Here we go again. Nerf sorcs...oh sorry I meant "adjust harden ward" if you still can't stop those shields and refuse to use shield breaker, then it is most def time to adjust your build and gear choices.
DeanTheCat wrote: »Seeing as the forums is yet again filled with nerf thread after nerf thread for everything under the sun, I'll bump this thread up again.
The problem is the CP system and a lack of softcaps. Not individual skills.
From a purely logistical standpoint I can find no fault with your logic, or your variety of potential (yes solutions with the potential to actually work) answers. To be quite frank though with all the crap ZoS has put us through I like that I am overpowered as ****, I highly doubt (at this point in time) I would still be playing if I wasn't.
Don't get me wrong I believe that 1.5 was the best time to play and that it provided a good solid "lets work together" mentality, but if we look at the larger picture ZoS clearly doesn't want that. We receive nothing remotely challenging that can occupy our time, overland npc are so pitiful I have afked before and come back and not been dead, vet pledges are laughable, I solo nonvet pledges. Hodor is managing 4 man Sanctum HM and nobody seems to care from the devs standpoint, we have vr5 characters completing AA and Hel Ra because yes.
Much like there will never be a roll back to the difficulty the game started with, their will also never be anything so drastic as the changes you're proposing because players simply won't stay for it. ZoS has been very transparent that game difficulty will always come second to game lore and to that end the more extreme of any environment will always be easier then it should be. So yes, I do enjoy being overpowered because it allows me the flexibility to both play casually and complete content that I want to with no obligatory sense of dedication needed. This game is not Eve, we are not scaling WoW style raids, at no point are guildmasters requiring players to buy($$) gear (not going to mention the game).
Elder Scrolls Online: Casuals Unlimited.
If we play in the weekend tennis, for fun and fitness, we are most likely casual tennis players enjoying it.
If we look on the television to a Grand Slam tournament, we see awfull good tennis from profi's.
It is both tennis.
I think that in base concept ESO can also handle both
But it will take quite a while before that is under control.
I for one would rather have them work on new content then spend half of their remaining time trying to fix old content.
After a point though we must ask, is this worth the effort. Let's assume that ESO lasts another 5 years before the inevitable decline to P2W, alliances forming due to lack of playerbase etc. in two years virtually every sandbox update has been geared entirely toward a more dps intensive playerbase, so we can safely assume that we're looking at two years to return to a more balanced one.
so two years to regain the "beaten path", but in those two years it means an overhaul of all current combat mechanics, mob health, caps, and most important any released and future releases of DLC. at that point the game has turned the "hump" of it's life (per 5 remaining) and reasonably only has a few good years left before the decline. I for one would rather have them work on new content then spend half of their remaining time trying to fix old content.
It's an mmo, almost by definition everything we do on here fits that picture.
@hrothbern
To be clear we do not disagree on an overhaul should this game have any designs of lasting more than a few years. Eventually the power creep will reach proportions where pledges will be soloed as a general rule of thumb. To sum up our difference of view though I suspect it boils down to simple trust, I trust that ZoS will not be able to adequately change the games now linear dps race while maintaining its dlc rhythm and fixing old content. Because I accept their inability as fact I play the "short game" so to speak, if I have fun for three years knowing it may end at any point then that's fine with me. That means there really is no "need" to be a collector, make race based meta alts, or put myself through the grind of titles on different characters should I decide I don't want to.
In a more abstract view that very difference in opinion is ZoS first battleground, the trust of their playerbase shouldn't be underestimated and at the end of the day that very trust will ultimately decide if a player stays or not. I digress though and do not wish to turn this into one of those threads.
edit: couldn't resist adding this before ZoS decides they want to weigh in;
"We're looking into it, no ETA"
It wasn't meant to illustrate what we (as players) do here, but that pumping out new content without fixing core design flaws fits that picture on ZOS side.It's an mmo, almost by definition everything we do on here fits that picture.
DeanTheCat wrote: »
Emma_Eunjung wrote: »NO to all of this. What is the point of grinding to progress your toons if that progression is going to be rolled back on a whim?
Emma_Eunjung wrote: »Furthermore, the "power creep" from the Champion System is a much needed boost to solo-oriented players like me who have been struggling to conquer as much of the group content in the game as possible. The extra power that comes from hundreds of CP offers many players an important alternate path to accomplishing their goals in the game, goals that may not have even been possible before Update 1.6.
Emma_Eunjung wrote: »Finally, I don't share your optimism that ZOS would roll back the nerfs to Bolt Escape or whatever. Those abilities probably need a conceptual overhaul, not a mere tweak or re-balancing. Who knows when (or if) ZOS will get around to overhauling the abilities and combat mechanics.