Yamakaziing wrote: »Okay what about sets tho. People telling me I should use julianos, moondancer, and Valkyn skoria. But I still have trouble surviving the one shots. That's my only problem. I'm wicked good about keeping my shields up. But I get hit once and my entire shield is gone plus 5k of my health. Also I am using magplar.
Yamakaziing wrote: »I tried it again earlier today and got to the last boss in record time but ran into the same problem.
i popped the speed sigil and tried to down the crystals but I keep getting one shorted by those meteors. I will keep at it until I get it. because I'm sure I'm just making a simple mistake but it's frustrating for many people who don't play video games as religiously as we do. So that's why people complain about it.
so save that destro for those daedroths you say? I will try that. I've been using meteor but I'm also running around the room and if I make the slightest wrong turn... boom Lich crystal one shots me
Justice31st wrote: »I am tired of seeing a majority of these 1% players who keep posting veteran Malestrom Arena videos who have the best gear, items, maxed out champion points and the majority being sorcerers (for an much easier run). Many use keyboard macros and some use other cheats or have addons to also help do the work for them. I don't know why ZOS even uses the 1% as the epitome of the current dungeon difficulty. In reality, the majority of ESO players are struggling to even complete veteran maelstrom arena once; let alone have a chance at the new master weapons (especially on console). Just look at the leader boards or trophy % achievement. I do not understand why ZOS wants the majority % of eso players to be set up for failure or even rage quit the game. @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_RichLambert (Tagged just to hopefully get a "soon" or /lurk) @ZOS_Alex ( tagged because he enjoys giving me warnings)
@L2P_Groupies @elitist (And also tagged inb4 the elitist and L2P groupies.)
Here is a quick list of reasons why Malestrom Arena needs to be nerfed on console.
1. 9 trait gear needed.
2. Massive repair, food, potion cost.
3. Horribly designed catered to ranged and primarily sorcerers.
4. Having to respect to a min/max build in order to get the best chance possible.
5. Champion point heavily dependent.
6. No addons on consoles which give a big advantage.
7. Class imbalances
Solution: Drop the current difficulty of veteran Malestrom Arena and there should be three difficulties added into the game to keep the PC players (with there unfair advantages) happy. Normal, Veteran, Hardcore. The vMA and hMA would both have a % chance at dropping the master weapons. But with hardcore Maelstrom Arena also having the higher percent chance of dropping a master item with a better trait.
People claiming that their needs to be content for solo players is fine. However, end game gear only obtained by solo gameplay should NOT be included in an MMO. This goes against the very nature of what an massively multiplayer online game is; playing and grouping with other people.
Feel free to add to the list below with your own frustrations about the veteran Maelstrom Arena. And thanks for your time.
"December 2015"
Also I got tons of runs and guides here on my youtube channel: https://www.youtube.com/playlist?list=PLWqnQ2EfnFBjjRGjeiTAGygMS8eckAKpS
Yamakaziing,
you can complete it. Its just learning and dieing a lot on your first complete!
Check Alcast or Lukums1's Videos out, theyre really good for beginners:).
Nearly forgot it, or Dealtias Videos, he did a "how to do" vma walkthrough for every stage.
Simple request, and I applaud the ones who do it ahead of time.
To: Someone who can complete Vet Maelstrom
Please make a video of completing it with all add-ons turned off.
Thanks,
It's brutal.
So funny watching the few hundred players who can beat it tell the other thousands that try to go play normal or learn to play.
@zos anyone just publish the data to webcode if it's not already there or better yet give a website or interface where every player can go and look to see.......
How many players attempted
How far they got
Race, build, and abilities used
Time to clear
Number of deaths
Etc....
Open source all the Malestrom data, he'll open source all the game data I guarantee you that if you get thousands of people looking it they will see things the forty or fifty (guess) you have working on the game might miss out of familiarity.
All this I beat it, I have dozens of friends that beat it, someone I know beat it with 150 CP while white VR1 gear with no potions is great reading and all but show us the hard data and let us sift through it.
On top of the absurd difficulty, on top of it being slightly harder in console for a couple of reasons (no add ons, and for some reason weapon swap is less responsive on console) I also suggest there are rare to no stamina builds beating Vet Malestrom without Vigor (the lone exception being Stam sorcs b/c well crit surge) a pure PVP skill, if that's the case a not news news flash, that's a balance problem.
Justice31st wrote: »I am tired of seeing a majority of these 1% players who keep posting veteran Malestrom Arena videos who have the best gear, items, maxed out champion points and the majority being sorcerers (for an much easier run). Many use keyboard macros and some use other cheats or have addons to also help do the work for them. I don't know why ZOS even uses the 1% as the epitome of the current dungeon difficulty. In reality, the majority of ESO players are struggling to even complete veteran maelstrom arena once; let alone have a chance at the new master weapons (especially on console). Just look at the leader boards or trophy % achievement. I do not understand why ZOS wants the majority % of eso players to be set up for failure or even rage quit the game. @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_RichLambert (Tagged just to hopefully get a "soon" or /lurk) @ZOS_Alex ( tagged because he enjoys giving me warnings)
The only 2 stats he needs to compare are:
Maelstrom Arena Champion - 0.79%
Maelstrom Arena Conqueror - 0.24%
That's a base 30% completion rate based on the amount of people that have completed Normal.
It doesn't say how many people have been in there on Vet, how much time they've invested, what level/Cp they were, or any of the other 1,000 factors that would increase this completion percentage.
Let's remember that completing the content on Vet gives you the Normal achievement, so let's get rid of the players that can complete both as they're a redundant addition to the Champion achievement.
0.79% becomes 0.55%
So:
0.55% of players can only complete Normal.
0.24% of players can complete both difficulties
~30% completion on Vet for a figure that's probably closer to or upwards of 50% when you account for everything isn't a problem, stop.
Justice31st wrote: »Here is a quick list of reasons why Malestrom Arena needs to be nerfed on console.
1. 9 trait gear needed.
2. Massive repair, food, potion cost.
3. Horribly designed catered to ranged and primarily sorcerers.
4. Having to respect to a min/max build in order to get the best chance possible.
5. Champion point heavily dependent.
6. No addons on consoles which give a big advantage.
7. Class imbalances
People claiming that their needs to be content for solo players is fine. However, end game gear only obtained by solo gameplay should NOT be included in an MMO. This goes against the very nature of what an massively multiplayer online game is; playing and grouping with other people.