon as we caught up in CP, it was GAME OVER. Now those ppl dont even play much anymore cuz they're no longer OP. A word of advice, maybe if you guys got organized with a good pvp guild group, you would stop whinning about losing and writing in the forums and just play the game! #TKL4LIFE
Glad we could get a person from DC to finally respond. Also glad they managed to prove exactly how deluded and arrogant TKL players can be.
The worst thing about TKL is that they switch to alt characters whenever DC's backs are against the wall and just come in to defend with even more numbers than they should have. Effectively 4 barring campaigns because they have whole groups of AD that just won't attack them. This also results in AD's keeps just getting swept away in no time because TKL will get their little green bogey boys to constantly push Arrius and ignore anything that goes on behind them. There is no smart tactics in that. It's just exploiting Zeni's poor game design and faith that players might want to play with a little more legitimacy. Its no wonder I've had players come over to my EP guild from DC saying they got fed up with it. Few people find any satisfaction in what TKL do.
As for getting good organisation with a pvp guild for EP. That happens but at legitimate times. When EP guilds are on, they purposefully stay spread for the majority of the time. Thats because we hate crashes and unlike TKL find it pretty dull and weak to need to DDOS our way through keeps with 70 people spewing out of their foward camps every few seconds as they just blindly charge at breeches until enough defenders games have crashed that they finally get in. Most importantly while the EP guilds are on, they take the campaign during prime time with far less of what could be called a zerg than anything TKL and their green alliance will throw at Arrius all day every day. The only zerg you will see is the random solo players that arent really left with much choice but to keep running around Arrius fighting AD zergs often led by DC players.
With my guild, I have run 8 people and wiped an attack of 40+ DC in seconds. Thats what legitimate tactics and good organisation are. Not "Invite everyone and run at the enemy til they crash". TKL zergs are plagued with bad players. Its the zergs that make them bad because they are never on their own to learn to fight properly.
During the night when I have stayed up I will often see more than 24 of the McMiskzergs strolling through keeps when nobody is on just to get that score up. It happens particularly when theres a maintenance coming up because for some dumb reason evaluations just keep ticking during that time. Zenimax need to save their pvp from the plight of TKL. They need to make it so evaluations stop once any alliance drops to 0 bars. This will stop the night caps at least because there wont be much worth in doing it when theres no points going up.
I'm sorry, but this isn't exclusive to blues. All factions have big groups and half of them are trash.
All alliances have good players, all have bad, all have zergs, all have small groups, all will still cap when nobody else is on. No single person or group is responsible for lag or lagouts.
Everyone does everything. This thread has just descended into finger pointing and blame shifting.
I also think you'll find a lot of zergs, are just randoms without a group who just run in a straight line. If DC push reds away from chalman, randoms will just continue that direction and end up at Arrius.
There are forward camps now. Take your group of 8 who wipe a group of 40... and go siege behind the lines. Split the zerg up. If 40 come you'll be able to handle them. If it's more, your alliance have breathing room and can push somewhere else.
People need to stop running into a brick wall and expecting to break through.
I will say that IC needs to be seperate. It takes up places in Cyrodiil. So pop lock might actually mean nothing but stops a faction doing anything because half of them are in the sewers.
You say this as if nobody does it, we do it all the time. DC have numbers such that they can have 24 people at every Keep if they wanted to lmao.
The amount of times me and a small group take a resource or put a keep under and have 20 people pour out and Zerg us down its ridiculous haha
Never have I lagged out whilst fighting against a red keep/defending against reds. Blues however I'll be surprised if I don't disconnect every fight. I'm sure you've experienced it in haderus vs the yellow Zerg.
Also you said yourself you only play haderus. Once you've played scourge at various times especially on both alliances you can see the difference.
I know there are groups that do it. When I'm posting in here, I'm talking about factions as a whole. There are groups that go behind enemy lines, my point is that not enough do. I don't mean anybody here doesn't. The rest of faction doesn't. While there are organised groups, a lot of players are randoms who just stick with the herd and run in a straight line.
I don't play with TKL so I don't know how they operate. I'm just saying, DC aren't the only ones who do it. Also, not all DC are like that.
If DC have more numbers, then like I mentioned, IC must be the issue. Everyone is pop locked so the only reason blues must have more is tht the other alliances are in IC. It really needs to be seperate from Cyrodiil. Pop locked would mean there's an equal amount above ground.
We've been playing on scourge all week to get the rewards. I often play there as well when haderus is dead.
Agree completely and have said since IC dropped that it needed to be a separate instance. I was on DC when it first released and we saw the above ground population completely die, yet we had all 3 bars.
The same thing is happening on EP at the moment. When we have 3 bars, the majority are in IC.
Duels are another issue. Now I don't mind people dueling, it's natural to want to fight some one one-on-one and test yourself. But until the battlegrounds or specific dueling arenas are actually implemented, we have to live with duelists taking up population numbers too. Personally, I think dueling would be best suited to Azura's since it's non CP and would be completely down to the players skill and be a truer outcome.
MightyBantam34 wrote: »Omg you yellows moaning on here get over yourself already .... I run in a 10 man group I don't Zerg blues are unskilled players I hate TKL .i wipe 40 of them all by myself Hate hate hate blah blah blah . Also think admin should close this thread now as it as become a bashing thread . Peace .. Out
MightyBantam34 wrote: »Omg you yellows moaning on here get over yourself already .... I run in a 10 man group I don't Zerg
MightyBantam34 wrote: »Omg you yellows moaning on here get over yourself already .... I run in a 10 man group I don't Zerg blues are unskilled players I hate TKL .i wipe 40 of them all by myself Hate hate hate blah blah blah . Also think admin should close this thread now as it as become a bashing thread . Peace .. Out
MightyBantam34 wrote: »if you hate dagerfall have a go! If you hate dagerfall have a go , if you hate dagerfall hate dagerfall hate dagerfall have a gooooo!
Badgerbeast wrote: »I dont really call them reds more like free cheese cuz they're so easy to kill besides Browntown, Flokill, MBBO, Wolverine among a couple of others that I can't remember their names. The rest are garbage. It's like they got their builds from a Cracker Jack box. O and scraps on his magdk that he has on his red but other then that none of them have skill
Badgerbeast wrote: »I dont really call them reds more like free cheese cuz they're so easy to kill besides Browntown, Flokill, MBBO, Wolverine among a couple of others that I can't remember their names. The rest are garbage. It's like they got their builds from a Cracker Jack box. O and scraps on his magdk that he has on his red but other then that none of them have skill