Ahem. Let the schooling begin.
It began in '97 scrub."Harry saw Sirius duck Bellatrix’s jet of red light: He was laughing at her. “Come on, you can do better than that!” he yelled, his voice echoing around the cavernous room.
The second jet of light hit him squarely on the chest.
The laughter had not quite died from his face, but his eyes widened in shock.
First spell was a jet of red light, understandably a Stupefying Charm. I would wager that the second spell, although nondescript was the same. Although, once stunned, can your eyes widen in shock?
It falls into place though with his body 'sinking backwards' as if stunned.Though I will give it to you that it's thinly veiled (ha) and unclear. But it does say she hits him squarely in the chest and his eyes widened and he fell.
TL,DR: I'm taking cred.
TL;DR: 5 points for Slytherin for the aim, detention for claiming the Veil's kill.Ahem. Let the schooling begin.
It began in '97 scrub."Harry saw Sirius duck Bellatrix’s jet of red light: He was laughing at her. “Come on, you can do better than that!” he yelled, his voice echoing around the cavernous room.
The second jet of light hit him squarely on the chest.
The laughter had not quite died from his face, but his eyes widened in shock.
First spell was a jet of red light, understandably a Stupefying Charm. I would wager that the second spell, although nondescript was the same. Although, once stunned, can your eyes widen in shock?
It falls into place though with his body 'sinking backwards' as if stunned.Though I will give it to you that it's thinly veiled (ha) and unclear. But it does say she hits him squarely in the chest and his eyes widened and he fell.
TL,DR: I'm taking cred.
TL;DR: 5 points for Slytherin for the aim, detention for claiming the Veil's kill.
Oh ghostbane. Silly silly.
During a highly competitive fight between utter family foes, Sirius taunts her with "come on, you can do better than that." Knowing everything we know about how much she hates Sirius, do you HONESTLY think she would hit him with the same red stupefy spell after being taunted mere seconds before about it being substandard? There's no way a boss like Bellatrix is gonna take that chastising without feeling the need to prove her cruelty and ultimate power against him. She's also no stranger to using Unforgivable curses. Come on. She's hittin him with that green Avada Kedavra. She's getting that KB. Common sense.
If she hit him with an Avada Kedavra, how'd his eyes widen in shock afterwards? I know some corpses pass wind after a few hours, but that is just not cricket.
If you are going to argue substandard, I think the taunt was in fact the aim, and not the spell itself. Lets not forget, aul Stupefy is a popular utility in fights.`
I guess the definition of "best guild" is rather subjective. For me I look at it as "what have you done for your alliance today?" and when I think about it in those terms I have to go back to my early days in PvP on Thorn with AD. In the last 14 months the one guild that impressed me the most in that respect was Margaret and The Midnight Crew.
They won't get mentioned by anybody here because they didn't do drama or videos showing how great they were. And they weren't a big group with big names. But day in and day out they came on after school and work and did the things that AvA is all about. Whether it was flipping a keep under the nose of NM or saving Alessia from an EP siege they just went about their business and did what was necessary to keep AD competitive in the scoring. If you were around to give them a hand you got a thank you from them too.
I don't know where they all ended up but they'll always have my respect and admiration.
People can claim all day long that they left the server because LAG, EP still had the best organisation and cooperation between guilds at that time of all 3 factions and that is mainly the reason why we won several Thornblade cycles. We had 7 guilds united and working together to hit different locations on the battlefield, unlike DC right now who enjoy stacking their guilds in one specific spot to achieve nothing but farming people and nothing to win the campaign.
I guess the definition of "best guild" is rather subjective. For me I look at it as "what have you done for your alliance today?" and when I think about it in those terms I have to go back to my early days in PvP on Thorn with AD. In the last 14 months the one guild that impressed me the most in that respect was Margaret and The Midnight Crew.
They won't get mentioned by anybody here because they didn't do drama or videos showing how great they were. And they weren't a big group with big names. But day in and day out they came on after school and work and did the things that AvA is all about. Whether it was flipping a keep under the nose of NM or saving Alessia from an EP siege they just went about their business and did what was necessary to keep AD competitive in the scoring. If you were around to give them a hand you got a thank you from them too.
I don't know where they all ended up but they'll always have my respect and admiration.
Damn, this is after reading this kinda post that I wish I would have rolled AD in the beginning.. But damn elves, can't stand them!
I guess the definition of "best guild" is rather subjective. For me I look at it as "what have you done for your alliance today?" and when I think about it in those terms I have to go back to my early days in PvP on Thorn with AD. In the last 14 months the one guild that impressed me the most in that respect was Margaret and The Midnight Crew.
They won't get mentioned by anybody here because they didn't do drama or videos showing how great they were. And they weren't a big group with big names. But day in and day out they came on after school and work and did the things that AvA is all about. Whether it was flipping a keep under the nose of NM or saving Alessia from an EP siege they just went about their business and did what was necessary to keep AD competitive in the scoring. If you were around to give them a hand you got a thank you from them too.
I don't know where they all ended up but they'll always have my respect and admiration.
Damn, this is after reading this kinda post that I wish I would have rolled AD in the beginning.. But damn elves, can't stand them!
Yeah your approach to AvAvA is pretty much the same as theirs was Frozn. Go out and take/defend the map until it was time to log off and forget about all the other nonsense. You woulda really liked that group.
Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
Try digesting everyones PoV in this thread. It is what the megaserver feels like when everyone collides in the middle of chalman with 3 ball groups slamming all those heals and barriers with flying blades being thrown everywhere it cant even register.
Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
MaximillianDiE wrote: »Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.
MaximillianDiE wrote: »Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.
Try digesting everyones PoV in this thread. It is what the megaserver feels like when everyone collides in the middle of chalman with 3 ball groups slamming all those heals and barriers with flying blades being thrown everywhere it cant even register.
MaximillianDiE wrote: »Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.
MaximillianDiE wrote: »Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.
Seems like a lot of the guilds are in this forum post. So, I'll love to take this moment to make a formal announcement that Divines got a reset and are back in Cyrodiil. We got an interesting and an outstanding roster so far. See ya on the battle field! :P
Here are some clips of our guild in action in 1.6:
Jessica Folsom wrote:It's a very grey area.
MaximillianDiE wrote: »Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.
So what is the answer? Not playing during prime time? No offense, but when was the last time k-hole made a large take on azuras during prime time?
Seems like a lot of the guilds are in this forum post. So, I'll love to take this moment to make a formal announcement that Divines got a reset and are back in Cyrodiil. We got an interesting and an outstanding roster so far. See ya on the battle field! :P
Here are some clips of our guild in action in 1.6:
Niceee!!MaximillianDiE wrote: »Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.
Honestly we run with what we have. We've always tried to balance between being competitive and having a healthy community, our best compromise to this is the one group standard. When I log on and lead a group I'll get 12 and go, or I'll have 20 or 24. Whatever. 1 group is a cap people can understand, they don't feel left out of playing and we can still have good fights without lagging the server down with multiple raids.
We also run smaller, I do plenty of late night stuff with 10-16 people, have had awesome fights with Haxus and others. The reality of the smaller group is that it ain't the old days anymore where more enemies is instant ulti rinse and repeat. There is a very real cap on numbers and effectiveness now that wasn't there in the past, and to ignore that is foolish.
End of the day is that if someone wants in raid and I have room they get in. If we are full they wait. Purposely running small these days is mostly for bragging rights (instead of denying ulti gain and focusing heals like it used to be) and as a guild that formed its raiding branch specifically to be effective at engaging any fight and winning map objectives, I could care less.
I can't really say as I was gone for 3 months, but before and after my break I have never ever seen VE with less than lets say 18. I mean seriously competing.
I was told that when it gets "smaller" its more just yolo and fun, not really giving it all you have though. Would be interesting to see.
I understand that Ive talk to you guys about this before and its not really the gameplay that you guys enjoy. But IMO if you feel you are the best or simply wanted to get better theres no better way to do that than cap at say 16 or ever 18, friends or not.
Seems like a lot of the guilds are in this forum post. So, I'll love to take this moment to make a formal announcement that Divines got a reset and are back in Cyrodiil. We got an interesting and an outstanding roster so far. See ya on the battle field! :P
Here are some clips of our guild in action in 1.6:
Niceee!!MaximillianDiE wrote: »Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.
Honestly we run with what we have. We've always tried to balance between being competitive and having a healthy community, our best compromise to this is the one group standard. When I log on and lead a group I'll get 12 and go, or I'll have 20 or 24. Whatever. 1 group is a cap people can understand, they don't feel left out of playing and we can still have good fights without lagging the server down with multiple raids.
We also run smaller, I do plenty of late night stuff with 10-16 people, have had awesome fights with Haxus and others. The reality of the smaller group is that it ain't the old days anymore where more enemies is instant ulti rinse and repeat. There is a very real cap on numbers and effectiveness now that wasn't there in the past, and to ignore that is foolish.
End of the day is that if someone wants in raid and I have room they get in. If we are full they wait. Purposely running small these days is mostly for bragging rights (instead of denying ulti gain and focusing heals like it used to be) and as a guild that formed its raiding branch specifically to be effective at engaging any fight and winning map objectives, I could care less.
I can't really say as I was gone for 3 months, but before and after my break I have never ever seen VE with less than lets say 18. I mean seriously competing.
I was told that when it gets "smaller" its more just yolo and fun, not really giving it all you have though. Would be interesting to see.
I understand that Ive talk to you guys about this before and its not really the gameplay that you guys enjoy. But IMO if you feel you are the best or simply wanted to get better theres no better way to do that than cap at say 16 or ever 18, friends or not.
It's certainly more of a recent thing, as previous our raids ran "serious" up till 12 PST. Though even then I'll note that while a full raid is preferred we frequently run with less. it's just not really something we care too much about and therefore do not advertise).
These days due to real life/ game time conflicts we tend to push hard for map objectives (crowns, dethrones, scrolls) for the first part of the night while population is high and fights abundant, and than I usually take over and run with our remaining 12-16 or so looking for fights. It's definitely not as serious, but there's been some good ones... usually only takes 15 or 20 wipes for people to start listening to calls I think some of our best fights with Haxus these days come in those time cuz we're not pushing objectives with lots of other red but we're also not running as stacked.
In the end I don't get the big deal about numbers. I get frequent grief and tells about it from people I fight, but you don't see me going on about it when I have 20 in raid, 3 afk and 2 at another keep. You fight with what you have. Making it a point of pride to "cap at 16" or whatever makes me roll my eyes a bit. I win outnumbered, lose outnumbered, win with more, lose with more. As a lead I think most of it is less about me having 3-4 too many/too few guys, and more about if I do well or fail my guys and get them wiped with a bad call.
Seems like a lot of the guilds are in this forum post. So, I'll love to take this moment to make a formal announcement that Divines got a reset and are back in Cyrodiil. We got an interesting and an outstanding roster so far. See ya on the battle field! :P
Here are some clips of our guild in action in 1.6:
Niceee!!MaximillianDiE wrote: »Deci ran full raids, it was the main reason we went big in IR so we could compete against the negate train.
And there goes your credibility. Remember when Kaghei said Alacrity farmed you? Alacrity never went big, we stayed at 16 through thick and thin. If the only way for you to win back then was to go bigger, it was because you were inferior to the truly great guilds. Alacrity, No Mercy and Condemned could dominate despite running smaller groups.
Now days unfortunately we don't have the same size flexibility we used to. Small groups can still beat larger uncoordinated groups like CN, but a small amount of organization completely eliminates any possibility of a smaller group beating a larger group. Such is the meta.
Personally, for me NM (as AD Oceanic DiE with Moon at the helm which was our prime) were the standout Blue/Red guild in their prime. We had nothing but respect for them and they for clearly for DiE given the fact that our two guilds have now basically come together to form K-Hole. We still run relatively small and don't suffer from the "meta" that you use as your rationale for zerging it up with the rest. Sure its harder and more of a challenge, but then that's what makes it fun. Not demeaning Haxus or VE or Rage when you all run big groups, but by throwing your hands in the air and giving up like Trip has is taking the easy way out and compounding the problem.
Honestly we run with what we have. We've always tried to balance between being competitive and having a healthy community, our best compromise to this is the one group standard. When I log on and lead a group I'll get 12 and go, or I'll have 20 or 24. Whatever. 1 group is a cap people can understand, they don't feel left out of playing and we can still have good fights without lagging the server down with multiple raids.
We also run smaller, I do plenty of late night stuff with 10-16 people, have had awesome fights with Haxus and others. The reality of the smaller group is that it ain't the old days anymore where more enemies is instant ulti rinse and repeat. There is a very real cap on numbers and effectiveness now that wasn't there in the past, and to ignore that is foolish.
End of the day is that if someone wants in raid and I have room they get in. If we are full they wait. Purposely running small these days is mostly for bragging rights (instead of denying ulti gain and focusing heals like it used to be) and as a guild that formed its raiding branch specifically to be effective at engaging any fight and winning map objectives, I could care less.
I can't really say as I was gone for 3 months, but before and after my break I have never ever seen VE with less than lets say 18. I mean seriously competing.
I was told that when it gets "smaller" its more just yolo and fun, not really giving it all you have though. Would be interesting to see.
I understand that Ive talk to you guys about this before and its not really the gameplay that you guys enjoy. But IMO if you feel you are the best or simply wanted to get better theres no better way to do that than cap at say 16 or ever 18, friends or not.
It's certainly more of a recent thing, as previous our raids ran "serious" up till 12 PST. Though even then I'll note that while a full raid is preferred we frequently run with less. it's just not really something we care too much about and therefore do not advertise).
These days due to real life/ game time conflicts we tend to push hard for map objectives (crowns, dethrones, scrolls) for the first part of the night while population is high and fights abundant, and than I usually take over and run with our remaining 12-16 or so looking for fights. It's definitely not as serious, but there's been some good ones... usually only takes 15 or 20 wipes for people to start listening to calls I think some of our best fights with Haxus these days come in those time cuz we're not pushing objectives with lots of other red but we're also not running as stacked.
In the end I don't get the big deal about numbers. I get frequent grief and tells about it from people I fight, but you don't see me going on about it when I have 20 in raid, 3 afk and 2 at another keep. You fight with what you have. Making it a point of pride to "cap at 16" or whatever makes me roll my eyes a bit. I win outnumbered, lose outnumbered, win with more, lose with more. As a lead I think most of it is less about me having 3-4 too many/too few guys, and more about if I do well or fail my guys and get them wiped with a bad call.
Best raid lead VE, don't tell the lettuce tho