Actually the set scales with quality and level, so a level 10 shieldbreaker would be useless.[...]This set is like, the definition of cheese. You could get this set at lvl 10, and give it to someone who just bought this game. And they would pose a threat just spamming light attacks that do a flat 2k dmg.
[...]FriedEggSandwich wrote: »FriedEggSandwich wrote: »but I notice you said he wasn't going to run out of stamina, what makes you think that?
Using a CC break gives you about ~8 seconds of CC immunity. During those 8 seconds, you will get ~4 stamina regen ticks. If your stamina regen is greater than CC break cost divided by four, you will never run out of stamina for CC breaking. (IIRC it comes out to ~800-900 stam regen needed, altho it has been a while since i saw the numbers so not entirely sure)
I thought the cc immunity was 5 secs, gonna need to see something official to believe it's 8 seconds. My stam regen is only 640 and I'm putting cp into mooncalf which is a really slow way to raise it. I can't imagine many sorcs roll with much more stam regen. I suppose I could wear a piece of medium. Any sorc with 800 stam regen will be sacrificing somewhere else so will be more survivable but less potent, it's a trade off.
Edit: imo it's more beneficial to put cp into tumbling and block expert but I've no clue exactly how much more this would let you cc break.
It's 5 seconds auto cc immunity and 8 seconds when broken out of.
Btw, I have 900 stam regen on my sorc. 1 stamina regen bonus from 3 pc Willow's Path, vampirism, Deadric Protection passive, 10 CP in stam regen, 1 medium armor piece. In this case it comes mostly because of other choices, I didn't have to change anything to get deadric protection on all bars, a few points in stam regen is obvious once i got some regen and i didn't take vamp for the stam regen either.
Last patch it was a bigger tradeoff, when I used the Arena set. But that was also way better stam sustain than I have now, I literally didn't have to worry about cc breaks until I was at 17% stamina, that's a lot of roll dodges pre nerf with 16k stam.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »but I notice you said he wasn't going to run out of stamina, what makes you think that?
Using a CC break gives you about ~8 seconds of CC immunity. During those 8 seconds, you will get ~4 stamina regen ticks. If your stamina regen is greater than CC break cost divided by four, you will never run out of stamina for CC breaking. (IIRC it comes out to ~800-900 stam regen needed, altho it has been a while since i saw the numbers so not entirely sure)
I thought the cc immunity was 5 secs, gonna need to see something official to believe it's 8 seconds. My stam regen is only 640 and I'm putting cp into mooncalf which is a really slow way to raise it. I can't imagine many sorcs roll with much more stam regen. I suppose I could wear a piece of medium. Any sorc with 800 stam regen will be sacrificing somewhere else so will be more survivable but less potent, it's a trade off.
Edit: imo it's more beneficial to put cp into tumbling and block expert but I've no clue exactly how much more this would let you cc break.
FriedEggSandwich wrote: »FriedEggSandwich wrote: »but I notice you said he wasn't going to run out of stamina, what makes you think that?
Using a CC break gives you about ~8 seconds of CC immunity. During those 8 seconds, you will get ~4 stamina regen ticks. If your stamina regen is greater than CC break cost divided by four, you will never run out of stamina for CC breaking. (IIRC it comes out to ~800-900 stam regen needed, altho it has been a while since i saw the numbers so not entirely sure)
I thought the cc immunity was 5 secs, gonna need to see something official to believe it's 8 seconds.
It seems to be a bit inconclusive. Watch for how many seconds the yellow has the CC immunity swirls under his feet. They start while the video timer is still at 0:00(you can hear the CC break yell) and are still visible under his feet at the start of 0:08
https://www.youtube.com/watch?v=NfODZM4a-PQ
Seems like 7-8 seconds to me. Certainly more than 5.
On the other hand, i did see videos where the immunity seemed shorter. Maybe it depends on the CC that has been broken?
The god-like reign of shield stacking sorc finally found an end. Now you have to think before attacking and not just stacking your shield up to 30k+ and spam fragments congrats ZOS for balancing
FriedEggSandwich wrote: »Cinn and I were fighting a Sorc/Sap Tank NB combo last night and they killed us a few times by going hard for Cinn the whole time. 5 minute fights with 2800 Weapon damage using a 2handed sword and non-stop wrecking blow spam to the order of several hundred times and couldn't burst through the sorcs shield(mixing other abilities in as needed obviously). He's not going to run out of magicka and not going to run out of stamina. I fought Germantrocity 2 on 1 the other night and wrecking blowed him 300-400 times and landed every one but couldn't burst his shields either and he only has 121 CPs. He didn't die until a third player joined us.
I'm trying real hard not to use this cheezeball set because it's an inelegant solution but if it takes 2-3 good players to do the damage required to take down a good sorc then I'm not seeing an alternative. In the end it all comes down to math. If I can't do more damage in 1GCD than the sorc can in in the 1GCD it costs him to cast a shield I'm never going to kill him.
If you are using wrecking blow then you only really have the 9k hardened ward to deal with until he gets low and casts healing ward, but as a ward that only lasts 4 seconds. You might see harness magicka but your attacks ignore it cos they're physical. This doesn't address the hardened ward spam but I notice you said he wasn't going to run out of stamina, what makes you think that? Good sorcs should know how to manage their stamina but they still run out of this resource more easily than the others. Stamina is every magicka sorcs biggest weakness. As soon as you see the white circles disappear then cc again immediately. I notice a lot that when fighting some players they don't take the opportunity to cc me when they could, and then they lose. If anyone is gonna kill me it's a 2h stam NB.
Both of them were using engine guardian and in a scenario where you never need to dodge roll or block you can break free every 8 seconds without running out of stamina. I'm also assuming they were using tri-stats on cooldown as I had to as well. The best sorcs are never going to run out of stamina, it just boils down to math there. You can't force them to block and you can't force them to dodge roll so the only stamina expense is break-free. Easy enough to manage.
Wrecking blow isn't going to do nearly 9K when it can never crit. My Tooltip when fully buffed is 12K so I'm doing 6K each wrecking blow. My V15 sorc right now with 96 into bastion and less than 30K magicka in all V14 gear has a hair under a 9K hardened ward in Cyrodiil and there are sorcs out there with over 12K hardened wards stacking magicka. If it costs me two GCDs just to break his single hardened ward then I'm never going to kill that sorc unless he makes a mistake.
Just as the entire game was centered around Magicka at launch, it's entirely centered around Stamina right now.FriedEggSandwich wrote: »FriedEggSandwich wrote: »Cinn and I were fighting a Sorc/Sap Tank NB combo last night and they killed us a few times by going hard for Cinn the whole time. 5 minute fights with 2800 Weapon damage using a 2handed sword and non-stop wrecking blow spam to the order of several hundred times and couldn't burst through the sorcs shield(mixing other abilities in as needed obviously). He's not going to run out of magicka and not going to run out of stamina. I fought Germantrocity 2 on 1 the other night and wrecking blowed him 300-400 times and landed every one but couldn't burst his shields either and he only has 121 CPs. He didn't die until a third player joined us.
I'm trying real hard not to use this cheezeball set because it's an inelegant solution but if it takes 2-3 good players to do the damage required to take down a good sorc then I'm not seeing an alternative. In the end it all comes down to math. If I can't do more damage in 1GCD than the sorc can in in the 1GCD it costs him to cast a shield I'm never going to kill him.
If you are using wrecking blow then you only really have the 9k hardened ward to deal with until he gets low and casts healing ward, but as a ward that only lasts 4 seconds. You might see harness magicka but your attacks ignore it cos they're physical. This doesn't address the hardened ward spam but I notice you said he wasn't going to run out of stamina, what makes you think that? Good sorcs should know how to manage their stamina but they still run out of this resource more easily than the others. Stamina is every magicka sorcs biggest weakness. As soon as you see the white circles disappear then cc again immediately. I notice a lot that when fighting some players they don't take the opportunity to cc me when they could, and then they lose. If anyone is gonna kill me it's a 2h stam NB.
Both of them were using engine guardian and in a scenario where you never need to dodge roll or block you can break free every 8 seconds without running out of stamina. I'm also assuming they were using tri-stats on cooldown as I had to as well. The best sorcs are never going to run out of stamina, it just boils down to math there. You can't force them to block and you can't force them to dodge roll so the only stamina expense is break-free. Easy enough to manage.
Wrecking blow isn't going to do nearly 9K when it can never crit. My Tooltip when fully buffed is 12K so I'm doing 6K each wrecking blow. My V15 sorc right now with 96 into bastion and less than 30K magicka in all V14 gear has a hair under a 9K hardened ward in Cyrodiil and there are sorcs out there with over 12K hardened wards stacking magicka. If it costs me two GCDs just to break his single hardened ward then I'm never going to kill that sorc unless he makes a mistake.
Fair point, I've never liked fighting anyone in engine guardian. It's an easy way for sorcs to overcome the stamina problem. I also never block or roll in an actual fight, don't even tap block to animation cancel now, the regular cc breaks are enough to drain my 13k stam with 640 regen. I find that using tripots on cooldown is often enough, but even then if I can't hit them, due to cloak and dodge, and the fight drags on it's just a matter of time before I can't cc break. My current solution to this is to wear 1 piece heavy to outlast the burst when I can't cc break.
Lava_Croft wrote: »Just as the entire game was centered around Magicka at launch, it's entirely centered around Stamina right now.FriedEggSandwich wrote: »FriedEggSandwich wrote: »Cinn and I were fighting a Sorc/Sap Tank NB combo last night and they killed us a few times by going hard for Cinn the whole time. 5 minute fights with 2800 Weapon damage using a 2handed sword and non-stop wrecking blow spam to the order of several hundred times and couldn't burst through the sorcs shield(mixing other abilities in as needed obviously). He's not going to run out of magicka and not going to run out of stamina. I fought Germantrocity 2 on 1 the other night and wrecking blowed him 300-400 times and landed every one but couldn't burst his shields either and he only has 121 CPs. He didn't die until a third player joined us.
I'm trying real hard not to use this cheezeball set because it's an inelegant solution but if it takes 2-3 good players to do the damage required to take down a good sorc then I'm not seeing an alternative. In the end it all comes down to math. If I can't do more damage in 1GCD than the sorc can in in the 1GCD it costs him to cast a shield I'm never going to kill him.
If you are using wrecking blow then you only really have the 9k hardened ward to deal with until he gets low and casts healing ward, but as a ward that only lasts 4 seconds. You might see harness magicka but your attacks ignore it cos they're physical. This doesn't address the hardened ward spam but I notice you said he wasn't going to run out of stamina, what makes you think that? Good sorcs should know how to manage their stamina but they still run out of this resource more easily than the others. Stamina is every magicka sorcs biggest weakness. As soon as you see the white circles disappear then cc again immediately. I notice a lot that when fighting some players they don't take the opportunity to cc me when they could, and then they lose. If anyone is gonna kill me it's a 2h stam NB.
Both of them were using engine guardian and in a scenario where you never need to dodge roll or block you can break free every 8 seconds without running out of stamina. I'm also assuming they were using tri-stats on cooldown as I had to as well. The best sorcs are never going to run out of stamina, it just boils down to math there. You can't force them to block and you can't force them to dodge roll so the only stamina expense is break-free. Easy enough to manage.
Wrecking blow isn't going to do nearly 9K when it can never crit. My Tooltip when fully buffed is 12K so I'm doing 6K each wrecking blow. My V15 sorc right now with 96 into bastion and less than 30K magicka in all V14 gear has a hair under a 9K hardened ward in Cyrodiil and there are sorcs out there with over 12K hardened wards stacking magicka. If it costs me two GCDs just to break his single hardened ward then I'm never going to kill that sorc unless he makes a mistake.
Fair point, I've never liked fighting anyone in engine guardian. It's an easy way for sorcs to overcome the stamina problem. I also never block or roll in an actual fight, don't even tap block to animation cancel now, the regular cc breaks are enough to drain my 13k stam with 640 regen. I find that using tripots on cooldown is often enough, but even then if I can't hit them, due to cloak and dodge, and the fight drags on it's just a matter of time before I can't cc break. My current solution to this is to wear 1 piece heavy to outlast the burst when I can't cc break.
Well, got killed a few days ago by this set.
On a DK.
Without a single shield.
Now I'd better make sure I'm not the one with the lowest HP, because someone wanting to heal me with Healing ward actually killed me.
If you as a sorc encounter this set and cannot win just do what you always do when you about to lose.... Bolt escape over the whole map! Oh wait thats fixed too so now you actually have to fight
Well, got killed a few days ago by this set.
On a DK.
Without a single shield.
Now I'd better make sure I'm not the one with the lowest HP, because someone wanting to heal me with Healing ward actually killed me.
This set is a band-aid meant to fix the "shield stacking issue". Man, do I have facepalmed when I read people saying sorcs were stacking "5 or 6" shields.
FYI:
- Hardened ward (OK that's 1)
- Harness Magicka (not if you're stamina)
- Healing ward (for low health only)
If you're stamina, you're facing 2 shields.
2.
Not 6, not 5, not 4, not even 3.
The set isn't even implemented properly, since it doesn't "break" the shield but instead bypass it entirely. A solution could have been to make shield crit-able in both ways (you can crit a shield, so you actually have a chance to have more shields on "crit" casts, but shields can be critted). This would have allowed for bigger burst potentials, thus creating opportunities to damaging the health.
As for this set, it should destroy the shield as it should have been in the first place, not ignore it.
PS: Not a sorc player.
Well, got killed a few days ago by this set.
On a DK.
Without a single shield.
Now I'd better make sure I'm not the one with the lowest HP, because someone wanting to heal me with Healing ward actually killed me.
If you wouldn't have gotten that healing ward, you would have died just as well, except to a 8K skill attack instead of a 2K shieldbreaker. So he didn't kill you, he just didn't save you.
Cinn and I were fighting a Sorc/Sap Tank NB combo last night and they killed us a few times by going hard for Cinn the whole time. 5 minute fights with 2800 Weapon damage using a 2handed sword and non-stop wrecking blow spam to the order of several hundred times and couldn't burst through the sorcs shield(mixing other abilities in as needed obviously). He's not going to run out of magicka and not going to run out of stamina. I fought Germantrocity 2 on 1 the other night and wrecking blowed him 300-400 times and landed every one but couldn't burst his shields either and he only has 121 CPs. He didn't die until a third player joined us.
I'm trying real hard not to use this cheezeball set because it's an inelegant solution but if it takes 2-3 good players to do the damage required to take down a good sorc then I'm not seeing an alternative. In the end it all comes down to math. If I can't do more damage in 1GCD than the sorc can in in the 1GCD it costs him to cast a shield I'm never going to kill him.
Well, got killed a few days ago by this set.
On a DK.
Without a single shield.
Now I'd better make sure I'm not the one with the lowest HP, because someone wanting to heal me with Healing ward actually killed me.
This set is a band-aid meant to fix the "shield stacking issue". Man, do I have facepalmed when I read people saying sorcs were stacking "5 or 6" shields.
FYI:
- Hardened ward (OK that's 1)
- Harness Magicka (not if you're stamina)
- Healing ward (for low health only)
If you're stamina, you're facing 2 shields.
2.
Not 6, not 5, not 4, not even 3.
The set isn't even implemented properly, since it doesn't "break" the shield but instead bypass it entirely. A solution could have been to make shield crit-able in both ways (you can crit a shield, so you actually have a chance to have more shields on "crit" casts, but shields can be critted). This would have allowed for bigger burst potentials, thus creating opportunities to damaging the health.
As for this set, it should destroy the shield as it should have been in the first place, not ignore it.
PS: Not a sorc player.
Shame most people won't get off of their sorc revenge train to realize that.Well, got killed a few days ago by this set.
On a DK.
Without a single shield.
Now I'd better make sure I'm not the one with the lowest HP, because someone wanting to heal me with Healing ward actually killed me.
If you wouldn't have gotten that healing ward, you would have died just as well, except to a 8K skill attack instead of a 2K shieldbreaker. So he didn't kill you, he just didn't save you.
What if you had the armor and resist to survive for a few more moments, and it was only due to the fact that you were taking irresistible damage directly to your health?
Also, doesn't that seem like a failure of design that a skill, specifically designed to be cast on the person most in need is now such an effective cause to get them killed?
Well, got killed a few days ago by this set.
On a DK.
Without a single shield.
Now I'd better make sure I'm not the one with the lowest HP, because someone wanting to heal me with Healing ward actually killed me.
This set is a band-aid meant to fix the "shield stacking issue". Man, do I have facepalmed when I read people saying sorcs were stacking "5 or 6" shields.
FYI:
- Hardened ward (OK that's 1)
- Harness Magicka (not if you're stamina)
- Healing ward (for low health only)
If you're stamina, you're facing 2 shields.
2.
Not 6, not 5, not 4, not even 3.
The set isn't even implemented properly, since it doesn't "break" the shield but instead bypass it entirely. A solution could have been to make shield crit-able in both ways (you can crit a shield, so you actually have a chance to have more shields on "crit" casts, but shields can be critted). This would have allowed for bigger burst potentials, thus creating opportunities to damaging the health.
As for this set, it should destroy the shield as it should have been in the first place, not ignore it.
PS: Not a sorc player.
Shame most people won't get off of their sorc revenge train to realize that.Well, got killed a few days ago by this set.
On a DK.
Without a single shield.
Now I'd better make sure I'm not the one with the lowest HP, because someone wanting to heal me with Healing ward actually killed me.
If you wouldn't have gotten that healing ward, you would have died just as well, except to a 8K skill attack instead of a 2K shieldbreaker. So he didn't kill you, he just didn't save you.
What if you had the armor and resist to survive for a few more moments, and it was only due to the fact that you were taking irresistible damage directly to your health?
If you are so low on health that the pitiful damage from shieldbreaker kills you, then you would not be able to survive a real damage skill without the shield, no matter what armor and resists you have.Also, doesn't that seem like a failure of design that a skill, specifically designed to be cast on the person most in need is now such an effective cause to get them killed?
It does not get them killed, it just isn't a foolproof 'you can't touch me' ability anymore.
R.I.P Nightblade/Templars/Dragonknights with Harness, not so fun for them to get hit by Snipe/Wrecking Blow + light attacks + Shield Breaker directly to their health.
For sorcs there is alot of counters to this, but mostly will take a sacrafice in other stats / ability's.
- Stack more Health Regeneration
- Get more Health
- Swap Healing Ward for Blessing of Restoration/Mutagen
- High stamina recovery for dodge rolls
- Time your burst (Detonation / Meteor) and pressure the shield breaker guy first (1vX)
- Fight around obstacles with mines
- Don't use Entropy, always Power Surge
The only problem I have is seeing people without any IQ using a weighted bow and ONLY spamming light attacks. I'm sure there are skilled players around that are using this set as an extra, not as their main damage.
1vX an enemy group that has a good templar with a buddy using shieldbreaker and you are screwed already.
For shield-stacking I agree it's to strong, but it's for ZOS to make them crittable. Also remake the shield breaker set to like: 'all attacks will have 1-2k extra damage (against the shield, not health) to players having a shield active', physical damage will not proc the shield breaker set when players have harness magicka active that is supposed to absorb magic damage.
https://www.youtube.com/watch?v=k7I0hMr37l4
A recording I made this weekend in which you can see that stacking shields with this amount of magicka is overpowered, while I have no problems with magicka, only with stamina at one point.
When ESO launched, every Stamina user was forced to also invest into Magicka while Magicka users could ignore Stamina and invest everything into Magicka stuff.Lava_Croft wrote: »Just as the entire game was centered around Magicka at launch, it's entirely centered around Stamina right now.FriedEggSandwich wrote: »FriedEggSandwich wrote: »Cinn and I were fighting a Sorc/Sap Tank NB combo last night and they killed us a few times by going hard for Cinn the whole time. 5 minute fights with 2800 Weapon damage using a 2handed sword and non-stop wrecking blow spam to the order of several hundred times and couldn't burst through the sorcs shield(mixing other abilities in as needed obviously). He's not going to run out of magicka and not going to run out of stamina. I fought Germantrocity 2 on 1 the other night and wrecking blowed him 300-400 times and landed every one but couldn't burst his shields either and he only has 121 CPs. He didn't die until a third player joined us.
I'm trying real hard not to use this cheezeball set because it's an inelegant solution but if it takes 2-3 good players to do the damage required to take down a good sorc then I'm not seeing an alternative. In the end it all comes down to math. If I can't do more damage in 1GCD than the sorc can in in the 1GCD it costs him to cast a shield I'm never going to kill him.
If you are using wrecking blow then you only really have the 9k hardened ward to deal with until he gets low and casts healing ward, but as a ward that only lasts 4 seconds. You might see harness magicka but your attacks ignore it cos they're physical. This doesn't address the hardened ward spam but I notice you said he wasn't going to run out of stamina, what makes you think that? Good sorcs should know how to manage their stamina but they still run out of this resource more easily than the others. Stamina is every magicka sorcs biggest weakness. As soon as you see the white circles disappear then cc again immediately. I notice a lot that when fighting some players they don't take the opportunity to cc me when they could, and then they lose. If anyone is gonna kill me it's a 2h stam NB.
Both of them were using engine guardian and in a scenario where you never need to dodge roll or block you can break free every 8 seconds without running out of stamina. I'm also assuming they were using tri-stats on cooldown as I had to as well. The best sorcs are never going to run out of stamina, it just boils down to math there. You can't force them to block and you can't force them to dodge roll so the only stamina expense is break-free. Easy enough to manage.
Wrecking blow isn't going to do nearly 9K when it can never crit. My Tooltip when fully buffed is 12K so I'm doing 6K each wrecking blow. My V15 sorc right now with 96 into bastion and less than 30K magicka in all V14 gear has a hair under a 9K hardened ward in Cyrodiil and there are sorcs out there with over 12K hardened wards stacking magicka. If it costs me two GCDs just to break his single hardened ward then I'm never going to kill that sorc unless he makes a mistake.
Fair point, I've never liked fighting anyone in engine guardian. It's an easy way for sorcs to overcome the stamina problem. I also never block or roll in an actual fight, don't even tap block to animation cancel now, the regular cc breaks are enough to drain my 13k stam with 640 regen. I find that using tripots on cooldown is often enough, but even then if I can't hit them, due to cloak and dodge, and the fight drags on it's just a matter of time before I can't cc break. My current solution to this is to wear 1 piece heavy to outlast the burst when I can't cc break.
Stamina still lacks behind magicka and by that I mean most stamina class morphs are Elemental damage or magicka damage type and i guess work with Spellpenetration(did not check this tho), which means Stamina will always have to invest more CP to get to the same result as Magicka users now. I guess that is still from the start of the game where all class abilities were magicka based.
I am sure if you kept constructing a niche specialized scenarios long enough, you will eventually come up with one where having a shield against shieldbreaker is worse than not having a shield. But even then for the vast majority of commonly encountered scenarios in PvP, anytime a shieldbreaker would kill you through a shield, a normal ability would kill you without it just as well. This set's effectiveness is blown out of proportion for typical PvP encounters. It is only a gamechanger for players used to running with minimal hitpoints while being untouchable behind a shield at all times.
If you are so low on health that the pitiful damage from shieldbreaker kills you, then you would not be able to survive a real damage skill without the shield, no matter what armor and resists you have.
I think the shield breaker set needs change to just do a ridiculous amount of damage to shields themselves, not to a players health. Adding an extra 3-5K damage to all attacks done to shields would make this a great set for fighting sorcs and anyone using a shield without being such a stupid mechanic that breaks a playstyle.
Yes some terribad nightblade with this set is not going to be able to kill a good sorc 1 v 1 but put it in the hands of a good nightblade who knows how to use a bow properly and it's like shooting fish in a barrel. Not the correct solution to a problem.
Lava_Croft wrote: »My new goal in ESO is to get the Champion passive that grants a shield after quaffing a potion and then getting killed by Shield Breaker proccing.
Or the new armor set that provides a shield to allies.Lava_Croft wrote: »My new goal in ESO is to get the Champion passive that grants a shield after quaffing a potion and then getting killed by Shield Breaker proccing.
Or the one that gives a shield when you start blocking.
I think the shield breaker set needs change to just do a ridiculous amount of damage to shields themselves, not to a players health. Adding an extra 3-5K damage to all attacks done to shields would make this a great set for fighting sorcs and anyone using a shield without being such a stupid mechanic that breaks a playstyle.
Yes some terribad nightblade with this set is not going to be able to kill a good sorc 1 v 1 but put it in the hands of a good nightblade who knows how to use a bow properly and it's like shooting fish in a barrel. Not the correct solution to a problem.
I like the idea of "shield breaker" breaking shields, but all attacks? Like volly's twice a second kind of attack?
Lava_Croft wrote: »Or the new armor set that provides a shield to allies.Lava_Croft wrote: »My new goal in ESO is to get the Champion passive that grants a shield after quaffing a potion and then getting killed by Shield Breaker proccing.
Or the one that gives a shield when you start blocking.