Lava_Croft wrote: »If you proclaim to be in favor of a fair PvP experience yet you have no problems to team up with people who exploit for months on end, you are just a bit full of the poo poo. If by 'fair' you mean that it's not negatively affecting you, then I know what you mean.
...
I can not make decisions except for myself. Abusing a bug in a game i play for fun and the moral dilemma it might create is not more important for me than spending time with people i consider friends.
Maybe if you had any you would understand that.
mike.gaziotisb16_ESO wrote: »This whole thread is facepalm. I genuinely see no reason to discuss the concept of AoE caps which is why I haven't bothered posting so far.
AoE caps have failed by experiment. They should not be considered a subject for discussion in 2015 any more than the question of the earth being flat or round. Empirical evidence makes both questions outdated.
When the caps were first announced back in April 2014, Atropos of TamrielFoundry wrote a very on-point article (clicky this) analyzing why it was such a bad idea.
Every point he made sounded right and every point was proven correct in time. Yet here we are 19 months later still debating the same points with 0 indication from the developers as to why they even think AoE caps are a good idea or necessary.
Pointless thread is pointless.
Lava_Croft wrote: »If you proclaim to be in favor of a fair PvP experience yet you have no problems to team up with people who exploit for months on end, you are just a bit full of the poo poo. If by 'fair' you mean that it's not negatively affecting you, then I know what you mean.
...
I can not make decisions except for myself. Abusing a bug in a game i play for fun and the moral dilemma it might create is not more important for me than spending time with people i consider friends.
Maybe if you had any you would understand that.
If they don't remove AOE caps after this discussion with 400 replies and 95% of people agreeing it'll be the most obvious statement that they don't really give a f*uck, and also the final deathblow to PVP. Since @Wrobel went silent I'm not really expecting anything anymore. Talk about false hope
And I think most PVP people will do the same, me included. Plus all the casuals who this game is being catered to will leave when the next TES game comes out. RIPYep - at this point i´m merely waiting for someone to tell us wrobel knows best and aoe caps are going to stay. That will be the day i instantly deinstall the game and put their website on my blocklist so i don´t ever consider going back.
If they don't remove AOE caps after this discussion with 400 replies and 95% of people agreeing it'll be the most obvious statement that they don't really give a f*uck, and also the final deathblow to PVP. Since @Wrobel went silent I'm not really expecting anything anymore. Talk about false hope
Yep - at this point i´m merely waiting for someone to tell us wrobel knows best and aoe caps are going to stay. That will be the day i instantly deinstall the game and put their website on my blocklist so i don´t ever consider going back.
@turgon1987 When Forward Camps are reintroduced, blood-porting like before will not be possible.turgon1987 wrote: »Remove the AoE caps it is one of the best ideas, since you introduced that the lag in Cyrodiil is awful, of course there more things to be sorted about lag but that is one of them.
Reintroducing the camps (I know some of you will kill me for saying this) will be another good idea. I do think with camps we had much less lag. We had groups fighting everywhere in the map but since you removed them is a zerg vs zerg vs zerg and the lag is horrible. You can see the same fights over and over again in the same spots because no one wants to ride 10 min to reach another spot but the pvp guilds.
Last week, we had a really successful discussion on player abilities. It was super constructive
ZOS_GinaBruno wrote: »Here you go, guys: http://forums.elderscrollsonline.com/en/discussion/233498/pc-mac-patch-notes-v2-2-7
Combat & Gameplay
General
- Fixed several minor issues for the following abilities, based on the adjustments made in patch v2.2.5:
- Blazing Spear: Decreased the damage values, which were previously higher than intended.
Forgive me if I'm a tad off-topic here, but 2.2.7 dropped today, and looking through the conversation from two weeks ago "Greeting's ESO Forum Posters", regarding class skills, where did you @Wrobel get the impression that Templar class skills are causing too much damage and need to be adjusted downward?
Themes that I read included:
- Don't nerf skills
- Adjust Templar and DK class skills to cause more damage
Why post these forums and have discussions if you're taking action that violates the spirit of the discussions?
From today's patch notes:ZOS_GinaBruno wrote: »Here you go, guys: http://forums.elderscrollsonline.com/en/discussion/233498/pc-mac-patch-notes-v2-2-7
Combat & Gameplay
General
- Fixed several minor issues for the following abilities, based on the adjustments made in patch v2.2.5:
- Blazing Spear: Decreased the damage values, which were previously higher than intended.
OK ZOS, maybe it wasn't "intended". But maybe it should become the intent if it results in better balance.ZOS_GinaBruno wrote: »Here you go, guys: http://forums.elderscrollsonline.com/en/discussion/233498/pc-mac-patch-notes-v2-2-7
Combat & Gameplay
General
- Fixed several minor issues for the following abilities, based on the adjustments made in patch v2.2.5:
- Blazing Spear: Decreased the damage values, which were previously higher than intended.
Forgive me if I'm a tad off-topic here, but 2.2.7 dropped today, and looking through the conversation from two weeks ago "Greeting's ESO Forum Posters", regarding class skills, where did you @Wrobel get the impression that Templar class skills are causing too much damage and need to be adjusted downward?
Themes that I read included:
- Don't nerf skills
- Adjust Templar and DK class skills to cause more damage
Why post these forums and have discussions if you're taking action that violates the spirit of the discussions?
From today's patch notes:ZOS_GinaBruno wrote: »Here you go, guys: http://forums.elderscrollsonline.com/en/discussion/233498/pc-mac-patch-notes-v2-2-7
Combat & Gameplay
General
- Fixed several minor issues for the following abilities, based on the adjustments made in patch v2.2.5:
- Blazing Spear: Decreased the damage values, which were previously higher than intended.
Forgive me if I'm a tad off-topic here, but 2.2.7 dropped today, and looking through the conversation from two weeks ago "Greeting's ESO Forum Posters", regarding class skills, where did you @Wrobel get the impression that Templar class skills are causing too much damage and need to be adjusted downward?
Themes that I read included:
- Don't nerf skills
- Adjust Templar and DK class skills to cause more damage
Why post these forums and have discussions if you're taking action that violates the spirit of the discussions?
From today's patch notes:ZOS_GinaBruno wrote: »Here you go, guys: http://forums.elderscrollsonline.com/en/discussion/233498/pc-mac-patch-notes-v2-2-7
Combat & Gameplay
General
- Fixed several minor issues for the following abilities, based on the adjustments made in patch v2.2.5:
- Blazing Spear: Decreased the damage values, which were previously higher than intended.
Yeah I don't get it either. Blazing Spear already did next to no damage. Why in the world would make it deal even less?
Forgive me if I'm a tad off-topic here, but 2.2.7 dropped today, and looking through the conversation from two weeks ago "Greeting's ESO Forum Posters", regarding class skills, where did you @Wrobel get the impression that Templar class skills are causing too much damage and need to be adjusted downward?
Themes that I read included:
- Don't nerf skills
- Adjust Templar and DK class skills to cause more damage
Why post these forums and have discussions if you're taking action that violates the spirit of the discussions?
From today's patch notes:ZOS_GinaBruno wrote: »Here you go, guys: http://forums.elderscrollsonline.com/en/discussion/233498/pc-mac-patch-notes-v2-2-7
Combat & Gameplay
General
- Fixed several minor issues for the following abilities, based on the adjustments made in patch v2.2.5:
- Blazing Spear: Decreased the damage values, which were previously higher than intended.
Yeah I don't get it either. Blazing Spear already did next to no damage. Why in the world would make it deal even less?