I can't actually tell what over half the people are upset about in here
I can't actually tell what over half the people are upset about in here
I can't actually tell what over half the people are upset about in here
I will tell you exactly the parts that upset me.
1. Nerf to Purifying Ritual, no more cleansing projectiles. Huge nerf
2. Breath of Life reduced to 2 targets. Honor the Dead is better imo now, just use HtD and Grand Healing. They needed to fix line of sight, not nerf BOL 25%
I can't actually tell what over half the people are upset about in here
I will tell you exactly the parts that upset me.
1. Nerf to Purifying Ritual, no more cleansing projectiles. Huge nerf
2. Breath of Life reduced to 2 targets. Honor the Dead is better imo now, just use HtD and Grand Healing. They needed to fix line of sight, not nerf BOL 25%
33.3...% or? Healed 3, now it heals two. Or am I tripping?.
Nothing was taken away from stamina builds. They will hit as hard as they ever did. Balanced Warrior passive is still really good. Now stamina builds have some new sets to play with. The Bowplar might even make a return.BalticBlues wrote: »You do not seem to know the meaning of the word "hysterical".The complaints about templar nerfs are hysterical.
The reactions and statements in this thread are sober, based on years of experience.
PUGS will die in dungeons because of the PvP BOL nerf.
I like healing random groups scaled to V16.
I did it just yesterday over 3 hours just for fun, result: ca. 80% success, 20% failure.
With the massive BOL nerf, the result could be 60% success, 40% failure.
This will needlessly give people a miserable PvE experience.
I wonder how often the PvP BOL critics run PvE dungeons with PUGS?
With the 25% BOL nerf, I will probably no longer heal random groups.
Hysterical, "deriving from or affected by uncontrolled extreme emotion."
So yeah, hysterical. Very few posts in this thread are "sober"
I, too, have played Templar pretty extensively.
Regardless, I can heal Pug Dungeons on a DK with a resto staff. BoL is simply not that important. There are many, many options, more so even for a templar: e.g. Repentence and Purifying Ritual (which gives major mending now!).
The damage buffs for magicka templars are excellent.
Hiero_Glyph wrote: »bowmanz607 wrote: »Hiero_Glyph wrote: »bowmanz607 wrote: »BOL needed reduced healing not reduced the number of people it hit.
The problem with BoL was smart healing and the ability to heal targets you couldn't see. This change does nothing to fix those issues and just makes it require being spammed even more. If BoL had a line of sight requirement then it would avoid healing players through floors/walls since the radius was rather large. Also, smart healing targets literally anyone that has low health, even if you don't know they need a heal. This is what makes spamming BoL OP; healing up to 3 targets just makes each spam more effective so ZOS is fixing the wrong issue.
although that is one issue, that is not what i am talking about. Also, smart healing will never be removed so have to deal with that aspect. The issue is when you have 8 people single targeting one guy that is getting BOL spammed from a templar and the heals outpacing the dps. This is especially true when fighting a templar with BOL. you end up with a raid hammering on one guy spamming bol. One spammable heal should not outheal a group hammering on one guy. that is too much.
Except if all those Templars have LoS on the target you can easily engage them instead. A healer that can simply spam heals should be able to keep a player alive, but if you force that healer to become exposed to heal then you can put pressure on them and force them to do something else. I'd honestly be fine with a slight nerf to the heal amount of BoL if it retains its 3 target limit, but smart healing makes this skill more about spamming it until you actually heal the desired target. Again, the fix needs to require line of sight to heal a target and a slight nerf to healing if that allows it to retain its 3 target limit. A radius decrease could be useful as well but that makes the lack of mobility even more apparent.
bowmanz607 wrote: »BOL needed reduced healing not reduced the number of people it hit.
My initial thought on changing BoL was make it work like before and adding a mechanic to it similar to Dogde Roll:
To prevent Spamming it in PvP, the Costs of it could increase by 10 or 15% after using BoL.
I would suggest a CD of ~2-3 seconds.
What do u think of this one?
I can't actually tell what over half the people are upset about in here
I will tell you exactly the parts that upset me.
1. Nerf to Purifying Ritual, no more cleansing projectiles. Huge nerf
2. Breath of Life reduced to 2 targets. Honor the Dead is better imo now, just use HtD and Grand Healing. They needed to fix line of sight, not nerf BOL 25%
33.3...% or? Healed 3, now it heals two. Or am I tripping?.
It's a 25% nerf. Previously you'd hit player A for 10, player B for 5, and player C for 5. Now you hit player A for 10, and player B for 5. Total heal used to be 20, now it's 15.
I can't actually tell what over half the people are upset about in here
I will tell you exactly the parts that upset me.
1. Nerf to Purifying Ritual, no more cleansing projectiles. Huge nerf
2. Breath of Life reduced to 2 targets. Honor the Dead is better imo now, just use HtD and Grand Healing. They needed to fix line of sight, not nerf BOL 25%
33.3...% or? Healed 3, now it heals two. Or am I tripping?.
It's a 25% nerf. Previously you'd hit player A for 10, player B for 5, and player C for 5. Now you hit player A for 10, and player B for 5. Total heal used to be 20, now it's 15.
No - @Islyn is right. It's a 33.3..% loss.
BoL heals 3 targets and 3 only (not 3 *additional* targets and the caster) . With the change it will be only 2 targets.
100/3 = 33.3...
I can't actually tell what over half the people are upset about in here
I will tell you exactly the parts that upset me.
1. Nerf to Purifying Ritual, no more cleansing projectiles. Huge nerf
2. Breath of Life reduced to 2 targets. Honor the Dead is better imo now, just use HtD and Grand Healing. They needed to fix line of sight, not nerf BOL 25%
33.3...% or? Healed 3, now it heals two. Or am I tripping?.
It's a 25% nerf. Previously you'd hit player A for 10, player B for 5, and player C for 5. Now you hit player A for 10, and player B for 5. Total heal used to be 20, now it's 15.
No - @Islyn is right. It's a 33.3..% loss.
BoL heals 3 targets and 3 only (not 3 *additional* targets and the caster) . With the change it will be only 2 targets.
100/3 = 33.3...
Your math is wrong. Breath of life heals 1 person for a full heal and two at 50% strength. They eliminated one heal, this is a 25% direct nerf. It's not 100/3 it's one heal at 100% and two at 50% for a total of 200% of your tooltip. They removed one heal so it's 150% / 200%, 15/20 is .75 aka a 25% heal nerf which is friggen massive when you think about it...
when do we get some Feedback from ZOS about this problem???
@AfkNinja - you're right (I've always been bad at maths anyway ) when you look at it from a HPS perspective.
I guess I was looking at it from just the targets healed perspective which would have made it 33.3
It still sucks IMO and an unneeded nerf. People will just spam healing springs more - let's see how that helps the servers.
Dunno why people were even complaining about BoL. Heck, I've seen Vigor tick crit heals that could match non-crit BoL extra heal.
@AfkNinja - you're right (I've always been bad at maths anyway ) when you look at it from a HPS perspective.
I guess I was looking at it from just the targets healed perspective which would have made it 33.3
It still sucks IMO and an unneeded nerf. People will just spam healing springs more - let's see how that helps the servers.
Dunno why people were even complaining about BoL. Heck, I've seen Vigor tick crit heals that could match non-crit BoL extra heal.
bowmanz607 wrote: »@AfkNinja - you're right (I've always been bad at maths anyway ) when you look at it from a HPS perspective.
I guess I was looking at it from just the targets healed perspective which would have made it 33.3
It still sucks IMO and an unneeded nerf. People will just spam healing springs more - let's see how that helps the servers.
Dunno why people were even complaining about BoL. Heck, I've seen Vigor tick crit heals that could match non-crit BoL extra heal.
did you just compare bol to vigor???? GTFO. no seriously though. GTFO.
...
[*] Focused Healing: this change reduces the mobility of the healer, while allowing for more mobility for other members of the group. I'm unsure how I feel about this one, and it will require testing...
bowmanz607 wrote: »@AfkNinja - you're right (I've always been bad at maths anyway ) when you look at it from a HPS perspective.
I guess I was looking at it from just the targets healed perspective which would have made it 33.3
It still sucks IMO and an unneeded nerf. People will just spam healing springs more - let's see how that helps the servers.
Dunno why people were even complaining about BoL. Heck, I've seen Vigor tick crit heals that could match non-crit BoL extra heal.
did you just compare bol to vigor???? GTFO. no seriously though. GTFO.
BalticBlues wrote: »Is that really so difficult to understand? Imagine vet Darkshade:Explain how the change to BoL *prevents* you from healing.
Sudden Boss poison at once damages the entire group of four people.
If you press the BoL button today, you heal 100% of people for a bit.
If you press the BoL button on PTS, you only heal 75% of people.
One guy gets no heal at all. The nerf prevents his/her healing.
As a result, PUGS will die eaiser.
As a result, healers will need to run more backup heals (like resto RR).
As a result, healers will have to spam BOL more often.
As a result, healers will run out of magicka sooner.
As a result, healers will do less backup damage.
As a result, healers will get even less helmets (depends on DPS).
As a result, it will suck even more to be a Templar.
So far, only PvP did suck, because most Templars suck 1v1 vs. a Sorc/NB.
PvE was what kept Templars like me in this game.
Once PvE will suck too (PUG DDs usually blame the crappy healer), what will be left?
So far, I like playing with random groups. It serves as training and feels like a good daily deed to help average or even bad players survive their pledges. If ZOS nerfs the most important emergency healing, I probably won't be doing it anymore, because the wiped PUG groups will blame me, not the nerfed BOL.
4. My main complaint. All of the positive changes were for Magicka Templar only, which was already in a much better position than my Stamplar. All stamplar got was Major Mending which requires us to be stationary to use....
With Focused Healing, there are two options with larger radii to get the major mending buff. So, you don't have to stay within the rune focus.
I could probly handle all this just fine if they just made our Rune stick to us when we move. I don't wanna have to hit Restoring Focus before I rally/vigor every damn time.
americansteel wrote:yet Templars and magic DKs will still be left in dark!
I don't think I can play Templar or DK any longer I don't see it in me.
Templars will not only struggle against harder hitting players we will struggle with resource management.
recovery enchants and 5 seducers will probably be a must, leaves no room for damage.
americansteel wrote:yet Templars and magic DKs will still be left in dark!
I don't think I can play Templar or DK any longer I don't see it in me.
Templars will not only struggle against harder hitting players we will struggle with resource management.
recovery enchants and 5 seducers will probably be a must, leaves no room for damage.
I think Magicka DK´s got a huge buff...
Templar is the only class that will be nerfed to death..