Fully agreed. This skill has been 100% superfluous for so long, and the changes wont help it.Please stop with Healing Ritual. Just delete it and make something else.
BalticBlues wrote: »Fully agreed. This skill has been 100% superfluous for so long, and the changes wont help it.Please stop with Healing Ritual. Just delete it and make something else.
btw: With the reduced costs of Barrier, Rite of Passage will become superfluous as well.
Barrier usually is much, much better because it does not freeze the Healer like RoP does.
With the same costs of Barrier and RoP, I will never slot the RoP morphs again.
Back to Healing Ritual: If things get bad, we have no time for a Healing Ritual.
Healing is reactive, while Barrier is proactive. Proactive play is so much better!
So why not make Healing Ritual proactive as well? Like a kind of poor man's Barrier?
Im gonna post this in here too then. You can also check the topic if you like https://forums.elderscrollsonline.com/en/discussion/245171/sun-shield-radial-sweep-radiant-aura-channeled-focus-healing-ritual
- Radiant Ward(morph of sun shield) that 1 percent buff on shield strength for each hit is ludicrous. It is not even the actual shield strength but per hit you take. There has to be bigger buff to actual shield strength for both morphs! Or battle spirit should not include health based shields! Currently what you get from 50k health and 100 points in bastion is only 9k shield in Cyrodiil. That's even lower from maxed out sorc shield. It does not synergise with magicka healing/dps builds due to its health based nature and thus It has to be doubled or added a secondary effect like miss/dodge chance or knockback when explode, whatever but something. Currently it does not fill the role of templar "stand and fight".
- Radial Sweep 1 meter increase, total of 6 meter range is still so little for an ultimate. Certain melee skills have 6 to 9 meter range. This skill should have 9 meter range minimum!
- Radiant Aura Again, you did the same mistake, this skill's active effect is rendered by potions. Make it a flat percentage instead of major/minor so it may have an actual use finally. This is no brainer at this point, just make it real.
- Channeled Focus This has to be mobile buff or vastly increase its radius. The radius is so small to stand inside for whole duration. Either make it share the same radius with cleansing ritual or make it a true mobile buff!
- Healing Ritual Even with reduced cast time, a hard casted healing spell in this game means death! This skill should be changed into a hot like mutagen/vigor or maybe a buff that grants dmg reduction or regen or dodge chance, whatever. Until you do that, it will have NO use in any content in this fast paced action game and you know that.
Khaos_Bane wrote: »@Dovahmiim I agree with a lot of your post above but how are sorcerers better healers?
[*] Rune Focus: Revised the tooltips for this ability and its morphs to indicate that the Major Ward and Major Resolve buffs will stick to you for 8 seconds after leaving the rune, while the morph effects of Channeled Focus and Restoring Focus require you to remain in the rune at all times.
Khaos_Bane wrote: »@Dovahmiim I agree with a lot of your post above but how are sorcerers better healers?
Khaos_Bane wrote: »@Dovahmiim I agree with a lot of your post above but how are sorcerers better healers?
how are they worse ?
healing atm is spamming springs and rapid regen if u have SPC.
combat prayer with the amount of spell dmg sorcs have makes it a burst heal comparable to breath of life.
worst case senario u can replace BoL with Healing Ward. not to mention sorcs can do alot of dps while healing as well
[*] Rune Focus: Revised the tooltips for this ability and its morphs to indicate that the Major Ward and Major Resolve buffs will stick to you for 8 seconds after leaving the rune, while the morph effects of Channeled Focus and Restoring Focus require you to remain in the rune at all times.
I'm sorry. Could someone enlighten me about this? I understood this to be just a tooltip change. The ability hasn't changed at all. You could never get the Magicka regen outside of the rune. Or could you?
[*] Rune Focus: Revised the tooltips for this ability and its morphs to indicate that the Major Ward and Major Resolve buffs will stick to you for 8 seconds after leaving the rune, while the morph effects of Channeled Focus and Restoring Focus require you to remain in the rune at all times.
I'm sorry. Could someone enlighten me about this? I understood this to be just a tooltip change. The ability hasn't changed at all. You could never get the Magicka regen outside of the rune. Or could you?
[*] Rune Focus: Revised the tooltips for this ability and its morphs to indicate that the Major Ward and Major Resolve buffs will stick to you for 8 seconds after leaving the rune, while the morph effects of Channeled Focus and Restoring Focus require you to remain in the rune at all times.
I'm sorry. Could someone enlighten me about this? I understood this to be just a tooltip change. The ability hasn't changed at all. You could never get the Magicka regen outside of the rune. Or could you?
In the current state of the game, I get the Magicka regen while outside of the rune, I am reasonably certain this regen stays until the rune dissipates. If they revising it, it is very likely this will be changed.
SeventhCelestial wrote: »Before we start re-rolling characters let's remember that this is the PTS, and changes can happen from this.
Heh.
Anyways, I cringed when I heard Templars got Nerfs, not buffs. I mean. What. . .? What the actual what?
THE *** GCD ON TOPPLING CHARGE IS STILL THERE!!!!!!
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
You do not seem to know the meaning of the word "hysterical".The complaints about templar nerfs are hysterical.
The complaints about templar nerfs are hysterical. Across the board, almost all damage sources were buffed.
The complaints about templar nerfs are hysterical. Across the board, almost all damage sources were buffed.
The only "nerfed" skill was BoL -- and yeah, it was needed. 28m, insta-heal, 3 targets, ignore LoS, 15k+? Please. Even with only 2 targets its still good.
Other stuff:
1. Healing ritual is still bad. Skill needs to be scraped.
2. Radial Sweep should probably be 9m at least. It would be a great ultimate if so.
3. The eclipse changes seem wonky.
4. Will toppling charge remain working? Only time will tell.
BalticBlues wrote: »You do not seem to know the meaning of the word "hysterical".The complaints about templar nerfs are hysterical.
The reactions and statements in this thread are sober, based on years of experience.
PUGS will die in dungeons because of the PvP BOL nerf.
I like healing random groups scaled to V16.
I did it just yesterday over 3 hours just for fun, result: ca. 80% success, 20% failure.
With the massive BOL nerf, the result could be 60% success, 40% failure.
This will needlessly give people a miserable PvE experience.
I wonder how often the PvP BOL critics run PvE dungeons with PUGS?
With the 25% BOL nerf, I will probably no longer heal random groups.
The complaints about templar nerfs are hysterical. Across the board, almost all damage sources were buffed.
The complaints about templar nerfs are hysterical. Across the board, almost all damage sources were buffed.
The only "nerfed" skill was BoL -- and yeah, it was needed. 28m, insta-heal, 3 targets, ignore LoS, 15k+? Please. Even with only 2 targets its still good.
Other stuff:
1. Healing ritual is still bad. Skill needs to be scraped.
2. Radial Sweep should probably be 9m at least. It would be a great ultimate if so.
3. The eclipse changes seem wonky.
4. Will toppling charge remain working? Only time will tell.
Congratulations. Exactly how many hours did you heal PUGS this week?I can heal Pug Dungeons on a DK with a resto staff.
BoL is the most important skill for Templars.BoL is simply not that important.
BalticBlues wrote: »Pro players as Deltia even recommend putting it on both bars.
BalticBlues wrote: »Congratulations. Exactly how many hours did you heal PUGS this week?
I do it on a daily base for training, and I know resto staff cannot handle all situations.