NeillMcAttack wrote: »The choice to scale them off crafting level over character level makes no sense considering that the entire base game was scaled to zone level to coincide with character level.
NeillMcAttack wrote: »The choice to scale them off crafting level over character level makes no sense considering that the entire base game was scaled to zone level to coincide with character level.
jamesharv2005ub17_ESO wrote: »What is annoying to me is all I find these days is ruby ash but i need nightwood for the daily writs. So I usually end up buying nightwood heh.
BoloBoffin wrote: »jamesharv2005ub17_ESO wrote: »What is annoying to me is all I find these days is ruby ash but i need nightwood for the daily writs. So I usually end up buying nightwood heh.
You can always go to the normal zones to harvest nightwood. I practically trip over that stuff now in the right zones.
jamesharv2005ub17_ESO wrote: »What is annoying to me is all I find these days is ruby ash but i need nightwood for the daily writs. So I usually end up buying nightwood heh.
jamesharv2005ub17_ESO wrote: »What is annoying to me is all I find these days is ruby ash but i need nightwood for the daily writs. So I usually end up buying nightwood heh.
Crag is good for that and also probably whichever your last couple of alliance vet zones are.
NeillMcAttack wrote: »The choice to scale them off crafting level over character level makes no sense considering that the entire base game was scaled to zone level to coincide with character level.
jamesharv2005ub17_ESO wrote: »jamesharv2005ub17_ESO wrote: »What is annoying to me is all I find these days is ruby ash but i need nightwood for the daily writs. So I usually end up buying nightwood heh.
Crag is good for that and also probably whichever your last couple of alliance vet zones are.
Craglorn I got to fight 1000 other people for nodes lol. Im exaggerating but there are a ton of people in craglorn 24/7 harvesting nodes for nirncrux.
Callous2208 wrote: »Try as I may, I just can't fathom a logical reason anyone would be opposed to this scaling. It makes absolute and perfect sense.
Callous2208 wrote: »Try as I may, I just can't fathom a logical reason anyone would be opposed to this scaling. It makes absolute and perfect sense.
Spearshard wrote: »It doesn't make sense, not in the least. Why would I want to waste time resources and even gold leveling crafting on alts just so that as I level I can gather mats pertinent to his level. It's makes wan more sense to scale it to player levels. I'm not saying the whole zone should just drop v16 mats. But if they have the ability to change mats for each player based on your crafting level, they can have steel appear for a lvl 16 toon and carcinium for a v1. It makes more sense than making you log in on your crafting toon and run around gathering mats. Sure it may be great for those who play their crafters and don't lose anything but it's a pain for those who have dedicated crafters for solely that reason.
Pirhana7_ESO wrote: »Spearshard wrote: »It doesn't make sense, not in the least. Why would I want to waste time resources and even gold leveling crafting on alts just so that as I level I can gather mats pertinent to his level. It's makes wan more sense to scale it to player levels. I'm not saying the whole zone should just drop v16 mats. But if they have the ability to change mats for each player based on your crafting level, they can have steel appear for a lvl 16 toon and carcinium for a v1. It makes more sense than making you log in on your crafting toon and run around gathering mats. Sure it may be great for those who play their crafters and don't lose anything but it's a pain for those who have dedicated crafters for solely that reason.
Because they looked at the problem they had with Cyrodiil. They wanted people who like the open PVP world play to use Cyrodiil as an alternate way of leveling up away from the main world. The idea was you could go to CYrodiil and play your character and PVE with the watch your back feel. the excitement of PVP happening at any time from enemy players. The PROBLEM was people tried to do this but mainly stopped because they could aquire crafting material they needed at their level. They only got useless high level drops. This is why the change was made.