I can take my Perma Emp Champion out of retirement? Prs dont give me false hope Ghost.
I can take my Perma Emp Champion out of retirement? Prs dont give me false hope Ghost.
I feel like DK 1vX is gonna be dependant on how hard they nerf burning embers and how easy it is to keep burning embers up on like 3 people. And also how well you can sustain with inhale costing more.
I can take my Perma Emp Champion out of retirement? Prs dont give me false hope Ghost.
I feel like DK 1vX is gonna be dependant on how hard they nerf burning embers and how easy it is to keep burning embers up on like 3 people. And also how well you can sustain with inhale costing more.
What's the Magicka return per hit with Inhale?
I can take my Perma Emp Champion out of retirement? Prs dont give me false hope Ghost.
I feel like DK 1vX is gonna be dependant on how hard they nerf burning embers and how easy it is to keep burning embers up on like 3 people. And also how well you can sustain with inhale costing more.
What's the Magicka return per hit with Inhale?
10% per enemy. My inhale costs 2.7k atm so I would get back 800 magicka making it cost 1900 roughly after 2.5 secs and hitting all 3.
Joy_Division wrote: »Dat Burning Embers heal
OP as hell
I can take my Perma Emp Champion out of retirement? Prs dont give me false hope Ghost.
I feel like DK 1vX is gonna be dependant on how hard they nerf burning embers and how easy it is to keep burning embers up on like 3 people. And also how well you can sustain with inhale costing more.
What's the Magicka return per hit with Inhale?
10% per enemy. My inhale costs 2.7k atm so I would get back 800 magicka making it cost 1900 roughly after 2.5 secs and hitting all 3.
You hit 6 now Leo and the Magicka return happens when you Inhale, not the Explosion.
All according to the patch notes...
So, 6 x 270 = 1550 - 2700 = 1250
Not too shabby.
I can take my Perma Emp Champion out of retirement? Prs dont give me false hope Ghost.
I feel like DK 1vX is gonna be dependant on how hard they nerf burning embers and how easy it is to keep burning embers up on like 3 people. And also how well you can sustain with inhale costing more.
What's the Magicka return per hit with Inhale?
10% per enemy. My inhale costs 2.7k atm so I would get back 800 magicka making it cost 1900 roughly after 2.5 secs and hitting all 3.
You hit 6 now Leo and the Magicka return happens when you Inhale, not the Explosion.
All according to the patch notes...
So, 6 x 270 = 1550 - 2700 = 1250
Not too shabby.
I was saying 3 to go with my 1v3 analogy. It happens when you exhale as far as i was seeing unless i was missing something. Tbh, if you are in a 1v6, you aren't gonna be waiting for that explosion xP maybe in 2/3v6 :P
I can take my Perma Emp Champion out of retirement? Prs dont give me false hope Ghost.
I feel like DK 1vX is gonna be dependant on how hard they nerf burning embers and how easy it is to keep burning embers up on like 3 people. And also how well you can sustain with inhale costing more.
What's the Magicka return per hit with Inhale?
10% per enemy. My inhale costs 2.7k atm so I would get back 800 magicka making it cost 1900 roughly after 2.5 secs and hitting all 3.
You hit 6 now Leo and the Magicka return happens when you Inhale, not the Explosion.
All according to the patch notes...
So, 6 x 270 = 1550 - 2700 = 1250
Not too shabby.
I was saying 3 to go with my 1v3 analogy. It happens when you exhale as far as i was seeing unless i was missing something. Tbh, if you are in a 1v6, you aren't gonna be waiting for that explosion xP maybe in 2/3v6 :P
Yes, it happens when you Exhale.
This is actually a pretty big nerf compared to the previous functionality. But they had to b/c of the increased damage and targets.
I still think most people with choose Draw Essence instead for the interrupt.
I can take my Perma Emp Champion out of retirement? Prs dont give me false hope Ghost.
I feel like DK 1vX is gonna be dependant on how hard they nerf burning embers and how easy it is to keep burning embers up on like 3 people. And also how well you can sustain with inhale costing more.
What's the Magicka return per hit with Inhale?
10% per enemy. My inhale costs 2.7k atm so I would get back 800 magicka making it cost 1900 roughly after 2.5 secs and hitting all 3.
You hit 6 now Leo and the Magicka return happens when you Inhale, not the Explosion.
All according to the patch notes...
So, 6 x 270 = 1550 - 2700 = 1250
Not too shabby.
I was saying 3 to go with my 1v3 analogy. It happens when you exhale as far as i was seeing unless i was missing something. Tbh, if you are in a 1v6, you aren't gonna be waiting for that explosion xP maybe in 2/3v6 :P
Yes, it happens when you Exhale.
This is actually a pretty big nerf compared to the previous functionality. But they had to b/c of the increased damage and targets.
I still think most people with choose Draw Essence instead for the interrupt.
Deep Breath is awesome to keep people from ressing up all the time. Soo.. Not much of a hard choice I guess.
I can take my Perma Emp Champion out of retirement? Prs dont give me false hope Ghost.
I feel like DK 1vX is gonna be dependant on how hard they nerf burning embers and how easy it is to keep burning embers up on like 3 people. And also how well you can sustain with inhale costing more.
What's the Magicka return per hit with Inhale?
10% per enemy. My inhale costs 2.7k atm so I would get back 800 magicka making it cost 1900 roughly after 2.5 secs and hitting all 3.
You hit 6 now Leo and the Magicka return happens when you Inhale, not the Explosion.
All according to the patch notes...
So, 6 x 270 = 1550 - 2700 = 1250
Not too shabby.
I was saying 3 to go with my 1v3 analogy. It happens when you exhale as far as i was seeing unless i was missing something. Tbh, if you are in a 1v6, you aren't gonna be waiting for that explosion xP maybe in 2/3v6 :P
Thanks for the feedback Jules Means alot for me since I don't have time for PTS.
Thanks for the feedback Jules Means alot for me since I don't have time for PTS.
Not a problem Frozn, will update with some combat soon
Samuel_Bantien wrote: »..but instead die instantly because they didn't build tanky enough, cry on the forums, and go to the next big FOTM class.
Samuel_Bantien wrote: »The changes to Dragonknight are welcome, but we cannot base "FOTM MAGICKA DKS" purely on... DUELS. Especially if we attempt to base buffs on Templates that are running 3 infused, 4 divines (a.k.a. No Impen) and the fact templates only run 300 champion points. Not to mention templates do not have all the BiS gear or any real gear setup all of them might actually use or afford (A.K.A. Maelstrom weapons and golded gear).
At the very least (and hopefully because of certain stated Cyrodiil lag fixes) ZoS should host a stress test (remember how ZoS' 1.6 stress test ended?) so that magicka dragonknights (and every other class) can be seen in an actual "open world" scenario.
Magicka DKs have always been a great duel class due to the ability to actually use their DoTs (because not everyone has a pocket purger), and again open world is completely different than duels... I foresee a lot of magicka dks YOLOing into large groups expecting to permablock and kill many people [because in recent tests (duels) permablocking is (/always has been in duels) possible] but instead die instantly because they didn't build tanky enough, cry on the forums, and go to the next big FOTM class.
ebethke_ESO wrote: »The bad thing is that the people who will get magicka DK nerfed (again) are those that don't play the class, have been getting destroyed by them this PTS, and will whine to get them changed.
Azarath_tiberius wrote: »5pc Alchemist, 5pc Marksman and MSA bowh
Azarath_tiberius wrote: »ebethke_ESO wrote: »The bad thing is that the people who will get magicka DK nerfed (again) are those that don't play the class, have been getting destroyed by them this PTS, and will whine to get them changed.
Mark my words, snipers with 5pc Alchemist, 5pc Marksman and MSA bow will whine about their snipes getting reflected back at them a lot.. Just watch
I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
I guess you are talking about duels. We still should wait for the TG launch and then we can see is magicka DKs back or not. One is sure that in group play they will be awesome.DoctorSwampy wrote: »Okay it's official, I was destroying people last night with a build that had 1100 regen and 2500 buffed spell damage. Magicka DK is back for sure gais!
Agreed. In bigger groups and duels they are performing better than live, but that's not where they needed help,
They needed help in open world and small scale, and you can't really test that on PTS with duels as it's completely different setups and engagements.