Takes-No-Prisoner wrote: »FriedEggSandwich wrote: »Thanks for the info man, I've not really ever looked at raising my stam outside of the champion system. I'm noticing that generally trade-offs are a bit easier in this latest patch. 1.6 was go all out damage or lose.
In my endless quest to science my own science to improve my science, I agree with ToRelax. I too must say, that I have put 40 points into Stamina regain for CP, and 57 into Mana regain for CP. Plus use 1 medium armor piece + passives, and its actually super helpful having 15k stamina and 800 regain as a Mana focused Templar. Though I am on console for the moment, from what ToRelax says sounds like my set up above will be a lot better in the next patch. So yes, it is definitely worth investing early for the CP buffs but also the equipment as well.
CPs are reset with patch so no need to "invest" early. Also if you're a werewolf you're going to lose that stam regen, if you're using drink it will no longer multiply with CP passives, if you were emp you'll lose the passives, any racial stam passives becomes additive instead of multiplicative etc.
Stam recovery is nerfed almost any way you look at it in 2.1.
Cinn and I were fighting a Sorc/Sap Tank NB combo last night and they killed us a few times by going hard for Cinn the whole time. 5 minute fights with 2800 Weapon damage using a 2handed sword and non-stop wrecking blow spam to the order of several hundred times and couldn't burst through the sorcs shield(mixing other abilities in as needed obviously). He's not going to run out of magicka and not going to run out of stamina. I fought Germantrocity 2 on 1 the other night and wrecking blowed him 300-400 times and landed every one but couldn't burst his shields either and he only has 121 CPs. He didn't die until a third player joined us.
I'm trying real hard not to use this cheezeball set because it's an inelegant solution but if it takes 2-3 good players to do the damage required to take down a good sorc then I'm not seeing an alternative. In the end it all comes down to math. If I can't do more damage in 1GCD than the sorc can in in the 1GCD it costs him to cast a shield I'm never going to kill him.
mike.gaziotisb16_ESO wrote: »I'd make it take a percentage of total shield strength, so it doesn't make small shields useless...
Yep, called it.mike.gaziotisb16_ESO wrote: »The best way would be for this set's damage to hit the Wards instead of the HP and scale with the size of the Wards. For example 35% of the ward's value is added on top.
For example if you have a small 5k shield the set will hit ~1.7k extra damage on your shields. Still good DPS boost. If you have stacked a Hardened Ward and Healing Ward and Barrier and have a 30k shield, the set will add ~10k damage on the wards for that first hit.
This will not fix the issue. Then people simply can continue spamming shields without any issue?
I am still for a Minor/Major shield fix.
Shield "Stacking" has never been the problem. I really don't understand why people continue to think that would solve anything.
Shieldspamming, not stacking, spamming is a problem and that is what i said.
Takes-No-Prisoner wrote: »FriedEggSandwich wrote: »Thanks for the info man, I've not really ever looked at raising my stam outside of the champion system. I'm noticing that generally trade-offs are a bit easier in this latest patch. 1.6 was go all out damage or lose.
In my endless quest to science my own science to improve my science, I agree with ToRelax. I too must say, that I have put 40 points into Stamina regain for CP, and 57 into Mana regain for CP. Plus use 1 medium armor piece + passives, and its actually super helpful having 15k stamina and 800 regain as a Mana focused Templar. Though I am on console for the moment, from what ToRelax says sounds like my set up above will be a lot better in the next patch. So yes, it is definitely worth investing early for the CP buffs but also the equipment as well.
CPs are reset with patch so no need to "invest" early. Also if you're a werewolf you're going to lose that stam regen, if you're using drink it will no longer multiply with CP passives, if you were emp you'll lose the passives, any racial stam passives becomes additive instead of multiplicative etc.
Stam recovery is nerfed almost any way you look at it in 2.1.
Well there are some exceptions. Serpent now provides stamina regen, and regen jewelry enchants have twice the power.
Yes. Being a sorcerer you should learn to deal with not using shields, wearing light armour and limit your blocking because of your small stamina reserves and no regen whilst blocking. It sounds fair, right?LegendaryChef wrote: »Stacking my shield? No matter what shield i use i will still take this damage, so you are saying i should be punished anyway?
I am sure if you kept constructing a niche specialized scenarios long enough, you will eventually come up with one where having a shield against shieldbreaker is worse than not having a shield. But even then for the vast majority of commonly encountered scenarios in PvP, anytime a shieldbreaker would kill you through a shield, a normal ability would kill you without it just as well. This set's effectiveness is blown out of proportion for typical PvP encounters. It is only a gamechanger for players used to running with minimal hitpoints while being untouchable behind a shield at all times.
LegendaryChef wrote: »I don't even think i have to say anything.
Yes. Being a sorcerer you should learn to deal with not using shields, wearing light armour and limit your blocking because of your small stamina reserves and no regen whilst blocking. It sounds fair, right?LegendaryChef wrote: »Stacking my shield? No matter what shield i use i will still take this damage, so you are saying i should be punished anyway?
That is all under your control.I am sure if you kept constructing a niche specialized scenarios long enough, you will eventually come up with one where having a shield against shieldbreaker is worse than not having a shield. But even then for the vast majority of commonly encountered scenarios in PvP, anytime a shieldbreaker would kill you through a shield, a normal ability would kill you without it just as well. This set's effectiveness is blown out of proportion for typical PvP encounters. It is only a gamechanger for players used to running with minimal hitpoints while being untouchable behind a shield at all times.
This
Cinn and I were fighting a Sorc/Sap Tank NB combo last night and they killed us a few times by going hard for Cinn the whole time. 5 minute fights with 2800 Weapon damage using a 2handed sword and non-stop wrecking blow spam to the order of several hundred times and couldn't burst through the sorcs shield(mixing other abilities in as needed obviously). He's not going to run out of magicka and not going to run out of stamina. I fought Germantrocity 2 on 1 the other night and wrecking blowed him 300-400 times and landed every one but couldn't burst his shields either and he only has 121 CPs. He didn't die until a third player joined us.
I'm trying real hard not to use this cheezeball set because it's an inelegant solution but if it takes 2-3 good players to do the damage required to take down a good sorc then I'm not seeing an alternative. In the end it all comes down to math. If I can't do more damage in 1GCD than the sorc can in in the 1GCD it costs him to cast a shield I'm never going to kill him.
Been telling you this for months
Nivzruo_ESO wrote: »Lolol, sorcs mad they not godmode no more. You have to be bad to let someone light attack you 10 times and no heal or los or anything really.
I had 28K-29K Magicka not 40-45K Magicka like some of these guys had.
mike.gaziotisb16_ESO wrote: »mike.gaziotisb16_ESO wrote: »If you are so low on health that the pitiful damage from shieldbreaker kills you, then you would not be able to survive a real damage skill without the shield, no matter what armor and resists you have.
I'm sorry, but WTAF? So, so, so, short-sighted it's unreal.
First off, the damage is not pitiful at all. 2.3k on legendary v16 set, is as much as my crushing shock tooltip
And how effective would you be at killing someone if you tried to do it with nothing but crushing shock?. Not very effective. You would probably fail to kill him unless he was afk.
Thus, pitiful damage.
What's the point of this comment? Did you just cherry pick the first paragraph and respond to that? Where's your response to the rest of the comment?
It was just a long-winded whine about how sorcerers have no heals. I responded to the part that actually was about shield breaker.
I know about it enough to tell shieldbreaker spam is only a problem for those unwilling to adapt. I have one of every class, by the way.
LegendaryChef wrote: »I had 28K-29K Magicka not 40-45K Magicka like some of these guys had.
I don't know anyone who had that kind of magicka unless they were running a pet build with the set that gives you a load of magicka for pets being active and even at, that these players were VERY rare to come across and often were pretty useless in pvp.
nordickittyhawk wrote: »
Because cloak makes you a pro, Because Scales makes you a pro, because CC makes you a pro. Get out of here with that nonsense.
Taking out a sorc with superior DPS and excellent timing is skill. This set has nothing to do with skill.
nordickittyhawk wrote: »
Because cloak makes you a pro, Because Scales makes you a pro, because CC makes you a pro. Get out of here with that nonsense.
Taking out a sorc with superior DPS and excellent timing is skill. This set has nothing to do with skill.
QFT.
Personally I'm amazed by these folks who support such a no-skill set. I thought some of them were good players, at least based on how boastful they seem, but to get behind this set with the ridiculous justifications put forth is indication of the opposite.
Well high end for sure but if you ever tried taking on Meth even as non-emp "pretty useless" isn't something that would cross your mind.
Bolterity was running 45K magicka with his pet build and I'd rather fight a zerg of bads than that mess.
Even 35K magicka would give you a 16K Hardened Ward with Max Bastion in 1.6. There were few abilities that could touch that non-crit in 1.6 without being boosted to hell with empower etc.
Played my sorc for a bit yesterday. Did not have too much issue dealing with some yahoo running shield-breaker on me.(in a group to meat-shield him no less) My mutagen ticks helped mitigate some of the pressure, along with me focusing them and forcing them to actually press other buttons on their keyboard.
The issue I foresee arising... is 2+ yahoos running this set at once and spamming weighted light attacks. This goes beyond a sorc issue. Any magic build that relies on heal ward as a self-heal(Everyone... except templars) will have no counter to 2+ shield-breaker users focusing them at once with machine gun weighted light attacks. Light armor DKs "would"(hence the would please) be able to counter them, if Dragonblood wasn't destroyed by the heal nerf... but it was. And while Blessing of Protection is good for 1 person focusing you, it doesn't save you against multiple people attacking you like Breath of Life does. Which is why blessing + heal ward is popular this patch, but it will not help you against two yahoos mindlessly spamming flat 2k light attacks focused on you. Templars are the only ones that will be able to handle multiple shield-breaker users attacking them at once.
This set is like, the definition of cheese. You could get this set at lvl 10, and give it to someone who just bought this game. And they would pose a threat just spamming light attacks that do a flat 2k dmg.
I don't mind the concept of this set really. Even if it's clear that ZOS is just trying to not actually balance anything, and instead offer band-aid solutions that are hidden under a power-grind. Or trying to appeal to players whom refuse to actually learn anything about the game. But the execution of it is total cheese. It needs to be re-worked/adjusted.
I am sure if you kept constructing a niche specialized scenarios long enough, you will eventually come up with one where having a shield against shieldbreaker is worse than not having a shield. But even then for the vast majority of commonly encountered scenarios in PvP, anytime a shieldbreaker would kill you through a shield, a normal ability would kill you without it just as well. This set's effectiveness is blown out of proportion for typical PvP encounters. It is only a gamechanger for players used to running with minimal hitpoints while being untouchable behind a shield at all times.
Thanks Marek, I tried to be sarcastic about it, point is , that there will be always issues with something in this game. People study with spreadsheets and such for C sakes, how to make better builds. Theorycrafters will always find a way to outperform casual players. I have no issue with that and yesterday, he killed me , we laughed about it, guildies teased me a little and it was fun overall. No big deal. My problem is with people screaming all over the forums , nerf this, nerf that, because they being killed. I loved to dodge roll on my NB and used to do that constantly to release the pressure from my faction, lets say defending a keep. 10 people chasing me around ( it's not my fault that it is so important to them just to kill one person) means 10 people less sieging or going into the breach. You cant do that anymore. Or with streak, I used to streak into large groups causing havoc ( still can do that just not as much as I used to). That's part of somewhat warfare tactics. Why everything needs to be nerfed? Should I become very vocal and make them nerf something that kills me all the time? Or should I think what i could've done to survive and maybe try to use different tactics next time?PenguinInACan wrote: »So I play Sorc and NB. Ok I understand there is an issue with shield stacking, however , yesterday I was hit in Sewers with 20k Heavy Attack , plus 2.5k surprise attack (animation cancelling). I was dead instantly. Granted, he caught me unawares , browsing my bag and despite that I was in the same group in the same room with 10 other guildies and on TS, no one even saw him. This is with 50% damage reduction in IC ? 20k heavy attack, post 2.1?. Come on. Can I please get a dark cloak breaker.Or at least templar selfhealing breaker. Or at least one shot survival kit.
Defile CP and disease enchants can add up pretty well against the self heals.
pmn100b16_ESO wrote: »Change 5 piece bonus to: Based on your critical hit chance, all your attacks can cause critical damage to shields
pmn100b16_ESO wrote: »Change 5 piece bonus to: Based on your critical hit chance, all your attacks can cause critical damage to shields
Now this would be something i can get behind.
LegendaryChef wrote: »I don't even think i have to say anything.
LegendaryChef wrote: »I don't even think i have to say anything.
How low is your health? That's only 10k worth of damage......My Templar usually gets that from a Crystal Frag to the face.....or a DK whip....or a 13k Assassins Strike and I can still survive it.
LegendaryChef wrote: »I don't even think i have to say anything.
How low is your health? That's only 10k worth of damage......My Templar usually gets that from a Crystal Frag to the face.....or a DK whip....or a 13k Assassins Strike and I can still survive it.
I'm guessing he kept reapplying shields, so technically the only dmg affecting his health was shield breaker, and since the recap can't show more than 5 occurence, the total dmg doesn't add up with his hp.