I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,
They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.
i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.
Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.
Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD
I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,
They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.
i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.
Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.
Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD
This has been my experience.
Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.
I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,
They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.
i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.
Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.
Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD
This has been my experience.
Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.
Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.
They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.
Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.
I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.
I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,
They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.
i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.
Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.
Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD
This has been my experience.
Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.
Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.
They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.
Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.
I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.
I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,
They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.
i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.
Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.
Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD
This has been my experience.
Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.
Most builds I've been thinking up revolve around Blood Spawn. I'd love to use Valkyn again but it just won't be very effective outside of 1v1 scenarios. I miss making it rain, man.I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,
They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.
i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.
Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.
Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD
This has been my experience.
Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.
Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.
They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.
Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.
I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.
I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,
They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.
i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.
Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.
Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD
This has been my experience.
Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.
I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,
They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.
i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.
Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.
Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD
This has been my experience.
Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.
Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.
They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.
Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.
I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.
Totally agree. Shields will actually be even better now if the phys resist CP is mitigated against shields just like magicka/elemental damage mitigation CPs function currently. There really aren't enough CPs to pick both your primary damage and damage against shields
Magicka Sorc and NBs still have the advantage that they can spec all-in magicka and spell damage to both boost damage and defense at the same time. I think you'll see 5pc Vicious, 5pc Alchemist, 2kena for ridiculous bursts.
RE: DK ultimate builds. Generally I agree. I foresee people making a go at Tava + BS in the next patch (me included). Problem is that you give up two set bonuses (stam regen) just to get the ultimate generation. Not sure if it will be worth it.
I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,
They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.
i can tell you right now that 1vX mDK hasnt changed. If you are inhaling and hitting that 6 player cap, you are going to die because inhale will heal you for like 6k max while those 6 dps the *** out of you. Burning embers can only heal and damage enough to sustain in a 1v1/1v2. I forsee too much micro management in 1v3+. All the other buffs were eh in 1vX/small scale.
Burning talons would be the only thing i would test out. Really see if the damage is worth losing 15% damage reduction.
Im gonna say that alot of these mDK rerolls are gonna be rerolling back to stam xD
This has been my experience.
Yes, DK AoE damage has gone up a bit. But DK defensiveness has not -- which is what we really needed. I would give back all of the buffs we got in this patch for 20% miss change in ash cloud and a dragon blood un-nerf.
Actually DK defense did go up because of the phys resist CP passive. Not actually class related but it definitely helped.
They can buff all the skills they want but if they dont buff flame lash by ~10% and un nerf GDB, mDK will never be what is used to be/up to par with other magicka specs. I keep saying this but it's really the truth when it comes to mDK.
Sorcs have the grossly overpowered shields so they can spec into pure damage and their burst is un natural.
Nightblades have cloak, which while somewhat nerfed, is still strong because you get 8% flat mitigation now. On top of that, swallow soul probably heals more per tick then GDB. And NB dmg is the same as sorcs really.
Templars while in the same *** position as we are, have viable heals and their dark flares can deal some serious damage and the execute doesn't hurt.
I found the best mDK build is the one that centers around ultimates because ultimates are the DKs resources and his damage which is why 1.6+ hurts so badly.
Totally agree. Shields will actually be even better now if the phys resist CP is mitigated against shields just like magicka/elemental damage mitigation CPs function currently. There really aren't enough CPs to pick both your primary damage and damage against shields
Magicka Sorc and NBs still have the advantage that they can spec all-in magicka and spell damage to both boost damage and defense at the same time. I think you'll see 5pc Vicious, 5pc Alchemist, 2kena for ridiculous bursts.
RE: DK ultimate builds. Generally I agree. I foresee people making a go at Tava + BS in the next patch (me included). Problem is that you give up two set bonuses (stam regen) just to get the ultimate generation. Not sure if it will be worth it.
This has been a problem since the release of the game and has been mentioned over and over.
Wouldn´t it be a nice idea to get rid of the spellresist morph on reflect and replace that with a 4second major expedition?
Wings with a speedbuff seem fitting for me.
phillyboy7897 wrote: »Dk can now lag bomb the server
Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.
This is unbalanced temps should also get a lag bomb skill I want to give all allies in a 30m radius minor protection, berserk, and minor prophecy by pressing 1 skill. Also make each ally it affects get a big flashy lightburst animation please.
If they do this the wings must flap the entire time. Twice as much if you jump.
phillyboy7897 wrote: »Dk can now lag bomb the server
Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.
This is unbalanced temps should also get a lag bomb skill I want to give all allies in a 30m radius minor protection, berserk, and minor prophecy by pressing 1 skill. Also make each ally it affects get a big flashy lightburst animation please.
It only affects your group member afaik.
If they do this the wings must flap the entire time. Twice as much if you jump.
It would allow you to double jump too, since your wings are pushing you off from the ground.
phillyboy7897 wrote: »Dk can now lag bomb the server
Igneous Weapons (Molten Weapons morph): This morph will now grant you and your allies the Major Brutality buff for 30 seconds, in addition to the Major Sorcery buff.
This is unbalanced temps should also get a lag bomb skill I want to give all allies in a 30m radius minor protection, berserk, and minor prophecy by pressing 1 skill. Also make each ally it affects get a big flashy lightburst animation please.
It only affects your group member afaik.
If they do this the wings must flap the entire time. Twice as much if you jump.
It would allow you to double jump too, since your wings are pushing you off from the ground.
mzapkeneb18_ESO wrote: »Hmmm is inhale better than dragon blood for stam dks too?
mzapkeneb18_ESO wrote: »Hmmm is inhale better than dragon blood for stam dks too?
Ghost-Shot wrote: »DUTCH_REAPER wrote: »The class in general was hit hard. Looking back I can see those pivatol moments. I am really hoping they make some tweaks to it soon (healing/block/dps, something..anything). I shelved my 2 pvp DK V16s for the moment and hopped on the NB bandwagon. (I know...judge away I admit it but ZOS put me in this predicament
I did the same. Or atleast most nights I'm on my NB, even though I feel like a filthy traitor.
Albeit muchhhhh squishier, the ability for high damage and mobility on a NB gives everything that DK does not.
sounds like a L2P issue
L2P? I have learned to play from the very best by going straight to the source and watching every single dev play video in pvp and PvE. I will hardcast frags in your face buddy and light attack you like you wouldn't believe. I have learned to play so much and so hard from those videos that the learning could write its own books about learning and then teach other books how to play.
mzapkeneb18_ESO wrote: »Hmmm is inhale better than dragon blood for stam dks too?
Ghost-Shot wrote: »DUTCH_REAPER wrote: »The class in general was hit hard. Looking back I can see those pivatol moments. I am really hoping they make some tweaks to it soon (healing/block/dps, something..anything). I shelved my 2 pvp DK V16s for the moment and hopped on the NB bandwagon. (I know...judge away I admit it but ZOS put me in this predicament
I did the same. Or atleast most nights I'm on my NB, even though I feel like a filthy traitor.
Albeit muchhhhh squishier, the ability for high damage and mobility on a NB gives everything that DK does not.
sounds like a L2P issue
L2P? I have learned to play from the very best by going straight to the source and watching every single dev play video in pvp and PvE. I will hardcast frags in your face buddy and light attack you like you wouldn't believe. I have learned to play so much and so hard from those videos that the learning could write its own books about learning and then teach other books how to play.mzapkeneb18_ESO wrote: »Hmmm is inhale better than dragon blood for stam dks too?
Yes in Cyrodiil Inhale > GDB even for Stam DK.
And for the other responses, well Inhale vs Obsidian+Vigor combo is one slot vs two slots... It makes a huge difference, enough to make a valid question for some frontline builds... and the interrupt adds some utility.
Ghost-Shot wrote: »DUTCH_REAPER wrote: »The class in general was hit hard. Looking back I can see those pivatol moments. I am really hoping they make some tweaks to it soon (healing/block/dps, something..anything). I shelved my 2 pvp DK V16s for the moment and hopped on the NB bandwagon. (I know...judge away I admit it but ZOS put me in this predicament
I did the same. Or atleast most nights I'm on my NB, even though I feel like a filthy traitor.
Albeit muchhhhh squishier, the ability for high damage and mobility on a NB gives everything that DK does not.
sounds like a L2P issue
L2P? I have learned to play from the very best by going straight to the source and watching every single dev play video in pvp and PvE. I will hardcast frags in your face buddy and light attack you like you wouldn't believe. I have learned to play so much and so hard from those videos that the learning could write its own books about learning and then teach other books how to play.mzapkeneb18_ESO wrote: »Hmmm is inhale better than dragon blood for stam dks too?
Yes in Cyrodiil Inhale > GDB even for Stam DK.
And for the other responses, well Inhale vs Obsidian+Vigor combo is one slot vs two slots... It makes a huge difference, enough to make a valid question for some frontline builds... and the interrupt adds some utility.