Vulsahdaal wrote: »Console players!
Just say NO to text chat.
Its not needed, we have a way better way of communication via voice chat.
You do? So tell me how you use voice chat to address zone? OK, for example your in the middle of nowhere when a dolmen opens up. You look around, there is no one in sight in any direction. How exactly do you use this 'better way of communication' to call for help?
I don't call for help, I do it on my own.
PinoZino wrote "Or all these countless academic studies are wrong, while you - without any testing at all - are right?"
I'll reiterate a previous statement here. The people playing previous console mmo's have been testing it for years.
I'm also curious how many of those studies had actual gamers or any actual console mmo players. Or if most were done by people needing a quick buck to participate in a study.
People would only have to shift devices if they wanted to though, both consoles have a working virtual keyboard. and while i agree this is far from perfect its a lot better than nothing at all. Also vitual keyboards tend to memorise what you're typing out so next time you want to say the same thing its so much quicker. You can spout as many studies as you like....theres one flaw in those though, they're not based on eveyone. 1 group of a hundred people will give different feedback to another group of a hundred people. I for one, have never been part of these studies. So the only way to get a true answer, would be to ask the entire population of the game, which takes me back to the mandatory vote i think i mentioned.
Again, despite everything i've read, theres no decent reason not to have an optional text chat, anyone not wanting it, are just being selfish. The whole point in having an optional chat is, if you want to use it, you do, if you don't want to use it, then you can turn it off. I'm all for voice chat. i think its an invaluable way of of communication in any game, including mmo's, however, so is text chat. They actually work really well together.
Do you know how many people actually would use TextChat regularly?
If only 5000 in 1 million players would use TextChat why should the 995.000 other players be selfish in supporting a gizmo few would use?
Why don't you build your own TextChat solution?
You are so sure about your claims. And if you are right, hundred thousands of players will join your TextChat website.
Why are you waiting? It would make you rich as well.
Tommy1979AtWar wrote: »I still don't see the difference in a console player switching devices to a pc player doing the same whilst using a controller but whatever, his arguments are ridiculous and all this thread does is give him another to troll and try to derail.
kaskel2000 wrote: »For me trying to get into a level 20 dungeon last night really proves to me how much I miss text chat. Spent 20 minutes outside the dungeon spamming "would you like to group?" And when I finally got into a group there was no healer. As none of the rest were using voice chat there was no way to communicate so we failed completely. This all could have been solved by having a simple txt chat.
You are not a doctor and that's why you try to cure a symptom and not the disease.
It's certainly having value that you raise an issue:
* not finding a group
The solution is much worse. Best case it's a 'maybe'.
You try to fix the disease with something you used in other games, but...
a) it's probably not the best solution
b) your solution would certainly not work all the time: there could be no people in front of the dungeon at all, there could be no people in front of the dungeon using TextChat, …
c) the solution is certainly resulting in other problems
It's not that I'm by definition against TextChat, it's more that I think it's not the best solution. TextChat would also result in more problems.
New players could find easily their way to a third-party chat service. They can do, what they always do when they want to find websites:
there is no cure for HIV/AIDS but slowing down the sickness is good. Cause this will probably will be one of the downfalls off eso on console; the lack of communication
kaskel2000 wrote: »Saying they should use a third party program sort of defeats your argument about switching between controller and keyboard though???? Surely for me to use a third party program on a console I would have to use an application on my iPad or iPhone (other brands exist
An what did I wrote about it earlier?
It's not that it's equal, more like it is a solution. Only, I don't believe in it, again due the context of use. It's sharing the same issues with just connecting a keyboard to your console:
Mainly, you still have to switch devices a lot
Drop gamepad, take notebook, tablet or smartphone. Write.
Drop notebook, tablet or smartphone, take Gamepad. Fight or explore.
Drop gamepad, take notebook, tablet or smartphone. Write.
Drop notebook, tablet or smartphone, take Gamepad. Fight or explore.
Do this 20 times in 15 minutes and many of us would say ‘Goodbye, I want to see how my garden is growing’ and leave.
For me the device shifting would kill the game. But that's not what the Pro TextChat people say.
So if they can shift between gamepad and keyboard, they also can shift between gamepad and smartphone/tablet/notebook. The difference would be rather small.
You can cry what you want: there's no build-in TextChat. You can continue crying without much result.
Or you can partly solve the issue by creating a solution on your own. It's maybe not as good as a standard in-game instant messaging system, but it's still better as nothing.
Look, we don't have an in-game private Guild forum as well, but still I provided a forum for my guild on our website. I've my reasons why I did. But a wrong approach would be: I don't build it, because it's not in-game available. And yes, an in-game private forum would be much better. But what we provide on our website is better than nothing.
I've no doubts that there's a niche out there which would be interested in the third-party TextChat solution. However, I don't think you'll attract ten thousands of players.
To help you all out, there are several third-party solutions you can embed in your own website: LivePerson, Com100, BoldChat, Kayako Fusion, LiveHelpNow, Velaro and so many others.
You could even use some Website IRC module.
Prof_Bawbag wrote: »Not really fussed about it at all. Having more options is always good though, so not gonna say it would be a worthless addition for me personally.
Get by fine using a mic. I've found the only annoying people are found in cities, not IC or Cyrodiil and if someone is annoying, I just click on them, then block them via LIVE. Doing that more or less means you won't see or hear them again.
Im not even gonna bother no more,countless threads ive seen you try to derail now, and not once have you ever give a decent arguement, you're just argueing for the sake of it. A small box in the corner of the screen, that can be opened or closed is not going to hinder gameplay what-so-ever, it will only enhance said gameplay. Everyone in the game would benefit from it, even those not wanting it.
Im not even gonna bother no more,countless threads ive seen you try to derail now, and not once have you ever give a decent arguement, you're just argueing for the sake of it. A small box in the corner of the screen, that can be opened or closed is not going to hinder gameplay what-so-ever, it will only enhance said gameplay. Everyone in the game would benefit from it, even those not wanting it.
And that's what you just assume.
- It's still detracting attention
- It still takes expensive screen space away
- People will be annoyed about the pushy behaviour of an in-game instant TextChat. They will have the feeling they have to answer now. While they sometimes don't want to.
- And worst of all, you have to switch devices a lot. Something which is tested a couple of thousand times: people don't like shifting devices. It's proven, that's a fact and not an opinion. There is a reason why UX and usability people try to minimize the impact of shifting between mouse and keyboard while designing an ordinary Windows screen. On a console the shifting is even worse. You have to drop the entire gamepad to take your new device and drop the later when you want to go back to your gamepad.
There's no doubt that most people would dislike the device shifting a lot. Including many of the Pro TextChat people today on this forum. They think only about the advantage (having instant text), but are not able to predict their feelings versus the shifting.
You ignore that TextChat is non-mandatory functionality. It means that the usability can be better good, else people will not use it much or not at all. Due the shifting you can't get the usability at an acceptable level.
Solution? Drop TextChat and think about other solutions.
Or all these countless academic studies are wrong, while you - without any testing at all - are right?
Very, very, very unlikely, however here's your chance: show the world you are right by building it.
there is no cure for HIV/AIDS but slowing down the sickness is good. Cause this will probably will be one of the downfalls off eso on console; the lack of communication
Im not even gonna bother no more,countless threads ive seen you try to derail now, and not once have you ever give a decent arguement, you're just argueing for the sake of it. A small box in the corner of the screen, that can be opened or closed is not going to hinder gameplay what-so-ever, it will only enhance said gameplay. Everyone in the game would benefit from it, even those not wanting it.
these *** who probably don't even play on the console are just selfice or just dont get it. if you don't want/need it fine but let the ones who like it have it. it is a minor change and if i have to uses a third party how do i communicate this to the rest of the community to use it. you don't got stuck in a loop. ZOS can easly fix this but probably doesn't ;s
there is no cure for HIV/AIDS but slowing down the sickness is good. Cause this will probably will be one of the downfalls off eso on console; the lack of communication
I agree that they should make it happen that we talk more with each other. If they don't, probably the community would extinct.
That may contradict with not demanding TextChat, but you guys seems to think there's only TextChat to communicate (more) with each other.
There's so much other stuff they could do and should analyze...
yes and how do you want the communitie to start using this way to communicatie if you cant communicatie this to them good idia. it's get's stuck before you can implement it
Keepercraft wrote: »So, you will don't need this.
but text doesn't need research and mutch time to implement and would satisfy most players at least for some time
but text doesn't need research and mutch time to implement and would satisfy most players at least for some time
That's what you assume.
You have to test it out with several user categories and providing specific conditions like:
* Give them VoiceChat only
* Give them TextChat only
* Give them Voice and TextChat
* Make them aware there's a keyboard and give them a situation where the keyboard is connected to the console and one situation with a disconnected keyboard
* Use a scenario were the use of VoiceChat and/or TextChat is forbidden
* And you can even think about more scenarios
*
Next you start watching them playing the game. There are 2 types of tests: give them specific tasks or let them do some freeriding.
And now you watch if they use the keyboard, connect it to the console (when it was disconnected), watch if they avoid or stop using the keyboard or release unasked comments -> if they moan and swear that's usually a sign there's something wrong.
And this is just - in short - a usability test.
You need functional and other analyst, the software architect, the database monsters, the lead programmer, marketing, project managers, even lawyers and other people getting together in several boring meetings.
Then it has to be developed, documented and tested several times.
Nope, it's doesn't need research or much time to implement. Writing software or games in a company, it is really not something like armchair programming at home.
Even simple things can take weeks to develop and usually you need a small army of people to get the job done.
Korah_Eaglecry wrote: »
Its you thats assuming with this 'studies' this and 'implementation would take too long' that.
People have already found the base code for the text chat in the console game. Its either been turned off or not completely finished. They had a year more after PC Launch to move the game over. Text Chat does not take that great of amount of coding and would of been one of the last things to work on. Its more likely they ran out of time and gave the excuse that VOIP was what they were going with.
If you dont find switching devices or typing with a game pad "fun", then yoou could just turn it off, thats the beauty of options.
And what if the option, a bit exaggerated, was only turned on by you?
And that's the bottom line. There's no doubt that some people would use TextChat, the question is "how many?" or more likely "how few?".
And unlike you, ZOS has the data, the budget and the knowledge to figure that one out. I know they did, at least maybe partly.
Options, even simple things, cost a lot of money. If the ROI isn't good, they you shouldn't develop it.
It’s better to spend the same budget on other stuff which could benefit more people.
I just wanna say that i think asking people to play dor consoles can be biased, old elder scroll games with solo games and im sure anyone who volunteered was more looking for solo than an mmo and i doubt they played a real mmo before
And as stated. ...several times, if people honestly hate it, there can be an off button