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The Death of the Dragonknight- updated 3/15/16

  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    DKsUnite wrote: »
    Takllin wrote: »
    Bashev wrote: »
    Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
    I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.

    Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,

    They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.

    i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.

    Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.

    Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD

    This has been my experience.

    Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    Ishammael wrote: »
    DKsUnite wrote: »
    Takllin wrote: »
    Bashev wrote: »
    Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
    I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.

    Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,

    They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.

    i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.

    Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.

    Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD

    This has been my experience.

    Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.

    Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.

    They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.

    Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
    Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
    Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.

    I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.
    Edited by DKsUnite on February 8, 2016 2:25PM
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  • Takllin
    Takllin
    ✭✭✭✭✭
    Completely agree with both of you, this was a band aid fix and not what was truly needed, though a step in the right direction.
    DKsUnite wrote: »
    Ishammael wrote: »
    DKsUnite wrote: »
    Takllin wrote: »
    Bashev wrote: »
    Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
    I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.

    Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,

    They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.

    i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.

    Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.

    Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD

    This has been my experience.

    Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.

    Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.

    They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.

    Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
    Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
    Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.

    I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.

    100% spot on dude.
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  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    DKsUnite wrote: »
    Ishammael wrote: »
    DKsUnite wrote: »
    Takllin wrote: »
    Bashev wrote: »
    Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
    I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.

    Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,

    They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.

    i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.

    Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.

    Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD

    This has been my experience.

    Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.

    Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.

    They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.

    Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
    Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
    Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.

    I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.

    Totally agree. Shields will actually be even better now if the phys resist CP is mitigated against shields just like magicka/elemental damage mitigation CPs function currently. There really aren't enough CPs to pick both your primary damage and damage against shields

    Magicka Sorc and NBs still have the advantage that they can spec all-in magicka and spell damage to both boost damage and defense at the same time. I think you'll see 5pc Vicious, 5pc Alchemist, 2kena for ridiculous bursts.

    RE: DK ultimate builds. Generally I agree. I foresee people making a go at Tava + BS in the next patch (me included). Problem is that you give up two set bonuses (stam regen) just to get the ultimate generation. Not sure if it will be worth it.
  • DoctorSwampy
    DoctorSwampy
    ✭✭✭
    Ishammael wrote: »
    DKsUnite wrote: »
    Takllin wrote: »
    Bashev wrote: »
    Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
    I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.

    Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,

    They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.

    i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.

    Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.

    Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD

    This has been my experience.

    Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.

    #FreeAshCloud
    I know duels are much different than open world from an obvious standpoint, but honestly I'm just happy to see its possible to go in with a very sub-par build and still be able to defeat other players, including other mag DKs and stam builds.
    DKsUnite wrote: »
    Ishammael wrote: »
    DKsUnite wrote: »
    Takllin wrote: »
    Bashev wrote: »
    Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
    I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.

    Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,

    They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.

    i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.

    Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.

    Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD

    This has been my experience.

    Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.

    Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.

    They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.

    Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
    Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
    Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.

    I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.
    Most builds I've been thinking up revolve around Blood Spawn. I'd love to use Valkyn again but it just won't be very effective outside of 1v1 scenarios. I miss making it rain, man.
  • Joy_Division
    Joy_Division
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    ✭✭✭✭✭
    Ishammael wrote: »
    DKsUnite wrote: »
    Takllin wrote: »
    Bashev wrote: »
    Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
    I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.

    Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,

    They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.

    i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.

    Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.

    Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD

    This has been my experience.

    Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.

    I have not run my DK into Cyrodiil yet, but I agree with this assessment. Both templars and DKs got boosts offensively, but neither got any love in the defensive realm, which both needed. I am happy for the inhale & embers heal buffs, the chains gap closing option, and the shifting standard reduction, but I think the class really needed some of its old defensive options back like Cinderstorm.
  • frozywozy
    frozywozy
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    ✭✭
    Ishammael wrote: »
    DKsUnite wrote: »
    Ishammael wrote: »
    DKsUnite wrote: »
    Takllin wrote: »
    Bashev wrote: »
    Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
    I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.

    Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,

    They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.

    i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.

    Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.

    Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD

    This has been my experience.

    Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.

    Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.

    They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.

    Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
    Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
    Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.

    I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.

    Totally agree. Shields will actually be even better now if the phys resist CP is mitigated against shields just like magicka/elemental damage mitigation CPs function currently. There really aren't enough CPs to pick both your primary damage and damage against shields

    Magicka Sorc and NBs still have the advantage that they can spec all-in magicka and spell damage to both boost damage and defense at the same time. I think you'll see 5pc Vicious, 5pc Alchemist, 2kena for ridiculous bursts.

    RE: DK ultimate builds. Generally I agree. I foresee people making a go at Tava + BS in the next patch (me included). Problem is that you give up two set bonuses (stam regen) just to get the ultimate generation. Not sure if it will be worth it.

    This has been a problem since the release of the game and has been mentioned over and over.

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    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    frozywozy wrote: »
    Ishammael wrote: »
    DKsUnite wrote: »
    Ishammael wrote: »
    DKsUnite wrote: »
    Takllin wrote: »
    Bashev wrote: »
    Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
    I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.

    Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,

    They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.

    i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.

    Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.

    Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD

    This has been my experience.

    Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.

    Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.

    They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.

    Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
    Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
    Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.

    I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.

    Totally agree. Shields will actually be even better now if the phys resist CP is mitigated against shields just like magicka/elemental damage mitigation CPs function currently. There really aren't enough CPs to pick both your primary damage and damage against shields

    Magicka Sorc and NBs still have the advantage that they can spec all-in magicka and spell damage to both boost damage and defense at the same time. I think you'll see 5pc Vicious, 5pc Alchemist, 2kena for ridiculous bursts.

    RE: DK ultimate builds. Generally I agree. I foresee people making a go at Tava + BS in the next patch (me included). Problem is that you give up two set bonuses (stam regen) just to get the ultimate generation. Not sure if it will be worth it.

    This has been a problem since the release of the game and has been mentioned over and over.

    Since the release of 1.6.
  • Derra
    Derra
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    Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?

    Wings with a speedbuff seem fitting for me.
    Edited by Derra on February 8, 2016 6:17PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Manoekin
    Manoekin
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    ✭✭
    Derra wrote: »
    Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?

    Only if the wings stay out for 4 seconds.
  • Etaniel
    Etaniel
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    ✭✭
    Derra wrote: »
    Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?

    Wings with a speedbuff seem fitting for me.

    Excellent proposition
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  •  Jules
    Jules
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    ✭✭
    Derra wrote: »
    Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?

    Wings with a speedbuff seem fitting for me.

    This is a fantastic idea. The spell resist can come from other DK Skills (V Armor) and DK's desperately need some major expedition and/or major evasion in their lives. 2s from chains just does not cut it.
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  • Ishammael
    Ishammael
    ✭✭✭✭✭
    ✭✭
    Manoekin wrote: »
    Derra wrote: »
    Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?

    Only if the wings stay out for 4 seconds.

    PLZ PLZ PLZ PLZ!!!
  • CP5
    CP5
    ✭✭✭✭✭
    ✭✭✭
    Ishammael wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?

    Only if the wings stay out for 4 seconds.

    PLZ PLZ PLZ PLZ!!!

    If they do this the wings must flap the entire time. Twice as much if you jump.
  • Glory
    Glory
    Class Representative
    CP5 wrote: »
    Ishammael wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?

    Only if the wings stay out for 4 seconds.

    PLZ PLZ PLZ PLZ!!!

    If they do this the wings must flap the entire time. Twice as much if you jump.

    Flap flap flap flap.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    Dk can now lag bomb the server

    Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.

    This is unbalanced temps should also get a lag bomb skill I want to give all allies in a 30m radius minor protection, berserk, and minor prophecy by pressing 1 skill. Also make each ally it affects get a big flashy lightburst animation please.
  • Manoekin
    Manoekin
    ✭✭✭✭✭
    ✭✭
    Dk can now lag bomb the server

    Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.

    This is unbalanced temps should also get a lag bomb skill I want to give all allies in a 30m radius minor protection, berserk, and minor prophecy by pressing 1 skill. Also make each ally it affects get a big flashy lightburst animation please.

    It only affects your group member afaik.
    CP5 wrote: »
    Ishammael wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?

    Only if the wings stay out for 4 seconds.

    PLZ PLZ PLZ PLZ!!!

    If they do this the wings must flap the entire time. Twice as much if you jump.

    It would allow you to double jump too, since your wings are pushing you off from the ground.
    Edited by Manoekin on February 8, 2016 9:43PM
  • DKsUnite
    DKsUnite
    ✭✭✭✭✭
    Manoekin wrote: »
    Dk can now lag bomb the server

    Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.

    This is unbalanced temps should also get a lag bomb skill I want to give all allies in a 30m radius minor protection, berserk, and minor prophecy by pressing 1 skill. Also make each ally it affects get a big flashy lightburst animation please.

    It only affects your group member afaik.
    CP5 wrote: »
    Ishammael wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?

    Only if the wings stay out for 4 seconds.

    PLZ PLZ PLZ PLZ!!!

    If they do this the wings must flap the entire time. Twice as much if you jump.

    It would allow you to double jump too, since your wings are pushing you off from the ground.

    will we able to eat narmira's rot and grown 2x the size and our whip turns to a long range fire ball shot?
    Vyr Cor | Magicka Dragonknight | DC
    Vir Cor | Stamina Dragonknight | DC

    Latest Videos:
    Magicka Dragonknight: Vyr Cor | "A Dragon's Fury" | Magicka Dragonknight PvP
    Stamina Dragonknight: Vir Cor | "Heathen" | Stamina Dragonknight PvP

    Youtube: CorGaming
  • phillyboy7897
    phillyboy7897
    ✭✭✭✭
    That's nice to hear if it's true. 24 ppl is more than enough to break the server with these types of abilities
  • Glory
    Glory
    Class Representative
    Manoekin wrote: »
    Dk can now lag bomb the server

    Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.

    This is unbalanced temps should also get a lag bomb skill I want to give all allies in a 30m radius minor protection, berserk, and minor prophecy by pressing 1 skill. Also make each ally it affects get a big flashy lightburst animation please.

    It only affects your group member afaik.
    CP5 wrote: »
    Ishammael wrote: »
    Manoekin wrote: »
    Derra wrote: »
    Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?

    Only if the wings stay out for 4 seconds.

    PLZ PLZ PLZ PLZ!!!

    If they do this the wings must flap the entire time. Twice as much if you jump.

    It would allow you to double jump too, since your wings are pushing you off from the ground.

    Flame lash exploit allows a double jump!! I love when I do it.
    mDK will rise again.
    Rebuild Necromancer pet AI.

    @Glorious since I have too many characters to list

    Ádamant

    Strongly against Faction Lock
  • Teridaxus
    Teridaxus
    ✭✭✭✭✭
    Hmmm is inhale better than dragon blood for stam dks too?
  • r.jan_emailb16_ESO
    r.jan_emailb16_ESO
    ✭✭✭✭✭
    Hmmm is inhale better than dragon blood for stam dks too?

    Just use Vigor and Rally, why would you use Inhale? It scales off Magicka and Spelldamage...
    Lairgren | DC Dragonknight - August Palatine
    playing for eXile


    I'm done, CU somewhere else.
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    Hmmm is inhale better than dragon blood for stam dks too?

    Definitely don't use inhale. Use igneous shield and then vigor for heal over time and rally for burst heal.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • EnOeZ
    EnOeZ
    ✭✭✭✭
    Armitas wrote: »
    Ghost-Shot wrote: »
    Jules wrote: »
    The class in general was hit hard. Looking back I can see those pivatol moments. I am really hoping they make some tweaks to it soon (healing/block/dps, something..anything). I shelved my 2 pvp DK V16s for the moment and hopped on the NB bandwagon. (I know...judge away I admit it but ZOS put me in this predicament

    I did the same. Or atleast most nights I'm on my NB, even though I feel like a filthy traitor.
    Albeit muchhhhh squishier, the ability for high damage and mobility on a NB gives everything that DK does not.

    sounds like a L2P issue

    L2P? I have learned to play from the very best by going straight to the source and watching every single dev play video in pvp and PvE. I will hardcast frags in your face buddy and light attack you like you wouldn't believe. I have learned to play so much and so hard from those videos that the learning could write its own books about learning and then teach other books how to play.
    Hmmm is inhale better than dragon blood for stam dks too?

    Yes in Cyrodiil Inhale > GDB even for Stam DK.
    And for the other responses, well Inhale vs Obsidian+Vigor combo is one slot vs two slots... It makes a huge difference, enough to make a valid question for some frontline builds... and the interrupt adds some utility.
  • Teridaxus
    Teridaxus
    ✭✭✭✭✭
    Well vigor and rally are both dots and dragon blood used to be a burst heal long ago which is kinda needed with those nbs and sorcs unleashing insane dps numbers, even after the changed battlespirit.
  • eventide03b14a_ESO
    eventide03b14a_ESO
    ✭✭✭✭✭
    ✭✭
    Mythk wrote: »
    Nerf sorc

    Naturally.
    :trollin:
  •  Jules
    Jules
    ✭✭✭✭✭
    ✭✭
    EnOeZ wrote: »
    Armitas wrote: »
    Ghost-Shot wrote: »
    Jules wrote: »
    The class in general was hit hard. Looking back I can see those pivatol moments. I am really hoping they make some tweaks to it soon (healing/block/dps, something..anything). I shelved my 2 pvp DK V16s for the moment and hopped on the NB bandwagon. (I know...judge away I admit it but ZOS put me in this predicament

    I did the same. Or atleast most nights I'm on my NB, even though I feel like a filthy traitor.
    Albeit muchhhhh squishier, the ability for high damage and mobility on a NB gives everything that DK does not.

    sounds like a L2P issue

    L2P? I have learned to play from the very best by going straight to the source and watching every single dev play video in pvp and PvE. I will hardcast frags in your face buddy and light attack you like you wouldn't believe. I have learned to play so much and so hard from those videos that the learning could write its own books about learning and then teach other books how to play.
    Hmmm is inhale better than dragon blood for stam dks too?

    Yes in Cyrodiil Inhale > GDB even for Stam DK.
    And for the other responses, well Inhale vs Obsidian+Vigor combo is one slot vs two slots... It makes a huge difference, enough to make a valid question for some frontline builds... and the interrupt adds some utility.

    lol GL with this. If you slot inhale as a stam DK as your main heal, you will die. A lot. I promise you.
    JULES | PC NA | ADAMANT

    IGN- @Juies || Youtube || Twitch
    EP - Julianos . Jules . Family Jules . Jules of Misrule. Joy
    DC - Julsie . Jules . Jukes . Jojuji . Juliet . Jaded
    AD - Juice . Jubaited . Joules . Julmanji . Julogy . Jubroni . Ju Jitsu



    Rest in Peace G & Yi
    Viva La Aristocracy
  • Angus
    Angus
    ✭✭✭
    EnOeZ wrote: »
    Armitas wrote: »
    Ghost-Shot wrote: »
    Jules wrote: »
    The class in general was hit hard. Looking back I can see those pivatol moments. I am really hoping they make some tweaks to it soon (healing/block/dps, something..anything). I shelved my 2 pvp DK V16s for the moment and hopped on the NB bandwagon. (I know...judge away I admit it but ZOS put me in this predicament

    I did the same. Or atleast most nights I'm on my NB, even though I feel like a filthy traitor.
    Albeit muchhhhh squishier, the ability for high damage and mobility on a NB gives everything that DK does not.

    sounds like a L2P issue

    L2P? I have learned to play from the very best by going straight to the source and watching every single dev play video in pvp and PvE. I will hardcast frags in your face buddy and light attack you like you wouldn't believe. I have learned to play so much and so hard from those videos that the learning could write its own books about learning and then teach other books how to play.
    Hmmm is inhale better than dragon blood for stam dks too?

    Yes in Cyrodiil Inhale > GDB even for Stam DK.
    And for the other responses, well Inhale vs Obsidian+Vigor combo is one slot vs two slots... It makes a huge difference, enough to make a valid question for some frontline builds... and the interrupt adds some utility.

    For Stam DK:

    GDB: pros
    - +20% magicka regen
    - Scales off health not magicka

    GDB: cons
    - doesn't do anything

    Inhale: pros
    - Might set someone off balance if you're lucky a few seconds after you heal

    Inhale: cons
    - Costs most of your magicka, get one cast
    - Super tiny heal

    Igneous & Vigor: pros
    - big vigor ticks that scale off weapon damage and stamina which you are stacking anyway
    - +30% more thanks to igneous shield
    - Shield that covers you for a small hit while you heal
    - Useful magicka dump with igneous at any time to eat some damage
    - Alliance war passives

    Igneous & vigor: cons
    - takes two slots

    TLDR
    - Don't use GDB for heals, it's for the regen buff
    - Inhale only works for magicka DK.
    - Igneous & Vigor is a unique DK advantage
    Angus of Noquar franchise.
    And some others.
  • Elong
    Elong
    ✭✭✭✭✭
    ✭✭
    If you don't have vigor on your bar as a Stam player period you need to uninstall.
  • Teridaxus
    Teridaxus
    ✭✭✭✭✭
    Oh, i do use vigor, but i want to slot some class skills for once...
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