Published on 27 Apr 2014
This is a LIVE footage from the game. AoE caps already exists on a lot of spells (Impulse for instance) and needs to be changed.
Please distinguish broken spells that needs to be balanced (Vampire ultimate, Bash spec etc) from AoE cap, it's another problem.
Play with people that exploit for months on end while at the same time claiming you want a fair PvP experience. Somewhere this doesn't add up.There is no reason to discuss performance atm.
AOE caps are not fair when a smaller grp is encountering a larger one.
There should not be and advantage in mechanics for bringing more people to a fight. It´s simply creating unfair gameplay which results in an unenjoyable gaming experience.
Imagine how fun football/soccer or just any other sport would be if the team with less money would also be penalized by making them wear workboots in the match against a wealthier team... The existance of caps does not make sense @Wrobel unless you don´t want a fair pvp experience for everyone (atleast on a gamemechanic level).
Lava_Croft wrote: »Play with people that exploit for months on end while at the same time claiming you want a fair PvP experience. Somewhere this doesn't add up.There is no reason to discuss performance atm.
AOE caps are not fair when a smaller grp is encountering a larger one.
There should not be and advantage in mechanics for bringing more people to a fight. It´s simply creating unfair gameplay which results in an unenjoyable gaming experience.
Imagine how fun football/soccer or just any other sport would be if the team with less money would also be penalized by making them wear workboots in the match against a wealthier team... The existance of caps does not make sense @Wrobel unless you don´t want a fair pvp experience for everyone (atleast on a gamemechanic level).
(I oiled a blue from the top of Chalman Milegate, I know. It's not really an argument in this case.)
Lava_Croft wrote: »If you proclaim to be in favor of a fair PvP experience yet you have no problems to team up with people who exploit for months on end, you are just a bit full of the poo poo. If by 'fair' you mean that it's not negatively affecting you, then I know what you mean.
Lava_Croft wrote: »Play with people that exploit for months on end while at the same time claiming you want a fair PvP experience. Somewhere this doesn't add up.There is no reason to discuss performance atm.
AOE caps are not fair when a smaller grp is encountering a larger one.
There should not be and advantage in mechanics for bringing more people to a fight. It´s simply creating unfair gameplay which results in an unenjoyable gaming experience.
Imagine how fun football/soccer or just any other sport would be if the team with less money would also be penalized by making them wear workboots in the match against a wealthier team... The existance of caps does not make sense @Wrobel unless you don´t want a fair pvp experience for everyone (atleast on a gamemechanic level).
(I oiled a blue from the top of Chalman Milegate, I know. It's not really an argument in this case.)
RoamingRiverElk wrote: »Lava_Croft wrote: »Play with people that exploit for months on end while at the same time claiming you want a fair PvP experience. Somewhere this doesn't add up.There is no reason to discuss performance atm.
AOE caps are not fair when a smaller grp is encountering a larger one.
There should not be and advantage in mechanics for bringing more people to a fight. It´s simply creating unfair gameplay which results in an unenjoyable gaming experience.
Imagine how fun football/soccer or just any other sport would be if the team with less money would also be penalized by making them wear workboots in the match against a wealthier team... The existance of caps does not make sense @Wrobel unless you don´t want a fair pvp experience for everyone (atleast on a gamemechanic level).
(I oiled a blue from the top of Chalman Milegate, I know. It's not really an argument in this case.)
We need a separate Kris & Views on Exploiting thread. It's derailing the conversation here. I agree with Derra on the unfair gameplay regarding AOE caps, regardless of how or with whom Derra or you have played the game.
Lava_Croft wrote: »All I'm saying is that the argument about fairness doesn't add up for a lot of the people here, since if it doesn't negatively affect them, they have no trouble (ab)using it in their favor.
It's not about being a prick, it's about having double standards. You weren't such a forum warrior when reaping the extra AP/CP due to your teammates' exploiting, but now that you are negatively affected by the AoE cap you are suddenly very vocal. No matter how completely right you are about the current AoE cap situtation, it does come across as rather silly when all of a sudden 'fairness' is something you say you care about. The same goes for a lot of people who are very vocal about the the AoE cap situation.Lava_Croft wrote: »All I'm saying is that the argument about fairness doesn't add up for a lot of the people here, since if it doesn't negatively affect them, they have no trouble (ab)using it in their favor.
Since i don´t abuse anything willingly myself and don´t condone the abuse of bugs there is no argument to be had. I´ve been affected by the abuse of these bugs just as anyone else (positively because players i played with used them and negatively because enemies abused them). Priority is and always will be with the persons i enjoy spending my freetime with.
I try to not judge anyone by my own personal moral standards because i´m trying my best not a self-righteous pr*ck most of the time (this does not keep me from arguing about it but ultimately i can only communicate my pov of things and people have to make their own concious decisions).
Lava_Croft wrote: »It's not about being a prick, it's about having double standards. You weren't such a forum warrior when reaping the extra AP/CP due to your teammates' exploiting, but now that you are negatively affected by the AoE cap you are suddenly very vocal. No matter how completely right you are about the current AoE cap situtation, it does come across as rather silly when all of a sudden 'fairness' is something you say you care about. The same goes for a lot of people who are very vocal about the the AoE cap situation.Lava_Croft wrote: »All I'm saying is that the argument about fairness doesn't add up for a lot of the people here, since if it doesn't negatively affect them, they have no trouble (ab)using it in their favor.
Since i don´t abuse anything willingly myself and don´t condone the abuse of bugs there is no argument to be had. I´ve been affected by the abuse of these bugs just as anyone else (positively because players i played with used them and negatively because enemies abused them). Priority is and always will be with the persons i enjoy spending my freetime with.
I try to not judge anyone by my own personal moral standards because i´m trying my best not a self-righteous pr*ck most of the time (this does not keep me from arguing about it but ultimately i can only communicate my pov of things and people have to make their own concious decisions).
usmcjdking wrote: »usmcjdking wrote: »Spin2Win, ProxDet and Vampbat trains would completely obliterate any unorganized defense
I'm not sure you realize how soft caps give the train the advantage - while not really helping out the unorganized defense at all.
The unorganized defense is usually, somewhat spread out.
They very rarely will have more than 6 people hit by the same AOE as it stands.
Explain to me how soft caps will further enable the pain trains?
usmcjdking wrote: »-Everyone here understands PVP is rubbish.
-Vast majority of people here hate ball groups.
-Everyone here hates unplayable Cyro lag.
-Everyone here wants an enjoyable experience.
-The damage done to PVP over the last year or so isn't unrecoverable, but it is catastrophic.
I don't particularly give a *** what @Wrobel decides to do with AOE caps as long as the above is addressed in it's entirety.
nlantoncub18_ESO wrote: »This may have been covered earlier. If so forgive me as I have not had the leisure to read all the pages herein.
I think there is a middle ground in this discussion. I believe there is actually a distinction that should be made between two different types of AOE. Allow me to elaborate.
Type 1: ground target
This type of AOE is exactly what it's name suggests. It is your liquid lighting, you arrow barrage, your healing springs, and your siege. This form of AOE targets ground and achieves mass murder (or healing) by form of DOT for the most part. Large groups either forced into staying in one area (or staying in one area by in-attention) should suffer lethal consequences. Since placing this form of AOE requires skill to place and can be avoided by simply spreading out, it should not suffer an AOE cap. Note for these AOE's to be effective some abilities (looking at you wall of elements) may need a buff and or re-balancing.
Type 2: Caster Centered (Burst AOE)
This category of abilities inflict healing or damage in an instant and are centered on the caster. This includes Steel Tornado, Impulse, Barrier, Purify, and even things like Soul Tether. These abilities are easier to direct, and if properly used by the cream of the crop can inflict horrible devastation on even organized groups. Further up front healing and damage are always preferable to DOT or HOT. Thus these abilities should be hindered by an AOE cap due to other advantages.
This balance method allows abilities, like Caltrops and others, that can be avoided by simply moving out of the way to function in an area denial or dispersion capacity. However if abilities like Purge, Barrier, and Steel Tornado do suffer AOE caps it stops bomb groups from eliminating all contest by min-maxing solely with this abilities in mind.
Thoughts?
nlantoncub18_ESO wrote: »This may have been covered earlier. If so forgive me as I have not had the leisure to read all the pages herein.
I think there is a middle ground in this discussion. I believe there is actually a distinction that should be made between two different types of AOE. Allow me to elaborate.
Type 1: ground target
This type of AOE is exactly what it's name suggests. It is your liquid lighting, you arrow barrage, your healing springs, and your siege. This form of AOE targets ground and achieves mass murder (or healing) by form of DOT for the most part. Large groups either forced into staying in one area (or staying in one area by in-attention) should suffer lethal consequences. Since placing this form of AOE requires skill to place and can be avoided by simply spreading out, it should not suffer an AOE cap. Note for these AOE's to be effective some abilities (looking at you wall of elements) may need a buff and or re-balancing.
Type 2: Caster Centered (Burst AOE)
This category of abilities inflict healing or damage in an instant and are centered on the caster. This includes Steel Tornado, Impulse, Barrier, Purify, and even things like Soul Tether. These abilities are easier to direct, and if properly used by the cream of the crop can inflict horrible devastation on even organized groups. Further up front healing and damage are always preferable to DOT or HOT. Thus these abilities should be hindered by an AOE cap due to other advantages.
This balance method allows abilities, like Caltrops and others, that can be avoided by simply moving out of the way to function in an area denial or dispersion capacity. However if abilities like Purge, Barrier, and Steel Tornado do suffer AOE caps it stops bomb groups from eliminating all contest by min-maxing solely with this abilities in mind.
Thoughts?