Callous2208 wrote: »Wait, wait, wait. If the argument here is that you're utilizing a crafting alt, and now your v16 can't pick up top tier mats because he doesn't have a craft skill leveled...then why don't you just go to the same "scaled," zone with your crafting alt and pick up the mats?
O_o...snip...Having said that, ZOS could add secondary scaling to character level. Nodes would scale to crafting skill or character level, whichever is higher. That would not hurt anybody. It would be simple to implement and solves issue with vr16 "can't craft" toons.
Why not do both? It seems simple enough to add a secondary check and would solve it for everyone.
"Nodes would scale to crafting skill or character level, whichever is higher". Ain't that both?
NeillMcAttack wrote: »Callous2208 wrote: »Wait, wait, wait. If the argument here is that you're utilizing a crafting alt, and now your v16 can't pick up top tier mats because he doesn't have a craft skill leveled...then why don't you just go to the same "scaled," zone with your crafting alt and pick up the mats?
Because that is not the argument here. He wants to be able to casually play through the new content on the character of his choosing and still progress that character by natural means the way he always did. Nodes scaled to level so that he is not harvesting material that is of no use to that character due to the chars level.
NeillMcAttack wrote: »I_killed_Vivec wrote: »NeillMcAttack wrote: »I'm honestly goin to have a brain aneurysm reading through all the narrow minded comments here.
FTFY
Just because people don't agree doesn't make them narrow minded (or are you narrow minded for not agreeing with them?).
I'm more and more convinced that the bleats of "It's so unfair..." only go to show that ZoS got it right.
Your decisions (skill point allocation, CP allocation, choice of gear, etc.) should have consequences.
I fully stand by my comments and especially my reasoning for them. You have literally proven my point of the narrow minded comment in fact by attacking the tiniest portion of my statement that doesn't even relate to the discussion. Perhaps I should thank you because now even that part of my statement rings true.
NeillMcAttack wrote: »@Callous2208
He would have the material needed to create gear of the characters level. Be that by having a guild mate craft it or send it to his crafting alt. it's the same way it always was before the scaling.
NeillMcAttack wrote: »
Also, the dedicated low level crafter argument is nonsense. Because again, you are claiming that in order for me to be able to effeciently farm the mats needed to progress my alt, I should be required to NOT PLAY THAT CHARACTER, which is the reason for this entire discussion. I want to play and progress my alts the same way I always did. How can you not see that?
Can anyone from ZOS please answer the original post? Pretty please?
NeillMcAttack wrote: »@Vulsahdaal
Since you asked nicely, certainly. Now I know this doesn't effect you and many others who already, gladly, have numerous max level crafters. Wether they specialize or do it all. Wether your reasoning for it was decided before or after the 'game changed' with scaling off of crafting level. It doesn't matter because it doesn't bother you. And the previous system didn't bother anybody I should add.
But now I am bothered, because I am either;
1. Forced to level crafting again on another character. Which, logically speaking, isn't needed, or at least never was before. Or
2. I am forced to change my character in order to acquire, through farming, the materials I need to improve a different character.
Yes there are other means of acquiring mats. But I have never needed to rely on that as the zones I have been questing in have had the necessary materials for my characters level.
I want back, my playstyle that I enjoyed previous to the changes. As right now, playing on my alts just gives me a feeling of wasted time, or just inefficient use of my play time.
And to reference my first paragraph, just because the changes may suit other people that have many max level alts, or simply max 'crafting level' alts, or solely play on one character, doesn't mean that their point off view is even valid or fair to those of us that enjoyed and supported the old system.
Callous2208 wrote: »NeillMcAttack wrote: »@Vulsahdaal
Since you asked nicely, certainly. Now I know this doesn't effect you and many others who already, gladly, have numerous max level crafters. Wether they specialize or do it all. Wether your reasoning for it was decided before or after the 'game changed' with scaling off of crafting level. It doesn't matter because it doesn't bother you. And the previous system didn't bother anybody I should add.
But now I am bothered, because I am either;
1. Forced to level crafting again on another character. Which, logically speaking, isn't needed, or at least never was before. Or
2. I am forced to change my character in order to acquire, through farming, the materials I need to improve a different character.
Yes there are other means of acquiring mats. But I have never needed to rely on that as the zones I have been questing in have had the necessary materials for my characters level.
I want back, my playstyle that I enjoyed previous to the changes. As right now, playing on my alts just gives me a feeling of wasted time, or just inefficient use of my play time.
And to reference my first paragraph, just because the changes may suit other people that have many max level alts, or simply max 'crafting level' alts, or solely play on one character, doesn't mean that their point off view is even valid or fair to those of us that enjoyed and supported the old system.
In summary, the system that suited you before is the way it should have remained, regardless of how many people benefit from and enjoy the new system. And as for your last paragraph, those of us who support and enjoy the new system, shouldn't comment as our point of view is not valid. Well then. Guess I'll just shut up and head to Hew's or Wrothgar and grab some of those sweet, sweet v16 mats.
NeillMcAttack wrote: »Callous2208 wrote: »NeillMcAttack wrote: »@Vulsahdaal
Since you asked nicely, certainly. Now I know this doesn't effect you and many others who already, gladly, have numerous max level crafters. Wether they specialize or do it all. Wether your reasoning for it was decided before or after the 'game changed' with scaling off of crafting level. It doesn't matter because it doesn't bother you. And the previous system didn't bother anybody I should add.
But now I am bothered, because I am either;
1. Forced to level crafting again on another character. Which, logically speaking, isn't needed, or at least never was before. Or
2. I am forced to change my character in order to acquire, through farming, the materials I need to improve a different character.
Yes there are other means of acquiring mats. But I have never needed to rely on that as the zones I have been questing in have had the necessary materials for my characters level.
I want back, my playstyle that I enjoyed previous to the changes. As right now, playing on my alts just gives me a feeling of wasted time, or just inefficient use of my play time.
And to reference my first paragraph, just because the changes may suit other people that have many max level alts, or simply max 'crafting level' alts, or solely play on one character, doesn't mean that their point off view is even valid or fair to those of us that enjoyed and supported the old system.
In summary, the system that suited you before is the way it should have remained, regardless of how many people benefit from and enjoy the new system. And as for your last paragraph, those of us who support and enjoy the new system, shouldn't comment as our point of view is not valid. Well then. Guess I'll just shut up and head to Hew's or Wrothgar and grab some of those sweet, sweet v16 mats.
Your elitist attitude is showing mate. Did the ability for non crafters to farm mats appropriate to thier level bother you previous to this change?
Callous2208 wrote: »NeillMcAttack wrote: »Callous2208 wrote: »NeillMcAttack wrote: »@Vulsahdaal
Since you asked nicely, certainly. Now I know this doesn't effect you and many others who already, gladly, have numerous max level crafters. Wether they specialize or do it all. Wether your reasoning for it was decided before or after the 'game changed' with scaling off of crafting level. It doesn't matter because it doesn't bother you. And the previous system didn't bother anybody I should add.
But now I am bothered, because I am either;
1. Forced to level crafting again on another character. Which, logically speaking, isn't needed, or at least never was before. Or
2. I am forced to change my character in order to acquire, through farming, the materials I need to improve a different character.
Yes there are other means of acquiring mats. But I have never needed to rely on that as the zones I have been questing in have had the necessary materials for my characters level.
I want back, my playstyle that I enjoyed previous to the changes. As right now, playing on my alts just gives me a feeling of wasted time, or just inefficient use of my play time.
And to reference my first paragraph, just because the changes may suit other people that have many max level alts, or simply max 'crafting level' alts, or solely play on one character, doesn't mean that their point off view is even valid or fair to those of us that enjoyed and supported the old system.
In summary, the system that suited you before is the way it should have remained, regardless of how many people benefit from and enjoy the new system. And as for your last paragraph, those of us who support and enjoy the new system, shouldn't comment as our point of view is not valid. Well then. Guess I'll just shut up and head to Hew's or Wrothgar and grab some of those sweet, sweet v16 mats.
Your elitist attitude is showing mate. Did the ability for non crafters to farm mats appropriate to thier level bother you previous to this change?
No it did not. And still doesn't as they have not changed that in the other zones. You have misused the term elitist I'm afraid. Surely it cannot apply to someone who is just rolling happily along with these minor changes, as opposed to crying for things to return to the way they were because it suited ME. I'm also not the one disregarding the opinion of those who like the system by calling their view "invalid." You have put your entire foot in your mouth now friend. Any point you try to make from here on out should be immediately disregarded by all.
NeillMcAttack wrote: »And it's not like I'm not a crafter. I did my time. I can craft anything. ICallous2208 wrote: »NeillMcAttack wrote: »Callous2208 wrote: »NeillMcAttack wrote: »@Vulsahdaal
Since you asked nicely, certainly. Now I know this doesn't effect you and many others who already, gladly, have numerous max level crafters. Wether they specialize or do it all. Wether your reasoning for it was decided before or after the 'game changed' with scaling off of crafting level. It doesn't matter because it doesn't bother you. And the previous system didn't bother anybody I should add.
But now I am bothered, because I am either;
1. Forced to level crafting again on another character. Which, logically speaking, isn't needed, or at least never was before. Or
2. I am forced to change my character in order to acquire, through farming, the materials I need to improve a different character.
Yes there are other means of acquiring mats. But I have never needed to rely on that as the zones I have been questing in have had the necessary materials for my characters level.
I want back, my playstyle that I enjoyed previous to the changes. As right now, playing on my alts just gives me a feeling of wasted time, or just inefficient use of my play time.
And to reference my first paragraph, just because the changes may suit other people that have many max level alts, or simply max 'crafting level' alts, or solely play on one character, doesn't mean that their point off view is even valid or fair to those of us that enjoyed and supported the old system.
In summary, the system that suited you before is the way it should have remained, regardless of how many people benefit from and enjoy the new system. And as for your last paragraph, those of us who support and enjoy the new system, shouldn't comment as our point of view is not valid. Well then. Guess I'll just shut up and head to Hew's or Wrothgar and grab some of those sweet, sweet v16 mats.
Your elitist attitude is showing mate. Did the ability for non crafters to farm mats appropriate to thier level bother you previous to this change?
No it did not. And still doesn't as they have not changed that in the other zones. You have misused the term elitist I'm afraid. Surely it cannot apply to someone who is just rolling happily along with these minor changes, as opposed to crying for things to return to the way they were because it suited ME. I'm also not the one disregarding the opinion of those who like the system by calling their view "invalid." You have put your entire foot in your mouth now friend. Any point you try to make from here on out should be immediately disregarded by all.
Except that it's not just me, and the fact that the previous system suited everyone. And also of course that, situationally, these are not 'minor' changes. It's quite significant with regards the economy. Also people's desire for independence in ones ability to farm mats can be game breaking. Sure, let's disregard legitimate concerns!!
Hey guys, I started this thread because I was hoping to get a response from the devs to see if they'd provide any additional insight that other players haven't already brought up. I think that having this discussion would make more sense in the other thread since we don't really need more than one thread.
As for this thread, it would be ideal if the devs could answer the original post and then lock the thread.
NeillMcAttack wrote: »@Callous2208
Please don't make assumptions about me, I rarely sell matts, I'm a hoarder.
And your point about appropriate mats for characters is self defeating, and I have addressed it already, what about when the character's crafting level is over his current actual level. He then can't find mats without leaving that zone. So it isn't a natural progression, it's far from it. This is why we always had it relative to char level. It makes more sense!!!!!
Spearshard wrote: »It doesn't make sense, not in the least. Why would I want to waste time resources and even gold leveling crafting on alts just so that as I level I can gather mats pertinent to his level. It's makes wan more sense to scale it to player levels. I'm not saying the whole zone should just drop v16 mats. But if they have the ability to change mats for each player based on your crafting level, they can have steel appear for a lvl 16 toon and carcinium for a v1. It makes more sense than making you log in on your crafting toon and run around gathering mats. Sure it may be great for those who play their crafters and don't lose anything but it's a pain for those who have dedicated crafters for solely that reason.
"NewBlacksmurf wrote: »Not to be rude or short but the basic response to your question was given on ESO live and within PTS patches prior to the Orsinium release on PC
I did want to direct you to an older PTS feedback thread which may answer your questions specifically.
Here - http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling
http://forums.elderscrollsonline.com/en/discussion/comment/2342617/#Comment_2342617
There are PTS patch notes too but not sure if that is what you're asking for...This thread specifically addresses the topic from a lot of community feedback
Vid to Orsinium ESO Live show.... updated timetamp (jump to 27:00)
https://youtu.be/GB4Bg38Q2qI?t=27m
"NewBlacksmurf wrote: »Not to be rude or short but the basic response to your question was given on ESO live and within PTS patches prior to the Orsinium release on PC
I did want to direct you to an older PTS feedback thread which may answer your questions specifically.
Here - http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling
http://forums.elderscrollsonline.com/en/discussion/comment/2342617/#Comment_2342617
There are PTS patch notes too but not sure if that is what you're asking for...This thread specifically addresses the topic from a lot of community feedback
Vid to Orsinium ESO Live show.... updated timetamp (jump to 27:00)
https://youtu.be/GB4Bg38Q2qI?t=27m
It wasn't rude or short. Thanks for the video link, I'll check it out later when I get home.
I was just wondering if there was some other reason for doing the scaling other than to let low level players get resource nodes they could craft with. I mainly wonder because it seems like that could have been accomplished by scaling to player level instead of crafting level since scaling to crafting level kind of hurts playing alts in the new zones since a lot of us didn't do crafting on our alts prior to Orsinium. So I was really just wondering if there was more to it than that.
NewBlacksmurf wrote: »Hey guys, I started this thread because I was hoping to get a response from the devs to see if they'd provide any additional insight that other players haven't already brought up. I think that having this discussion would make more sense in the other thread since we don't really need more than one thread.
As for this thread, it would be ideal if the devs could answer the original post and then lock the thread.
Not to be rude or short but the basic response to your question was given on ESO live and within PTS patches prior to the Orsinium release on PC
I did want to direct you to an older PTS feedback thread which may answer your questions specifically.
Here - http://forums.elderscrollsonline.com/en/discussion/222451/official-feedback-thread-for-crafting-node-scaling
http://forums.elderscrollsonline.com/en/discussion/comment/2342617/#Comment_2342617
There are PTS patch notes too but not sure if that is what you're asking for...This thread specifically addresses the topic from a lot of community feedback
Vid to Orsinium ESO Live show.... updated timetamp (jump to 27:00)
https://youtu.be/GB4Bg38Q2qI?t=27m
Callous2208 wrote: »NeillMcAttack wrote: »@Callous2208
Please don't make assumptions about me, I rarely sell matts, I'm a hoarder.
And your point about appropriate mats for characters is self defeating, and I have addressed it already, what about when the character's crafting level is over his current actual level. He then can't find mats without leaving that zone. So it isn't a natural progression, it's far from it. This is why we always had it relative to char level. It makes more sense!!!!!
You're not being honest here and it's getting old. How many times have you found your characters crafting level so far over his actual level that this was an issue? If you did, then more than likely it was a crafting alt, and natural progression is thrown out the window. You also seem to be forgetting that these new zones don't follow the original level flow of the game. If they did, all sub v16 characters would be locked out and we'd have a much bigger community outcry than this minor change has brought about.
NeillMcAttack wrote: »Callous2208 wrote: »NeillMcAttack wrote: »@Callous2208
Please don't make assumptions about me, I rarely sell matts, I'm a hoarder.
And your point about appropriate mats for characters is self defeating, and I have addressed it already, what about when the character's crafting level is over his current actual level. He then can't find mats without leaving that zone. So it isn't a natural progression, it's far from it. This is why we always had it relative to char level. It makes more sense!!!!!
You're not being honest here and it's getting old. How many times have you found your characters crafting level so far over his actual level that this was an issue? If you did, then more than likely it was a crafting alt, and natural progression is thrown out the window. You also seem to be forgetting that these new zones don't follow the original level flow of the game. If they did, all sub v16 characters would be locked out and we'd have a much bigger community outcry than this minor change has brought about.
Excuse me. I'm being completely honest. How about you be honest and tell me why you think this system is better than than scaling to character level??
On my main as I levelled him naturally deconstructing I could craft numerous levels above his from the very early levels. I'm certain anyone that did the same will tell you the same. And of course it was never an issue hence the point of this thread.
And again, battle leveling is fine still if people can only farm nodes of their level.