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Console players how do you feel about having no txt chat?

  • PinoZino
    PinoZino
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    It's you who don't know how it's working.
    The subtitles following the pace isn't magic, it's because it's adjusted manually. With extra info on top of the screen whenever required, that doesn't overlap wit the subtitles.
    It's possible because the two people are talking WITH each other, not over each other.
    Now in the game if an NPC is talking to you (with subtitles) and a player is "wheelchatting" to you at the same (obviously not knowing that an NPC is talking to you, the two would overlap each other completely. That makes the space for subtitles UNUSABLE for "wheelchatting".

    You said it yourself :
    PinoZino wrote: »
    It can't be fixed in the same way.

    So where are you getting at ?

    It's a typo. Should be 'It can be fixed in the same way.' I fixed it.

    In movies often the actors are talking over each other too.

    In the game you give the player the priority above the NPC.

    You can do at least two things:

    * Show the message of the NPC later
    * Don't show the message of the NPC at all
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    PinoZino wrote: »
    It's a typo. Should be 'It can be fixed in the same way.' I fixed it.

    Okay. Makes sense now.
    Next time check your typing before assuming we're idiots. Thank you :-)
    PinoZino wrote: »
    In movies often the actors are talking over each other too.

    Generally not. But doesn't matter.
    PinoZino wrote: »
    In the game you give the player the priority above the NPC.

    Why ? I'd say the opposite ! Listen to NPC first, player can wait, especially since wheelchat is logged. You cannot have a sound/read desynchro with subtitles, it's killing comprehension.

    *
    PinoZino wrote: »
    You can do at least two things:
    * Show the message of the NPC later
    * Don't show the message of the NPC at all

    First option destroys sound/read synchro.
    Second option destroys the purpose of subtitles entirely.

    But if we follow what you suggest, the entire subtitles area becomes... a chatbox. (You can have NPC subtitles in the chatbox on PC too).

    Would you mind answering the other question too ?

    Reminder :
    how would players, UI-wise, access the log ? On my phone I need to go through menus, choose "inbox", browse through messages. I don't think that would be very handy in a game.

    Edited by anitajoneb17_ESO on October 27, 2015 12:54PM
  • PinoZino
    PinoZino
    ✭✭✭✭
    How are all you people still replying to the PZ guy?
    I figured everybody put him on their ignore list at least twenty pages ago...like I did.
    Obvious baiting is obvious...just this man's opinion though. ;)
    It doesn't help people ignore somebody when everybody else in a thread keeps quoting them. (lol)


    In summation:

    Chatbox works in many other console multi-player games...and has worked for every MMO ever on PC.
    Any company, or player, that makes excuses why it wouldn't work for ESO is just ignorant, is baiting/trolling, or just wants to "re-invent the wheel" to feed their own bloated ego.

    We do not need to find an alternative work-around.
    We just either convince ZOS it is needed...or move on to other games which offer the services we want, and "vote with our dollars".
    I have pretty much "moved on".
    I only log into ESO to help my friends run my guild.
    I found it far too time-consuming to run an ESO guild without ingame textchat...having to run the guild from several third-party sources instead of IN THE GAME grew to be a major pain in the arse.


    Bring on 11/10/2015!

    Worth of notice:

    Chatbox works in many other console multi-player games...and has worked for every MMO ever on PC.

    It's about playing ESO on the console. Couch and gamepad, you know?

    This is lovely too:

    Any company, or player, that makes excuses why it wouldn't work for ESO is just ignorant, is baiting/trolling, or just wants to "re-invent the wheel" to feed their own bloated ego.

    It's a fallacy, a false dichotomy, class "tertium non datur" or in English "Law of excluded middle".

    It's similar as...

    You're either with us, or against us

    This is even more nice:

    We do not need to find an alternative work-around.

    Sure. Let us ignore King Gamepad. You could be happy, maybe. But you wouldn't make the overwhelming majority happy.

    This is one is fantastic:

    I only log into ESO to help my friends run my guild.

    So you are demanding bad features for people who actually still play the game for real?
    Edited by PinoZino on October 27, 2015 12:56PM
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • terrordactyl1971
    terrordactyl1971
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    Don't you guys get tired of kicking the shiite out of each other day after day after day??
  • Ace_of_Destiny
    Ace_of_Destiny
    ✭✭✭✭✭
    Don't you guys get tired of kicking the shiite out of each other day after day after day??

    Forum PvP never get's boring!
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • PinoZino
    PinoZino
    ✭✭✭✭

    I told you already, Pino, there's just so much you don't get... :-) And don't forget that poll he used to back up his statement was YOUR poll.

    But I'll answer this one for you : we know you're trying to get this thread closed, and we don't want this thread closed. That's why we're extra careful. See, he didn't call you a troll, he was merely wondering if you were one.

    Back to topic now please ?

    I'm 46 Anita. I discovered years ago that I know nothing. Even about the stuff I know a lot. It's still nothing compared to the entire volume of knowledge. And it's even more nothing compared to the knowledge that has to be detected yet.

    It's my poll, sure. Doesn't mean you have to use it for ‘serious’ business. :)

    Oh and that's the trick? You just have to wonder things.

    If you ask me, a bit a weak explanation. Wondering could be equal effective as being direct.
    Well, if he would wonder in the same way in some random bar with some random stranger, it wouldn't take long before he gets a punch in the face. What do you think?

    Never mind, better go back to the topic.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Snowgoons
    Snowgoons
    ✭✭✭✭
    Text. Chat. Is. Not. Coming. To. Console. Stop. Posting. About. It. Thanks.
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    PinoZino wrote: »
    Well, if he would wonder in the same way in some random bar with some random stranger, it wouldn't take long before he gets a punch in the face. What do you think?

    Context, Pino, context ... :p

    PinoZino wrote: »
    Never mind, better go back to the topic.

    Yep.


  • Tommy1979AtWar
    Tommy1979AtWar
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    I didn't call you a drunk or stupid either... I simply inferred you were after you implied it with your dribbling diatribe.
  • aldyftb
    aldyftb
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    Snowgoons wrote: »
    Text. Chat. Is. Not. Coming. To. Console. Stop. Posting. About. It. Thanks.

    If you dont like...you could simply stop reading.

    Also I think your full stop key might be sticking. :/
    Edited by aldyftb on October 27, 2015 1:11PM
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Snowgoons wrote: »
    Text. Chat. Is. Not. Coming. To. Console. Stop. Posting. About. It. Thanks.

    Stop. Reading. It. If. You. Don't. Care. Problem. Solved.

    Joke apart, ZOS can change their mind if we provide them with enough feedback, evidence and suggestions.

    Game was supposed to stick to sub model => they changed their mind.
    UI was supposed to be as immersive and uncluttered as possible => now loot drop messages are coming and they're working on damage meters and figures scrolling (optional).
    And so on.

  • Ace_of_Destiny
    Ace_of_Destiny
    ✭✭✭✭✭
    I didn't call you a drunk or stupid either... I simply inferred you were after you implied it with your dribbling diatribe.

    That just earned you an "awesome"!


    Txtcht 4 Lyfe!!!
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • Snowgoons
    Snowgoons
    ✭✭✭✭
    aldyftb wrote: »
    Snowgoons wrote: »
    Text. Chat. Is. Not. Coming. To. Console. Stop. Posting. About. It. Thanks.

    If you dont like...you could simply stop reading.

    Text
    Chat
    Is
    Not
    Coming
    To
    Consoles

    Figured a more festive layout might drive this fact home..

    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • aldyftb
    aldyftb
    ✭✭✭
    Snowgoons wrote: »
    aldyftb wrote: »
    Snowgoons wrote: »
    Text. Chat. Is. Not. Coming. To. Console. Stop. Posting. About. It. Thanks.

    If you dont like...you could simply stop reading.

    Text
    Chat
    Is
    Not
    Coming
    To
    Consoles

    Figured a more festive layout might drive this fact home..

    Now your enter key is sticking, maybe need a new keyboard?
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    Snowgoons wrote: »
    aldyftb wrote: »
    Snowgoons wrote: »
    Text. Chat. Is. Not. Coming. To. Console. Stop. Posting. About. It. Thanks.

    If you dont like...you could simply stop reading.

    Text
    Chat
    Is
    Not
    Coming
    To
    Consoles

    Figured a more festive layout might drive this fact home..

    Attempt
    Failed
    Syntax
    Error

    B)

  • Snowgoons
    Snowgoons
    ✭✭✭✭
    Snowgoons wrote: »
    Text. Chat. Is. Not. Coming. To. Console. Stop. Posting. About. It. Thanks.

    Stop. Reading. It. If. You. Don't. Care. Problem. Solved.

    Joke apart, ZOS can change their mind if we provide them with enough feedback, evidence and suggestions.

    Game was supposed to stick to sub model => they changed their mind.
    UI was supposed to be as immersive and uncluttered as possible => now loot drop messages are coming and they're working on damage meters and figures scrolling (optional).
    And so on.

    God this post is full of such desperation, i see pinocchio saying "i can be a real boy?"

    Lol B)

    Bottom line is theres much more important issues on ZOS' plate
    Edited by Snowgoons on October 27, 2015 1:19PM
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • PinoZino
    PinoZino
    ✭✭✭✭
    PinoZino wrote: »
    It's a typo. Should be 'It can be fixed in the same way.' I fixed it.

    Okay. Makes sense now.
    Next time check your typing before assuming we're idiots. Thank you :-)
    PinoZino wrote: »
    In movies often the actors are talking over each other too.

    Generally not. But doesn't matter.
    PinoZino wrote: »
    In the game you give the player the priority above the NPC.

    Why ? I'd say the opposite ! Listen to NPC first, player can wait, especially since wheelchat is logged. You cannot have a sound/read desynchro with subtitles, it's killing comprehension.

    *
    PinoZino wrote: »
    You can do at least two things:
    * Show the message of the NPC later
    * Don't show the message of the NPC at all

    First option destroys sound/read synchro.
    Second option destroys the purpose of subtitles entirely.

    But if we follow what you suggest, the entire subtitles area becomes... a chatbox. (You can have NPC subtitles in the chatbox on PC too).

    Would you mind answering the other question too ?

    Reminder :
    how would players, UI-wise, access the log ? On my phone I need to go through menus, choose "inbox", browse through messages. I don't think that would be very handy in a game.

    I don't assume you are idiots. lol

    More serious: few could be idiots, but all of you have not the right background. It may sound pejorative, but it isn't. It is just true. What for me is obvious, isn’t for you. I’ve to explain a lot and even if I did, you still don’t follow always. Not because you don’t want to, but just because you don’t have the mindset of a usability or UX lady.

    That's why communicating is hard. It's like religious people are fighting scientist a bit.

    But with some patient, you can find the exit in peace.

    It happens in movies that actors are talking over each other. Mostly they fix it well with subtitles. Sometimes they don't. By instance they drop words or rephrase them. It can be very annoying when your English (or another language) isn't that bad. In that case you have to push your woman and say 'you heard it, they missed something in translation'.

    There's probably not a solution to fix all and everything, but people do accept for many issues a solution that's good enough.

    You want to give the NPC the priority? I wouldn't, I still think the human is more important. But what I think about it isn't that important, it's something you have to test with the player audience.

    No, it’s certainly not a chatbox. It is still different. This is a chatbox: more freedom of speech, slow input with the gamepad or feel the pain of the device shift when you reach to your keyboard.

    With my solution, you don't need a keyboard, it's build for King Gamepad.

    I wouldn't hide the logs too deep. Under Social would be nice.

    And when you're there you should have some flexibility like listing only messages of a particular person or from a specific date. And you should be able to order them as well. You may even add more search, list and order features.
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    ✭✭✭✭✭
    Snowgoons wrote: »
    God this post is full of such desperation, i see pinocchio saying "i can be a real boy?"

    But Pinocchio ended up BEING a real boy ... :smiley:

  • PinoZino
    PinoZino
    ✭✭✭✭
    I didn't call you a drunk or stupid either... I simply inferred you were after you implied it with your dribbling diatribe.

    We know already. People explained you were just 'wondering'. In that case it seems it's allowed.

    I wonder what would happen with you if you are wondering in a similar way in a bar with some stranger.

    But if you ever would do, please film it and put in on YouTube.


    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Snowgoons
    Snowgoons
    ✭✭✭✭
    Snowgoons wrote: »
    God this post is full of such desperation, i see pinocchio saying "i can be a real boy?"

    But Pinocchio ended up BEING a real boy ... :smiley:

    Agreed lol
    Rollin' round Tamriel on that skooma wasted like a failed Grand Theft Auto mission.
  • PinoZino
    PinoZino
    ✭✭✭✭

    Context, Pino, context ... :p

    It sure is. Keyboard heroes look in real life usually more like this...

    resized-Chicken-Suit-1--jpg.jpg

    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Hiero_Glyph
    Hiero_Glyph
    ✭✭✭✭✭
    Snowgoons wrote: »
    Snowgoons wrote: »
    Text. Chat. Is. Not. Coming. To. Console. Stop. Posting. About. It. Thanks.

    Stop. Reading. It. If. You. Don't. Care. Problem. Solved.

    Joke apart, ZOS can change their mind if we provide them with enough feedback, evidence and suggestions.

    Game was supposed to stick to sub model => they changed their mind.
    UI was supposed to be as immersive and uncluttered as possible => now loot drop messages are coming and they're working on damage meters and figures scrolling (optional).
    And so on.

    God this post is full of such desperation, i see pinocchio saying "i can be a real boy?"

    Lol B)

    Bottom line is theres much more important issues on ZOS' plate

    The most important thing ZOS can work on is any issue that would cause them to lose potential profits. Are you supporting ESO to cover my share because I'm not supporting them any further until they communicate better and add basic MMO features like text chat, combat logs, and even customizable controller support (which PC is getting with Orsinium).
    Edited by Hiero_Glyph on October 27, 2015 1:41PM
  • aldyftb
    aldyftb
    ✭✭✭
    PinoZino wrote: »

    Context, Pino, context ... :p

    It sure is. Keyboard heroes look in real life usually more like this...

    resized-Chicken-Suit-1--jpg.jpg

    Any studies to back this up?
  • PinoZino
    PinoZino
    ✭✭✭✭
    Don't you guys get tired of kicking the shiite out of each other day after day after day??

    Never :)
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • anitajoneb17_ESO
    anitajoneb17_ESO
    ✭✭✭✭✭
    ✭✭✭✭✭
    PinoZino wrote: »

    I don't assume you are idiots. lol

    More serious: few could be idiots, but all of you have not the right background. It may sound pejorative, but it isn't. It is just true. What for me is obvious, isn’t for you. I’ve to explain a lot and even if I did, you still don’t follow always. Not because you don’t want to, but just because you don’t have the mindset of a usability or UX lady.

    You assumed we didn't know anything about subtitles BEFORE checking your own typing and considering that the misunderstanding might have come from you. It has nothing to do with any kind of background or expertise, and all to do with you feeling superior.
    PinoZino wrote: »
    You want to give the NPC the priority? I wouldn't, I still think the human is more important. But what I think about it isn't that important, it's something you have to test with the player audience.

    Agreed.
    PinoZino wrote: »
    With my solution, you don't need a keyboard, it's build for King Gamepad.

    I wouldn't hide the logs too deep. Under Social would be nice.

    And when you're there you should have some flexibility like listing only messages of a particular person or from a specific date. And you should be able to order them as well. You may even add more search, list and order features.

    Are we going to fight forever about a vocabulary issue ? Your suggestion is a text solution with gamepad entry. That what makes it interesting.
    What I fail to see is why you refuse a scrolling chatbox WITH THE SAME GAMEPAD ENTRY which would be far easier to use than the subtitles area. This would serve the purpose of one-to-many communication like zone chat, and would not interfere with subtitles. I don't think having to leave the main game window via menus to read previous messages would be handy. But why not, would be better than the current "nothing".

    So if we summarize :
    • It would be a textbox, but not on the actual gaming screen, you'd have to reach it via menus ;
    • It would serve area and group chat purposes too, as well as whispers ;
    • Incoming entries would pop-up on the screen for a short while, not interfering with gameplay or subtitles (where ?)
    • All entries would be logged for a while - even beyond disconnecting ;
    • Text entry would be via the gamepad using pre-determined sentences that would be available upon context.

    Opinions everyone ?



    Edited by anitajoneb17_ESO on October 27, 2015 1:45PM
  • EZgoin76
    EZgoin76
    ✭✭✭✭
    PinoZino wrote: »
    PinoZino wrote: »
    It's a typo. Should be 'It can be fixed in the same way.' I fixed it.

    Okay. Makes sense now.
    Next time check your typing before assuming we're idiots. Thank you :-)
    PinoZino wrote: »
    In movies often the actors are talking over each other too.

    Generally not. But doesn't matter.
    PinoZino wrote: »
    In the game you give the player the priority above the NPC.

    Why ? I'd say the opposite ! Listen to NPC first, player can wait, especially since wheelchat is logged. You cannot have a sound/read desynchro with subtitles, it's killing comprehension.

    *
    PinoZino wrote: »
    You can do at least two things:
    * Show the message of the NPC later
    * Don't show the message of the NPC at all

    First option destroys sound/read synchro.
    Second option destroys the purpose of subtitles entirely.

    But if we follow what you suggest, the entire subtitles area becomes... a chatbox. (You can have NPC subtitles in the chatbox on PC too).

    Would you mind answering the other question too ?

    Reminder :
    how would players, UI-wise, access the log ? On my phone I need to go through menus, choose "inbox", browse through messages. I don't think that would be very handy in a game.

    I don't assume you are idiots. lol

    More serious: few could be idiots, but all of you have not the right background. It may sound pejorative, but it isn't. It is just true. What for me is obvious, isn’t for you. I’ve to explain a lot and even if I did, you still don’t follow always. Not because you don’t want to, but just because you don’t have the mindset of a usability or UX lady.

    That's why communicating is hard. It's like religious people are fighting scientist a bit.

    But with some patient, you can find the exit in peace.

    It happens in movies that actors are talking over each other. Mostly they fix it well with subtitles. Sometimes they don't. By instance they drop words or rephrase them. It can be very annoying when your English (or another language) isn't that bad. In that case you have to push your woman and say 'you heard it, they missed something in translation'.

    There's probably not a solution to fix all and everything, but people do accept for many issues a solution that's good enough.

    You want to give the NPC the priority? I wouldn't, I still think the human is more important. But what I think about it isn't that important, it's something you have to test with the player audience.

    No, it’s certainly not a chatbox. It is still different. This is a chatbox: more freedom of speech, slow input with the gamepad or feel the pain of the device shift when you reach to your keyboard.

    With my solution, you don't need a keyboard, it's build for King Gamepad.

    I wouldn't hide the logs too deep. Under Social would be nice.

    And when you're there you should have some flexibility like listing only messages of a particular person or from a specific date. And you should be able to order them as well. You may even add more search, list and order features.

    You have all this knowledge in usability studies and what might work. That doesn't change the fact we want a system that is proven to work on consoles. The biggest detractor from the text chat system that you continually regurgitate is device switching.

    So I'll say this again. Those of us that have been playing console mmo's for several years have no problem using both. As someone previously stated, why try to reinvent the wheel when there's a perfectly good one already on the car?

    And before you go spouting usability studies again. The ones you know so well are old and have no meaning here with todays tech savy world. OH one more thing. It's not King Gamepad. Any game company worth a grain of salt knows the Player is King.
    I want to change the world. I'm just to lazy to do it.
  • Ace_of_Destiny
    Ace_of_Destiny
    ✭✭✭✭✭
    PinoZino wrote: »

    I don't assume you are idiots. lol

    More serious: few could be idiots, but all of you have not the right background. It may sound pejorative, but it isn't. It is just true. What for me is obvious, isn’t for you. I’ve to explain a lot and even if I did, you still don’t follow always. Not because you don’t want to, but just because you don’t have the mindset of a usability or UX lady.

    You assumed we didn't know anything about subtitles BEFORE checking your own typing and considering that the misunderstanding might have come from you. It has nothing to do with any kind of background or expertise, and all to do with you feeling superior.
    PinoZino wrote: »
    You want to give the NPC the priority? I wouldn't, I still think the human is more important. But what I think about it isn't that important, it's something you have to test with the player audience.

    Agreed.
    PinoZino wrote: »
    With my solution, you don't need a keyboard, it's build for King Gamepad.

    I wouldn't hide the logs too deep. Under Social would be nice.

    And when you're there you should have some flexibility like listing only messages of a particular person or from a specific date. And you should be able to order them as well. You may even add more search, list and order features.

    Are we going to fight forever about a vocabulary issue ? Your suggestion is a text solution with gamepad entry. That what makes it interesting.
    What I fail to see is why you refuse a scrolling chatbox WITH THE SAME GAMEPAD ENTRY which would be far easier to use than the subtitles area. This would serve the purpose of one-to-many communication like zone chat, and would not interfere with subtitles. I don't think having to leave the main game window via menus to read previous messages would be handy. But why not, would be better than the current "nothing".

    So if we summarize :

    • It would be a textbox, but not on the actual gaming screen, you'd have to reach it via menus ;
    • It would serve area and group chat purposes too, as well as whispers ;
    • Incoming entries would pop-up on the screen for a short while, not interfering with gameplay or subtitles (where ?)
    • All entries would be logged for a while - even beyond disconnecting ;
    • Text entry would be via the gamepad using pre-determined sentences that would be available upon context.


    Opinions everyone ?



    It sounds like an optional textbox to me...with the option being how often you open the menu to check it...instead of how often you open the menu to open/close it from being on the main screen as you would with a standard textbox.

    Why bother?

    Textbox still wins for ease of use.
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • Ace_of_Destiny
    Ace_of_Destiny
    ✭✭✭✭✭
    PinoZino wrote: »

    I don't assume you are idiots. lol

    More serious: few could be idiots, but all of you have not the right background. It may sound pejorative, but it isn't. It is just true. What for me is obvious, isn’t for you. I’ve to explain a lot and even if I did, you still don’t follow always. Not because you don’t want to, but just because you don’t have the mindset of a usability or UX lady.

    You assumed we didn't know anything about subtitles BEFORE checking your own typing and considering that the misunderstanding might have come from you. It has nothing to do with any kind of background or expertise, and all to do with you feeling superior.
    PinoZino wrote: »
    You want to give the NPC the priority? I wouldn't, I still think the human is more important. But what I think about it isn't that important, it's something you have to test with the player audience.

    Agreed.
    PinoZino wrote: »
    With my solution, you don't need a keyboard, it's build for King Gamepad.

    I wouldn't hide the logs too deep. Under Social would be nice.

    And when you're there you should have some flexibility like listing only messages of a particular person or from a specific date. And you should be able to order them as well. You may even add more search, list and order features.

    Are we going to fight forever about a vocabulary issue ? Your suggestion is a text solution with gamepad entry. That what makes it interesting.
    What I fail to see is why you refuse a scrolling chatbox WITH THE SAME GAMEPAD ENTRY which would be far easier to use than the subtitles area. This would serve the purpose of one-to-many communication like zone chat, and would not interfere with subtitles. I don't think having to leave the main game window via menus to read previous messages would be handy. But why not, would be better than the current "nothing".

    So if we summarize :

    • It would be a textbox, but not on the actual gaming screen, you'd have to reach it via menus ;
    • It would serve area and group chat purposes too, as well as whispers ;
    • Incoming entries would pop-up on the screen for a short while, not interfering with gameplay or subtitles (where ?)
    • All entries would be logged for a while - even beyond disconnecting ;
    • Text entry would be via the gamepad using pre-determined sentences that would be available upon context.


    Opinions everyone ?



    It sounds like an optional textbox to me...with the option being how often you open the menu to check it...instead of how often you open the menu to open/close it from being on the main screen as you would with a standard textbox.

    Why bother?

    Textbox still wins for ease of use.

    Also, it seems you would have to open the menu to check old messages, then close it to send a message, then open it again later in case you didn't see a message to you completely.

    Hassle much?

    Or...just open the textbox when in safety, do all your texting, close the textbox and go back to voice when you head out to adventure again.
    EQUALIZE ALL PLATFORMS!
    IF ONE HAS IT...ALL SHOULD HAVE IT!
    !

    )==================================================(
    ~MegaServer~>PS4 (NA) ~PSN~>Ace-of-Destiny
    )===================================================(
    I don't care what platform it is on...an MMORPG without Text Chat is NOT an MMORPG!
  • PinoZino
    PinoZino
    ✭✭✭✭
    aldyftb wrote: »

    Any studies to back this up?

    You would be surprised, but as a matter of fact they did studied this too. Lol
    In fact they studied it even a lot.

    And oh yes, if you confront people IRL with their 'brave' internet bon mots they were usually 'just joking, really’.

    It's not that weird. In the own comfort of your house many people are more brave as outside.
    The consequences of unacceptable social behaviour aren't that hard, so some show who they truly are.
    Edited by PinoZino on October 27, 2015 1:59PM
    Founder of Tradelodge, a trade guild operating on the European Megaserver for Playstation®4.

    Visit our website: http://tradelodge.blogspot.com/
  • Tommy1979AtWar
    Tommy1979AtWar
    ✭✭✭✭
    PinoZino wrote: »
    I didn't call you a drunk or stupid either... I simply inferred you were after you implied it with your dribbling diatribe.

    We know already. People explained you were just 'wondering'. In that case it seems it's allowed.

    I wonder what would happen with you if you are wondering in a similar way in a bar with some stranger.

    But if you ever would do, please film it and put in on YouTube.


    "inferred" doesn't mean "wondering" Pino so your post is pretty inept in more ways than one.
This discussion has been closed.