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When VE plays Red

  • MountainHound
    MountainHound
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    OMG the dirty try hards on youtube muted my sound :(
  •  Jules
    Jules
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    Ghostbane wrote: »
    Jules wrote: »
    Ghostbane wrote: »
    Jules wrote: »
    Ahem. Let the schooling begin.

    It began in '97 scrub.
    Jules wrote: »
    "Harry saw Sirius duck Bellatrix’s jet of red light: He was laughing at her. “Come on, you can do better than that!” he yelled, his voice echoing around the cavernous room.

    The second jet of light hit him squarely on the chest.

    The laughter had not quite died from his face, but his eyes widened in shock.

    First spell was a jet of red light, understandably a Stupefying Charm. I would wager that the second spell, although nondescript was the same. Although, once stunned, can your eyes widen in shock?

    It falls into place though with his body 'sinking backwards' as if stunned.
    Jules wrote: »
    Though I will give it to you that it's thinly veiled (ha) and unclear. But it does say she hits him squarely in the chest and his eyes widened and he fell.

    TL,DR: I'm taking cred.

    TL;DR: 5 points for Slytherin for the aim, detention for claiming the Veil's kill.
    Ghostbane wrote: »
    Jules wrote: »
    Ahem. Let the schooling begin.

    It began in '97 scrub.
    Jules wrote: »
    "Harry saw Sirius duck Bellatrix’s jet of red light: He was laughing at her. “Come on, you can do better than that!” he yelled, his voice echoing around the cavernous room.

    The second jet of light hit him squarely on the chest.

    The laughter had not quite died from his face, but his eyes widened in shock.

    First spell was a jet of red light, understandably a Stupefying Charm. I would wager that the second spell, although nondescript was the same. Although, once stunned, can your eyes widen in shock?

    It falls into place though with his body 'sinking backwards' as if stunned.
    Jules wrote: »
    Though I will give it to you that it's thinly veiled (ha) and unclear. But it does say she hits him squarely in the chest and his eyes widened and he fell.

    TL,DR: I'm taking cred.

    TL;DR: 5 points for Slytherin for the aim, detention for claiming the Veil's kill.

    Oh ghostbane. Silly silly.
    During a highly competitive fight between utter family foes, Sirius taunts her with "come on, you can do better than that." Knowing everything we know about how much she hates Sirius, do you HONESTLY think she would hit him with the same red stupefy spell after being taunted mere seconds before about it being substandard? There's no way a boss like Bellatrix is gonna take that chastising without feeling the need to prove her cruelty and ultimate power against him. She's also no stranger to using Unforgivable curses. Come on. She's hittin him with that green Avada Kedavra. She's getting that KB. Common sense. :wink:

    If she hit him with an Avada Kedavra, how'd his eyes widen in shock afterwards? I know some corpses pass wind after a few hours, but that is just not cricket.

    If you are going to argue substandard, I think the taunt was in fact the aim, and not the spell itself. Lets not forget, aul Stupefy is a popular utility in fights.`

    7872c30c3098dd3f821bc8cabf576aad.jpg

    Fair point. But perhaps eyes cannot widen if hit with avada kedavra OR stupefy, as one the former instantly kills you and the latter stuns you. But idk. I'd almost say your eyes could widen when killed if you consider anatomically knee-jerk nerve reactions. But maybe that's thinking too much into it, lmao.

    I guess going off the fact that it could be neither, we have to look into other potential spells it could have been. Crucio? It's described as intense pain and manipulation of opponents body, which would make sense with the eyes widening but not the graceful fall. Too hard to call almost.

    & yeah @Zheg, we're officially off track from OP lol
    JULES | PC NA | ADAMANT

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  • frozywozy
    frozywozy
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    Weberda wrote: »
    I guess the definition of "best guild" is rather subjective. For me I look at it as "what have you done for your alliance today?" and when I think about it in those terms I have to go back to my early days in PvP on Thorn with AD. In the last 14 months the one guild that impressed me the most in that respect was Margaret and The Midnight Crew.

    They won't get mentioned by anybody here because they didn't do drama or videos showing how great they were. And they weren't a big group with big names. But day in and day out they came on after school and work and did the things that AvA is all about. Whether it was flipping a keep under the nose of NM or saving Alessia from an EP siege they just went about their business and did what was necessary to keep AD competitive in the scoring. If you were around to give them a hand you got a thank you from them too.

    I don't know where they all ended up but they'll always have my respect and admiration.

    Damn, this is after reading this kinda post that I wish I would have rolled AD in the beginning.. But damn elves, can't stand them!
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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
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  • hammayolettuce
    hammayolettuce
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    This is now a Harry Potter thread.
    305592.png

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  • FMonk
    FMonk
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    frozywozy wrote: »
    People can claim all day long that they left the server because LAG, EP still had the best organisation and cooperation between guilds at that time of all 3 factions and that is mainly the reason why we won several Thornblade cycles. We had 7 guilds united and working together to hit different locations on the battlefield, unlike DC right now who enjoy stacking their guilds in one specific spot to achieve nothing but farming people and nothing to win the campaign.

    For the majority of this game's history, campaign winners have been decided primarily by population (especially off-peak population), not by guild organization. Did EP have the best organization at the time? Probably, but the overwhelming reason for campaign victories was population. I don't mean that as a slight toward EP (I was playing EP during the era you're talking about), but that's just the nature of the game and the scoring system. It was the same way when AD was winning every campaign before that.
  • Weberda
    Weberda
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    frozywozy wrote: »
    Weberda wrote: »
    I guess the definition of "best guild" is rather subjective. For me I look at it as "what have you done for your alliance today?" and when I think about it in those terms I have to go back to my early days in PvP on Thorn with AD. In the last 14 months the one guild that impressed me the most in that respect was Margaret and The Midnight Crew.

    They won't get mentioned by anybody here because they didn't do drama or videos showing how great they were. And they weren't a big group with big names. But day in and day out they came on after school and work and did the things that AvA is all about. Whether it was flipping a keep under the nose of NM or saving Alessia from an EP siege they just went about their business and did what was necessary to keep AD competitive in the scoring. If you were around to give them a hand you got a thank you from them too.

    I don't know where they all ended up but they'll always have my respect and admiration.

    Damn, this is after reading this kinda post that I wish I would have rolled AD in the beginning.. But damn elves, can't stand them!

    Yeah your approach to AvAvA is pretty much the same as theirs was Frozn. Go out and take/defend the map until it was time to log off and forget about all the other nonsense. You woulda really liked that group.
    Fernwood, EP Haderus NA
    Lo Behold, AD Thornblade NA (formerly Haderus, inactive)
  • Ghostbane
    Ghostbane
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    Weberda wrote: »
    frozywozy wrote: »
    Weberda wrote: »
    I guess the definition of "best guild" is rather subjective. For me I look at it as "what have you done for your alliance today?" and when I think about it in those terms I have to go back to my early days in PvP on Thorn with AD. In the last 14 months the one guild that impressed me the most in that respect was Margaret and The Midnight Crew.

    They won't get mentioned by anybody here because they didn't do drama or videos showing how great they were. And they weren't a big group with big names. But day in and day out they came on after school and work and did the things that AvA is all about. Whether it was flipping a keep under the nose of NM or saving Alessia from an EP siege they just went about their business and did what was necessary to keep AD competitive in the scoring. If you were around to give them a hand you got a thank you from them too.

    I don't know where they all ended up but they'll always have my respect and admiration.

    Damn, this is after reading this kinda post that I wish I would have rolled AD in the beginning.. But damn elves, can't stand them!

    Yeah your approach to AvAvA is pretty much the same as theirs was Frozn. Go out and take/defend the map until it was time to log off and forget about all the other nonsense. You woulda really liked that group.

    I remember the night Margaret successfully did a Brandon on DC's home keeps, everyone celebrated like Sarenvog finding leftover pizza.
    {★★★★★ · ★★★★★ · ★★ · ★★★★★}
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  • Joy_Division
    Joy_Division
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    This must be like what High School reunions are like.

    Arguing about the glory days, insisting that you were virtuous and the best at whatever it was that you did and conveniently forgetting you were just like every other jerk who thought it was funny to shove freshman in lockers, bully those who lacked the esteem to stand up for themselves, and cheated on tests to maintain your GPA.

    Edited by Joy_Division on November 24, 2015 7:54PM
  • Alomar
    Alomar
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    Wow this thread needs to be renamed and boy has it gone off the hinges. There was no "best" guild because there was no form to measure it in ESO. Campaign wins, leaderboards, wiping others guilds never actually amounted to anything. There were many great guilds who left within the first couple of months because ESO has always been "meh" compared to what people hoped it would be. Yes, Alacrity, No Mercy, and Havoc fall within, not the exact, top guilds with each having their own prime.

    Yet, I've never seen either of these guilds farmed by another, they would win a couple of fights and then loose a couple. If you were there and present for many of the fights between these, the guilds mentioned, and the other contenders you know for yourself what happened. There's no need to crown yourself "best guild of the past" and spew a bunch of allegations and try to start old drama. Each guild took advantage mechanics and adapted their strategy in an attempt to win at the time. The real reality is that each of these 3 guilds had their own prime (NM->Alacrity->Havoc) and even though they did have fights against each other there was no period or campaign where there was ever the amount fights between them to determine "the best".

    BTW I haven't forgotten all that scroll nonsense I'm still going to give ya'll a couple tbags in BDO.
    Haxus Council Member
    Former Havoc Commander
    Former DiE officer
    Alomar: 5 Stars - Beast: 3 stars - Kurudin: 5th NA emperor
    Awaiting New World, Camelot Unchained, and Crowfall
  • Fruitdog
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    Man, the forums have been such a dumpster fire lately.
  • Teargrants
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    You guys all suck, Eminent Gaming was the best guild ever and Brandon was the best, most dedicated lead ever. You guys were happy with cheeseburgers, but Brandon saw that and wasn't limited by your narrow vision. He was the first to say "double size me and bring on the animal style".
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  • Tripwyr
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    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
    Alacrity Founder | Forum Emperor
    World First Veteran Dragonstar Arena

    Tripwyr Manawrath - AD NA Sorcerer, Former Emperor of Haderus; Former Emperor of Hopesfire, First Cycle
    Tripwyr Flamewrath - AD NA Dragon Knight, Former Emperor of Thornblade, First Cycle
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    I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
  • Aegonnn
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    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.

    Idc that was IR, not Havoc. It was fun fights with them to though. Alomar put it the best, nothing really to argue anymore lol ;)
    Edited by Aegonnn on November 24, 2015 9:46PM
    Grand Overlord DK - EP/DC
    Havöc and Dracarys
  • CN_Daniel
    CN_Daniel
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    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.

    You know we fully wipe maybe 2-5 times a night right....lol The talk is so cheap, but we're not getting smacked around. I'll let my actions speak on the battlefield.
  • FENGRUSH
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    Try digesting everyones PoV in this thread. It is what the megaserver feels like when everyone collides in the middle of chalman with 3 ball groups slamming all those heals and barriers with flying blades being thrown everywhere it cant even register.
  • Publius_Scipio
    Publius_Scipio
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    FENGRUSH wrote: »
    Try digesting everyones PoV in this thread. It is what the megaserver feels like when everyone collides in the middle of chalman with 3 ball groups slamming all those heals and barriers with flying blades being thrown everywhere it cant even register.

    They would have a much better time digesting if they added some probiotics to their diet.... HMMMMMMM... Where can I get that? O yeah! Greek Yogurt! THANKS KROTHA!!!!
  • FENGRUSH
    FENGRUSH
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    Krotha challenged me to a weight lifting event on stream. You believe the nerve of this guy?!
  • MaximillianDiE
    MaximillianDiE
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    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.


    Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.
    Maximillian Die Caesar - DC - [K-Hole] Retired
    Maximillian AD [[DiE]
    Retired
  • FENGRUSH
    FENGRUSH
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    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.


    Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.

    Thats the spirit Cyro needs
  • Publius_Scipio
    Publius_Scipio
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    FENGRUSH wrote: »
    Krotha challenged me to a weight lifting event on stream. You believe the nerve of this guy?!

    Yeah.... Probably lifting handfuls of Doritos.....
  • manny254
    manny254
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    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.


    Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.

    So what is the answer? Not playing during prime time? No offense, but when was the last time k-hole made a large take on azuras during prime time?
    - Mojican
  • emma666
    emma666
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    FENGRUSH wrote: »
    Try digesting everyones PoV in this thread. It is what the megaserver feels like when everyone collides in the middle of chalman with 3 ball groups slamming all those heals and barriers with flying blades being thrown everywhere it cant even register.

    I'll give you cred Fengrush, fighting your squad of 3-4 people made me get good back in dawnbreaker. Draq was an amazing templar and my 1.5 build was inspired by him, you guys worked great together and to me, you guys were the best small man group I've encountered. All the respect for you too :)

    As for Mano and tripwyr, just... lol. Why get so deeply offended by what i wrote, paying my respects to your (former) guild? I respect Alacrity and the majority of their players, let's leave it at that.
    Edited by emma666 on November 24, 2015 10:21PM
    Nymeria - Ebonheart - Grand Overlady - Imperial Templar - Havoc

    I wish you good fortune in the wars to come.
  • Satiar
    Satiar
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    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.


    Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.

    Honestly we run with what we have. We've always tried to balance between being competitive and having a healthy community, our best compromise to this is the one group standard. When I log on and lead a group I'll get 12 and go, or I'll have 20 or 24. Whatever. 1 group is a cap people can understand, they don't feel left out of playing and we can still have good fights without lagging the server down with multiple raids.

    We also run smaller, I do plenty of late night stuff with 10-16 people, have had awesome fights with Haxus and others. The reality of the smaller group is that it ain't the old days anymore where more enemies is instant ulti rinse and repeat. There is a very real cap on numbers and effectiveness now that wasn't there in the past, and to ignore that is foolish.

    End of the day is that if someone wants in raid and I have room they get in. If we are full they wait. Purposely running small these days is mostly for bragging rights (instead of denying ulti gain and focusing heals like it used to be) and as a guild that formed its raiding branch specifically to be effective at engaging any fight and winning map objectives, I could care less.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.


    Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.

    Just said this in another thread, but we're literally almost always at 16 and below due to pure chance from jobs/responsibilities/hatred of lag/ect. Sure we don't hard cap at 16 but that doesn't mean much considering 99% of the time we're there anyway. Not sure if you're saying our numbers constitute "big" ones or whether you're just under the assumption we're at a static 24. Just sayin.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • WRX
    WRX
    ✭✭✭✭✭
    dantator wrote: »
    Seems like a lot of the guilds are in this forum post. So, I'll love to take this moment to make a formal announcement that Divines got a reset and are back in Cyrodiil. We got an interesting and an outstanding roster so far. See ya on the battle field! :P

    Here are some clips of our guild in action in 1.6:

    Niceee!!

    EDIT: Removed other part, just beating a dead baby penguin.
    Edited by WRX on November 24, 2015 11:04PM
    Decibel GM

    GLUB GLUB
  • Huckdabuck
    Huckdabuck
    ✭✭✭✭✭
    WRX wrote: »
    EDIT: Removed other part, just beating a dead baby penguin.

    :'(

    Texashighelf - VR16 Sorcerer EP NA - FILTHY BARBARIAN
    Texasimperial - VR16 Dragonknight EP NA - How do you like your DK?
    Texas'Imperial - VR16 Dragonknight DC NA - How do you like your DK?
    Texas-Imperial - VR16 Templar DC NA - Queue Clogging Lagsploitter
    Texas Highelf - VR16 Sorcerer DC NA - Queue Clogging Lagsploitter
    Texas Imperial - VR16 Nightblade DC NA - Queue Clogging Lagsploitter
    It's a very grey area.
  • MaximillianDiE
    MaximillianDiE
    ✭✭✭✭
    manny254 wrote: »
    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.


    Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.

    So what is the answer? Not playing during prime time? No offense, but when was the last time k-hole made a large take on azuras during prime time?

    The answer is not to give up and go look for fights as a smaller group and maybe just maybe others will take your example and do the same and some of the more organised large playstyle groups will split up looking for more competitive fights. That's what built the 8v8 culture in DAOC and what really needs to happen right now is for some of the better players to split off from their large formations and try running a bit smaller (we run between 8-16 depending on who's on, but more often than not around 12). We actually have a bloody big map to play with if the organised players were to spread out somewhat or not run in such large groups and be more tactical about the objectives they focus on. Sure multiple groups will converge at the same time on the same spot, however that's preferable to one enormous hive mind spamming the same aoe dps and heals bringing the server to its knees so game play becomes unresponsive, fps plummets and lag skyrockets. How is that even fun?

    To answer the rest of your question (and no disrespect taken) we do when we want to and when we can be bothered playing in the lagfest that is US primetime on AS. When we are around - you may not see us directly as we try to stay away from the DC zerg you're most likely hunting as we can control whether we fight in the vicinity of that particular large group or not. We will be taking stuff and nipping at the heels of the EP/AD zergs while trying to bait the likes of Haxus, or Vanzan's guild (Oceanic time) to come fight us which they often do which is always a blast and from talking to members afterwards they seem to really enjoy them too. We actually go hunting the more organised guilds to fight as well as the large pug zergs when we know they're around as the fights generally last longer, require more buttons to be pushed and to be frank are a bigger adrenalin rush when they're over. I think the key is not to be scared of losing, which can be pretty hard for a lot of competitive pvpers and understanding that if you're massively outnumbered its often not about whether or not you can win but having a blast getting a really good fight and staying up for much longer than you rationally should be able to, getting away or wiping them and coming back to do it all over again. Its funny how often we can break up much larger and even organised larger guild's formations and destroy them by having self belief and the ability to dust ourselves off and come back again if things don't go to plan.

    Maximillian Die Caesar - DC - [K-Hole] Retired
    Maximillian AD [[DiE]
    Retired
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    WRX wrote: »
    dantator wrote: »
    Seems like a lot of the guilds are in this forum post. So, I'll love to take this moment to make a formal announcement that Divines got a reset and are back in Cyrodiil. We got an interesting and an outstanding roster so far. See ya on the battle field! :P

    Here are some clips of our guild in action in 1.6:

    Niceee!!
    Satiar wrote: »
    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.


    Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.

    Honestly we run with what we have. We've always tried to balance between being competitive and having a healthy community, our best compromise to this is the one group standard. When I log on and lead a group I'll get 12 and go, or I'll have 20 or 24. Whatever. 1 group is a cap people can understand, they don't feel left out of playing and we can still have good fights without lagging the server down with multiple raids.

    We also run smaller, I do plenty of late night stuff with 10-16 people, have had awesome fights with Haxus and others. The reality of the smaller group is that it ain't the old days anymore where more enemies is instant ulti rinse and repeat. There is a very real cap on numbers and effectiveness now that wasn't there in the past, and to ignore that is foolish.

    End of the day is that if someone wants in raid and I have room they get in. If we are full they wait. Purposely running small these days is mostly for bragging rights (instead of denying ulti gain and focusing heals like it used to be) and as a guild that formed its raiding branch specifically to be effective at engaging any fight and winning map objectives, I could care less.

    I can't really say as I was gone for 3 months, but before and after my break I have never ever seen VE with less than lets say 18. I mean seriously competing.

    I was told that when it gets "smaller" its more just yolo and fun, not really giving it all you have though. Would be interesting to see.

    I understand that Ive talk to you guys about this before and its not really the gameplay that you guys enjoy. But IMO if you feel you are the best or simply wanted to get better theres no better way to do that than cap at say 16 or ever 18, friends or not.

    It's certainly more of a recent thing, as previous our raids ran "serious" up till 12 PST. Though even then I'll note that while a full raid is preferred we frequently run with less. it's just not really something we care too much about and therefore do not advertise).

    These days due to real life/ game time conflicts we tend to push hard for map objectives (crowns, dethrones, scrolls) for the first part of the night while population is high and fights abundant, and than I usually take over and run with our remaining 12-16 or so looking for fights. It's definitely not as serious, but there's been some good ones... usually only takes 15 or 20 wipes for people to start listening to calls :smile: I think some of our best fights with Haxus these days come in those time cuz we're not pushing objectives with lots of other red but we're also not running as stacked.

    In the end I don't get the big deal about numbers. I get frequent grief and tells about it from people I fight, but you don't see me going on about it when I have 20 in raid, 3 afk and 2 at another keep. You fight with what you have. Making it a point of pride to "cap at 16" or whatever makes me roll my eyes a bit. I win outnumbered, lose outnumbered, win with more, lose with more. As a lead I think most of it is less about me having 3-4 too many/too few guys, and more about if I do well or fail my guys and get them wiped with a bad call.
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



  • Lexxypwns
    Lexxypwns
    ✭✭✭✭✭
    ✭✭✭✭
    Satiar wrote: »
    WRX wrote: »
    dantator wrote: »
    Seems like a lot of the guilds are in this forum post. So, I'll love to take this moment to make a formal announcement that Divines got a reset and are back in Cyrodiil. We got an interesting and an outstanding roster so far. See ya on the battle field! :P

    Here are some clips of our guild in action in 1.6:

    Niceee!!
    Satiar wrote: »
    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.


    Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.

    Honestly we run with what we have. We've always tried to balance between being competitive and having a healthy community, our best compromise to this is the one group standard. When I log on and lead a group I'll get 12 and go, or I'll have 20 or 24. Whatever. 1 group is a cap people can understand, they don't feel left out of playing and we can still have good fights without lagging the server down with multiple raids.

    We also run smaller, I do plenty of late night stuff with 10-16 people, have had awesome fights with Haxus and others. The reality of the smaller group is that it ain't the old days anymore where more enemies is instant ulti rinse and repeat. There is a very real cap on numbers and effectiveness now that wasn't there in the past, and to ignore that is foolish.

    End of the day is that if someone wants in raid and I have room they get in. If we are full they wait. Purposely running small these days is mostly for bragging rights (instead of denying ulti gain and focusing heals like it used to be) and as a guild that formed its raiding branch specifically to be effective at engaging any fight and winning map objectives, I could care less.

    I can't really say as I was gone for 3 months, but before and after my break I have never ever seen VE with less than lets say 18. I mean seriously competing.

    I was told that when it gets "smaller" its more just yolo and fun, not really giving it all you have though. Would be interesting to see.

    I understand that Ive talk to you guys about this before and its not really the gameplay that you guys enjoy. But IMO if you feel you are the best or simply wanted to get better theres no better way to do that than cap at say 16 or ever 18, friends or not.

    It's certainly more of a recent thing, as previous our raids ran "serious" up till 12 PST. Though even then I'll note that while a full raid is preferred we frequently run with less. it's just not really something we care too much about and therefore do not advertise).

    These days due to real life/ game time conflicts we tend to push hard for map objectives (crowns, dethrones, scrolls) for the first part of the night while population is high and fights abundant, and than I usually take over and run with our remaining 12-16 or so looking for fights. It's definitely not as serious, but there's been some good ones... usually only takes 15 or 20 wipes for people to start listening to calls :smile: I think some of our best fights with Haxus these days come in those time cuz we're not pushing objectives with lots of other red but we're also not running as stacked.

    In the end I don't get the big deal about numbers. I get frequent grief and tells about it from people I fight, but you don't see me going on about it when I have 20 in raid, 3 afk and 2 at another keep. You fight with what you have. Making it a point of pride to "cap at 16" or whatever makes me roll my eyes a bit. I win outnumbered, lose outnumbered, win with more, lose with more. As a lead I think most of it is less about me having 3-4 too many/too few guys, and more about if I do well or fail my guys and get them wiped with a bad call.

    Best raid lead VE, don't tell the lettuce tho
    Edited by Lexxypwns on November 24, 2015 11:47PM
  • Satiar
    Satiar
    ✭✭✭✭✭
    ✭✭✭
    Lexxypwns wrote: »
    Satiar wrote: »
    WRX wrote: »
    dantator wrote: »
    Seems like a lot of the guilds are in this forum post. So, I'll love to take this moment to make a formal announcement that Divines got a reset and are back in Cyrodiil. We got an interesting and an outstanding roster so far. See ya on the battle field! :P

    Here are some clips of our guild in action in 1.6:

    Niceee!!
    Satiar wrote: »
    Tripwyr wrote: »
    Aegonnn wrote: »
    Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.

    And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.

    Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.


    Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.

    Honestly we run with what we have. We've always tried to balance between being competitive and having a healthy community, our best compromise to this is the one group standard. When I log on and lead a group I'll get 12 and go, or I'll have 20 or 24. Whatever. 1 group is a cap people can understand, they don't feel left out of playing and we can still have good fights without lagging the server down with multiple raids.

    We also run smaller, I do plenty of late night stuff with 10-16 people, have had awesome fights with Haxus and others. The reality of the smaller group is that it ain't the old days anymore where more enemies is instant ulti rinse and repeat. There is a very real cap on numbers and effectiveness now that wasn't there in the past, and to ignore that is foolish.

    End of the day is that if someone wants in raid and I have room they get in. If we are full they wait. Purposely running small these days is mostly for bragging rights (instead of denying ulti gain and focusing heals like it used to be) and as a guild that formed its raiding branch specifically to be effective at engaging any fight and winning map objectives, I could care less.

    I can't really say as I was gone for 3 months, but before and after my break I have never ever seen VE with less than lets say 18. I mean seriously competing.

    I was told that when it gets "smaller" its more just yolo and fun, not really giving it all you have though. Would be interesting to see.

    I understand that Ive talk to you guys about this before and its not really the gameplay that you guys enjoy. But IMO if you feel you are the best or simply wanted to get better theres no better way to do that than cap at say 16 or ever 18, friends or not.

    It's certainly more of a recent thing, as previous our raids ran "serious" up till 12 PST. Though even then I'll note that while a full raid is preferred we frequently run with less. it's just not really something we care too much about and therefore do not advertise).

    These days due to real life/ game time conflicts we tend to push hard for map objectives (crowns, dethrones, scrolls) for the first part of the night while population is high and fights abundant, and than I usually take over and run with our remaining 12-16 or so looking for fights. It's definitely not as serious, but there's been some good ones... usually only takes 15 or 20 wipes for people to start listening to calls :smile: I think some of our best fights with Haxus these days come in those time cuz we're not pushing objectives with lots of other red but we're also not running as stacked.

    In the end I don't get the big deal about numbers. I get frequent grief and tells about it from people I fight, but you don't see me going on about it when I have 20 in raid, 3 afk and 2 at another keep. You fight with what you have. Making it a point of pride to "cap at 16" or whatever makes me roll my eyes a bit. I win outnumbered, lose outnumbered, win with more, lose with more. As a lead I think most of it is less about me having 3-4 too many/too few guys, and more about if I do well or fail my guys and get them wiped with a bad call.

    Best raid lead VE, don't tell the lettuce tho

    Lol I wish, but thanks man!
    Vehemence -- Commander and Raid Lead -- Tri-faction PvP
    Knights Paravant -- Co-GM and Raid Lead -- AD Greyhost



This discussion has been closed.