LegendaryChef wrote: »I feel ambush is a skill which shows clear skill within the NB class, when you use it multiple times in a row on a player it's not buggy at all a and allows them to move really freely and play as they like.
To spam ambush requires a large amount of skill and a brain.
Actually, I'm pretty sure these were experienced players from a well known guild playing alts. Experienced enough that they weren't going to allow Sypher to embarrass one on his stream by allowing him to recover. Sypher had already broken LOS and recovered earlier. And no, the the correct approach in this scenario isn't to simply let the Sorc get away. [as someone suggested]As for some of you saying this is bad gameplay, that's debatable. If you watch the clip, the fight starts fairly normal. Ambush into a Surprise attack. But as Sypher gets more mobile, so must the NB's. Now I think it's a perfectly valid tactic for one NB to spam Ambush to lock down Sypher while allowing others to do the dps and finish him. I think the only reason both were using it nearly exclusive at one points was because they were 2 random pugs and thus could not coordinate appropriately.
I'd like to point out that a Lotus Fan or Ambush is one of the very very few ways to ensure that a NB spamming cloak, a stam build roll dodging continuously, or a Sorc who can streak 5 times in a row won't get away. It's usually not worth a group's time to chase after a single player, though when said player becomes particularly irritating and insists on coming back to hit our group, we will have one of our NBs spam it on him to keep him visible for the kill. Note that only ONE of us will do so most of the time.
I myself have done it to @Sypher and while it did feel kinda dirty, there's no way that I want to deal with resurrecting the 2-3 people on the outside of my siege line that he'll kill before we have a wall down. We have an unspoken understanding with some of the gankers now - leave my group alone, and we won't chase you down across half the map. Incidentally, when we do chase someone down like that there are points awarded to the person who gets the killing blow. Next week's award for the most points is a stack of tri-pots.
I've been playing mostly solo (magicka NB) the past two weeks, and there are very few situations that I can't escape from unless someone spams a gap closer on me - or I'm cc'ed at the wrong time. I've had the Ambush/Lotus spam done to me a few times, and there are ways out of it if you can get the second line of sight check to fail (a well timed roll into a cloak is the simple way).
I'd like to point out that a Lotus Fan or Ambush is one of the very very few ways to ensure that a NB spamming cloak, a stam build roll dodging continuously, or a Sorc who can streak 5 times in a row won't get away. It's usually not worth a group's time to chase after a single player, though when said player becomes particularly irritating and insists on coming back to hit our group, we will have one of our NBs spam it on him to keep him visible for the kill. Note that only ONE of us will do so most of the time.
I myself have done it to @Sypher and while it did feel kinda dirty, there's no way that I want to deal with resurrecting the 2-3 people on the outside of my siege line that he'll kill before we have a wall down. We have an unspoken understanding with some of the gankers now - leave my group alone, and we won't chase you down across half the map. Incidentally, when we do chase someone down like that there are points awarded to the person who gets the killing blow. Next week's award for the most points is a stack of tri-pots.
I've been playing mostly solo (magicka NB) the past two weeks, and there are very few situations that I can't escape from unless someone spams a gap closer on me - or I'm cc'ed at the wrong time. I've had the Ambush/Lotus spam done to me a few times, and there are ways out of it if you can get the second line of sight check to fail (a well timed roll into a cloak is the simple way).
The problem people are associating with the ambush spam from this video is unfortunately not the right one. I'd like to see both ambush spamming and shield stacking (shields replacing one another instead) resolved. That people are abusing both and calling it justified is ridiculous. With that in place, you'd be able to kill someone like Sypher without having to rely on a glitch in the game.
Gamerscape2007 wrote: »I would like to remind everyone that he was using shield to help avoid those damage. Imagine someone who doesn't have shields?2.
Nothing wrong with shields. Use them. But uncrittable shields are poor design.
I'd like to point out that a Lotus Fan or Ambush is one of the very very few ways to ensure that a NB spamming cloak, a stam build roll dodging continuously, or a Sorc who can streak 5 times in a row won't get away. It's usually not worth a group's time to chase after a single player, though when said player becomes particularly irritating and insists on coming back to hit our group, we will have one of our NBs spam it on him to keep him visible for the kill. Note that only ONE of us will do so most of the time.
I myself have done it to @Sypher and while it did feel kinda dirty, there's no way that I want to deal with resurrecting the 2-3 people on the outside of my siege line that he'll kill before we have a wall down. We have an unspoken understanding with some of the gankers now - leave my group alone, and we won't chase you down across half the map. Incidentally, when we do chase someone down like that there are points awarded to the person who gets the killing blow. Next week's award for the most points is a stack of tri-pots.
I've been playing mostly solo (magicka NB) the past two weeks, and there are very few situations that I can't escape from unless someone spams a gap closer on me - or I'm cc'ed at the wrong time. I've had the Ambush/Lotus spam done to me a few times, and there are ways out of it if you can get the second line of sight check to fail (a well timed roll into a cloak is the simple way).
The problem people are associating with the ambush spam from this video is unfortunately not the right one. I'd like to see both ambush spamming and shield stacking (shields replacing one another instead) resolved. That people are abusing both and calling it justified is ridiculous. With that in place, you'd be able to kill someone like Sypher without having to rely on a glitch in the game.
Wait, you're equating Ambush spamming with shield stacking? They are completely different issues. Keep them on separate threads at least. Lord knows we haven't had enough anti shield-stacking/spamming threads as it is. /sarcasm
Crit rush, Invasion etc have a minimal range you need to have to your opponent
Ambush does not, which makes it a "idiotproof" gap closer.
Now one might ask WHY does it not have a minimal range needed? Only ZOS knows the answer to this question, actually I am not even sure if they know lul
Teleport Strike, Ambush and Lotus Fan do not have a minimum range because they are specifically designed to combo with Surprise Attack(5m) and Concealed Weapon (5m) to deliver the stun effect. Ambush is the only gap closer that has an immobilize, or rather that is supposed to have. Now all gap closers have that mini hitch because of lazy coding. It's design was intended to give the NB control over melee combat situations, or more specifically positional superiority.
This is exactly why it does not break Cloak either, to facilitate the stun (If the player knows what they are doing)
Concealed Weapon, Ambush and Teleport Strike do NOT stun you, or prevent/interrupt any actions you may be doing, with one exception.
Ambush is capable of receiving the "stealth" attack modifier, allowing it to stun you once per encounter from stealth, not invisibility. Just like other abilities and light/heavy attacks.
Some of you people need to stop spreading false information, learn the differences between morphs and character states before crying foul.
Ambush has a 1 second immobolize Ie..you stop moving for 1 second.
Lotus Fan has an AoE Snare
Surprise Attack and Concealed Weapon both stun from stealth and invisibility.
*Special Note- Immobilize, root and snare have no CC immunity currently in ESO.*
Now to add some perspective I'll list some abilities that benefit more from this non-immunity.
1.Bombard
2. Talons
3. Encase
As for some of you saying this is bad gameplay, that's debatable. If you watch the clip, the fight starts fairly normal. Ambush into a Surprise attack. But as Sypher gets more mobile, so must the NB's. Now I think it's a perfectly valid tactic for one NB to spam Ambush to lock down Sypher while allowing others to do the dps and finish him. I think the only reason both were using it nearly exclusive at one points was because they were 2 random pugs and thus could not coordinate appropriately.
I also dare anyone to deny that in this situation, we would not see Crit Rush or Invasion spammed just as much if not more, since neither has an immobilize, every time he Bolted.
Generally speaking, I believe there are 2 instances where Ambush spam is good form/gameplay.
1. Locking down a particularly pesky runner, so your group/alliance mates can kill them.
2. Locking down Mistformers so your group/alliance mates can kill them.
Basically using Ambush as a utility ability rather than for dps. (think Bombard spamming)
Just my 2 cents.
The issue is not the root ambush should/does apply after it landed. It´s the root silence (not effected by any immunity in the game) it does apply during its animation before it lands (like every gapcloser).
Cinnamon_Spider wrote: »What you were seeing was mainly the result of healing ward, which is still way too strong on any class.What I learned from this video
A. Ambush and Lotus need a min range like every other Gap Closer
B. Sorcs are still to tanky for a glass cannon..Like virtually every other class would of died far sooner in that video from that..Except Sorc..
No it's not.. It is not a result of healing ward.. And if you think it is I'll challenge you to go make a video of you standing there face tanking 4 nightblades spamming ambush on you with just healing ward
Teargrants wrote: »Because it's not like every single time I walk into an inner breach, I don't know you guys will be balled up standing on the little ledge half way up the stairs about to drop a Meteor shower on us. That's not something that's up for debate, I'm sure any guild that's gone up against you guys in the past few months can confirm.
With 250 days played on my sorc. I can say, whats wrong with using cheap (broken) skills to counter other cheap (broken) skills. I'm looking at you non critable shield stacking. (Or vice versa. Using non critable shield stacking to negate ambush spammers) Whats wrong with using Meteor on stairs to get fall dmg kills when your outnumbered 4x over and we have things like AoE caps that empower the numbers game . Not to mention fall dmg supposed to be fixed months ago. Killing a few in large raids means nothing, with kags set ppl pop right back up and into the fight no rez sickness adding to the AoE cap. With further reduced dmg last patch I don't even call you guys pugs anymore. You're just AoE caps to me.
-Methuselah
There are plenty of times that you guys do this even when you do the outnumbering. Even when we have similar numbers and we're in open field and there's friendly "come fight me" banter, I still see you guys maneuvering to find an incline, stairs, whatever. Even if it's just for lols at that point - repeatedly, and knowingly using an incredibly broken mechanic like that starts to put those players into the same category as the sorc who shall not be named that used to bug out damage mitigation on his shields. We're not talking about dual wield hammers kinda broken, we're talking about oneshotting multiple people with no counter other than to never leave flat ground. The players in haxus are good enough to win without relying on broken oneshot mechanics, even when outnumbered; it's beneath you, and it diminishes all of the skillful play you guys do outside of it.I could write a whole essay on this, but I'll go back ingame and meteor fall dmg ppl until enough complain and something is done to fix it. Thought you would know thats how this works by now.
We've been complaining about it forever, and the few things that have been fixed due to complaints (exploiting into outposts, etc.) took many long months for a fix to even worm its way into a patch. You guys are using it either for the lols, or because it's easy. Most players realize when a bug/exploit is so past the point of broken that it shouldn't even be used. I've never had to worry about yellow doing this us. Why are you even in pvp if you're just looking to hit one button and oneshot people without them even being able to do anything about it? It's sad, and you really shouldn't continue trying to defend it - there's no way that this turns out well.
Sorry Zheg, fall damage is something that doesn't get discussed, and certainly isn't a group tactic. You can take your tin foil hat off whenever you're ready.
As I recall, months ago after the 1st time we encountered this tactic that "isn't a group tactic", we were told in no unclear terms that exploiting the Meteor fall dmg was purposeful and we would be seeing it consistently in the future because it was quote, "the only way to beat your Barrier/Steel Tornado spam group." Everything I have seen since has simply continued to confirm this assertion.
Gamerscape2007 wrote: »I would like to remind everyone that he was using shield to help avoid those damage. Imagine someone who doesn't have shields?2.
Nothing wrong with shields. Use them. But uncrittable shields are poor design.
I see folks saying this; however if shields were made crittable then shields should be able to crit too. Why do I have a feeling most "shields should be crit" folks wouldn't like that.
Teargrants wrote: »Because it's not like every single time I walk into an inner breach, I don't know you guys will be balled up standing on the little ledge half way up the stairs about to drop a Meteor shower on us. That's not something that's up for debate, I'm sure any guild that's gone up against you guys in the past few months can confirm.
With 250 days played on my sorc. I can say, whats wrong with using cheap (broken) skills to counter other cheap (broken) skills. I'm looking at you non critable shield stacking. (Or vice versa. Using non critable shield stacking to negate ambush spammers) Whats wrong with using Meteor on stairs to get fall dmg kills when your outnumbered 4x over and we have things like AoE caps that empower the numbers game . Not to mention fall dmg supposed to be fixed months ago. Killing a few in large raids means nothing, with kags set ppl pop right back up and into the fight no rez sickness adding to the AoE cap. With further reduced dmg last patch I don't even call you guys pugs anymore. You're just AoE caps to me.
-Methuselah
There are plenty of times that you guys do this even when you do the outnumbering. Even when we have similar numbers and we're in open field and there's friendly "come fight me" banter, I still see you guys maneuvering to find an incline, stairs, whatever. Even if it's just for lols at that point - repeatedly, and knowingly using an incredibly broken mechanic like that starts to put those players into the same category as the sorc who shall not be named that used to bug out damage mitigation on his shields. We're not talking about dual wield hammers kinda broken, we're talking about oneshotting multiple people with no counter other than to never leave flat ground. The players in haxus are good enough to win without relying on broken oneshot mechanics, even when outnumbered; it's beneath you, and it diminishes all of the skillful play you guys do outside of it.I could write a whole essay on this, but I'll go back ingame and meteor fall dmg ppl until enough complain and something is done to fix it. Thought you would know thats how this works by now.
We've been complaining about it forever, and the few things that have been fixed due to complaints (exploiting into outposts, etc.) took many long months for a fix to even worm its way into a patch. You guys are using it either for the lols, or because it's easy. Most players realize when a bug/exploit is so past the point of broken that it shouldn't even be used. I've never had to worry about yellow doing this us. Why are you even in pvp if you're just looking to hit one button and oneshot people without them even being able to do anything about it? It's sad, and you really shouldn't continue trying to defend it - there's no way that this turns out well.
Sorry Zheg, fall damage is something that doesn't get discussed, and certainly isn't a group tactic. You can take your tin foil hat off whenever you're ready.
As I recall, months ago after the 1st time we encountered this tactic that "isn't a group tactic", we were told in no unclear terms that exploiting the Meteor fall dmg was purposeful and we would be seeing it consistently in the future because it was quote, "the only way to beat your Barrier/Steel Tornado spam group." Everything I have seen since has simply continued to confirm this assertion.
You can believe whatever you want Kirsi, but unless it comes out of my, Zavus's, or Hek's mouth it isn't a policy. Your groups consistently outnumber us by 2-3x our numbers, especially 1-2 months ago. With 8-10 people spamming the most op aoe this game has seen, steel tornado, with another 16 people proxing at the same time, and with a rotation of barriers. Everything is in your favor, more healers, more ultimates, more damage, better ability to deal with lag due to numbers being the key advantage in lag, and you take a fraction of the damage we take due to this game's brokenly *** aoe cap. Therefore, we needed a new approach to deal with such a group.
We brainstormed and decided we needed a ranged ult that wasn't class based and could be used in coordination. Meteors provide the burst, cc, and a dot that make them extremely valuable at range when a significant number of them are used. Fall damage is just another example of ZOS's incapability to fix their pvp, which I don't believe will ever happen at this point. The irony that anything is being said by VE members is funny. In 1.6 where lag was horrendous, aoe balling up by large groups would cause more lag than unorganized zergs. Yet, did VE ever change their tactics and spread out? No, they would show up and be unkillable while everyone else around them couldn't use any skills. I'm not blaming VE for the lag, that's obviously on ZOS, yet your tactics in that situation enhanced the problem and leave you with no room to call anyone out on anything. Before you call Havoc out on the same thing, when they ran groups of similar tactics it was with 8-12 people less on average and during a time where lag wasn't as bad.
I'd like to point out that a Lotus Fan or Ambush is one of the very very few ways to ensure that a NB spamming cloak, a stam build roll dodging continuously, or a Sorc who can streak 5 times in a row won't get away. It's usually not worth a group's time to chase after a single player, though when said player becomes particularly irritating and insists on coming back to hit our group, we will have one of our NBs spam it on him to keep him visible for the kill. Note that only ONE of us will do so most of the time.
I myself have done it to @Sypher and while it did feel kinda dirty, there's no way that I want to deal with resurrecting the 2-3 people on the outside of my siege line that he'll kill before we have a wall down. We have an unspoken understanding with some of the gankers now - leave my group alone, and we won't chase you down across half the map. Incidentally, when we do chase someone down like that there are points awarded to the person who gets the killing blow. Next week's award for the most points is a stack of tri-pots.
I've been playing mostly solo (magicka NB) the past two weeks, and there are very few situations that I can't escape from unless someone spams a gap closer on me - or I'm cc'ed at the wrong time. I've had the Ambush/Lotus spam done to me a few times, and there are ways out of it if you can get the second line of sight check to fail (a well timed roll into a cloak is the simple way).
The problem people are associating with the ambush spam from this video is unfortunately not the right one. I'd like to see both ambush spamming and shield stacking (shields replacing one another instead) resolved. That people are abusing both and calling it justified is ridiculous. With that in place, you'd be able to kill someone like Sypher without having to rely on a glitch in the game.
ScruffyWhiskers wrote: »Grampa_Smurf wrote: »
This guy actually deserves a magblade medal LOL. Do you have any idea how hard it is to land that many Concealed Weapons in a row? That is assuming of course that the target wasn't afk or didn't know how to CC break the first stun.
With 250 days played on my sorc. I can say, whats wrong with using cheap (broken) skills to counter other cheap (broken) skills. I'm looking at you non critable shield stacking. (Or vice versa. Using non critable shield stacking to negate ambush spammers) Whats wrong with using Meteor on stairs to get fall dmg kills when your outnumbered 4x over and we have things like AoE caps that empower the numbers game . Not to mention fall dmg supposed to be fixed months ago. Killing a few in large raids means nothing, with kags set ppl pop right back up and into the fight no rez sickness adding to the AoE cap. With further reduced dmg last patch I don't even call you guys pugs anymore. You're just AoE caps to me.
-Methuselah
There are plenty of times that you guys do this even when you do the outnumbering. Even when we have similar numbers and we're in open field and there's friendly "come fight me" banter, I still see you guys maneuvering to find an incline, stairs, whatever. Even if it's just for lols at that point - repeatedly, and knowingly using an incredibly broken mechanic like that starts to put those players into the same category as the sorc who shall not be named that used to bug out damage mitigation on his shields. We're not talking about dual wield hammers kinda broken, we're talking about oneshotting multiple people with no counter other than to never leave flat ground. The players in haxus are good enough to win without relying on broken oneshot mechanics, even when outnumbered; it's beneath you, and it diminishes all of the skillful play you guys do outside of it.I could write a whole essay on this, but I'll go back ingame and meteor fall dmg ppl until enough complain and something is done to fix it. Thought you would know thats how this works by now.
We've been complaining about it forever, and the few things that have been fixed due to complaints (exploiting into outposts, etc.) took many long months for a fix to even worm its way into a patch. You guys are using it either for the lols, or because it's easy. Most players realize when a bug/exploit is so past the point of broken that it shouldn't even be used. I've never had to worry about yellow doing this us. Why are you even in pvp if you're just looking to hit one button and oneshot people without them even being able to do anything about it? It's sad, and you really shouldn't continue trying to defend it - there's no way that this turns out well.
Sorry Zheg, fall damage is something that doesn't get discussed, and certainly isn't a group tactic. You can take your tin foil hat off whenever you're ready.
I've repeatedly baited multiple meteor bombs by stepping on stairs. It happens so much with y'all, and as the thread shows it's not coincidence
I'm pretty chilled about this sort of stuff as you know mate, but it's not a coordinated effort.
I've died to fall damage as much as everyone else, everyone is in the same boat.
I'd like to point out that a Lotus Fan or Ambush is one of the very very few ways to ensure that a NB spamming cloak, a stam build roll dodging continuously, or a Sorc who can streak 5 times in a row won't get away. It's usually not worth a group's time to chase after a single player, though when said player becomes particularly irritating and insists on coming back to hit our group, we will have one of our NBs spam it on him to keep him visible for the kill. Note that only ONE of us will do so most of the time.
I myself have done it to @Sypher and while it did feel kinda dirty, there's no way that I want to deal with resurrecting the 2-3 people on the outside of my siege line that he'll kill before we have a wall down. We have an unspoken understanding with some of the gankers now - leave my group alone, and we won't chase you down across half the map. Incidentally, when we do chase someone down like that there are points awarded to the person who gets the killing blow. Next week's award for the most points is a stack of tri-pots.
I've been playing mostly solo (magicka NB) the past two weeks, and there are very few situations that I can't escape from unless someone spams a gap closer on me - or I'm cc'ed at the wrong time. I've had the Ambush/Lotus spam done to me a few times, and there are ways out of it if you can get the second line of sight check to fail (a well timed roll into a cloak is the simple way).
The problem people are associating with the ambush spam from this video is unfortunately not the right one. I'd like to see both ambush spamming and shield stacking (shields replacing one another instead) resolved. That people are abusing both and calling it justified is ridiculous. With that in place, you'd be able to kill someone like Sypher without having to rely on a glitch in the game.
Shield stacking is intended and therefore not an exploit, ambush spam locks the player in place and renders them defenseless, which is a bug. People then exploit the bug.
Teargrants wrote: »Because it's not like every single time I walk into an inner breach, I don't know you guys will be balled up standing on the little ledge half way up the stairs about to drop a Meteor shower on us. That's not something that's up for debate, I'm sure any guild that's gone up against you guys in the past few months can confirm.
With 250 days played on my sorc. I can say, whats wrong with using cheap (broken) skills to counter other cheap (broken) skills. I'm looking at you non critable shield stacking. (Or vice versa. Using non critable shield stacking to negate ambush spammers) Whats wrong with using Meteor on stairs to get fall dmg kills when your outnumbered 4x over and we have things like AoE caps that empower the numbers game . Not to mention fall dmg supposed to be fixed months ago. Killing a few in large raids means nothing, with kags set ppl pop right back up and into the fight no rez sickness adding to the AoE cap. With further reduced dmg last patch I don't even call you guys pugs anymore. You're just AoE caps to me.
-Methuselah
There are plenty of times that you guys do this even when you do the outnumbering. Even when we have similar numbers and we're in open field and there's friendly "come fight me" banter, I still see you guys maneuvering to find an incline, stairs, whatever. Even if it's just for lols at that point - repeatedly, and knowingly using an incredibly broken mechanic like that starts to put those players into the same category as the sorc who shall not be named that used to bug out damage mitigation on his shields. We're not talking about dual wield hammers kinda broken, we're talking about oneshotting multiple people with no counter other than to never leave flat ground. The players in haxus are good enough to win without relying on broken oneshot mechanics, even when outnumbered; it's beneath you, and it diminishes all of the skillful play you guys do outside of it.I could write a whole essay on this, but I'll go back ingame and meteor fall dmg ppl until enough complain and something is done to fix it. Thought you would know thats how this works by now.
We've been complaining about it forever, and the few things that have been fixed due to complaints (exploiting into outposts, etc.) took many long months for a fix to even worm its way into a patch. You guys are using it either for the lols, or because it's easy. Most players realize when a bug/exploit is so past the point of broken that it shouldn't even be used. I've never had to worry about yellow doing this us. Why are you even in pvp if you're just looking to hit one button and oneshot people without them even being able to do anything about it? It's sad, and you really shouldn't continue trying to defend it - there's no way that this turns out well.
Sorry Zheg, fall damage is something that doesn't get discussed, and certainly isn't a group tactic. You can take your tin foil hat off whenever you're ready.
As I recall, months ago after the 1st time we encountered this tactic that "isn't a group tactic", we were told in no unclear terms that exploiting the Meteor fall dmg was purposeful and we would be seeing it consistently in the future because it was quote, "the only way to beat your Barrier/Steel Tornado spam group." Everything I have seen since has simply continued to confirm this assertion.
You can believe whatever you want Kirsi, but unless it comes out of my, Zavus's, or Hek's mouth it isn't a policy. Your groups consistently outnumber us by 2-3x our numbers, especially 1-2 months ago. With 8-10 people spamming the most op aoe this game has seen, steel tornado, with another 16 people proxing at the same time, and with a rotation of barriers. Everything is in your favor, more healers, more ultimates, more damage, better ability to deal with lag due to numbers being the key advantage in lag, and you take a fraction of the damage we take due to this game's brokenly *** aoe cap. Therefore, we needed a new approach to deal with such a group.
We brainstormed and decided we needed a ranged ult that wasn't class based and could be used in coordination. Meteors provide the burst, cc, and a dot that make them extremely valuable at range when a significant number of them are used. Fall damage is just another example of ZOS's incapability to fix their pvp, which I don't believe will ever happen at this point. The irony that anything is being said by VE members is funny. In 1.6 where lag was horrendous, aoe balling up by large groups would cause more lag than unorganized zergs. Yet, did VE ever change their tactics and spread out? No, they would show up and be unkillable while everyone else around them couldn't use any skills. I'm not blaming VE for the lag, that's obviously on ZOS, yet your tactics in that situation enhanced the problem and leave you with no room to call anyone out on anything. Before you call Havoc out on the same thing, when they ran groups of similar tactics it was with 8-12 people less on average and during a time where lag wasn't as bad.
I watched this video again this morning. In general, the only times Sypher's bar is greyed out is while casting inevitable detonation, stunned or roll dodging -- at least until our view of him is blocked by a tree and we can't see his character to know its state. There are a couple of other times when his bar is greyed out, but only during one of them was ambush used--if ambush is the cause of it, why do we not see it other times when ambush is used?
Throughout multiple stretches, he is able to cast through persistent ambush spam. So if this issue is as bad as some say, I don't think it's represented in this video. Not conclusively, at least. To those unfamiliar with ambush, it is intended to immobilize: http://www.esohead.com/skills/25484-ambush
The recap is not reflective of everything thrown at him because he was low health under a damage shield for an extended period of time. I do not believe damage entirely absorbed by a damage shield is displayed in death recaps. So he may been stunned while obscured by the tree, unable to break free because of low stamina. His addon may have been slow in displaying the break-free message--it happens.
What i learned from this game. If you do anything that gives you an advantage. Your an exploiter. You spam impulse your an exploiter. You permablock your an exploiter. Streak? your an exploiter. If you are having more fun than me your an exploiter and if you are actually using a real exploit your an exploiter. The word we have seen on this forum more than any. Exploit, everything is an exploit.