Knootewoot wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Ah, what are we worrying about. A future update? That will be somewhere in 2020.
Knootewoot wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Ah, what are we worrying about. A future update? That will be somewhere in 2020.
You exaggerating a bit, nothing will change until Orsinium. For 3-6 months nightblades can cloak without worries.
Seth_Black wrote: »Knootewoot wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Ah, what are we worrying about. A future update? That will be somewhere in 2020.
You exaggerating a bit, nothing will change until Orsinium. For 3-6 months nightblades can cloak without worries.
You're aware that during QuakeCon they said Orsinium will be up somewhere at the end of THIS year?
killingspreeb16_ESO wrote: »Fortunately I can´t cast more than three cloaks anyway..
It will hit magicka nbs surely hard tho and I´ll just wait until something similar happens to shields and heals (BoL).
I mean if no other defense ability is spammable, why should shields and heals be an exception.
Just a matter of time until people QQ about the next thing.
Next penality is for shield!
Oh i´m so glad we can point anyone having problems with shields to the wonderful shieldbreaker set zenimax just introduced with their latest major patch for this occasion
I'd rather slot a skill to counter shields than being forced to drop a set bonus and run Stamina based just to counter shields.
Also Shield breaker isn't removing your shields, only the one attacking you is bypassing them with a little amount of damage.
I mean cloak is awesome sometimes, but if it's all you got you will notice how frustrating this skill actually is.
Mark, burning embers, Shadow image, Caltrops, flare, potion which is not even visible, Shadow, talons, cinderstorm and I could continue with that list. Now imagine you get also a penalty for using something without knowing if it actually works.
Just cause someone is using Shield breaker doesn't make your shields useless, but someone using a simple potion can negate my defense against a whole group.
I actually don't care if cloak gets a penalty as long as they fix it completely and apply penalties to all other defense abilities.
You all speak of balancing, so I hope you see that issue as well.
Stamina Build defense:
Heal - heal over time and spamming it won't bring you back to full health or any close of it
Block - no stamina Reg
Dodge - cost increase
Cloak - most certainly gets a penalty to avoid multiple usage in a row
Compared to Templar heals (which makes him tanky while healing the whole group) and Magicka shields like hardened ward or healing ward this defense is limited - you won't be able to spam them infinite.
If you hold pressure on me I will run out of ressources.
If I hold pressure on you, but you're specced for huge heals or shields, nothing will happen to you - you won't run out of ressources.
Of course this game isn't balanced around 1v1, but by using this argument I could upload a video of every single group fight showing the ground covered in Caltrops, making cloak the most useless skill in eso.
Anyway, it's just a matter of time until the QQ goes over to shields and breath of life and I'll wait for this very moment.
I agree with all of that. Still there is nothing they can do about shields now that they´ve introduced shieldbreaker (which should have been a magica set all along bc you know - harness/dampen). If they happen to revisit shieldbreaker i´m the first one to ask them to make shields not stackable anymore.
As long as that set is in play i´ll point anyone complaining about shields into that general direction because that´s how zos decided to balance shields.
The problem with cloak is not that it´s a defensive skill but rather it´s defense + mobility/initiative combined. The problem lies with the mobility/initiative part of the skill because every aoe counter to it is not really a counter if you can´t use it bc the nightblade is hiding between enemy NPCs in IC. Cloak is far less of a problem in open world pvp. But for IC it´s hell.
Thanks to shield breaker you're able to hit the enemies health directly with a flat amount of damage, but you give up a set bonus and have to run a stamina build.
Also it's totally fine for Stamina builds being able to counter shields and I'll explain why.
The only counter against dodge roll are timed attacks and Magicka based skills, meaning Stamina builds won't counter each other.
Why should a Magicka build be able to counter other Magicka builds and stamina one, but Stamina neither of them?
Anyway, Shield breaker is like Teleport strike, heavy attacks or Magicka AoEs to dodge and it still got a penalty.
You basically say shields got a counter, so it shouldn't get nerfed, but why should cloak get a nerf then?
I'm running shield breaker since willows will take ages until it get fixed and have yet to see anyone dying to my light attacks, while I killed many nightblades by simply marking them. Of course I'm not running bow, but you expect me to slot a set and equip a Bow to counter your shields while you can break my cloaks and wait until I run out of Magicka?
Shield breaker is not enough, shields and heals needs a penalty as do all other defense abilities - at least that's what you want otherwise the community wouldn't complain about every single one.
One skill is a problem only in IC, but nerf it overall, right?
Mobs breaking my cloak isn't enough, right?
If you can't spam cloak you will notice how annoying it actually is, but balancing a skill around dlc content?
In that case I want mines nerfed since they're not a problem outside of IC, but are incredible strong inside.
Nerf cloak, alright - but fix all abilities breaking it without being AoEs or actual counters first.
Also add penalties to shields and heals to make all defense abilities for all possible builds equal,meaning that someone who spams them will run out of ressources.
That's what you all want, isn't it? Offense being the best defense. Stacking one stat, get highest dmg and apply pressure until the enemy will run out of ressources which is exactly what will happen.
Since I play with a extremely limited dodge anyway I'm already used to stuff like that, but it's gonna be funny that see Sorcs and Templars dying one by another.
Shieldbreaker is a vaible counter to shields. However stamina never had the giant issue against shields magica users have. Resources for shields are finite if you don´t run 2500+ magica reneration.
Shields are still a much bigger problem for magica build than they´ve ever been for stamina in the first place because resources for magica v magica are really infinite thanks to harness magica.
Also with the counters to cloak is: They are not vaible apart from detect potions. I´d love to have something like caltrops on a magica build. But wait i´d kill myself because of the million npc´s the nightblade could just drag into my aoe in ic. I would gladly give up a 5p a setbonus to get a cloakbreaker. Apart from that there is no functional counter for cloak on a range build.
Try to look at it this way: You´re arguing from a point where there are builds in existance that can circumvent cloak because of abilities not working as intended. I´m arguing from a point where i´ve been playing a build since 1.5 against which cloak happens to work 100% reliable - ranged magica build that is. While it may have issues i can assure you it´s a million times worse than any shieldstack or teleporting sorc when it´s actually working.
Just cause you don't got a build able to counter to cloak, doesn't mean it's working fine and should receive a nerf.
Cloak is next to dodge the most unreliable skill I know.
Imagine your Shield suddenly disappearing - just poof and gone - that's how it likes to play with cloak.
You either get it through and you're happy that you were able to avoid an attack or it just breaks cause it hates you.
It's already impossible to cloak against DKs using burning embers and even enemy NBs using shadow image hitting you at least once out of it.
Nerf cloak, fix the counters, let me see who's using a potion and most importantly nerf shields and heals as well.
Cloak got counters, many counters working great for people I play against and is still bugged. On top of that you want a penalty.
I mean your lovely streak got a counter, but does it make the skill useless? You still move away and stun enemies on the way.
As a stamina build using cloak I can't simply move millions of miles away using cloak, that's not how it works.
Tell me, what's your problem with Shield breaker and a penalty against shields?
Shield breaker isn't removing your shields or anything like that, so where's your problem?
If you're so against it, how can you expect a nightblade to accept a penalty for using a still buggy ability with countless of counters.
I mean if I have to be a stamina build to get through your shields, why can't I expect from you to slot Stamina based AoEs to break cloak?
Caltrops is surely expensive, but so is my cloak as Stamina Build.
On my solo build I'm not running any AoE, no detect Pots and no mark. NBs are able to escape, but none of them were actually able to kill me.
These NBs get away sure, but what do they achieve with it? Right, nothing.
Of course I'm defending cloak since it's my main class ability and I'm not against any penalty or whatever, but I'm against the fact that my class should've limited access to defense while all Sorcs jump around and use their shields like it costs nothing.
If you don't see that all defense abilities should've a penalty regardless of their counters then this discussion is useless, but I don't see why shields or heals should be an exception.
Knootewoot wrote: »Seth_Black wrote: »Knootewoot wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Ah, what are we worrying about. A future update? That will be somewhere in 2020.
You exaggerating a bit, nothing will change until Orsinium. For 3-6 months nightblades can cloak without worries.
You're aware that during QuakeCon they said Orsinium will be up somewhere at the end of THIS year?
They also said Veteran ranks would be removed (phase 4) after the champion point update (phase 3). but instead they added 2 more.
Seth_Black wrote: »Knootewoot wrote: »Seth_Black wrote: »Knootewoot wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Ah, what are we worrying about. A future update? That will be somewhere in 2020.
You exaggerating a bit, nothing will change until Orsinium. For 3-6 months nightblades can cloak without worries.
You're aware that during QuakeCon they said Orsinium will be up somewhere at the end of THIS year?
They also said Veteran ranks would be removed (phase 4) after the champion point update (phase 3). but instead they added 2 more.
Vet ranks removal = NOT in near future officially confirmed in one of the ESO Live
We won't get vet ranks removed due to current itemization and I wouldn't expect it removed in next year or so.
After Orsinium we'll get Thieves Guild DLC and Dark Brotherhood DLC ...no idea what's after but looks like another BIG content update ...maybe they work on removing vets at this point ...no one knows.
Seth_Black wrote: »Knootewoot wrote: »ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Ah, what are we worrying about. A future update? That will be somewhere in 2020.
You exaggerating a bit, nothing will change until Orsinium. For 3-6 months nightblades can cloak without worries.
You're aware that during QuakeCon they said Orsinium will be up somewhere at the end of THIS year?
Seth_Black wrote: »Without it every NB can shout: 'you want to take my cloak? give me sorc's shields, templar's heals and dk's flap flaps and I'll keep playing.
If ZOS will destroy cloak you'll see how many players will just simply quit the game since there will be no challenge to play this class any more.
sabresandiego_ESO wrote: »This is one of the skills that is pushing nightblades in to the overpowered territory. The skill needs to stay spammable for its after effects like 100% crit or DOT removal, but the duration of invisibility should be treated like bolt escape and last 33%-50% less time each time its cast. You should not be able to stay invisible continuously for longer than 7-10 seconds, which is already a long time.
First cloak: duration is 100% 3.5 seconds
Second Cloak: is 2.3 seconds
Third Cloak: is 1.5 seconds
Fourth Cloak: is 1 second
Fifth Cloak: is .6 seconds
Sixth Cloak: is .4 seconds
Seventh Cloak: is .3 seconds
Eight Cloak: is .2 seconds
Ninth Cloak: is .1 seconds
Something like this would allow people to only be invisible for about 7-10 seconds max if they spam cloak. The timer should be similar to roll dodge and bolt escape.
Seth_Black wrote: »Without it every NB can shout: 'you want to take my cloak? give me sorc's shields, templar's heals and dk's flap flaps and I'll keep playing.
If ZOS will destroy cloak you'll see how many players will just simply quit the game since there will be no challenge to play this class any more.
Keep cloak as it is and people will (already are) keep leaving the game, because we are all sick of hearing this on TS "He's a NB, no pointing in chasing him" (even if there's 5 of us)
You don't hear this kind of talk when it comes to any other class.
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Knootewoot wrote: »Seth_Black wrote: »Without it every NB can shout: 'you want to take my cloak? give me sorc's shields, templar's heals and dk's flap flaps and I'll keep playing.
If ZOS will destroy cloak you'll see how many players will just simply quit the game since there will be no challenge to play this class any more.
Keep cloak as it is and people will (already are) keep leaving the game, because we are all sick of hearing this on TS "He's a NB, no pointing in chasing him" (even if there's 5 of us)
You don't hear this kind of talk when it comes to any other class.
No, neither of you 5 had caltrops or a detection potion? Groups I am in always chase NB's because in IC sewers they are bound to have a stash of stones.
Also, every class can pop reteating manouvres and run away. Cloak is not the issue, but CC immunity, run speed and being smart (like hiding behind a crate in next room)
Knootewoot wrote: »Seth_Black wrote: »Without it every NB can shout: 'you want to take my cloak? give me sorc's shields, templar's heals and dk's flap flaps and I'll keep playing.
If ZOS will destroy cloak you'll see how many players will just simply quit the game since there will be no challenge to play this class any more.
Keep cloak as it is and people will (already are) keep leaving the game, because we are all sick of hearing this on TS "He's a NB, no pointing in chasing him" (even if there's 5 of us)
You don't hear this kind of talk when it comes to any other class.
No, neither of you 5 had caltrops or a detection potion? Groups I am in always chase NB's because in IC sewers they are bound to have a stash of stones.
Also, every class can pop reteating manouvres and run away. Cloak is not the issue, but CC immunity, run speed and being smart (like hiding behind a crate in next room)
Sigh... again with these so many counters to cloak that exist everywhere and players simply refuse to use them.
Caltrops is a stamina only extremely expensive skills. Maybe there is no stamina build in the group, or maybe they simply don't have the stamina for it. Also caltrops is far from reliable against Cloak, stop spreading this blatant lie. Even if you manage to cast the caltrops right after the NB uses cloak, by the time the caltrops land, the NB will be out of their range. So you basically need to be lucky, and target the caltrops at the direction the NB decides to run. God forbit you are 1 second lae, by then the NB will be half way across Cyrodiil.
Pots - i'm not sure about other people but my potions are usually on cooldown, i don't always have the possibility to use them. Also, with the latests nerfs, the reveal time is really small.
And yes, NBs have stashes of stones because THEY NEVER DIE! Because they use cloak, ofcourse.
And no, retreating maneuvers is far from even being in the same league as cloak, when it comes to getting away - try using it and see for yourself.
Stoney_McGeee wrote: »Caltrops = stamina
Flare = magic
No excuses..
There's literally so many options .. That's just the basic skills to get the job done..
Whenever I'm looking for a NB , I think like a NB.. And just spam talons around myself.
Stoney_McGeee wrote: »Caltrops = stamina
Flare = magic
No excuses..
There's literally so many options .. That's just the basic skills to get the job done..
Whenever I'm looking for a NB , I think like a NB.. And just spam talons around myself.
Seth_Black wrote: »
Complaining is simple, but for once try to PLAY or understand other classes (in best case learn to play them all)
so you can see all strong/weak points and work out your own way to fight specific abilities.
For once try to understand that NBs are the only class that can CHOOSE not to die in PvP. We all agree that we should have class diversity but this is simply too much. Either allow all classes to have an escape mechanic, or remove this one from the NB.
Seth_Black wrote: »
Complaining is simple, but for once try to PLAY or understand other classes (in best case learn to play them all)
so you can see all strong/weak points and work out your own way to fight specific abilities.
For once try to understand that NBs are the only class that can CHOOSE not to die in PvP. We all agree that we should have class diversity but this is simply too much. Either allow all classes to have an escape mechanic, or remove this one from the NB.
This is simply NOT TRUE.
Also @Araxleon you should not cry but adapt. I think you made a nice topic for sorcs to do so. Try to think outside the box. A good nb does not rely on cloak - that´s cheap anyway!
ZOS_GinaBruno wrote: »Hi everyone, thanks for all your feedback. We are looking at several options to limit the number of times Shadow Cloak can be cast in a row. However, unlike Bolt Escape, there are multiple ways of countering Shadow Cloak so we want to be very careful with any change we ultimately make. One of the possibilities we're exploring is reducing your Magicka regeneration while Shadow Cloak is active.
Any change we make will be in a future update, though we don't have a solid time frame at this time.
Seth_Black wrote: »
Complaining is simple, but for once try to PLAY or understand other classes (in best case learn to play them all)
so you can see all strong/weak points and work out your own way to fight specific abilities.
For once try to understand that NBs are the only class that can CHOOSE not to die in PvP. We all agree that we should have class diversity but this is simply too much. Either allow all classes to have an escape mechanic, or remove this one from the NB.
This is simply NOT TRUE.
I respectfully disagree.
Also to the people saying that cloak has counters, it's pretty obvious you haven't tried them. Everyone in this thread asking for a nerf to cloak have tried them and we know how inefficient all those counters are.