HoloYoitsu wrote: »
Original Post: 9/2015:
Please consider these changes ZOS:
- Reflective wings grants major expedition for 4s.
- Battle Spirit not affecting Dragon Blood
- Extended Chains being a traditional gap closer with stun & CC immunity afterwards
They are related. For DKs you should choose how to build, for more damage or more survivability while the other classes they increase their survivability by buffing their damage at the same time. I am talking about magicka builds here.themdogesbite wrote: »The problem isnt really survivability, the problem is that we hit like wet noodles and the only way not to, is by sacrificing every inch of that said survivability.
We need a decent dragon blood ! Thats all we need. Atm Dragon blood is absolutely useless even coupled with igneous shiel and tons of cp in healing.
I even removed both entirely from my bars and replace it with burning embers. Meaning I cant heal when not fighting.
On a side note I discovered after trying many many sets and build that full heavy with "divine" reactive armor with magicka glyphs give some nice mitigation due to the amount of fear cc and stun. At least with reactive armor you take more or less 35% less dam like 100% of the time
Slot mage skil and NB wont be a instant death anymore.
My 2 cents.
I said it several times. DKs need survivability. Their skills are mele range and if you want to stay in the mele you have to be able to protect yourself. This class were based on 2 simple mechanics = dynamic ultimate and blocking. Now both are gone and DKs will never perform well. Of course ZoS can buff them and give them mobility, but then they will be very close to gameplay as NBs and Sorcs.
One thing which really bothers me is why @Wrobel didnt buff GDB? What does he think about this skill, that it is useful in Cyro? We need another person who should be responsible fro the PvP part of the skills. It is clear that @wrobel does not pvp and that is why his decisions are so bad. He needs somebody who can hold him for a hand and discuss with him the PvP nature of the skills when he want to make some change.
Thanks Jules for keeping the thread updated. I think we were all excited initially about the DK changes -- the reality of Cyrodiil combats makes them all pretty lackluster, though.I said it several times. DKs need survivability. Their skills are mele range and if you want to stay in the mele you have to be able to protect yourself. This class were based on 2 simple mechanics = dynamic ultimate and blocking. Now both are gone and DKs will never perform well. Of course ZoS can buff them and give them mobility, but then they will be very close to gameplay as NBs and Sorcs.
One thing which really bothers me is why @Wrobel didnt buff GDB? What does he think about this skill, that it is useful in Cyro? We need another person who should be responsible fro the PvP part of the skills. It is clear that @wrobel does not pvp and that is why his decisions are so bad. He needs somebody who can hold him for a hand and discuss with him the PvP nature of the skills when he want to make some change.
Agreed.
Like I said on the PTS feedback thread: I would give up every single damage increase from this patch for (1) fixed dragon blood, and (2) miss chance plus ground targeted on Cinder storm.
Good post, but I think some DK's are ONLY looking at the negative sides...and fail to consider the positive
Such as:
DK's have the 2nd best ultimates
DK's have good resource management
DK's have the best root in the game
xEcthelionx wrote: »Read this post often before the patch notes dropped and then stopped. Quit whining. The problem is that you and every other scrub is trying to bring back a magicka DK that can run SnB. Stop it.
If you try to play the class where you heal or tank dps then you are going to die in 1vX. If you stack your damage super high and sacrifice some regen (which you gain no class passives for, +EV) then you will do better because your main heal (draw essence) is going to come from more damage.
I run 42k max magicka (will be higher when I get a medium shoulder roll, ftw console RnG).
2300 SP on a destro staff (constant 3k med weaves > 200-300 more TT value on abilities).
1200 recovery w/a monster set that makes this manageable.
I 1vX people constantly, melee and magicka users; however, it will be much easier next patch. The reason I am able to do this is not because I am a great player, etc. It is because I adapt to the current environment and instead of whining about bringing SnB DK's back (2k whips are trash and so is Kena+Alchemist in 1v1's *cheese harder, bro*) learn to play the class again.
xEcthelionx wrote: »Read this post often before the patch notes dropped and then stopped. Quit whining. The problem is that you and every other scrub is trying to bring back a magicka DK that can run SnB. Stop it.
If you try to play the class where you heal or tank dps then you are going to die in 1vX. If you stack your damage super high and sacrifice some regen (which you gain no class passives for, +EV) then you will do better because your main heal (draw essence) is going to come from more damage.
I run 42k max magicka (will be higher when I get a medium shoulder roll, ftw console RnG).
2300 SP on a destro staff (constant 3k med weaves > 200-300 more TT value on abilities).
1200 recovery w/a monster set that makes this manageable.
I 1vX people constantly, melee and magicka users; however, it will be much easier next patch. The reason I am able to do this is not because I am a great player, etc. It is because I adapt to the current environment and instead of whining about bringing SnB DK's back (2k whips are trash and so is Kena+Alchemist in 1v1's *cheese harder, bro*) learn to play the class again.
Moglijuana wrote: »Thanks Jules for keeping the thread updated. I think we were all excited initially about the DK changes -- the reality of Cyrodiil combats makes them all pretty lackluster, though.I said it several times. DKs need survivability. Their skills are mele range and if you want to stay in the mele you have to be able to protect yourself. This class were based on 2 simple mechanics = dynamic ultimate and blocking. Now both are gone and DKs will never perform well. Of course ZoS can buff them and give them mobility, but then they will be very close to gameplay as NBs and Sorcs.
One thing which really bothers me is why @Wrobel didnt buff GDB? What does he think about this skill, that it is useful in Cyro? We need another person who should be responsible fro the PvP part of the skills. It is clear that @wrobel does not pvp and that is why his decisions are so bad. He needs somebody who can hold him for a hand and discuss with him the PvP nature of the skills when he want to make some change.
Agreed.
Like I said on the PTS feedback thread: I would give up every single damage increase from this patch for (1) fixed dragon blood, and (2) miss chance plus ground targeted on Cinder storm.
If dragons blood worked that would be sweet but I can deal. But cinder storm! Was that a thing?? If so, wtf! I wan't some dodge chance on my dk </3
xEcthelionx wrote: »Read this post often before the patch notes dropped and then stopped. Quit whining. The problem is that you and every other scrub is trying to bring back a magicka DK that can run SnB. Stop it.
If you try to play the class where you heal or tank dps then you are going to die in 1vX. If you stack your damage super high and sacrifice some regen (which you gain no class passives for, +EV) then you will do better because your main heal (draw essence) is going to come from more damage.
I run 42k max magicka (will be higher when I get a medium shoulder roll, ftw console RnG).
2300 SP on a destro staff (constant 3k med weaves > 200-300 more TT value on abilities).
1200 recovery w/a monster set that makes this manageable.
I 1vX people constantly, melee and magicka users; however, it will be much easier next patch. The reason I am able to do this is not because I am a great player, etc. It is because I adapt to the current environment and instead of whining about bringing SnB DK's back (2k whips are trash and so is Kena+Alchemist in 1v1's *cheese harder, bro*) learn to play the class again.
AddictionX wrote: »Oh so magicka DK is not all up there?
Great thanks welcome to the club we got jackets ...come here sit with us stamina DK's who agree with you but when we wanted stamina morphs (heck even stamina morphs that make sense) most of you guys(magicka dk's) refuted it.
Well... there's an old saying "what goes around comes around"
3-15-16
POST THIEVES GUILD UPDATE:
Though I was extremely excited for the return of magicka DK in open world, it appears even I cannot ignore the glaring weaknesses the class still has in open world. It was about time to properly assess the changes to the class and see how it stacks up against other classes at this juncture in time.
Main issues magicka DK still has in open world:
(All three work in tandem together to create an overall very frustrating experience)
1. Lack of Healing
- Coagulating blood still functioning below other class heals (BOL) and still nerfed by Battle Spirit. Unable to be viable in Cyrodiil unless stacking health.
2. Lack of Movement & Lack of Ability to remove snares / negative effects
- Unable to escape damage of any kind due to no class movement and perma snared in open world/1vX situation. Works as a double whammy with next bullet
3. Lack of Tankiness
- Unable to tank damage due to lack of heals, blocking stam regen nerf, poorly designed passives that give 10% block damage and lackluster skills that do not offer reduction of damage
Essentially, Magicka DK suffers because it is caught in a purgatory of not being able to escape damage but also not being able to tank damage due to lack of appropriate tanking skills and heals, and lack of movement.
Please consider these changes ZOS: @ZOS_GinaBruno @ZOS_JessicaFolsom @Wrobel
- Reflective wings grants major expedition for 4s.
- Miss chance or dodge chance when standing in Cinder Storm
- Battle Spirit not affecting Dragon Blood
- Extended Chains being a traditional gap closer with stun & CC immunity afterwards
Anyone with any input please feel free to comment and I will try to discuss and analyze this going forward.
Love Always,
Jules
Joy_Division wrote: »Reflective scales + major expedition in one package would be too strong. When this skill isn't draining their resources, DKs have it up all the time which basically means major expedition up all the time. How about removal of snares instead?
Joy_Division wrote: »Reflective scales + major expedition in one package would be too strong. When this skill isn't draining their resources, DKs have it up all the time which basically means major expedition up all the time. How about removal of snares instead?
I agree with everything you said except this -- however, I don't necessarily disagree per se.
Reasons are in comparison:
1. To keep scales up "all the time" requires 25% of your global cooldowns which is self-balancing.
2. Sorcerer streak is a gap-closing, thru-block, AoE stun
3. NB cloak provides speed, invis, bonus damage, and (effectively) purge
4. Both (2) and (3) define the class -- wings has very much "defined" the DK class. Major Expedition may not be the best additional bonus. I would take snare removal or purge in its place. Or possibly: immunity to additional debuffs while active.
EDIT: projectiles still go through wings when they are up since forever.
xEcthelionx wrote: »Read this post often before the patch notes dropped and then stopped. Quit whining. The problem is that you and every other scrub is trying to bring back a magicka DK that can run SnB. Stop it.
If you try to play the class where you heal or tank dps then you are going to die in 1vX. If you stack your damage super high and sacrifice some regen (which you gain no class passives for, +EV) then you will do better because your main heal (draw essence) is going to come from more damage.
I run 42k max magicka (will be higher when I get a medium shoulder roll, ftw console RnG).
2300 SP on a destro staff (constant 3k med weaves > 200-300 more TT value on abilities).
1200 recovery w/a monster set that makes this manageable.
I 1vX people constantly, melee and magicka users; however, it will be much easier next patch. The reason I am able to do this is not because I am a great player, etc. It is because I adapt to the current environment and instead of whining about bringing SnB DK's back (2k whips are trash and so is Kena+Alchemist in 1v1's *cheese harder, bro*) learn to play the class again.
And can you explain how do you reposition when 2-3 ppl jump on you? And definitely I can say, you feel the power because you play on consoles where 90% of the ppl are casual players.