Maintenance for the week of October 28:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – October 28, 4:00AM EDT (8:00 UTC) - 10:00AM EDT (14:00 UTC)
· Xbox: NA and EU megaservers for maintenance – October 30, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
· PlayStation®: NA and EU megaservers for maintenance – October 30, 6:00AM EDT (10:00 UTC) - 9:00AM EDT (13:00 UTC)
The issue is resolved, and the North American PlayStation® megaserver is now available. Thank you for your patience!

Console players how do you feel about having no txt chat?

  • Uberkull
    Uberkull
    ✭✭✭✭✭
    korbrent wrote: »
    Text cchat is 100& no-go but if people actually put money into buying some headsets for their system it wouldn't be a problem, would it?

    Voice chat works? I beg to differ...
    http://youtu.be/LODxwDrba2o
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    korbrent wrote: »
    Text cchat is 100& no-go but if people actually put money into buying some headsets for their system it wouldn't be a problem, would it?

    How would a headset help the background noise ?
    How would a headset help when people don't want to talk n order to not disturb their family members ?
    How would a headset help communicate in zones ?
    How would a headset help deaf or mute people ?
    How would a headset help overcome language barriers ?
    How would a headset help keep messages stored instead of having to reply immediately ?
    How would a headset keep you immersed in the game when people's noise in area chat prevents you from even listening to NPCs ?

  • korbrent
    korbrent
    ✭✭
    uberkull wrote: »
    korbrent wrote: »
    Text cchat is 100& no-go but if people actually put money into buying some headsets for their system it wouldn't be a problem, would it?

    Voice chat works? I beg to differ...
    http://youtu.be/LODxwDrba2o

    A: That's some crappy quality
    B: It showed he was on a ps3 when ESO isn't for PS3
    Edited by korbrent on October 26, 2015 5:13PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    korbrent wrote: »
    A: That's some crappy quality

    Well that was exactly the point. Voice isn't available for zone chat, wouldn't work for zone chat, and while available for area chat, doesn't work at all.
    korbrent wrote: »
    B: It showed he was on a ps3 when ESO isn't for PS3

    Well since ESO is available only on PS4 he obviously was on PS4.

  • Asherons_Call
    Asherons_Call
    ✭✭✭✭✭
    korbrent wrote: »
    uberkull wrote: »
    korbrent wrote: »
    Text cchat is 100& no-go but if people actually put money into buying some headsets for their system it wouldn't be a problem, would it?

    Voice chat works? I beg to differ...
    http://youtu.be/LODxwDrba2o

    A: That's some crappy quality
    B: It showed he was on a ps3 when ESO isn't for PS3

    A. The various brands of mics combined with the user's inability to adjust the mic output is why the one guy sounded like he was underwater. User error that effects everyone around him. This happens quite often

    B. If you watch more than the first 10 seconds of the video you will see that they are playing ESO, not on a PS3. It's just that they have a weird unrelated intro tagged to the ESO gameplay video
  • korbrent
    korbrent
    ✭✭
    korbrent wrote: »
    Text cchat is 100& no-go but if people actually put money into buying some headsets for their system it wouldn't be a problem, would it?

    How would a headset help the background noise ?
    How would a headset help when people don't want to talk n order to not disturb their family members ?
    How would a headset help communicate in zones ?
    How would a headset help deaf or mute people ?
    How would a headset help overcome language barriers ?
    How would a headset help keep messages stored instead of having to reply immediately ?
    How would a headset keep you immersed in the game when people's noise in area chat prevents you from even listening to NPCs ?

    Background Noise: Headsets can configure game and chat volume. Lower game, higher chat volume.
    Disturb Family: Mute your mic and just don't talk.
    Communication in zones: Area chat, guild chat, group chat
    Language Barriers: Voice and Text won't do that. Text might unless there are spell errors. 95% of the time in an MMORPG you type fast to get your point across, resulting in many spell errors.
    Immersed in game: Disable the chat. Not hard at all.

    [Moderator Note: Edited per our rules on Trolling & Baiting]
    [Moderator Note: Edited per our rules on Inappropriate Content & Language]
    Edited by ZOS_Alex on October 26, 2015 6:29PM
  • aldyftb
    aldyftb
    ✭✭✭
    korbrent wrote: »
    korbrent wrote: »
    Text cchat is 100& no-go but if people actually put money into buying some headsets for their system it wouldn't be a problem, would it?

    How would a headset help the background noise ?
    How would a headset help when people don't want to talk n order to not disturb their family members ?
    How would a headset help communicate in zones ?
    How would a headset help deaf or mute people ?
    How would a headset help overcome language barriers ?
    How would a headset help keep messages stored instead of having to reply immediately ?
    How would a headset keep you immersed in the game when people's noise in area chat prevents you from even listening to NPCs ?

    Background Noise: Headsets can configure game and chat volume. Lower game, higher chat volume.
    Disturb Family: Mute your mic and just don't talk.
    Communication in zones: Area chat, guild chat, group chat
    Language Barriers: Voice and Text won't do that. Text might unless there are spell errors. 95% of the time in an MMORPG you type fast to get your point across, resulting in many spell errors.
    Immersed in game: Disable the chat. Not hard at all.

    Did pino make a new account?

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on October 26, 2015 6:30PM
  • korbrent
    korbrent
    ✭✭
    korbrent wrote: »
    A: That's some crappy quality

    Well that was exactly the point. Voice isn't available for zone chat, wouldn't work for zone chat, and while available for area chat, doesn't work at all.
    korbrent wrote: »
    B: It showed he was on a ps3 when ESO isn't for PS3

    Well since ESO is available only on PS4 he obviously was on PS4.
    korbrent wrote: »
    uberkull wrote: »
    korbrent wrote: »
    Text cchat is 100& no-go but if people actually put money into buying some headsets for their system it wouldn't be a problem, would it?

    Voice chat works? I beg to differ...
    http://youtu.be/LODxwDrba2o

    A: That's some crappy quality
    B: It showed he was on a ps3 when ESO isn't for PS3

    A. The various brands of mics combined with the user's inability to adjust the mic output is why the one guy sounded like he was underwater. User error that effects everyone around him. This happens quite often

    B. If you watch more than the first 10 seconds of the video you will see that they are playing ESO, not on a PS3. It's just that they have a weird unrelated intro tagged to the ESO gameplay video

    If you two are so smart, why was he using game chat? Not party chat? Their group should have been in a party since it is a ps4, but they werent, explain to me why.
  • korbrent
    korbrent
    ✭✭
    aldyftb wrote: »
    korbrent wrote: »
    korbrent wrote: »
    Text cchat is 100& no-go but if people actually put money into buying some headsets for their system it wouldn't be a problem, would it?

    How would a headset help the background noise ?
    How would a headset help when people don't want to talk n order to not disturb their family members ?
    How would a headset help communicate in zones ?
    How would a headset help deaf or mute people ?
    How would a headset help overcome language barriers ?
    How would a headset help keep messages stored instead of having to reply immediately ?
    How would a headset keep you immersed in the game when people's noise in area chat prevents you from even listening to NPCs ?

    Background Noise: Headsets can configure game and chat volume. Lower game, higher chat volume.
    Disturb Family: Mute your mic and just don't talk.
    Communication in zones: Area chat, guild chat, group chat
    Language Barriers: Voice and Text won't do that. Text might unless there are spell errors. 95% of the time in an MMORPG you type fast to get your point across, resulting in many spell errors.
    Immersed in game: Disable the chat. Not hard at all.

    Did pino make a new account?

    Look on YouTube and search Korbrent, Korbrent is my name for everything. I ain't pino bro

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on October 26, 2015 6:30PM
  • danno8
    danno8
    ✭✭✭✭✭
    ✭✭✭✭✭
    PinoZino wrote: »
    danno8 wrote: »

    I used a 95% confidence level. That's an excellent chance of the results NOT occurring by chance alone. Albeit the actual numbers will have a larger variance due to the CI being at a rather high 12%. So the numbers will have a range (50%+/- 12% for the "Yes" option for example) but we are 95% confident of that entire range not occurring by chance alone.

    The problem is you did not preface your poll as being "just for fun" so it appears as though you are using it as an excuse after the fact. Maybe that is not the case, but the appearance is there.

    Some people like to read in the manual of their microwave:

    "Don't put your dog or cat inside the microwave".

    But a serious observer - who knows a bit the basics - would know immediately that you can't get any valid results from an ESO Forum poll.

    When some people still do use such a poll as evidence, that's their problem. But mucha lol for me.

    But ok, lol, next poll will receive such a warning message. :)

    I should go make a poll about which poll was the least fun poll ever. Yours may even win. But we both know the results would be flawed and invalid anyway, right? Might be fun though. Like actually fun. Not like your poll.
  • Glorious_One
    Glorious_One
    ✭✭✭
    Well I see nothing has changed.

    Still an overwhelming cry of the community ask8ngnfor text chat and no response from the devs.
  • Asherons_Call
    Asherons_Call
    ✭✭✭✭✭
    korbrent wrote: »
    korbrent wrote: »
    Text cchat is 100& no-go but if people actually put money into buying some headsets for their system it wouldn't be a problem, would it?

    How would a headset help the background noise ?
    How would a headset help when people don't want to talk n order to not disturb their family members ?
    How would a headset help communicate in zones ?
    How would a headset help deaf or mute people ?
    How would a headset help overcome language barriers ?
    How would a headset help keep messages stored instead of having to reply immediately ?
    How would a headset keep you immersed in the game when people's noise in area chat prevents you from even listening to NPCs ?

    Background Noise: Headsets can configure game and chat volume. Lower game, higher chat volume.
    Disturb Family: Mute your mic and just don't talk.
    Communication in zones: Area chat, guild chat, group chat
    Language Barriers: Voice and Text won't do that. Text might unless there are spell errors. 95% of the time in an MMORPG you type fast to get your point across, resulting in many spell errors.
    Immersed in game: Disable the chat. Not hard at all.

    Oh my.. I bet even Pino and NewBlackSmurf would face palm to this one

    [Moderator Note: Edited quote to match moderated version]
    Edited by ZOS_Alex on October 26, 2015 6:50PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Well I think we shouldn't take @korbrent too seriously, he's quite obviously very young and very new to this forum, and apparently also very new to the game. I looked into his short history and found out that he made a poll just for the purpose of collecting "agrees" and "awesomes"...

    http://forums.elderscrollsonline.com/en/discussion/comment/2379250/#Comment_2379250
    Edited by anitajoneb17_ESO on October 26, 2015 6:18PM
  • korbrent
    korbrent
    ✭✭
    @anitajoneb17_ESO I was being friendly, and in case you can't tell this is a topic where I stated my opinion that text chat is not needed but everyone decided "hey look he is a member of the minorities so lets just oppose him"
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    @korbrent : if that's what you call "being friendly" I wonder how it looks like when you're not...

    You're more than welcome to express your opinion against text chat and I swear to you that opinion will be respected (while disagreed with but that's the fate of every opinion), but you have to back it up with sensible arguments, which you did not do. You are rude, uninformed and miss the points. That's why you are "opposed", not because you're in minority.

    .
    Edited by anitajoneb17_ESO on October 26, 2015 6:26PM
  • korbrent
    korbrent
    ✭✭
    *ahem* I do believe I left many pieces of evidence, now please do not add me back to this conversation, personally I am enjoying my day, and wish to keep enjoying my day. @anitajoneb17_ESO
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    I will not tag you if that's your wish ;-)

    But if what you "left" is what you call "evidence", all I can wish you is to never face any real life jury ever, because your sense of "evidence" is pretty weak.

    But let's forget all this nonsense and go back to topic.

    Text chat : we want it, we need, why isn't it there, and how to convince ZOS, and how to design it as good as possible considering the lack of (by default) keyboard on consoles.
  • ZOS_Alex
    ZOS_Alex
    ✭✭✭
    Hello everyone,

    We have had to remove several posts from this discussion, and wanted to remind everyone to keep your comments civil and respectful at all times. Insults or other disruptive behavior do not help further discussion and can move a thread off topic quickly. We encourage sharing opinions, but we ask that they are constructively stated when doing so, as this will help keep the discussion on track.

    Thank you!
    Edited by ZOS_Alex on October 26, 2015 6:52PM
    The Elder Scrolls Online: Tamriel Unlimited Moderation Team - ZeniMax Online Studios
    Facebook | Twitter | Google+ | Tumblr | Pinterest | YouTube | ESO Knowledge Base
    Staff Post
  • Tommy1979AtWar
    Tommy1979AtWar
    ✭✭✭✭
    @
    korbrent wrote: »
    korbrent wrote: »
    A: That's some crappy quality

    Well that was exactly the point. Voice isn't available for zone chat, wouldn't work for zone chat, and while available for area chat, doesn't work at all.
    korbrent wrote: »
    B: It showed he was on a ps3 when ESO isn't for PS3

    Well since ESO is available only on PS4 he obviously was on PS4.
    korbrent wrote: »
    uberkull wrote: »
    korbrent wrote: »
    Text cchat is 100& no-go but if people actually put money into buying some headsets for their system it wouldn't be a problem, would it?

    Voice chat works? I beg to differ...
    http://youtu.be/LODxwDrba2o

    A: That's some crappy quality
    B: It showed he was on a ps3 when ESO isn't for PS3

    A. The various brands of mics combined with the user's inability to adjust the mic output is why the one guy sounded like he was underwater. User error that effects everyone around him. This happens quite often

    B. If you watch more than the first 10 seconds of the video you will see that they are playing ESO, not on a PS3. It's just that they have a weird unrelated intro tagged to the ESO gameplay video

    If you two are so smart, why was he using game chat? Not party chat? Their group should have been in a party since it is a ps4, but they werent, explain to me why.

    Because there are 12 members in that group and party chat on PS4 only supports 8 people at a time, it's impossible to add more than 8 to a PS4 party.
  • Uberkull
    Uberkull
    ✭✭✭✭✭
    ZOS_Alex wrote: »
    Hello everyone,

    We have had to remove several posts from this discussion, and wanted to remind everyone to keep your comments civil and respectful at all times. Insults or other disruptive behavior do not help further discussion and can move a thread off topic quickly. We encourage sharing opinions, but we ask that they are constructively stated when doing so, as this will help keep the discussion on track.

    Thank you!

    In after the lock! Oh wait, that's not how it works...
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
  • necronomniconb14_ESO
    my first mmorpg was everquest online adventures... on the playstation 2 in early 2003. the game had a very convenient (and modifiable/replaceable) macro system where iirc we held the L2 button and used the dpad to quickly navigate subsets of macros & spew them out ont he fly which we could also use to target assist, control our pets and call them off, and it came loaded with questions such as "Where is the nearest brothel?". That was how I edited one of the presets heh. it worked out very well and was put to use constantly, especially if you had a pet. The game also had a controller navigated virtual keyboard, which i became quite intuitive with and was complimented on how quickly I made use of it with the controller. we had extensive abbreviations also, though most people as far as I know who got into the game got a usb keyboard to use with it myself included, pretty quickly.

    I know that in 2015, and with many people having a pc also and a kb they could easily plug into their consoles, this could be easily implemented into the console versions of the game. On the other hand, we didn't have the same level of issue with gold seller and power level spam that we have in 2015, back in 2003 and previously. we had chat flooders, spam, trolls, but it wasn't the same by far because mmo's are heavily populated and the btp (and phished account logins) and ftp games these days make it cheap and easy to flood the chats with crap as one guy mentioned on the first page. I think they can work in something like ff14 reborn had where you can use identifiers for zone, coordinates etc along with general requests and commands so that people can communicate over a world boss or dungeon and class need. they could simplify it, so that it's easily navigated even by the simplest simpleton. that would eliminate some need for text chat, but to be honest, lack of a text chat does have a heavy impact on the overall feel and atmosphere of an mmo. it's just stupid to cut it out and I feel bad for you console guys.

    of course you could feel bad for me too, I had it prepurchased imperial and am just now about to finally get over level 30 if i decide to get back into the game simply because I heard recently that official controller support will finally be in the pc version lol. I bought pinnacle and tried a ui/profile and it would hang sometimes for osme reason and I couldn't move until i faniggled aorund in the menus and alt or escape out of them or whatever. it also felt clunky AF. so i decided to wait for official controller support, lol. seems pc players were missing an intuitive feature also. I hate mouse/kb with moos, cause it's awkward af for me to wsad AND reach around to all the number keys for every skill I wanna use every 2 seconds. I never got used to that except in first person shooter games like with left 4 dead. i prefer mouse/kb on those, but not with games like this.
  • PinoZino
    PinoZino
    ✭✭✭✭
    @necronomniconb14_ESO,

    Nice that you actually worked with some predefined messages on a console.

    It's a bit like what I proposed here:

    http://forums.elderscrollsonline.com/en/discussion/comment/2378242/#Comment_2378242

    But it's not the same. I'm more thinking about fixed messages eventually with a parameter.

    By instance, first you select from a short list "Need help", secondly you select from another short list "Kill boss".

    On the consoles we have some room below the screen, that's nice for putting subtitles.

    The predefined message could look as:

    "necronomniconb14_ESO: Would you help me killing the boss?"

    The other party could answer using predefined messages too.

    In this case he could by instance select between "Yes", "No", "Later", "Leave me alone".

    Advantages
    • Don't need a keyboard or keypad to communicate. That's a big plus on consoles.
    • You can communicate very fast
    • The messages are 'clean', you will not be confronted with rude primitive language uses
    • Makes it easier for non-native English speakers.
    • I don't know which other languages are available in ESO, but it's even possible with this system that by instance German speakers communicate with English speakers et vice versa.

    Disadvantage
    • You can't say what you want.

    However, with some smart analysis, ZOS has the data, you could make the above system more than workable.




    Edited by PinoZino on October 27, 2015 5:18AM
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • PinoZino
    PinoZino
    ✭✭✭✭

    As far as I know, the "new hardware" that is being pushed for use in conjunction with the gamepad is.... a Microsoft keypad.
    So yes, it's Microsoft again.
    I don't see as inappropriate the use an additional piece of hardware currently pushed by... Microsoft. It makes even A LOT OF SENSE.

    Microsoft isn't pushing to replace your gamepad with a keypad. They just sell it as an option for those who would like it.
    And no, a game company doesn't have the 'push factor' of Microsoft.

    An OS is also different as a game. An OS is mandatory software. Without an OS, you can't do much with your computer.

    You have no choice, at such when you are about the size of Microsoft you can push for a 'mouse'.

    You could opt to use another OS, but Microsoft is serving about 90% of the computers at home or at the office. They have de facto a monopoly.

    For games it's different. The user can opt not to buy the game. The use is voluntary.

    Gamepad is king on the consoles, there's no way you can change that in the near future. Like it or not, the gamepad is a constraint. You can ignore it, but that would be businesswise insane.

    Sony and Microsoft could start with making the keypad as the standard controller when you buy a new console. But they currently don't and probably will never do (it's making the new console a bit more expensive). And even when they would, it would take years before all the former ‘old’ buyers replaced their gamepad.

    So no, your proposition doesn't make any sense at all. It's just the proposition of a rabbit paralyzed by the headlights of TextChat.

    You only can think about TextChat and the entire world should follow you by all means and costs.

    Good for us, it doesn’t work like that.

    In the real world Console game designers have to deal issues with Gamepad players first.
    Edited by PinoZino on October 27, 2015 8:23AM
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • PinoZino
    PinoZino
    ✭✭✭✭

    I'm here to play a game not stand infront of some dude talking about his issues with the world on a box. If I wanted to do that I'd watch the debates on cnn.

    Come on man. Seriously. Thats the funniest thing I've ever heard. Putting a box for people to shout from in game. Lol just lol.

    It doesn't have to be a 'real' box. A virtual representation is ok too, like an icon above a group of players.

    But it would bring some problems. It's a solution for a one-to-many communication, I've to think yet how we solve a many-to-many communication feature.

    And the 'soapbox' would bring other problems too: what if too many people are in the area and together possible communicate too fast?
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    @PinoZino :

    As glad as I am that you actually come up with concrete solutions, how is your suggestion different from the quickchat feature that is already available in the game ?
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    PinoZino wrote: »

    Gamepad is king on the consoles, there's no way you can change that in the near future. Like it or not, the gamepad is a constraint. You can ignore it, but that would be businesswise insane.

    Microsoft designed, built, and now promotes and sales keypads as gamepad enhancement. (not replacement). Like it or not, these are facts. The rest is your usual blablah.

  • PinoZino
    PinoZino
    ✭✭✭✭
    @PinoZino :

    As glad as I am that you actually come up with concrete solutions, how is your suggestion different from the quickchat feature that is already available in the game ?

    The differences are rather big.

    In the current system you can assign one of the 22 premade phrases to an emote quick-slot.
    In my system you don't have to assign anything and you'll have a richer pallet of phrases.

    The current system is 'dumb'.
    While in my system the conversation is streamlined.

    By instance:
    In the current system you could ask me via Quick Chat "Group up?"
    I could answer with a "Self-congratulate". It doesn't make sense. But so am I.

    In my system you certainly should be able to ask "Group up?"
    By the responses should be limited to the context: yes, no, later, ...

    In the current system there's no log of your conversations.

    If someone asked you something and you didn't respond immediately you might forget very fast (a matter of minutes) who asked it.

    It's even possible that in the current system you don't know what he asked. You were maybe in a battle and your attention was not focused on chatting. In such case it's very likely that you know he asked or said something, but you don't know what.

    With a log system, you can jump into the conversation anytime. Even when you went offline and returned.
    Edited by PinoZino on October 27, 2015 10:03AM
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • PinoZino
    PinoZino
    ✭✭✭✭

    Microsoft designed, built, and now promotes and sales keypads as gamepad enhancement. (not replacement). Like it or not, these are facts. The rest is your usual blablah.

    Are they making the keypad de facto mandatory like they did with the mouse in Windows?

    No, they don't. And they will probably never do.

    No blablah on my side, more about fixing reality on your side, in such way the combo keypad/TextChat would be more interesting.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    PinoZino wrote: »
    @PinoZino :

    As glad as I am that you actually come up with concrete solutions, how is your suggestion different from the quickchat feature that is already available in the game ?

    The differences are rather big.

    In the current system you can assign one of the 22 premade phrases to an emote quick-slot.
    In my system you don't have to assign anything and you'll have a richer pallet of phrases.

    The current system is 'dumb'.
    While in my system the conversation is streamlined.

    By instance:
    In the current system you could ask me via Quick Chat "Group up?"
    I could answer with a "Self-congratulate". It doesn't make sense. But so am I.

    In my system you certainly should be able to ask "Group up?"
    By the responses should be limited to the context: yes, no, later, ...

    In the current system there's no log of your conversations.

    If someone asked you something and you didn't respond immediately you might forget very fast (a matter of minutes) who asked it.

    It's even possible that in the current system you don't know what he asked. You were maybe in a battle and your attention was not focused on chatting. In such case it's very likely that you know he asked or said something, but you don't know what.

    With a log system, you can jump into the conversation anytime. Even when you went offline and returned.

    I'm not sure "limiting" the answering options is necessary : if people make nonsense it's their issue, not the system's. But if I understand correctly, it's more meant to help the system pre-choose answers and therefore simplify the entry of data. Sounds good to me.

    And yes logging is very good. How do you see it happen ? How would the user see this log ?

  • Uberkull
    Uberkull
    ✭✭✭✭✭
    PinoZino wrote: »
    @PinoZino :

    As glad as I am that you actually come up with concrete solutions, how is your suggestion different from the quickchat feature that is already available in the game ?

    The differences are rather big.

    In the current system you can assign one of the 22 premade phrases to an emote quick-slot.
    In my system you don't have to assign anything and you'll have a richer pallet of phrases.

    The current system is 'dumb'.
    While in my system the conversation is streamlined.

    By instance:
    In the current system you could ask me via Quick Chat "Group up?"
    I could answer with a "Self-congratulate". It doesn't make sense. But so am I.

    In my system you certainly should be able to ask "Group up?"
    By the responses should be limited to the context: yes, no, later, ...

    In the current system there's no log of your conversations.

    If someone asked you something and you didn't respond immediately you might forget very fast (a matter of minutes) who asked it.

    It's even possible that in the current system you don't know what he asked. You were maybe in a battle and your attention was not focused on chatting. In such case it's very likely that you know he asked or said something, but you don't know what.

    With a log system, you can jump into the conversation anytime. Even when you went offline and returned.

    So how exactly do you USE this system with a gamepad(as you call it)? All the buttons are accounted for which is why ZOS was limited to using the quick chat system that uses the radial dial assigned to the d-pad.

    As it stands, there is no way to efficiently control your character and communicate using the radial dial. It's too slow and its directional...chat bubble needs to be in the players line of sight.

    How would your system even work to efficentky communicate?

    With the chatpad that MS has released for XB1 and the proper implementation from ZOS where ENTER key activates the test chat, you could type your message quickly and efficiently.
    ▬ஜ Seeds of War, Piles of Skulls ஜ▬
    ▬▬▬ஜ twitch.tv/uberkull ஜ▬▬▬
This discussion has been closed.