anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@PinoZino :
As glad as I am that you actually come up with concrete solutions, how is your suggestion different from the quickchat feature that is already available in the game ?
The differences are rather big.
In the current system you can assign one of the 22 premade phrases to an emote quick-slot.
In my system you don't have to assign anything and you'll have a richer pallet of phrases.
The current system is 'dumb'.
While in my system the conversation is streamlined.
By instance:
In the current system you could ask me via Quick Chat "Group up?"
I could answer with a "Self-congratulate". It doesn't make sense. But so am I.
In my system you certainly should be able to ask "Group up?"
By the responses should be limited to the context: yes, no, later, ...
In the current system there's no log of your conversations.
If someone asked you something and you didn't respond immediately you might forget very fast (a matter of minutes) who asked it.
It's even possible that in the current system you don't know what he asked. You were maybe in a battle and your attention was not focused on chatting. In such case it's very likely that you know he asked or said something, but you don't know what.
With a log system, you can jump into the conversation anytime. Even when you went offline and returned.
I'm not sure "limiting" the answering options is necessary : if people make nonsense it's their issue, not the system's. But if I understand correctly, it's more meant to help the system pre-choose answers and therefore simplify the entry of data. Sounds good to me.
And yes logging is very good. How do you see it happen ? How would the user see this log ?
Storing can be similar managed like SMS messages are stored in your mobile phone. On your mobile you know who talked to you and there's a history log of your conversations.
Let the user decide if he wants to delete the contact person and/or the history log.
anitajoneb17_ESO wrote: »anitajoneb17_ESO wrote: »@PinoZino :
As glad as I am that you actually come up with concrete solutions, how is your suggestion different from the quickchat feature that is already available in the game ?
The differences are rather big.
In the current system you can assign one of the 22 premade phrases to an emote quick-slot.
In my system you don't have to assign anything and you'll have a richer pallet of phrases.
The current system is 'dumb'.
While in my system the conversation is streamlined.
By instance:
In the current system you could ask me via Quick Chat "Group up?"
I could answer with a "Self-congratulate". It doesn't make sense. But so am I.
In my system you certainly should be able to ask "Group up?"
By the responses should be limited to the context: yes, no, later, ...
In the current system there's no log of your conversations.
If someone asked you something and you didn't respond immediately you might forget very fast (a matter of minutes) who asked it.
It's even possible that in the current system you don't know what he asked. You were maybe in a battle and your attention was not focused on chatting. In such case it's very likely that you know he asked or said something, but you don't know what.
With a log system, you can jump into the conversation anytime. Even when you went offline and returned.
I'm not sure "limiting" the answering options is necessary : if people make nonsense it's their issue, not the system's. But if I understand correctly, it's more meant to help the system pre-choose answers and therefore simplify the entry of data. Sounds good to me.
And yes logging is very good. How do you see it happen ? How would the user see this log ?
Limiting answering options is usually good. Google "The paradox of choice".
It is also making the communication faster and to the point.
Anita: "Group up?"
Pino: "Self-congratulate"
Anita: *uh?*
Anita: "Group up?"
Pino: "Self-congratulate"
Anita: *moving away*
Storing can be similar managed like SMS messages are stored in your mobile phone. On your mobile you know who talked to you and there's a history log of your conversations.
Let the user decide if he wants to delete the contact person and/or the history log.
So how exactly do you USE this system with a gamepad(as you call it)? All the buttons are accounted for which is why ZOS was limited to using the quick chat system that uses the radial dial assigned to the d-pad.
As it stands, there is no way to efficiently control your character and communicate using the radial dial. It's too slow and its directional...chat bubble needs to be in the players line of sight.
How would your system even work to efficentky communicate?
With the chatpad that MS has released for XB1 and the proper implementation from ZOS where ENTER key activates the test chat, you could type your message quickly and efficiently.
Ace_of_Destiny wrote: »So,...basically, some people want to replace a simple, time-tested chatbox which is easy to use, and learn, and replace it with an over-complicated mess of some sort of chatwheel with predictory text?
What a great frelling idea!
While we are at it let's replace the easy to use game controllers with a huge "dance dance revolution" type of floor pad to control our chracter's movements as well!
It makes just as much sense!
As much sense as this...
Player: "ZOS, why is there no textbox?"
ZOS: "It cannot be read from the couch."
Player: "Then how do people read the quick-chat boxes?"
ZOS: "Um...well...you see...sorry we have to go now!"
Ace_of_Destiny wrote: »So,...basically, some people want to replace a simple, time-tested chatbox which is easy to use, and learn, and replace it with an over-complicated mess of some sort of chatwheel with predictory text?
What a great frelling idea!
While we are at it let's replace the easy to use game controllers with a huge "dance dance revolution" type of floor pad to control our chracter's movements as well!
It makes just as much sense!
As much sense as this...
Player: "ZOS, why is there no textbox?"
ZOS: "It cannot be read from the couch."
Player: "Then how do people read the quick-chat boxes?"
ZOS: "Um...well...you see...sorry we have to go now!"
I wouldn't use bubbles for obvious reasons. On the consoles, there's some room below the screen, perfect for subtitles.
anitajoneb17_ESO wrote: »
If you use the subtitles' space for chat, where do you put the subtitles then ? (Overlapping isn't good for reading at all, and there are NPCs talking to us most of the time). And if two players "quick-chat" with you at once, will their messages overlap each other too ? I guess you'd have to make them scroll one way or the other... (which gets us closer to a... chatbox...)
anitajoneb17_ESO wrote: »
If you use the subtitles' space for chat, where do you put the subtitles then ? (Overlapping isn't good for reading at all, and there are NPCs talking to us most of the time). And if two players "quick-chat" with you at once, will their messages overlap each other too ? I guess you'd have to make them scroll one way or the other... (which gets us closer to a... chatbox...)
Did you ever watched a movie with subtitles?
It can't be fixed in the same way.
anitajoneb17_ESO wrote: »
If you use the subtitles' space for chat, where do you put the subtitles then ? (Overlapping isn't good for reading at all, and there are NPCs talking to us most of the time). And if two players "quick-chat" with you at once, will their messages overlap each other too ? I guess you'd have to make them scroll one way or the other... (which gets us closer to a... chatbox...)
Did you ever watched a movie with subtitles?
It can't be fixed in the same way.
Terribly sorry pino, but im failing to see whst you're getting at.
Ace_of_Destiny wrote: »So,...basically, some people want to replace a simple, time-tested chatbox which is easy to use, and learn, and replace it with an over-complicated mess of some sort of chatwheel with predictory text?
What a great frelling idea!
While we are at it let's replace the easy to use game controllers with a huge "dance dance revolution" type of floor pad to control our chracter's movements as well!
It makes just as much sense!
As much sense as this...
Player: "ZOS, why is there no textbox?"
ZOS: "It cannot be read from the couch."
Player: "Then how do people read the quick-chat boxes?"
ZOS: "Um...well...you see...sorry we have to go now!"
Ace_of_Destiny wrote: »anitajoneb17_ESO wrote: »
If you use the subtitles' space for chat, where do you put the subtitles then ? (Overlapping isn't good for reading at all, and there are NPCs talking to us most of the time). And if two players "quick-chat" with you at once, will their messages overlap each other too ? I guess you'd have to make them scroll one way or the other... (which gets us closer to a... chatbox...)
Did you ever watched a movie with subtitles?
It can't be fixed in the same way.
Terribly sorry pino, but im failing to see whst you're getting at.
Yeah, definitely made me say "WTF?" as well!
Ace_of_Destiny wrote: »So,...basically, some people want to replace a simple, time-tested chatbox which is easy to use, and learn, and replace it with an over-complicated mess of some sort of chatwheel with predictory text?
What a great frelling idea!
While we are at it let's replace the easy to use game controllers with a huge "dance dance revolution" type of floor pad to control our chracter's movements as well!
It makes just as much sense!
As much sense as this...
Player: "ZOS, why is there no textbox?"
ZOS: "It cannot be read from the couch."
Player: "Then how do people read the quick-chat boxes?"
ZOS: "Um...well...you see...sorry we have to go now!"
Using a keyboard on a couch isn't user-friendly.
Using a gamepad for writing a full text isn't user-friendly.
Using a simple option list with a gamepad can be very user-friendly.
It doesn't have to be complicated and it shouldn't be.
If it's developed right, it would feel very intuitive.
Ace_of_Destiny wrote: »
Player: "ZOS, why is there no textbox?"
ZOS: "It cannot be read from the couch."
Player: "Then how do people read the quick-chat boxes?"
ZOS: "Um...well...you see...sorry we have to go now!"
Using a keyboard on a couch isn't user-friendly.
Using a gamepad for writing a full text isn't user-friendly.
Using a simple option list with a gamepad can be very user-friendly.
It doesn't have to be complicated and it shouldn't be.
If it's developed right, it would feel very intuitive.
Link a video that cant be played, well done Pino.
For it to be effective though, its gonna need at least 100+ presets. Honestly, you're gonna be able to type quicker with a gamepad than searching through 100+ phases yo find the right one
anitajoneb17_ESO wrote: »You can watch it on Youtube.
But I still don't understand what Pino is getting at.
If it's just about showing a subtitled video, thanks Pino but we already know how those work.
If you wanted to demonstrate something in particular, please explain.
anitajoneb17_ESO wrote: »You can watch it on Youtube.
But I still don't understand what Pino is getting at.
If it's just about showing a subtitled video, thanks Pino but we already know how those work.
If you wanted to demonstrate something in particular, please explain.
Probably you didn't know how it's working.
You see 2 people sometimes react very fast to each other. And some magic is going on: the subtitles can follow the pace.
It can't be fixed in the same way.
Tommy1979AtWar wrote: »I can't remember the last time I read such nonsense... oh wait, yesterday, yep I remember now, I was in this thread and Pino was here....
Tommy1979AtWar wrote: »
I feel annoyed that it doesn't even seem important enough to warrant a simple yes, no or "we've heard you and we're taking another look at that as an option for you guys" answer from zos.
This helpful poll from Pino shows that a majority of console users would find a use for text chat as they either already have a keyboard attached, attach one whilst playing ESO or would indeed attach one should an optional text chat become available.
forums.elderscrollsonline.com/en/discussion/222369/do-you-have-attached-a-keyboard-to-your-console-ps4-or-xbox-one/p1
Tommy1979AtWar wrote: »Pino seriously I don't know whether you're trolling or not anymore because I've never seen a troll put so much effort into talking such utter nonsense, all we need is a simple chat option which is the same as what's already implemented on PC, it's tried and tested, it obviously works.
I don't get it why it seems you always get away with such things.